Donkey Kong Jr. Math

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Donkey Kong Jr. Math
Full Title Donkey Kong Jr. Math
Developer Nintendo R&D 1
Publisher Nintendo
System NES, Virtual Console (Wii, Wii U)
Release Date NES
JP December 12, 1983
US October 1985
EU December 1988
Wii Virtual Console
JP March 27, 2007
EU April 20, 2007
US September 3, 2007
Wii U Virtual Console
US August 28, 2014
PAL January 22, 2015
JP April 15, 2015

Donkey Kong Jr. Math is an early NES game that was made primarily for education purposes. It uses characters and scenarios from Donkey Kong Junior to teach mathematics. It was one of the NES's eighteen launch titles when it was released in America.

Information[edit]

The first player controlled Donkey Kong Jr., who competed against a pink version of Donkey Kong Jr. (controlled by either the computer or a second player) in order to win the approval of Donkey Kong, who oversaw the competition. The point of the game is to grab math symbols and push them up vines in order to complete mathmatical equations. The game has three modes: Calculate A, Calculate B and Math Excercise.

Legacy[edit]

According to a Nintendo spokesman, this game was not well received and caused Nintendo to cancel edutainment-based games for the time being.

A follow-up known as Donkey Kong no Ongaku Asobi (Donkey Kong's Music Play) was planned for the NES, which would have been based around music and used sprites from the Donkey Kong game. It was ultimately canceled, likely in connection to the poor reception of Donkey Kong Jr. Math.

Ports/Remakes[edit]