Difference between revisions of "Super Mario Land"

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|developer=[[Nintendo R&D1]]
 
|developer=[[Nintendo R&D1]]
 
|publisher=[[Nintendo]]
 
|publisher=[[Nintendo]]
|system=[[Gameboy]]<br />[[3DS Virtual Console]]
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|system=[[Game Boy]], [[3DS]] ([[3DS Virtual Console|Virtual Console]])
|release='''Gameboy'''<br />JP April 21, 1989<br />US August 1989<br />EU September 28, 1990<br />'''3DS Virtual Console'''<br />US June 6, 2011<br />EU June 7, 2011<br />JP June 7, 2011
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|release='''Game Boy'''<br />JP April 21, 1989<br />US August 1989<br />EU September 28, 1990<br />'''3DS Virtual Console'''<br />US June 6, 2011<br />EU June 7, 2011<br />JP June 7, 2011<br />SK February 3, 2016
 
|gallery=[http://www.gamehiker.com/gallery/index.php?cat=66 GH Gallery]
 
|gallery=[http://www.gamehiker.com/gallery/index.php?cat=66 GH Gallery]
 
|rating= ESRB: E
 
|rating= ESRB: E
 
|}}
 
|}}
  
'''Super Mario Land''' is a platformer for the [[Gameboy]]. Directed by [[Gunpei Yokoi]], it is the first [[Portal: Mario Brothers|Mario]] game that [[Shigeru Miyamoto]] was not in charge of. It is the third bestselling Mario game and the fourth bestselling game for the Gameboy. ''Super Mario Land'' marked the first appearance of [[Princess Daisy]].
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'''Super Mario Land''' is a 2-D platforming ''[[Portal: Mario|Mario]]'' adventure that was made for the [[Game Boy]] in 1989 and acted as one of its launch titles. Directed by [[Gunpei Yokoi]], it marked the first ''Mario'' game that [[Shigeru Miyamoto]] was not in charge of and the first handheld ''Mario'' platformer.
  
 
=Story=
 
=Story=
  
An alien called [[Tatanga]] has kidnapped Princess Daisy of [[Sarasaland]]. [[Mario]] must save her while defeating the enemies that stand in his way.
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An alien called [[Tatanga]] has kidnapped Princess [[Daisy]] of [[Sarasaland]] and placed the kingdom's citizens under his mind control. [[Mario]] must save her while defeating the enemies that stand in his way.
  
 
=Gameplay=
 
=Gameplay=
  
''Super Mario Land'' is divided into four different worlds and each world has three levels. Each of the levels has a different theme; Birabuto resembles ancient Egypt, Muda is an aquatic area, Easton resembles China, and Chai is in the sky. In the sixth level, the player gets to steer a submarine and in the twelth level, they get to fly an airplane.
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The game retains the basic gameplay of ''[[Super Mario Bros.]]''. This includes the presence of [[Super Mushroom|mushrooms]] that can grow Mario and give him an extra hit, as well as the [[Starman]] that grants temporary invincibility. The [[Fire Flower]], however, has been replaced by a [[Superball Flower|different type of flower]] that allows Mario to shoot out 'superballs'. Unlike fireballs, superballs can bounce off of objects and can be used to collect coins. In addition to standard power-ups, there are also levels in which Mario rides a [[Marine Pop|submarine]] and [[Sky Pop|plane]].
  
The game itself plays very much like ''[[Super Mario Bros.]]''. The player can find mushrooms to make them grow and flowers to let them throw "superballs". Unlike fireballs, superballs can bounce off objects and be used to collect coins.
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''Super Mario Land'' is divided into four different worlds, with each world having three levels. Each of the levels has a different theme; Birabuto resembles ancient Egypt, Muda is an aquatic area, Easton resembles China, and Chai is in the sky. At the end of each level aside from the boss levels, the goal is represented by a tower with two doors. The ground-level door is the standard exit. By reaching the upper exit, the player will earn the right to play a bonus game, where the player can earn extra lives or power-ups.
  
If the player can beat the game, they can play the game again in Hard Mode. Hard Mode has more enemies and dangers. If the player beats Hard Mode, they can use the level select. However, since the game can't save, all progress is lost when the game is turned off.
+
Completing the game once unlocks its Hard Mode, which has more enemies. A level select can also be unlocked by beating the Hard Mode. However, this game was unable to save, so all progress is lost whenever the game is reset or turned off.
  
 
=Legacy=
 
=Legacy=
  
''[[Princess Daisy]]'' appears as a trophy in ''[[Super Smash Bros. Melee]]'', as well as an alternate costume for [[Princess Peach]]. Also, one of [[9-Volt]]'s microgames in ''[[WarioWare, Inc.: Mega Microgame$!]]'' is based on ''[[Super Mario Land]]''.
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''Super Mario Land'' was popular enough to number among the top 10 best-selling ''Mario'' games and the fourth bestselling game for the Game Boy. It started a subseries on the Game Boy that would transition into a ''[[Portal: Wario|Wario Land]]'' series with its third installment. This game was also notable for introducing a new princess, Daisy, who would go onto appear in various ''Mario'' spin-off games.
 +
 
 +
==Ports and Remakes==
 +
 
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*In 2011, ''Super Mario Land'' was released for download on the [[Nintendo 3DS]] as one of the launch titles for the [[3DS Virtual Console]].
  
 
==Sequels==
 
==Sequels==
  
''[[Super Mario Land]]'' was followed by ''[[Super Mario Land 2: 6 Golden Coins]]''.
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''Super Mario Land'' was followed by ''[[Super Mario Land 2: 6 Golden Coins]]'' in 1992.
  
==Ports and Remakes==
+
==Homages/Other==
  
*In 2011, ''Super Mario Land'' was rereleased as one of the launch titles for the [[3DS Virtual Console]].
+
*One of [[9-Volt]]'s microgames in ''[[WarioWare, Inc.: Mega Microgame$!]]'' as well as one of [[5-Volt]]'s microgames in '''[[WarioWare Gold]]'' are based on ''Super Mario Land''.
 +
*Music from ''Super Mario Land'' has been used in ''[[Super Smash Bros. Brawl]]'', as well as in parts of other medleys/remixed songs in ''[[Mario & Sonic at the Sochi 2014 Olympic Winter Games]]'' and the Remix 10 mode of ''[[Super Mario Run]]''.
 +
*In ''[[Super Mario Maker 2]]'', the Superball Flower appears as an unlockable power-up that can be used in the ''Super Mario Bros.'' style. When using it, the character's sprite will change to resemble a monochromatic Game Boy sprite, and the music and sound effects will also be based on ''Super Mario Land''.
  
 
{{Super Mario Series}}
 
{{Super Mario Series}}
  
 
[[Category: Video Games]] [[Category: Game Boy Games]] [[Category: 3DS Virtual Console Games]] [[Category: Player's Choice]] [[Category: Mario Games]]
 
[[Category: Video Games]] [[Category: Game Boy Games]] [[Category: 3DS Virtual Console Games]] [[Category: Player's Choice]] [[Category: Mario Games]]

Latest revision as of 21:53, 27 December 2019

SuperMarioLandBox.jpg
Super Mario Land
Developer Nintendo R&D1
Publisher Nintendo
System Game Boy, 3DS (Virtual Console)
Release Date Game Boy
JP April 21, 1989
US August 1989
EU September 28, 1990
3DS Virtual Console
US June 6, 2011
EU June 7, 2011
JP June 7, 2011
SK February 3, 2016
Gallery GH Gallery
Rating ESRB: E

Super Mario Land is a 2-D platforming Mario adventure that was made for the Game Boy in 1989 and acted as one of its launch titles. Directed by Gunpei Yokoi, it marked the first Mario game that Shigeru Miyamoto was not in charge of and the first handheld Mario platformer.

Story[edit]

An alien called Tatanga has kidnapped Princess Daisy of Sarasaland and placed the kingdom's citizens under his mind control. Mario must save her while defeating the enemies that stand in his way.

Gameplay[edit]

The game retains the basic gameplay of Super Mario Bros.. This includes the presence of mushrooms that can grow Mario and give him an extra hit, as well as the Starman that grants temporary invincibility. The Fire Flower, however, has been replaced by a different type of flower that allows Mario to shoot out 'superballs'. Unlike fireballs, superballs can bounce off of objects and can be used to collect coins. In addition to standard power-ups, there are also levels in which Mario rides a submarine and plane.

Super Mario Land is divided into four different worlds, with each world having three levels. Each of the levels has a different theme; Birabuto resembles ancient Egypt, Muda is an aquatic area, Easton resembles China, and Chai is in the sky. At the end of each level aside from the boss levels, the goal is represented by a tower with two doors. The ground-level door is the standard exit. By reaching the upper exit, the player will earn the right to play a bonus game, where the player can earn extra lives or power-ups.

Completing the game once unlocks its Hard Mode, which has more enemies. A level select can also be unlocked by beating the Hard Mode. However, this game was unable to save, so all progress is lost whenever the game is reset or turned off.

Legacy[edit]

Super Mario Land was popular enough to number among the top 10 best-selling Mario games and the fourth bestselling game for the Game Boy. It started a subseries on the Game Boy that would transition into a Wario Land series with its third installment. This game was also notable for introducing a new princess, Daisy, who would go onto appear in various Mario spin-off games.

Ports and Remakes[edit]

Sequels[edit]

Super Mario Land was followed by Super Mario Land 2: 6 Golden Coins in 1992.

Homages/Other[edit]