Difference between revisions of "Donkey Kong Country"

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{{Donkey Kong Series}}
 
{{Donkey Kong Series}}
  
[[Category: Video Games]] [[Category: Super Nintendo Games]] [[Category:Game Boy Color Games]] [[Category: Gameboy Advance Games]] [[Category: Donkey Kong Games]] [[Category: Virtual Console Games]] [[Category: Player's Choice]]
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[[Category: Super Nintendo Games]] [[Category:Game Boy Color Games]] [[Category: Game Boy Advance Games]] [[Category: Donkey Kong Games]] [[Category: Virtual Console Games]] [[Category: Player's Choice]]

Revision as of 21:43, 6 January 2010

DonkeyKongCountryBox.jpg
Donkey Kong Country
Developer Rare
Publisher Nintendo
System Super Nintendo
Release Date Super Nintendo
EU November 24, 1994
US November 25, 1994
JP November 26, 1994
Gameboy Color
US November 4, 2000
EU November 17, 2000
JP January 21, 2001
Gameboy Advance
EU June 6, 2003
NA June 9, 2003
JP December 12, 2003
Virtual Console
AU December 7, 2006
EU December 8, 2006
JP December 12, 2006
US February 19, 2007
Gallery GH Gallery
Rating ESRB: E

Donkey Kong Country was considered a revolutionary game at it's time. This was mostly due to it's prerendered 3D graphics.

This was also the first Donkey Kong game that Shigeru Miyamoto wasn't in charge of. He was critical of the game, saying "Donkey Kong Country proves that players will put up with mediocre gameplay as long as the art is good." He later apologized, saying he was too harsh due to Nintendo pressuring him to make Super Mario World 2: Yoshi's Island more like Donkey Kong Country.

Story

King K. Rool and the Kremlings have stolen Donkey Kong's banana hoard. With the help of his nephew, Diddy Kong, Donkey Kong must recover his bananas.

Gameplay

Though mostly a typical platformer, Donkey Kong Country had several unique features. The one that stands out most is the player being given two characters: Donkey Kong and Diddy Kong. Donkey Kong was the stronger of the two while Diddy Kong was quicker and more agile.

As well as two main characters, there were also a variety of animal helpers as well. Among them were Rambi the Rhino, Expresso the Ostrich, Enguarde the Swordfish, Winky the Frog, and Squawks the Parrot. Each had unique abilities to help the player through the level.

The game was made up of six worlds. The goal of each level was simply to reach the end while gathering all 100 bananas. Enemies blocked the way, but could be defeated bu jumping on them, throwing barrels at them, or rolling into them.

Legacy

Sequels

The next game in the Donkey Kong Country series was Donkey Kong Country 2: Diddy's Kong Quest.

Ports and Remakes

  • Donkey Kong Country: Competition Cartridge was also for the Super Nintendo. It contained a shortened version of the game used for competition. On 2,500 copies were made.
  • In 2000, the game was ported to the Gameboy Color.
  • In 2003, the game was released on the Gameboy Advance.
  • In 2006, Donkey Kong Country was made available for download on the Virtual Console.

See Also