Difference between revisions of "Super Smash Bros. for Nintendo 3DS/Wii U"

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===DLC Characters===
 
===DLC Characters===
  
A number of characters were made available as purchaseable DLC. These included characters from past games who did not make it to this game as well as some additional third party characters.
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A number of characters were made available as purchaseable DLC. These included characters from past games who did not make it to this game as well as some additional [[Third Party Characters in Nintendo Games|third party characters]].
  
 
*[[Mewtwo]]
 
*[[Mewtwo]]
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*[[Corrin]]
 
*[[Corrin]]
 
*Bayonetta from Sega's ''Bayonetta'' series
 
*Bayonetta from Sega's ''Bayonetta'' series
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=Legacy=
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==Sequels==
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The next game would be ''[[Super Smash Bros. Ultimate]]'' for the [[Nintendo Switch]]. This game brings back every playable fighter who has ever been in a ''Super Smash Bros.'' game, including the DLC characters from this installment.
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{{Super Smash Bros. Series}}
  
 
[[Category: Super Smash Bros. Games]] [[Category: Wii U Games]] [[Category: 3DS Games]]
 
[[Category: Super Smash Bros. Games]] [[Category: Wii U Games]] [[Category: 3DS Games]]

Revision as of 14:50, 15 June 2018

Super Smash Bros. for Nintendo 3DS / Super Smash Bros. for Wii U
Developer Project Sora, Bandai Namco Games
Publisher Nintendo
System Nintendo 3DS, Wii U
Release Date 3DS
JP September 13, 2014
US/EU October 3, 2014
AU October 3, 2014
Wii U
US November 21, 2014
EU/AU November 28/29, 2014
JP December 6, 2014
Rating ESRB: E10+

Super Smash Bros. for Nintendo 3DS and Super Smash Bros. for Wii U are a pair of games that act as the fourth and fifth installments of the Super Smash Bros. fighting series. The two games were developed together and released only months apart, due to the games undergoing different debugging periods. The games are similar in terms of gameplay, items, the fighters featured and some modes, but the two games also have a lot of differences in terms of stages, modes and other features. The 3DS version is notable as being the first handheld Super Smash Bros. games, and both versions are the first Smash Bros. games to include DLC.

Gameplay

Both versions of Super Smash Bros. feature the same gameplay, the basics of which are the same as in previous Smash Bros. games: characters battle each other and build up damage percentages instead of losing health points, and the ultimate goal is to knock opponents off of the stage. In these installments, the game mechanics were adjusted for the goal of striking a balance between the differing mechanics of the previous installments, Melee and Brawl, in order to appeal to casual and hardcore gamers alike - or in the words of the game's Wi-Fi mode, those who play "For Fun" and those who play "For Glory".

These games also reprise the system of collecting trophies and music, as well as the presence of Assist Trophies and Final Smashes during battles. One point where the versions differ is in the stages, trophies and musical selection present in the games - Wii U derives them primarily from the respective series' console releases, while the 3DS version instead primarily uses material from the handheld version. Both games also allow players to customize their fighters with items and also to create special custom Mii Fighters that can be used in battle.

Super Smash Bros. does feature a variety of familiar modes from previous games: Classic Mode, All-Star Mode, VS. Mode and the various minigames such as the Home-Run Contest and Target Blast. However, each version also has its own unique modes. The Wii U version has Event Mode, Special Orders, Smash Tour (which involves traveling along a game board to decide conditions for a match), Tournament Mode, 8-Player Smash and Special Smash (where players can play under a variety of unique conditions). The 3DS version features a special mode called Smash Run, where players navigate dungeon-like enviornments over the course of just five minutes to try to collect power-ups for the following battle while facing a variety of enemies from the series represented in the game. The 3DS game also includes a minigame called SteetSmash which uses the Streetpass feature.

The 3DS version supports up to four players in any given match, while the Wii U version can have up to eight players. It is also possible to upload Mii Fighters from the 3DS game to the Wii U game and also to use the 3DS as a controller for matches on the Wii U game. Both games are also capable of being used for online matches and also for purchasing DLC, which consists of extra characters, stages and accessories.

Playable Characters

This installment omitted transformations and instead made those alternate forms (Sheik and Zero Suit Samus) into their own characters. Additionally, Charizard being playable replaces the Pokemon Trainer's other rotating Pokemon.

DLC Characters

A number of characters were made available as purchaseable DLC. These included characters from past games who did not make it to this game as well as some additional third party characters.

  • Mewtwo
  • Roy
  • Lucas
  • Ryu from Capcom's Street Fighter series
  • Cloud Strife from Square Enix's Final Fantasy VII
  • Corrin
  • Bayonetta from Sega's Bayonetta series

Legacy

Sequels

The next game would be Super Smash Bros. Ultimate for the Nintendo Switch. This game brings back every playable fighter who has ever been in a Super Smash Bros. game, including the DLC characters from this installment.