Difference between revisions of "Pokémon Moves J-R"
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Line 18: | Line 18: | ||
|- | |- | ||
| rowspan="2"|002 | | rowspan="2"|002 | ||
− | |{{ | + | |{{Karate Chop}} |
|- | |- | ||
| colspan="8"|The foe is attacked with a sharp chop. It has a high critical-hit ratio. | | colspan="8"|The foe is attacked with a sharp chop. It has a high critical-hit ratio. | ||
|- | |- | ||
| rowspan="2"|134 | | rowspan="2"|134 | ||
− | |{{ | + | |{{Kinesis}} |
|- | |- | ||
| colspan="8"|The user distracts the foe by bending a spoon. It may lower the target’s accuracy. | | colspan="8"|The user distracts the foe by bending a spoon. It may lower the target’s accuracy. | ||
|- | |- | ||
| rowspan="2"|282 | | rowspan="2"|282 | ||
− | |{{ | + | |{{Knock Off}} |
|- | |- | ||
| colspan="8"|The user slaps down the foe’s held item, preventing the item from being used during the battle. | | colspan="8"|The user slaps down the foe’s held item, preventing the item from being used during the battle. | ||
Line 48: | Line 48: | ||
|- | |- | ||
| rowspan="2"|387 | | rowspan="2"|387 | ||
− | |{{ | + | |{{Last Resort}} |
|- | |- | ||
| colspan="8"|This move can be used only after the user has used all the other moves it knows in the battle. | | colspan="8"|This move can be used only after the user has used all the other moves it knows in the battle. | ||
|- | |- | ||
| rowspan="2"|436 | | rowspan="2"|436 | ||
− | |{{ | + | |{{Lava Plume}} |
|- | |- | ||
| colspan="8"|An inferno of scarlet flames washes over all Pokémon in battle. It may also inflict burns. | | colspan="8"|An inferno of scarlet flames washes over all Pokémon in battle. It may also inflict burns. | ||
|- | |- | ||
| rowspan="2"|348 | | rowspan="2"|348 | ||
− | |{{ | + | |{{Leaf Blade}} |
|- | |- | ||
| colspan="8"|The foe is slashed with a sharp leaf. It has a high critical-hit ratio. | | colspan="8"|The foe is slashed with a sharp leaf. It has a high critical-hit ratio. | ||
|- | |- | ||
| rowspan="2"|437 | | rowspan="2"|437 | ||
− | |{{ | + | |{{Leaf Storm}} |
|- | |- | ||
| colspan="8"|A storm of sharp leaves is whipped up. The attack’s recoil sharply reduces the user’s Sp. Atk stat. | | colspan="8"|A storm of sharp leaves is whipped up. The attack’s recoil sharply reduces the user’s Sp. Atk stat. | ||
|- | |- | ||
| rowspan="2"|141 | | rowspan="2"|141 | ||
− | |{{ | + | |{{Leech Life}} |
|- | |- | ||
| colspan="8"|A blood-draining attack. The user’s HP is restored by half the damage taken by the target. | | colspan="8"|A blood-draining attack. The user’s HP is restored by half the damage taken by the target. | ||
|- | |- | ||
| rowspan="2"|073 | | rowspan="2"|073 | ||
− | |{{ | + | |{{Leech Seed}} |
|- | |- | ||
| colspan="8"|A seed is planted on the foe. It steals some HP from the foe to heal the user on every turn. | | colspan="8"|A seed is planted on the foe. It steals some HP from the foe to heal the user on every turn. | ||
|- | |- | ||
| rowspan="2"|043 | | rowspan="2"|043 | ||
− | |{{ | + | |{{Leer}} |
|- | |- | ||
| colspan="8"|The foe is given an intimidating leer with sharp eyes. The target’s Defense stat is reduced. | | colspan="8"|The foe is given an intimidating leer with sharp eyes. The target’s Defense stat is reduced. | ||
|- | |- | ||
| rowspan="2"|122 | | rowspan="2"|122 | ||
− | |{{ | + | |{{Lick}} |
|- | |- | ||
| colspan="8"|The foe is licked with a long tongue, causing damage. It may also paralyze the target. | | colspan="8"|The foe is licked with a long tongue, causing damage. It may also paralyze the target. | ||
|- | |- | ||
| rowspan="2"|113 | | rowspan="2"|113 | ||
− | |{{ | + | |{{Light Screen}} |
|- | |- | ||
| colspan="8"|A wondrous wall of light is put up to suppress damage from special attacks for five turns. | | colspan="8"|A wondrous wall of light is put up to suppress damage from special attacks for five turns. | ||
|- | |- | ||
| rowspan="2"|199 | | rowspan="2"|199 | ||
− | |{{ | + | |{{Lock-On}} |
|- | |- | ||
| colspan="8"|The user takes sure aim at the foe. It ensures the next attack does not fail to hit the target. | | colspan="8"|The user takes sure aim at the foe. It ensures the next attack does not fail to hit the target. | ||
|- | |- | ||
| rowspan="2"|142 | | rowspan="2"|142 | ||
− | |{{ | + | |{{Lovely Kiss}} |
|- | |- | ||
| colspan="8"|With a scary face, the user forces a kiss on the foe. It may make the target fall asleep. | | colspan="8"|With a scary face, the user forces a kiss on the foe. It may make the target fall asleep. | ||
|- | |- | ||
| rowspan="2"|067 | | rowspan="2"|067 | ||
− | |{{ | + | |{{Low Kick}} |
|- | |- | ||
| colspan="8"|A powerful low kick that makes the foe fall over. It inflicts greater damage on heavier foes. | | colspan="8"|A powerful low kick that makes the foe fall over. It inflicts greater damage on heavier foes. | ||
|- | |- | ||
| rowspan="2"|381 | | rowspan="2"|381 | ||
− | |{{ | + | |{{Lucky Chant}} |
|- | |- | ||
| colspan="8"|The user chants an incantation toward the sky, preventing the foe from landing critical hits. | | colspan="8"|The user chants an incantation toward the sky, preventing the foe from landing critical hits. | ||
|- | |- | ||
| rowspan="2"|461 | | rowspan="2"|461 | ||
− | |{{ | + | |{{Lunar Dance}} |
|- | |- | ||
| colspan="8"|The user faints. In return, the Pokémon taking its place will have its status and HP fully restored. | | colspan="8"|The user faints. In return, the Pokémon taking its place will have its status and HP fully restored. | ||
|- | |- | ||
| rowspan="2"|295 | | rowspan="2"|295 | ||
− | |{{ | + | |{{Luster Purge}} |
|- | |- | ||
| colspan="8"|The user looses a damaging burst of light. It may also reduce the target’s Sp. Def stat. | | colspan="8"|The user looses a damaging burst of light. It may also reduce the target’s Sp. Def stat. | ||
Line 138: | Line 138: | ||
|- | |- | ||
| rowspan="2"|183 | | rowspan="2"|183 | ||
− | |{{ | + | |{{Mach Punch}} |
|- | |- | ||
| colspan="8"|The user throws a punch at blinding speed. It is certain to strike first. | | colspan="8"|The user throws a punch at blinding speed. It is certain to strike first. | ||
|- | |- | ||
| rowspan="2"|277 | | rowspan="2"|277 | ||
− | |{{ | + | |{{Magic Coat}} |
|- | |- | ||
| colspan="8"|A barrier reflects back to the foe moves like Leech Seed and moves that damage status. | | colspan="8"|A barrier reflects back to the foe moves like Leech Seed and moves that damage status. | ||
|- | |- | ||
| rowspan="2"|345 | | rowspan="2"|345 | ||
− | |{{ | + | |{{Magical Leaf}} |
|- | |- | ||
| colspan="8"|The user scatters curious leaves that chase the foe. This attack will not miss. | | colspan="8"|The user scatters curious leaves that chase the foe. This attack will not miss. | ||
|- | |- | ||
| rowspan="2"|463 | | rowspan="2"|463 | ||
− | |{{ | + | |{{Magma Storm}} |
|- | |- | ||
| colspan="8"|The foe becomes trapped within a maelstrom of fire that rages for two to five turns. | | colspan="8"|The foe becomes trapped within a maelstrom of fire that rages for two to five turns. | ||
|- | |- | ||
| rowspan="2"|443 | | rowspan="2"|443 | ||
− | |{{ | + | |{{Magnet Bomb}} |
|- | |- | ||
| colspan="8"|The user launches a steel bomb that sticks to the target. This attack will not miss. | | colspan="8"|The user launches a steel bomb that sticks to the target. This attack will not miss. | ||
|- | |- | ||
| rowspan="2"|393 | | rowspan="2"|393 | ||
− | |{{ | + | |{{Magnet Rise}} |
|- | |- | ||
| colspan="8"|The user levitates using electrically generated magnetism for five turns. | | colspan="8"|The user levitates using electrically generated magnetism for five turns. | ||
|- | |- | ||
| rowspan="2"|222 | | rowspan="2"|222 | ||
− | |{{ | + | |{{Magnitude}} |
|- | |- | ||
| colspan="8"|The user looses a ground-shaking quake affecting everyone in battle. Its power varies. | | colspan="8"|The user looses a ground-shaking quake affecting everyone in battle. Its power varies. | ||
|- | |- | ||
| rowspan="2"|382 | | rowspan="2"|382 | ||
− | |{{ | + | |{{Me First}} |
|- | |- | ||
| colspan="8"|The user tries to cut ahead of the foe to steal and use the foe’s intended move with greater power. | | colspan="8"|The user tries to cut ahead of the foe to steal and use the foe’s intended move with greater power. | ||
|- | |- | ||
| rowspan="2"|212 | | rowspan="2"|212 | ||
− | |{{ | + | |{{Mean Look}} |
|- | |- | ||
| colspan="8"|The user affixes the foe with a dark, arresting look. The target becomes unable to flee. | | colspan="8"|The user affixes the foe with a dark, arresting look. The target becomes unable to flee. | ||
|- | |- | ||
| rowspan="2"|096 | | rowspan="2"|096 | ||
− | |{{ | + | |{{Meditate}} |
|- | |- | ||
| colspan="8"|The user meditates to awaken the power deep within its body and raise its Attack stat. | | colspan="8"|The user meditates to awaken the power deep within its body and raise its Attack stat. | ||
|- | |- | ||
| rowspan="2"|072 | | rowspan="2"|072 | ||
− | |{{ | + | |{{Mega Drain}} |
|- | |- | ||
| colspan="8"|A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target. | | colspan="8"|A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target. | ||
|- | |- | ||
| rowspan="2"|025 | | rowspan="2"|025 | ||
− | |{{ | + | |{{Mega Kick}} |
|- | |- | ||
| colspan="8"|The foe is attacked by a kick launched with muscle-packed power. | | colspan="8"|The foe is attacked by a kick launched with muscle-packed power. | ||
|- | |- | ||
| rowspan="2"|005 | | rowspan="2"|005 | ||
− | |{{ | + | |{{Mega Punch}} |
|- | |- | ||
| colspan="8"|The foe is slugged by a punch thrown with muscle-packed power. | | colspan="8"|The foe is slugged by a punch thrown with muscle-packed power. | ||
|- | |- | ||
| rowspan="2"|224 | | rowspan="2"|224 | ||
− | |{{ | + | |{{Megahorn}} |
|- | |- | ||
| colspan="8"|Utilizing its tough and impressive horn, the user rams into the foe with no letup. | | colspan="8"|Utilizing its tough and impressive horn, the user rams into the foe with no letup. | ||
|- | |- | ||
| rowspan="2"|262 | | rowspan="2"|262 | ||
− | |{{ | + | |{{Memento}} |
|- | |- | ||
| colspan="8"|The user faints upon using this move. In return, it sharply lowers the target’s Attack and Sp. Atk. | | colspan="8"|The user faints upon using this move. In return, it sharply lowers the target’s Attack and Sp. Atk. | ||
|- | |- | ||
| rowspan="2"|368 | | rowspan="2"|368 | ||
− | |{{ | + | |{{Metal Burst}} |
|- | |- | ||
| colspan="8"|The user retaliates against the foe that last inflicted damage on it with much greater power. | | colspan="8"|The user retaliates against the foe that last inflicted damage on it with much greater power. | ||
|- | |- | ||
| rowspan="2"|232 | | rowspan="2"|232 | ||
− | |{{ | + | |{{Metal Claw}} |
|- | |- | ||
| colspan="8"|The foe is raked with steel claws. It may also raise the user’s Attack stat. | | colspan="8"|The foe is raked with steel claws. It may also raise the user’s Attack stat. | ||
|- | |- | ||
| rowspan="2"|319 | | rowspan="2"|319 | ||
− | |{{ | + | |{{Metal Sound}} |
|- | |- | ||
| colspan="8"|A horrible sound like scraping metal is emitted to sharply reduce the foe’s Sp. Def stat. | | colspan="8"|A horrible sound like scraping metal is emitted to sharply reduce the foe’s Sp. Def stat. | ||
|- | |- | ||
| rowspan="2"|309 | | rowspan="2"|309 | ||
− | |{{ | + | |{{Meteor Mash}} |
|- | |- | ||
| colspan="8"|The foe is hit with a hard punch fired like a meteor. It may also raise the user’s Attack. | | colspan="8"|The foe is hit with a hard punch fired like a meteor. It may also raise the user’s Attack. | ||
|- | |- | ||
| rowspan="2"|118 | | rowspan="2"|118 | ||
− | |{{ | + | |{{Metronome}} |
|- | |- | ||
| colspan="8"|The user waggles a finger and stimulates the brain into randomly using nearly any move. | | colspan="8"|The user waggles a finger and stimulates the brain into randomly using nearly any move. | ||
|- | |- | ||
| rowspan="2"|208 | | rowspan="2"|208 | ||
− | |{{ | + | |{{Milk Drink}} |
|- | |- | ||
| colspan="8"|The user restores its own HP by up to half of its maximum HP. It may also be used to heal an ally’s HP. | | colspan="8"|The user restores its own HP by up to half of its maximum HP. It may also be used to heal an ally’s HP. | ||
|- | |- | ||
| rowspan="2"|102 | | rowspan="2"|102 | ||
− | |{{ | + | |{{Mimic}} |
|- | |- | ||
| colspan="8"|The user copies the move last used by the foe. The move can be used for the rest of the battle. | | colspan="8"|The user copies the move last used by the foe. The move can be used for the rest of the battle. | ||
|- | |- | ||
| rowspan="2"|170 | | rowspan="2"|170 | ||
− | |{{ | + | |{{Mind Reader}} |
|- | |- | ||
| colspan="8"|The user senses the foe’s movements with its mind to ensure its next attack does not miss. | | colspan="8"|The user senses the foe’s movements with its mind to ensure its next attack does not miss. | ||
|- | |- | ||
| rowspan="2"|107 | | rowspan="2"|107 | ||
− | |{{ | + | |{{Minimize}} |
|- | |- | ||
| colspan="8"|The user compresses its body to make itself look smaller. The user’s evasion stat is boosted. | | colspan="8"|The user compresses its body to make itself look smaller. The user’s evasion stat is boosted. | ||
|- | |- | ||
| rowspan="2"|357 | | rowspan="2"|357 | ||
− | |{{ | + | |{{Miracle Eye}} |
|- | |- | ||
| colspan="8"|Enables the user to hit a Ghost type with any type of move. It also enables the user to hit an evasive foe. | | colspan="8"|Enables the user to hit a Ghost type with any type of move. It also enables the user to hit an evasive foe. | ||
|- | |- | ||
| rowspan="2"|243 | | rowspan="2"|243 | ||
− | |{{ | + | |{{Mirror Coat}} |
|- | |- | ||
| colspan="8"|A retaliation move that counters any special attack, inflicting double the damage taken. | | colspan="8"|A retaliation move that counters any special attack, inflicting double the damage taken. | ||
|- | |- | ||
| rowspan="2"|119 | | rowspan="2"|119 | ||
− | |{{ | + | |{{Mirror Move}} |
|- | |- | ||
| colspan="8"|The user counters the foe by mimicking the move last used by the foe. | | colspan="8"|The user counters the foe by mimicking the move last used by the foe. | ||
|- | |- | ||
| rowspan="2"|429 | | rowspan="2"|429 | ||
− | |{{ | + | |{{Mirror Shot}} |
|- | |- | ||
| colspan="8"|The user looses a flash of energy from its polished body. It may also lower the target’s accuracy. | | colspan="8"|The user looses a flash of energy from its polished body. It may also lower the target’s accuracy. | ||
|- | |- | ||
| rowspan="2"|054 | | rowspan="2"|054 | ||
− | |{{ | + | |{{Mist}} |
|- | |- | ||
| colspan="8"|The user cloaks its body with a white mist that prevents any of its stats from being cut for five turns. | | colspan="8"|The user cloaks its body with a white mist that prevents any of its stats from being cut for five turns. | ||
|- | |- | ||
| rowspan="2"|296 | | rowspan="2"|296 | ||
− | |{{ | + | |{{Mist Ball}} |
|- | |- | ||
| colspan="8"|A mistlike flurry of down envelops and damages the foe. It may also lower the target’s Sp. Atk. | | colspan="8"|A mistlike flurry of down envelops and damages the foe. It may also lower the target’s Sp. Atk. | ||
|- | |- | ||
| rowspan="2"|236 | | rowspan="2"|236 | ||
− | |{{ | + | |{{Moonlight}} |
|- | |- | ||
| colspan="8"|The user restores its own HP. The amount of HP regained varies with the weather. | | colspan="8"|The user restores its own HP. The amount of HP regained varies with the weather. | ||
|- | |- | ||
| rowspan="2"|234 | | rowspan="2"|234 | ||
− | |{{ | + | |{{Morning Sun}} |
|- | |- | ||
| colspan="8"|The user restores its own HP. The amount of HP regained varies with the weather. | | colspan="8"|The user restores its own HP. The amount of HP regained varies with the weather. | ||
|- | |- | ||
| rowspan="2"|426 | | rowspan="2"|426 | ||
− | |{{ | + | |{{Mud Bomb}} |
|- | |- | ||
| colspan="8"|The user launches a hard-packed mud ball to attack. It may also lower the target’s accuracy. | | colspan="8"|The user launches a hard-packed mud ball to attack. It may also lower the target’s accuracy. | ||
|- | |- | ||
| rowspan="2"|341 | | rowspan="2"|341 | ||
− | |{{ | + | |{{Mud Shot}} |
|- | |- | ||
| colspan="8"|The user attacks by hurling a blob of mud at the foe. It also reduces the target’s Speed. | | colspan="8"|The user attacks by hurling a blob of mud at the foe. It also reduces the target’s Speed. | ||
|- | |- | ||
| rowspan="2"|300 | | rowspan="2"|300 | ||
− | |{{ | + | |{{Mud Sport}} |
|- | |- | ||
| colspan="8"|The user covers itself with mud. It weakens Electric- type moves while the user is in the battle. | | colspan="8"|The user covers itself with mud. It weakens Electric- type moves while the user is in the battle. | ||
|- | |- | ||
| rowspan="2"|330 | | rowspan="2"|330 | ||
− | |{{ | + | |{{Muddy Water}} |
|- | |- | ||
| colspan="8"|The user attacks by shooting out muddy water. It may also lower the foe’s accuracy. | | colspan="8"|The user attacks by shooting out muddy water. It may also lower the foe’s accuracy. | ||
|- | |- | ||
| rowspan="2"|189 | | rowspan="2"|189 | ||
− | |{{ | + | |{{Mud-Slap}} |
|- | |- | ||
| colspan="8"|The user hurls mud in the foe’s face to inflict damage and lower its accuracy. | | colspan="8"|The user hurls mud in the foe’s face to inflict damage and lower its accuracy. | ||
Line 338: | Line 338: | ||
|- | |- | ||
| rowspan="2"|417 | | rowspan="2"|417 | ||
− | |{{ | + | |{{Nasty Plot}} |
|- | |- | ||
| colspan="8"|The user stimulates its brain by thinking bad thoughts. It sharply raises the user’s Sp. Atk. | | colspan="8"|The user stimulates its brain by thinking bad thoughts. It sharply raises the user’s Sp. Atk. | ||
|- | |- | ||
| rowspan="2"|363 | | rowspan="2"|363 | ||
− | |{{ | + | |{{Natural Gift}} |
|- | |- | ||
| colspan="8"|The user draws power to attack by using its held Berry. The Berry determines its type and power. | | colspan="8"|The user draws power to attack by using its held Berry. The Berry determines its type and power. | ||
|- | |- | ||
| rowspan="2"|267 | | rowspan="2"|267 | ||
− | |{{ | + | |{{Nature Power}} |
|- | |- | ||
| colspan="8"|An attack that makes use of nature’s power. Its effects vary depending on the user’s environment. | | colspan="8"|An attack that makes use of nature’s power. Its effects vary depending on the user’s environment. | ||
|- | |- | ||
| rowspan="2"|302 | | rowspan="2"|302 | ||
− | |{{ | + | |{{Needle Arm}} |
|- | |- | ||
| colspan="8"|The user attacks by wildly swinging its thorny arms. It may also make the target flinch. | | colspan="8"|The user attacks by wildly swinging its thorny arms. It may also make the target flinch. | ||
|- | |- | ||
| rowspan="2"|101 | | rowspan="2"|101 | ||
− | |{{ | + | |{{Night Shade}} |
|- | |- | ||
| colspan="8"|The user makes the foe see a mirage. It inflicts damage matching the user’s level. | | colspan="8"|The user makes the foe see a mirage. It inflicts damage matching the user’s level. | ||
|- | |- | ||
| rowspan="2"|400 | | rowspan="2"|400 | ||
− | |{{ | + | |{{Night Slash}} |
|- | |- | ||
| colspan="8"|The user slashes the foe the instant an opportunity arises. It has a high critical-hit ratio. | | colspan="8"|The user slashes the foe the instant an opportunity arises. It has a high critical-hit ratio. | ||
|- | |- | ||
| rowspan="2"|171 | | rowspan="2"|171 | ||
− | |{{ | + | |{{Nightmare}} |
|- | |- | ||
| colspan="8"|A sleeping foe is shown a nightmare that inflicts some damage every turn. | | colspan="8"|A sleeping foe is shown a nightmare that inflicts some damage every turn. | ||
Line 388: | Line 388: | ||
|- | |- | ||
| rowspan="2"|190 | | rowspan="2"|190 | ||
− | |{{ | + | |{{Octazooka}} |
|- | |- | ||
| colspan="8"|The user attacks by spraying ink in the foe’s face or eyes. It may also lower the target’s accuracy. | | colspan="8"|The user attacks by spraying ink in the foe’s face or eyes. It may also lower the target’s accuracy. | ||
|- | |- | ||
| rowspan="2"|316 | | rowspan="2"|316 | ||
− | |{{ | + | |{{Odor Sleuth}} |
|- | |- | ||
| colspan="8"|Enables the user to hit a Ghost type with any type of move. It also enables the user to hit an evasive foe. | | colspan="8"|Enables the user to hit a Ghost type with any type of move. It also enables the user to hit an evasive foe. | ||
|- | |- | ||
| rowspan="2"|466 | | rowspan="2"|466 | ||
− | |{{ | + | |{{Ominous Wind}} |
|- | |- | ||
| colspan="8"|The user creates a gust of repulsive wind. It may also raise all the user’s stats at once. | | colspan="8"|The user creates a gust of repulsive wind. It may also raise all the user’s stats at once. | ||
|- | |- | ||
| rowspan="2"|200 | | rowspan="2"|200 | ||
− | |{{ | + | |{{Outrage}} |
|- | |- | ||
| colspan="8"|The user rampages and attacks for two to three turns. However, it then becomes confused. | | colspan="8"|The user rampages and attacks for two to three turns. However, it then becomes confused. | ||
|- | |- | ||
| rowspan="2"|315 | | rowspan="2"|315 | ||
− | |{{ | + | |{{Overheat}} |
|- | |- | ||
| colspan="8"|The user attacks the foe at full power. The attack’s recoil sharply reduces the user’s Sp. Atk stat. | | colspan="8"|The user attacks the foe at full power. The attack’s recoil sharply reduces the user’s Sp. Atk stat. | ||
Line 428: | Line 428: | ||
|- | |- | ||
| rowspan="2"|220 | | rowspan="2"|220 | ||
− | |{{ | + | |{{Pain Split}} |
|- | |- | ||
| colspan="8"|The user adds its HP to the foe’s HP, then equally shares the combined HP with the foe. | | colspan="8"|The user adds its HP to the foe’s HP, then equally shares the combined HP with the foe. | ||
|- | |- | ||
| rowspan="2"|006 | | rowspan="2"|006 | ||
− | |{{ | + | |{{Pay Day}} |
|- | |- | ||
| colspan="8"|Numerous coins are hurled at the foe to inflict damage. Money is earned after battle. | | colspan="8"|Numerous coins are hurled at the foe to inflict damage. Money is earned after battle. | ||
|- | |- | ||
| rowspan="2"|371 | | rowspan="2"|371 | ||
− | |{{ | + | |{{Payback}} |
|- | |- | ||
| colspan="8"|If the user can use this attack after the foe attacks, its power is doubled. | | colspan="8"|If the user can use this attack after the foe attacks, its power is doubled. | ||
|- | |- | ||
| rowspan="2"|064 | | rowspan="2"|064 | ||
− | |{{ | + | |{{Peck}} |
|- | |- | ||
| colspan="8"|The foe is jabbed with a sharply pointed beak or horn. | | colspan="8"|The foe is jabbed with a sharply pointed beak or horn. | ||
|- | |- | ||
| rowspan="2"|195 | | rowspan="2"|195 | ||
− | |{{ | + | |{{Perish Song}} |
|- | |- | ||
| colspan="8"|Any Pokémon that hears this song faints in three turns unless it switches out of battle. | | colspan="8"|Any Pokémon that hears this song faints in three turns unless it switches out of battle. | ||
|- | |- | ||
| rowspan="2"|080 | | rowspan="2"|080 | ||
− | |{{ | + | |{{Petal Dance}} |
|- | |- | ||
| colspan="8"|The user attacks by scattering petals for two to three turns. The user then becomes confused. | | colspan="8"|The user attacks by scattering petals for two to three turns. The user then becomes confused. | ||
|- | |- | ||
| rowspan="2"|042 | | rowspan="2"|042 | ||
− | |{{ | + | |{{Pin Missile}} |
|- | |- | ||
| colspan="8"|Sharp pins are shot at the foe in rapid succession. They hit two to five times in a row. | | colspan="8"|Sharp pins are shot at the foe in rapid succession. They hit two to five times in a row. | ||
|- | |- | ||
| rowspan="2"|365 | | rowspan="2"|365 | ||
− | |{{ | + | |{{Pluck}} |
|- | |- | ||
| colspan="8"|The user pecks the foe. If the foe is holding a Berry, the user plucks it and gains its effect. | | colspan="8"|The user pecks the foe. If the foe is holding a Berry, the user plucks it and gains its effect. | ||
|- | |- | ||
| rowspan="2"|305 | | rowspan="2"|305 | ||
− | |{{ | + | |{{Poison Fang}} |
|- | |- | ||
| colspan="8"|The user bites the foe with toxic fangs. It may also leave the foe badly poisoned. | | colspan="8"|The user bites the foe with toxic fangs. It may also leave the foe badly poisoned. | ||
|- | |- | ||
| rowspan="2"|139 | | rowspan="2"|139 | ||
− | |{{ | + | |{{Poison Gas}} |
|- | |- | ||
| colspan="8"|A cloud of poison gas is sprayed in the foe’s face. It may poison the target. | | colspan="8"|A cloud of poison gas is sprayed in the foe’s face. It may poison the target. | ||
|- | |- | ||
| rowspan="2"|398 | | rowspan="2"|398 | ||
− | |{{ | + | |{{Poison Jab}} |
|- | |- | ||
| colspan="8"|The foe is stabbed with a tentacle or arm steeped in poison. It may also poison the foe. | | colspan="8"|The foe is stabbed with a tentacle or arm steeped in poison. It may also poison the foe. | ||
|- | |- | ||
| rowspan="2"|040 | | rowspan="2"|040 | ||
− | |{{ | + | |{{Poison Sting}} |
|- | |- | ||
| colspan="8"|The foe is stabbed with a poisonous barb of some sort. It may also poison the target. | | colspan="8"|The foe is stabbed with a poisonous barb of some sort. It may also poison the target. | ||
|- | |- | ||
| rowspan="2"|342 | | rowspan="2"|342 | ||
− | |{{ | + | |{{Poison Tail}} |
|- | |- | ||
| colspan="8"|An attack with a high critical-hit ratio. This tail attack may also poison the foe. | | colspan="8"|An attack with a high critical-hit ratio. This tail attack may also poison the foe. | ||
|- | |- | ||
| rowspan="2"|077 | | rowspan="2"|077 | ||
− | |{{ | + | |{{Poisonpowder}} |
|- | |- | ||
| colspan="8"|A cloud of poisonous dust is scattered on the foe. It may poison the target. | | colspan="8"|A cloud of poisonous dust is scattered on the foe. It may poison the target. | ||
|- | |- | ||
| rowspan="2"|001 | | rowspan="2"|001 | ||
− | |{{ | + | |{{Pound}} |
|- | |- | ||
| colspan="8"|The foe is physically pounded with a long tail or a foreleg, etc. | | colspan="8"|The foe is physically pounded with a long tail or a foreleg, etc. | ||
|- | |- | ||
| rowspan="2"|181 | | rowspan="2"|181 | ||
− | |{{ | + | |{{Powder Snow}} |
|- | |- | ||
| colspan="8"|The user attacks with a chilling gust of powdery snow. It may also freeze the target. | | colspan="8"|The user attacks with a chilling gust of powdery snow. It may also freeze the target. | ||
|- | |- | ||
| rowspan="2"|408 | | rowspan="2"|408 | ||
− | |{{ | + | |{{Power Gem}} |
|- | |- | ||
| colspan="8"|The user attacks with a ray of light that sparkles as if it were made of gemstones. | | colspan="8"|The user attacks with a ray of light that sparkles as if it were made of gemstones. | ||
|- | |- | ||
| rowspan="2"|384 | | rowspan="2"|384 | ||
− | |{{ | + | |{{Power Swap}} |
|- | |- | ||
| colspan="8"|The user employs its psychic power to switch changes to its Attack and Sp. Atk with the foe. | | colspan="8"|The user employs its psychic power to switch changes to its Attack and Sp. Atk with the foe. | ||
|- | |- | ||
| rowspan="2"|379 | | rowspan="2"|379 | ||
− | |{{ | + | |{{Power Trick}} |
|- | |- | ||
| colspan="8"|The user employs its psychic power to switch its Attack with its Defense stat. | | colspan="8"|The user employs its psychic power to switch its Attack with its Defense stat. | ||
|- | |- | ||
| rowspan="2"|438 | | rowspan="2"|438 | ||
− | |{{ | + | |{{Power Whip}} |
|- | |- | ||
| colspan="8"|The user violently whirls its vines or tentacles to harshly lash the foe. | | colspan="8"|The user violently whirls its vines or tentacles to harshly lash the foe. | ||
|- | |- | ||
| rowspan="2"|217 | | rowspan="2"|217 | ||
− | |{{ | + | |{{Present}} |
|- | |- | ||
| colspan="8"|The user attacks by giving the foe a booby-trapped gift. It restores HP sometimes, however. | | colspan="8"|The user attacks by giving the foe a booby-trapped gift. It restores HP sometimes, however. | ||
|- | |- | ||
| rowspan="2"|182 | | rowspan="2"|182 | ||
− | |{{ | + | |{{Protect}} |
|- | |- | ||
| colspan="8"|It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | | colspan="8"|It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | ||
|- | |- | ||
| rowspan="2"|060 | | rowspan="2"|060 | ||
− | |{{ | + | |{{Psybeam}} |
|- | |- | ||
| colspan="8"|The foe is attacked with a peculiar ray. It may also leave the target confused. | | colspan="8"|The foe is attacked with a peculiar ray. It may also leave the target confused. | ||
|- | |- | ||
| rowspan="2"|244 | | rowspan="2"|244 | ||
− | |{{ | + | |{{Psych Up}} |
|- | |- | ||
| colspan="8"|The user hypnotizes itself into copying any stat change made by the foe. | | colspan="8"|The user hypnotizes itself into copying any stat change made by the foe. | ||
|- | |- | ||
| rowspan="2"|094 | | rowspan="2"|094 | ||
− | |{{ | + | |{{Psychic}} |
|- | |- | ||
| colspan="8"|The foe is hit by a strong telekinetic force. It may also reduce the foe’s Sp. Def stat. | | colspan="8"|The foe is hit by a strong telekinetic force. It may also reduce the foe’s Sp. Def stat. | ||
|- | |- | ||
| rowspan="2"|354 | | rowspan="2"|354 | ||
− | |{{ | + | |{{Psycho Boost}} |
|- | |- | ||
| colspan="8"|The user attacks the foe at full power. The attack’s recoil sharply reduces the user’s Sp. Atk stat. | | colspan="8"|The user attacks the foe at full power. The attack’s recoil sharply reduces the user’s Sp. Atk stat. | ||
|- | |- | ||
| rowspan="2"|427 | | rowspan="2"|427 | ||
− | |{{ | + | |{{Psycho Cut}} |
|- | |- | ||
| colspan="8"|The user tears at the foe with blades formed by psychic power. It has a high critical-hit ratio. | | colspan="8"|The user tears at the foe with blades formed by psychic power. It has a high critical-hit ratio. | ||
|- | |- | ||
| rowspan="2"|375 | | rowspan="2"|375 | ||
− | |{{ | + | |{{Psycho Shift}} |
|- | |- | ||
| colspan="8"|Using its psychic power of suggestion, the user transfers its status problems to the target. | | colspan="8"|Using its psychic power of suggestion, the user transfers its status problems to the target. | ||
|- | |- | ||
| rowspan="2"|149 | | rowspan="2"|149 | ||
− | |{{ | + | |{{Psywave}} |
|- | |- | ||
| colspan="8"|The foe is attacked with an odd, hot energy wave. The attack varies in intensity. | | colspan="8"|The foe is attacked with an odd, hot energy wave. The attack varies in intensity. | ||
|- | |- | ||
| rowspan="2"|386 | | rowspan="2"|386 | ||
− | |{{ | + | |{{Punishment}} |
|- | |- | ||
| colspan="8"|This attack’s power increases the more the foe has powered up with stat changes. | | colspan="8"|This attack’s power increases the more the foe has powered up with stat changes. | ||
|- | |- | ||
| rowspan="2"|228 | | rowspan="2"|228 | ||
− | |{{ | + | |{{Pursuit}} |
|- | |- | ||
| colspan="8"|An attack move that inflicts double damage if used on a foe that is switching out of battle. | | colspan="8"|An attack move that inflicts double damage if used on a foe that is switching out of battle. | ||
Line 598: | Line 598: | ||
|- | |- | ||
| rowspan="2"|098 | | rowspan="2"|098 | ||
− | |{{ | + | |{{Quick Attack}} |
|- | |- | ||
| colspan="8"|The user lunges at the foe at a speed that makes it almost invisible. It is sure to strike first. | | colspan="8"|The user lunges at the foe at a speed that makes it almost invisible. It is sure to strike first. | ||
Line 618: | Line 618: | ||
|- | |- | ||
| rowspan="2"|099 | | rowspan="2"|099 | ||
− | |{{ | + | |{{Rage}} |
|- | |- | ||
| colspan="8"|While this move is in use, it gains attack power each time the user is hit in battle. | | colspan="8"|While this move is in use, it gains attack power each time the user is hit in battle. | ||
|- | |- | ||
| rowspan="2"|240 | | rowspan="2"|240 | ||
− | |{{ | + | |{{Rain Dance}} |
|- | |- | ||
| colspan="8"|The user summons a heavy rain that falls for five turns, powering up Water- type moves. | | colspan="8"|The user summons a heavy rain that falls for five turns, powering up Water- type moves. | ||
|- | |- | ||
| rowspan="2"|229 | | rowspan="2"|229 | ||
− | |{{ | + | |{{Rapid Spin}} |
|- | |- | ||
| colspan="8"|A spin attack that can also eliminate such moves as Bind, Wrap, Leech Seed, and Spikes. | | colspan="8"|A spin attack that can also eliminate such moves as Bind, Wrap, Leech Seed, and Spikes. | ||
|- | |- | ||
| rowspan="2"|075 | | rowspan="2"|075 | ||
− | |{{ | + | |{{Razor Leaf}} |
|- | |- | ||
| colspan="8"|A sharp-edged leaf is launched to slash at the foe. It has a high critical-hit ratio. | | colspan="8"|A sharp-edged leaf is launched to slash at the foe. It has a high critical-hit ratio. | ||
|- | |- | ||
| rowspan="2"|013 | | rowspan="2"|013 | ||
− | |{{ | + | |{{Razor Wind}} |
|- | |- | ||
| colspan="8"|A two-turn attack. Blades of wind hit the foe on the second turn. It has a high critical-hit ratio. | | colspan="8"|A two-turn attack. Blades of wind hit the foe on the second turn. It has a high critical-hit ratio. | ||
|- | |- | ||
| rowspan="2"|105 | | rowspan="2"|105 | ||
− | |{{ | + | |{{Recover}} |
|- | |- | ||
| colspan="8"|A self-healing move. The user restores its own HP by up to half of its max HP. | | colspan="8"|A self-healing move. The user restores its own HP by up to half of its max HP. | ||
|- | |- | ||
| rowspan="2"|278 | | rowspan="2"|278 | ||
− | |{{ | + | |{{Recycle}} |
|- | |- | ||
| colspan="8"|The user recycles a single-use item that has been used in battle so it can be used again. | | colspan="8"|The user recycles a single-use item that has been used in battle so it can be used again. | ||
|- | |- | ||
| rowspan="2"|115 | | rowspan="2"|115 | ||
− | |{{ | + | |{{Reflect}} |
|- | |- | ||
| colspan="8"|A wondrous wall of light is put up to suppress damage from physical attacks for five turns. | | colspan="8"|A wondrous wall of light is put up to suppress damage from physical attacks for five turns. | ||
|- | |- | ||
| rowspan="2"|287 | | rowspan="2"|287 | ||
− | |{{ | + | |{{Refresh}} |
|- | |- | ||
| colspan="8"|The user rests to cure itself of a poisoning, burn, or paralysis. | | colspan="8"|The user rests to cure itself of a poisoning, burn, or paralysis. | ||
|- | |- | ||
| rowspan="2"|156 | | rowspan="2"|156 | ||
− | |{{ | + | |{{Rest}} |
|- | |- | ||
| colspan="8"|The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem. | | colspan="8"|The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem. | ||
|- | |- | ||
| rowspan="2"|216 | | rowspan="2"|216 | ||
− | |{{ | + | |{{Return}} |
|- | |- | ||
| colspan="8"|A full-power attack that grows more powerful the more the user likes its Trainer. | | colspan="8"|A full-power attack that grows more powerful the more the user likes its Trainer. | ||
|- | |- | ||
| rowspan="2"|279 | | rowspan="2"|279 | ||
− | |{{ | + | |{{Revenge}} |
|- | |- | ||
| colspan="8"|An attack move that inflicts double the damage if the user has been hurt by the foe in the same turn. | | colspan="8"|An attack move that inflicts double the damage if the user has been hurt by the foe in the same turn. | ||
|- | |- | ||
| rowspan="2"|179 | | rowspan="2"|179 | ||
− | |{{ | + | |{{Reversal}} |
|- | |- | ||
| colspan="8"|An all-out attack that becomes more powerful the less HP the user has. | | colspan="8"|An all-out attack that becomes more powerful the less HP the user has. | ||
|- | |- | ||
| rowspan="2"|046 | | rowspan="2"|046 | ||
− | |{{ | + | |{{Roar}} |
|- | |- | ||
| colspan="8"|The foe is scared off, to be replaced by another Pokémon in its party. In the wild, the battle ends. | | colspan="8"|The foe is scared off, to be replaced by another Pokémon in its party. In the wild, the battle ends. | ||
|- | |- | ||
| rowspan="2"|459 | | rowspan="2"|459 | ||
− | |{{ | + | |{{Roar Of Time}} |
|- | |- | ||
| colspan="8"|The user blasts the foe with power that distorts even time. The user must rest on the next turn. | | colspan="8"|The user blasts the foe with power that distorts even time. The user must rest on the next turn. | ||
|- | |- | ||
| rowspan="2"|350 | | rowspan="2"|350 | ||
− | |{{ | + | |{{Rock Blast}} |
|- | |- | ||
| colspan="8"|The user hurls hard rocks at the foe. Two to five rocks are launched in quick succession. | | colspan="8"|The user hurls hard rocks at the foe. Two to five rocks are launched in quick succession. | ||
|- | |- | ||
| rowspan="2"|431 | | rowspan="2"|431 | ||
− | |{{ | + | |{{Rock Climb}} |
|- | |- | ||
| colspan="8"|A charging attack that may also leave the foe confused. It can also be used to scale rocky walls. | | colspan="8"|A charging attack that may also leave the foe confused. It can also be used to scale rocky walls. | ||
|- | |- | ||
| rowspan="2"|397 | | rowspan="2"|397 | ||
− | |{{ | + | |{{Rock Polish}} |
|- | |- | ||
| colspan="8"|The user polishes its body to reduce drag. It can sharply raise the Speed stat. | | colspan="8"|The user polishes its body to reduce drag. It can sharply raise the Speed stat. | ||
|- | |- | ||
| rowspan="2"|157 | | rowspan="2"|157 | ||
− | |{{ | + | |{{Rock Slide |
+ | }} | ||
|- | |- | ||
| colspan="8"|Large boulders are hurled at the foe to inflict damage. It may also make the target flinch. | | colspan="8"|Large boulders are hurled at the foe to inflict damage. It may also make the target flinch. | ||
|- | |- | ||
| rowspan="2"|249 | | rowspan="2"|249 | ||
− | |{{ | + | |{{Rock Smash}} |
|- | |- | ||
| colspan="8"|The user slugs the foe with a shattering punch. It can also smash cracked boulders. | | colspan="8"|The user slugs the foe with a shattering punch. It can also smash cracked boulders. | ||
|- | |- | ||
| rowspan="2"|088 | | rowspan="2"|088 | ||
− | |{{ | + | |{{Rock Throw}} |
|- | |- | ||
| colspan="8"|The user picks up and throws a small rock at the foe to attack. | | colspan="8"|The user picks up and throws a small rock at the foe to attack. | ||
|- | |- | ||
| rowspan="2"|317 | | rowspan="2"|317 | ||
− | |{{ | + | |{{Rock Tomb}} |
|- | |- | ||
| colspan="8"|Boulders are hurled at the foe. It also lowers the foe’s Speed by preventing its movement. | | colspan="8"|Boulders are hurled at the foe. It also lowers the foe’s Speed by preventing its movement. | ||
|- | |- | ||
| rowspan="2"|439 | | rowspan="2"|439 | ||
− | |{{ | + | |{{Rock Wrecker}} |
|- | |- | ||
| colspan="8"|The user launches a huge boulder at the foe to attack. It must rest on the next turn, however. | | colspan="8"|The user launches a huge boulder at the foe to attack. It must rest on the next turn, however. | ||
|- | |- | ||
| rowspan="2"|272 | | rowspan="2"|272 | ||
− | |{{ | + | |{{Role Play}} |
|- | |- | ||
| colspan="8"|The user mimics the foe completely, copying the foe’s natural ability. | | colspan="8"|The user mimics the foe completely, copying the foe’s natural ability. | ||
|- | |- | ||
| rowspan="2"|027 | | rowspan="2"|027 | ||
− | |{{ | + | |{{Rolling Kick}} |
|- | |- | ||
| colspan="8"|The user cuts a quick spin and lashes out with a sharp kick. | | colspan="8"|The user cuts a quick spin and lashes out with a sharp kick. | ||
|- | |- | ||
| rowspan="2"|205 | | rowspan="2"|205 | ||
− | |{{ | + | |{{Rollout}} |
|- | |- | ||
| colspan="8"|The user continually rolls into the foe over five turns. It becomes stronger each time it hits. | | colspan="8"|The user continually rolls into the foe over five turns. It becomes stronger each time it hits. | ||
|- | |- | ||
| rowspan="2"|355 | | rowspan="2"|355 | ||
− | |{{ | + | |{{Roost}} |
|- | |- | ||
| colspan="8"|The user lands and rests its body. It restores the user’s HP by up to half of its max HP. | | colspan="8"|The user lands and rests its body. It restores the user’s HP by up to half of its max HP. | ||
Line 768: | Line 769: | ||
|- | |- | ||
| rowspan="2"|221 | | rowspan="2"|221 | ||
− | |{{ | + | |{{Sacred Fire}} |
|- | |- | ||
| colspan="8"|The foe is razed with a mystical fire of great intensity. It may also leave the target with a burn. | | colspan="8"|The foe is razed with a mystical fire of great intensity. It may also leave the target with a burn. | ||
|- | |- | ||
| rowspan="2"|219 | | rowspan="2"|219 | ||
− | |{{ | + | |{{Safeguard}} |
|- | |- | ||
| colspan="8"|The user creates a protective field that prevents status problems for five turns. | | colspan="8"|The user creates a protective field that prevents status problems for five turns. | ||
|- | |- | ||
| rowspan="2"|328 | | rowspan="2"|328 | ||
− | |{{ | + | |{{Sand Tomb}} |
|- | |- | ||
| colspan="8"|The user traps the foe inside a harshly raging sandstorm for two to five turns. | | colspan="8"|The user traps the foe inside a harshly raging sandstorm for two to five turns. | ||
|- | |- | ||
| rowspan="2"|028 | | rowspan="2"|028 | ||
− | |{{ | + | |{{Sand-Attack}} |
|- | |- | ||
| colspan="8"|Sand is hurled in the foe’s face, reducing its accuracy. | | colspan="8"|Sand is hurled in the foe’s face, reducing its accuracy. | ||
|- | |- | ||
| rowspan="2"|201 | | rowspan="2"|201 | ||
− | |{{ | + | |{{Sandstorm}} |
|- | |- | ||
| colspan="8"|A five-turn sand- storm is summoned to hurt all combatant types except Rock, Ground, and Steel. | | colspan="8"|A five-turn sand- storm is summoned to hurt all combatant types except Rock, Ground, and Steel. | ||
|- | |- | ||
| rowspan="2"|184 | | rowspan="2"|184 | ||
− | |{{ | + | |{{Scary Face}} |
|- | |- | ||
| colspan="8"|The user frightens the foe with a scary face to sharply reduce its Speed stat. | | colspan="8"|The user frightens the foe with a scary face to sharply reduce its Speed stat. | ||
|- | |- | ||
| rowspan="2"|010 | | rowspan="2"|010 | ||
− | |{{ | + | |{{Scratch}} |
|- | |- | ||
| colspan="8"|Hard, pointed, and sharp claws rake the foe to inflict damage. | | colspan="8"|Hard, pointed, and sharp claws rake the foe to inflict damage. | ||
|- | |- | ||
| rowspan="2"|103 | | rowspan="2"|103 | ||
− | |{{ | + | |{{Screech}} |
|- | |- | ||
| colspan="8"|An earsplitting screech is emitted to sharply reduce the foe’s Defense stat. | | colspan="8"|An earsplitting screech is emitted to sharply reduce the foe’s Defense stat. | ||
|- | |- | ||
| rowspan="2"|290 | | rowspan="2"|290 | ||
− | |{{ | + | |{{Secret Power}} |
|- | |- | ||
| colspan="8"|The user attacks with a secret power. Its added effects vary depending on the user’s environment. | | colspan="8"|The user attacks with a secret power. Its added effects vary depending on the user’s environment. | ||
|- | |- | ||
| rowspan="2"|402 | | rowspan="2"|402 | ||
− | |{{ | + | |{{Seed Bomb}} |
|- | |- | ||
| colspan="8"|The user slams a barrage of hard- shelled seeds down on the foe from above. | | colspan="8"|The user slams a barrage of hard- shelled seeds down on the foe from above. | ||
|- | |- | ||
| rowspan="2"|465 | | rowspan="2"|465 | ||
− | |{{ | + | |{{Seed Flare}} |
|- | |- | ||
| colspan="8"|The user generates a shock wave from within its body. It may also lower the target’s Sp. Def. | | colspan="8"|The user generates a shock wave from within its body. It may also lower the target’s Sp. Def. | ||
|- | |- | ||
| rowspan="2"|069 | | rowspan="2"|069 | ||
− | |{{ | + | |{{Seismic Toss}} |
|- | |- | ||
| colspan="8"|The foe is thrown using the power of gravity. It inflicts damage equal to the user’s level. | | colspan="8"|The foe is thrown using the power of gravity. It inflicts damage equal to the user’s level. | ||
|- | |- | ||
| rowspan="2"|120 | | rowspan="2"|120 | ||
− | |{{ | + | |{{Selfdestruct}} |
|- | |- | ||
| colspan="8"|The user blows up to inflict damage on all Pokémon in battle. The user faints upon using this move. | | colspan="8"|The user blows up to inflict damage on all Pokémon in battle. The user faints upon using this move. | ||
|- | |- | ||
| rowspan="2"|247 | | rowspan="2"|247 | ||
− | |{{ | + | |{{Shadow Ball}} |
|- | |- | ||
| colspan="8"|The user hurls a shadowy blob at the foe. It may also lower the foe’s Sp. Def stat. | | colspan="8"|The user hurls a shadowy blob at the foe. It may also lower the foe’s Sp. Def stat. | ||
|- | |- | ||
| rowspan="2"|421 | | rowspan="2"|421 | ||
− | |{{ | + | |{{Shadow Claw}} |
|- | |- | ||
| colspan="8"|The user slashes with a sharp claw made from shadows. It has a high critical-hit ratio. | | colspan="8"|The user slashes with a sharp claw made from shadows. It has a high critical-hit ratio. | ||
|- | |- | ||
| rowspan="2"|467 | | rowspan="2"|467 | ||
− | |{{ | + | |{{Shadow Force}} |
|- | |- | ||
| colspan="8"|The user disappears, then strikes the foe on the second turn. It hits even if the foe used Protect. | | colspan="8"|The user disappears, then strikes the foe on the second turn. It hits even if the foe used Protect. | ||
|- | |- | ||
| rowspan="2"|325 | | rowspan="2"|325 | ||
− | |{{ | + | |{{Shadow Punch}} |
|- | |- | ||
| colspan="8"|The user throws a punch at the foe from the shadows. The punch lands without fail. | | colspan="8"|The user throws a punch at the foe from the shadows. The punch lands without fail. | ||
|- | |- | ||
| rowspan="2"|425 | | rowspan="2"|425 | ||
− | |{{ | + | |{{Shadow Sneak}} |
|- | |- | ||
| colspan="8"|The user extends its shadow and attacks the foe from behind. This move always goes first. | | colspan="8"|The user extends its shadow and attacks the foe from behind. This move always goes first. | ||
|- | |- | ||
| rowspan="2"|159 | | rowspan="2"|159 | ||
− | |{{ | + | |{{Sharpen}} |
|- | |- | ||
| colspan="8"|The user reduces its polygon count to make itself more jagged, raising the Attack stat. | | colspan="8"|The user reduces its polygon count to make itself more jagged, raising the Attack stat. | ||
|- | |- | ||
| rowspan="2"|329 | | rowspan="2"|329 | ||
− | |{{ | + | |{{Sheer Cold}} |
|- | |- | ||
| colspan="8"|The foe is attacked with a blast of absolute-zero cold. The foe instantly faints if it hits. | | colspan="8"|The foe is attacked with a blast of absolute-zero cold. The foe instantly faints if it hits. | ||
|- | |- | ||
| rowspan="2"|351 | | rowspan="2"|351 | ||
− | |{{ | + | |{{Shock Wave}} |
|- | |- | ||
| colspan="8"|The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded. | | colspan="8"|The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded. | ||
|- | |- | ||
| rowspan="2"|324 | | rowspan="2"|324 | ||
− | |{{ | + | |{{Signal Beam}} |
|- | |- | ||
| colspan="8"|The user attacks with a sinister beam of light. It may also confuse the target. | | colspan="8"|The user attacks with a sinister beam of light. It may also confuse the target. | ||
|- | |- | ||
| rowspan="2"|318 | | rowspan="2"|318 | ||
− | |{{ | + | |{{Silver Wind}} |
|- | |- | ||
| colspan="8"|The foe is attacked with powdery scales blown by wind. It may also raise all the user’s stats. | | colspan="8"|The foe is attacked with powdery scales blown by wind. It may also raise all the user’s stats. | ||
|- | |- | ||
| rowspan="2"|047 | | rowspan="2"|047 | ||
− | |{{ | + | |{{Sing}} |
|- | |- | ||
| colspan="8"|A soothing lullaby is sung in a calming voice that puts the foe into a deep slumber. | | colspan="8"|A soothing lullaby is sung in a calming voice that puts the foe into a deep slumber. | ||
|- | |- | ||
| rowspan="2"|166 | | rowspan="2"|166 | ||
− | |{{ | + | |{{Sketch}} |
|- | |- | ||
| colspan="8"|It enables the user to learn a move used by the foe. Once used, the move Sketch disappears. | | colspan="8"|It enables the user to learn a move used by the foe. Once used, the move Sketch disappears. | ||
|- | |- | ||
| rowspan="2"|285 | | rowspan="2"|285 | ||
− | |{{ | + | |{{Skill Swap}} |
|- | |- | ||
| colspan="8"|The user employs its psychic power to exchange abilities with the foe. | | colspan="8"|The user employs its psychic power to exchange abilities with the foe. | ||
|- | |- | ||
| rowspan="2"|130 | | rowspan="2"|130 | ||
− | |{{ | + | |{{Skull Bash}} |
|- | |- | ||
| colspan="8"|The user tucks in its head to raise its Defense in the first turn, then rams the foe on the next turn. | | colspan="8"|The user tucks in its head to raise its Defense in the first turn, then rams the foe on the next turn. | ||
|- | |- | ||
| rowspan="2"|143 | | rowspan="2"|143 | ||
− | |{{ | + | |{{Sky Attack}} |
|- | |- | ||
| colspan="8"|A second-turn attack move with a high critical-hit ratio. It may also make the target flinch. | | colspan="8"|A second-turn attack move with a high critical-hit ratio. It may also make the target flinch. | ||
|- | |- | ||
| rowspan="2"|327 | | rowspan="2"|327 | ||
− | |{{ | + | |{{Sky Uppercut}} |
|- | |- | ||
| colspan="8"|The user attacks the foe with an uppercut thrown skyward with force. | | colspan="8"|The user attacks the foe with an uppercut thrown skyward with force. | ||
|- | |- | ||
| rowspan="2"|303 | | rowspan="2"|303 | ||
− | |{{ | + | |{{Slack Off}} |
|- | |- | ||
| colspan="8"|The user slacks off, restoring its own HP by up to half of its maximum HP. | | colspan="8"|The user slacks off, restoring its own HP by up to half of its maximum HP. | ||
|- | |- | ||
| rowspan="2"|021 | | rowspan="2"|021 | ||
− | |{{ | + | |{{Slam}} |
|- | |- | ||
| colspan="8"|The foe is slammed with a long tail, vines, etc., to inflict damage. | | colspan="8"|The foe is slammed with a long tail, vines, etc., to inflict damage. | ||
|- | |- | ||
| rowspan="2"|163 | | rowspan="2"|163 | ||
− | |{{ | + | |{{Slash}} |
|- | |- | ||
| colspan="8"|The foe is attacked with a slash of claws, etc. It has a high critical-hit ratio. | | colspan="8"|The foe is attacked with a slash of claws, etc. It has a high critical-hit ratio. | ||
|- | |- | ||
| rowspan="2"|079 | | rowspan="2"|079 | ||
− | |{{ | + | |{{Sleep Powder}} |
|- | |- | ||
| colspan="8"|The user scatters a big cloud of sleep- inducing dust around the foe. | | colspan="8"|The user scatters a big cloud of sleep- inducing dust around the foe. | ||
|- | |- | ||
| rowspan="2"|214 | | rowspan="2"|214 | ||
− | |{{ | + | |{{Sleep Talk}} |
|- | |- | ||
| colspan="8"|While it is asleep, the user randomly uses one of the moves it knows. | | colspan="8"|While it is asleep, the user randomly uses one of the moves it knows. | ||
|- | |- | ||
| rowspan="2"|124 | | rowspan="2"|124 | ||
− | |{{ | + | |{{Sludge}} |
|- | |- | ||
| colspan="8"|Unsanitary sludge is hurled at the foe. It may also poison the target. | | colspan="8"|Unsanitary sludge is hurled at the foe. It may also poison the target. | ||
|- | |- | ||
| rowspan="2"|188 | | rowspan="2"|188 | ||
− | |{{ | + | |{{Sludge Bomb}} |
|- | |- | ||
| colspan="8"|The user attacks by hurling filthy sludge at the foe. It may also poison the target. | | colspan="8"|The user attacks by hurling filthy sludge at the foe. It may also poison the target. | ||
|- | |- | ||
| rowspan="2"|265 | | rowspan="2"|265 | ||
− | |{{ | + | |{{Smellingsalt}} |
|- | |- | ||
| colspan="8"|This attack inflicts double damage on a paralyzed foe. It also cures the foe’s paralysis, however. | | colspan="8"|This attack inflicts double damage on a paralyzed foe. It also cures the foe’s paralysis, however. | ||
|- | |- | ||
| rowspan="2"|123 | | rowspan="2"|123 | ||
− | |{{ | + | |{{Smog}} |
|- | |- | ||
| colspan="8"|The foe is attacked with a discharge of filthy gases. It may also poison the target. | | colspan="8"|The foe is attacked with a discharge of filthy gases. It may also poison the target. | ||
|- | |- | ||
| rowspan="2"|108 | | rowspan="2"|108 | ||
− | |{{ | + | |{{Smokescreen}} |
|- | |- | ||
| colspan="8"|The user releases an obscuring cloud of smoke or ink. It reduces the foe’s accuracy. | | colspan="8"|The user releases an obscuring cloud of smoke or ink. It reduces the foe’s accuracy. | ||
|- | |- | ||
| rowspan="2"|289 | | rowspan="2"|289 | ||
− | |{{ | + | |{{Snatch}} |
|- | |- | ||
| colspan="8"|The user steals the effects of any healing or status- changing move the foe attempts to use. | | colspan="8"|The user steals the effects of any healing or status- changing move the foe attempts to use. | ||
|- | |- | ||
| rowspan="2"|173 | | rowspan="2"|173 | ||
− | |{{ | + | |{{Snore}} |
|- | |- | ||
| colspan="8"|An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. | | colspan="8"|An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. | ||
|- | |- | ||
| rowspan="2"|135 | | rowspan="2"|135 | ||
− | |{{ | + | |{{Softboiled}} |
|- | |- | ||
| colspan="8"|The user restores its own HP by up to half of its max HP. May be used in the field to heal HP. | | colspan="8"|The user restores its own HP by up to half of its max HP. May be used in the field to heal HP. | ||
|- | |- | ||
| rowspan="2"|076 | | rowspan="2"|076 | ||
− | |{{ | + | |{{Solarbeam}} |
|- | |- | ||
| colspan="8"|A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. | | colspan="8"|A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. | ||
|- | |- | ||
| rowspan="2"|049 | | rowspan="2"|049 | ||
− | |{{ | + | |{{Sonicboom}} |
|- | |- | ||
| colspan="8"|The foe is hit with a destructive shock wave that always inflicts 20 HP damage. | | colspan="8"|The foe is hit with a destructive shock wave that always inflicts 20 HP damage. | ||
|- | |- | ||
| rowspan="2"|460 | | rowspan="2"|460 | ||
− | |{{ | + | |{{Spacial Rend}} |
|- | |- | ||
| colspan="8"|The user tears the foe along with the space around it. This move has a high critical-hit ratio. | | colspan="8"|The user tears the foe along with the space around it. This move has a high critical-hit ratio. | ||
|- | |- | ||
| rowspan="2"|209 | | rowspan="2"|209 | ||
− | |{{ | + | |{{Spark}} |
|- | |- | ||
| colspan="8"|The user throws an electrically charged tackle at the foe. It may also leave the target paralyzed. | | colspan="8"|The user throws an electrically charged tackle at the foe. It may also leave the target paralyzed. | ||
|- | |- | ||
| rowspan="2"|169 | | rowspan="2"|169 | ||
− | |{{ | + | |{{Spider Web}} |
|- | |- | ||
| colspan="8"|The user ensnares the foe with a thin, gooey silk so it can’t flee from battle. | | colspan="8"|The user ensnares the foe with a thin, gooey silk so it can’t flee from battle. | ||
|- | |- | ||
| rowspan="2"|131 | | rowspan="2"|131 | ||
− | |{{ | + | |{{Spike Cannon}} |
|- | |- | ||
| colspan="8"|Sharp spikes are fired at the foe to strike two to five times in rapid succession. | | colspan="8"|Sharp spikes are fired at the foe to strike two to five times in rapid succession. | ||
|- | |- | ||
| rowspan="2"|191 | | rowspan="2"|191 | ||
− | |{{ | + | |{{Spikes}} |
|- | |- | ||
| colspan="8"|The user lays a trap of spikes at the foe’s feet. The trap hurts foes that switch into battle. | | colspan="8"|The user lays a trap of spikes at the foe’s feet. The trap hurts foes that switch into battle. | ||
|- | |- | ||
| rowspan="2"|255 | | rowspan="2"|255 | ||
− | |{{ | + | |{{Spit Up}} |
|- | |- | ||
| colspan="8"|The power stored using the move Stockpile is released at once in an attack. | | colspan="8"|The power stored using the move Stockpile is released at once in an attack. | ||
|- | |- | ||
| rowspan="2"|180 | | rowspan="2"|180 | ||
− | |{{ | + | |{{Spite}} |
|- | |- | ||
| colspan="8"|The user looses its grudge on the move last used by the foe by cutting 4 PP from it. | | colspan="8"|The user looses its grudge on the move last used by the foe by cutting 4 PP from it. | ||
|- | |- | ||
| rowspan="2"|150 | | rowspan="2"|150 | ||
− | |{{ | + | |{{Splash}} |
|- | |- | ||
| colspan="8"|The user just flops and splashes around to no effect at all... | | colspan="8"|The user just flops and splashes around to no effect at all... | ||
|- | |- | ||
| rowspan="2"|147 | | rowspan="2"|147 | ||
− | |{{ | + | |{{Spore}} |
|- | |- | ||
| colspan="8"|The user scatters bursts of spores that induce sleep. | | colspan="8"|The user scatters bursts of spores that induce sleep. | ||
|- | |- | ||
| rowspan="2"|446 | | rowspan="2"|446 | ||
− | |{{ | + | |{{Stealth Rock}} |
|- | |- | ||
| colspan="8"|The user lays a trap of levitating stones around the foe. The trap hurts foes that switch into battle. | | colspan="8"|The user lays a trap of levitating stones around the foe. The trap hurts foes that switch into battle. | ||
|- | |- | ||
| rowspan="2"|211 | | rowspan="2"|211 | ||
− | |{{ | + | |{{Steel Wing}} |
|- | |- | ||
| colspan="8"|The foe is hit with wings of steel. It may also raise the user’s Defense stat. | | colspan="8"|The foe is hit with wings of steel. It may also raise the user’s Defense stat. | ||
|- | |- | ||
| rowspan="2"|254 | | rowspan="2"|254 | ||
− | |{{ | + | |{{Stockpile}} |
|- | |- | ||
| colspan="8"|The user charges up power, and raises both its Defense and Sp. Def. The move can be used three times. | | colspan="8"|The user charges up power, and raises both its Defense and Sp. Def. The move can be used three times. | ||
|- | |- | ||
| rowspan="2"|023 | | rowspan="2"|023 | ||
− | |{{ | + | |{{Stomp}} |
|- | |- | ||
| colspan="8"|The foe is stomped with a big foot. It may also make the target flinch. | | colspan="8"|The foe is stomped with a big foot. It may also make the target flinch. | ||
|- | |- | ||
| rowspan="2"|444 | | rowspan="2"|444 | ||
− | |{{ | + | |{{Stone Edge}} |
|- | |- | ||
| colspan="8"|The user stabs the foe with a sharpened stone. It has a high critical-hit ratio. | | colspan="8"|The user stabs the foe with a sharpened stone. It has a high critical-hit ratio. | ||
|- | |- | ||
| rowspan="2"|070 | | rowspan="2"|070 | ||
− | |{{ | + | |{{Strength}} |
|- | |- | ||
| colspan="8"|The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders. | | colspan="8"|The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders. | ||
|- | |- | ||
| rowspan="2"|081 | | rowspan="2"|081 | ||
− | |{{ | + | |{{String Shot}} |
|- | |- | ||
| colspan="8"|The foe is bound with silk blown from the user’s mouth. It reduces the target’s Speed stat. | | colspan="8"|The foe is bound with silk blown from the user’s mouth. It reduces the target’s Speed stat. | ||
|- | |- | ||
| rowspan="2"|165 | | rowspan="2"|165 | ||
− | |{{ | + | |{{Struggle}} |
|- | |- | ||
| colspan="8"|An attack that is used in desperation only if the user has no PP. It also hurts the user slightly. | | colspan="8"|An attack that is used in desperation only if the user has no PP. It also hurts the user slightly. | ||
|- | |- | ||
| rowspan="2"|078 | | rowspan="2"|078 | ||
− | |{{ | + | |{{Stun Spore}} |
|- | |- | ||
| colspan="8"|The user scatters a cloud of paralyzing powder. It may paralyze the target. | | colspan="8"|The user scatters a cloud of paralyzing powder. It may paralyze the target. | ||
|- | |- | ||
| rowspan="2"|066 | | rowspan="2"|066 | ||
− | |{{ | + | |{{Submission}} |
|- | |- | ||
| colspan="8"|The user grabs the foe and recklessly dives for the ground. It also hurts the user slightly. | | colspan="8"|The user grabs the foe and recklessly dives for the ground. It also hurts the user slightly. | ||
|- | |- | ||
| rowspan="2"|164 | | rowspan="2"|164 | ||
− | |{{ | + | |{{Substitute}} |
|- | |- | ||
| colspan="8"|The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. | | colspan="8"|The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. | ||
|- | |- | ||
| rowspan="2"|389 | | rowspan="2"|389 | ||
− | |{{ | + | |{{Sucker Punch}} |
|- | |- | ||
| colspan="8"|This move enables the user to attack first. It fails if the foe is not readying an attack, however. | | colspan="8"|This move enables the user to attack first. It fails if the foe is not readying an attack, however. | ||
|- | |- | ||
| rowspan="2"|241 | | rowspan="2"|241 | ||
− | |{{ | + | |{{Sunny Day}} |
|- | |- | ||
| colspan="8"|The user intensifies the sun for five turns, powering up Fire-type moves. | | colspan="8"|The user intensifies the sun for five turns, powering up Fire-type moves. | ||
|- | |- | ||
| rowspan="2"|162 | | rowspan="2"|162 | ||
− | |{{ | + | |{{Super Fang}} |
|- | |- | ||
| colspan="8"|The user chomps hard on the foe with its sharp front fangs. It cuts the target’s HP to half. | | colspan="8"|The user chomps hard on the foe with its sharp front fangs. It cuts the target’s HP to half. | ||
|- | |- | ||
| rowspan="2"|276 | | rowspan="2"|276 | ||
− | |{{ | + | |{{Superpower}} |
|- | |- | ||
| colspan="8"|The user attacks the foe with great power. However, it also lowers the user’s Attack and Defense. | | colspan="8"|The user attacks the foe with great power. However, it also lowers the user’s Attack and Defense. | ||
|- | |- | ||
| rowspan="2"|048 | | rowspan="2"|048 | ||
− | |{{ | + | |{{Supersonic}} |
|- | |- | ||
| colspan="8"|The user generates odd sound waves from its body. It may confuse the target. | | colspan="8"|The user generates odd sound waves from its body. It may confuse the target. | ||
|- | |- | ||
| rowspan="2"|057 | | rowspan="2"|057 | ||
− | |{{ | + | |{{Surf}} |
|- | |- | ||
| colspan="8"|It swamps the entire battlefield with a giant wave. It can also be used for crossing water. | | colspan="8"|It swamps the entire battlefield with a giant wave. It can also be used for crossing water. | ||
|- | |- | ||
| rowspan="2"|207 | | rowspan="2"|207 | ||
− | |{{ | + | |{{Swagger}} |
|- | |- | ||
| colspan="8"|The user enrages the foe into confusion. However, it also sharply raises the foe’s Attack stat. | | colspan="8"|The user enrages the foe into confusion. However, it also sharply raises the foe’s Attack stat. | ||
|- | |- | ||
| rowspan="2"|256 | | rowspan="2"|256 | ||
− | |{{ | + | |{{Swallow}} |
|- | |- | ||
| colspan="8"|The power stored using the move Stockpile is absorbed by the user to heal its HP. | | colspan="8"|The power stored using the move Stockpile is absorbed by the user to heal its HP. | ||
|- | |- | ||
| rowspan="2"|186 | | rowspan="2"|186 | ||
− | |{{ | + | |{{Sweet Kiss}} |
|- | |- | ||
| colspan="8"|The user kisses the foe with a sweet, angelic cuteness that causes confusion. | | colspan="8"|The user kisses the foe with a sweet, angelic cuteness that causes confusion. | ||
|- | |- | ||
| rowspan="2"|230 | | rowspan="2"|230 | ||
− | |{{ | + | |{{Sweet Scent}} |
|- | |- | ||
| colspan="8"|A sweet scent that lowers the foe’s evasiveness. It also lures wild Pokémon if used in grass, etc. | | colspan="8"|A sweet scent that lowers the foe’s evasiveness. It also lures wild Pokémon if used in grass, etc. | ||
|- | |- | ||
| rowspan="2"|129 | | rowspan="2"|129 | ||
− | |{{ | + | |{{Swift}} |
|- | |- | ||
| colspan="8"|Star-shaped rays are shot at the foe. This attack never misses. | | colspan="8"|Star-shaped rays are shot at the foe. This attack never misses. | ||
|- | |- | ||
| rowspan="2"|415 | | rowspan="2"|415 | ||
− | |{{ | + | |{{Switcheroo}} |
|- | |- | ||
| colspan="8"|The user trades held items with the foe faster than the eye can follow. | | colspan="8"|The user trades held items with the foe faster than the eye can follow. | ||
|- | |- | ||
| rowspan="2"|014 | | rowspan="2"|014 | ||
− | |{{ | + | |{{Swords Dance}} |
|- | |- | ||
| colspan="8"|A frenetic dance to uplift the fighting spirit. It sharply raises the user’s Attack stat. | | colspan="8"|A frenetic dance to uplift the fighting spirit. It sharply raises the user’s Attack stat. | ||
|- | |- | ||
| rowspan="2"|235 | | rowspan="2"|235 | ||
− | |{{ | + | |{{Synthesis}} |
|- | |- | ||
| colspan="8"|The user restores its own HP. The amount of HP regained varies with the weather. | | colspan="8"|The user restores its own HP. The amount of HP regained varies with the weather. | ||
Line 1,173: | Line 1,174: | ||
|- | |- | ||
| rowspan="2"|033 | | rowspan="2"|033 | ||
− | |{{ | + | |{{Tackle}} |
|- | |- | ||
| colspan="8"|A physical attack in which the user charges and slams into the foe with its whole body. | | colspan="8"|A physical attack in which the user charges and slams into the foe with its whole body. | ||
|- | |- | ||
| rowspan="2"|294 | | rowspan="2"|294 | ||
− | |{{ | + | |{{Tail Glow}} |
|- | |- | ||
| colspan="8"|The user stares at flashing lights to focus its mind, sharply raising its Sp. Atk stat. | | colspan="8"|The user stares at flashing lights to focus its mind, sharply raising its Sp. Atk stat. | ||
|- | |- | ||
| rowspan="2"|039 | | rowspan="2"|039 | ||
− | |{{ | + | |{{Tail Whip}} |
|- | |- | ||
| colspan="8"|The user wags its tail cutely, making the foe less wary. The target’s Defense stat is lowered. | | colspan="8"|The user wags its tail cutely, making the foe less wary. The target’s Defense stat is lowered. | ||
|- | |- | ||
| rowspan="2"|366 | | rowspan="2"|366 | ||
− | |{{ | + | |{{Tailwind}} |
|- | |- | ||
| colspan="8"|The user whips up a turbulent whirlwind that ups the Speed of all party Pokémon for three turns. | | colspan="8"|The user whips up a turbulent whirlwind that ups the Speed of all party Pokémon for three turns. | ||
|- | |- | ||
| rowspan="2"|036 | | rowspan="2"|036 | ||
− | |{{ | + | |{{Take Down}} |
|- | |- | ||
| colspan="8"|A reckless, full-body charge attack for slamming into the foe. It also damages the user a little. | | colspan="8"|A reckless, full-body charge attack for slamming into the foe. It also damages the user a little. | ||
|- | |- | ||
| rowspan="2"|269 | | rowspan="2"|269 | ||
− | |{{ | + | |{{Taunt}} |
|- | |- | ||
| colspan="8"|The foe is taunted into a rage that allows it to use only attack moves for two to four turns. | | colspan="8"|The foe is taunted into a rage that allows it to use only attack moves for two to four turns. | ||
|- | |- | ||
| rowspan="2"|298 | | rowspan="2"|298 | ||
− | |{{ | + | |{{Teeter Dance}} |
|- | |- | ||
| colspan="8"|The user performs a wobbly dance that confuses all the Pokémon in battle. | | colspan="8"|The user performs a wobbly dance that confuses all the Pokémon in battle. | ||
|- | |- | ||
| rowspan="2"|100 | | rowspan="2"|100 | ||
− | |{{ | + | |{{Teleport}} |
|- | |- | ||
| colspan="8"|Use it to flee from any wild Pokémon. It may also be used to warp to the last Poké Center visited. | | colspan="8"|Use it to flee from any wild Pokémon. It may also be used to warp to the last Poké Center visited. | ||
|- | |- | ||
| rowspan="2"|168 | | rowspan="2"|168 | ||
− | |{{ | + | |{{Thief}} |
|- | |- | ||
| colspan="8"|The user attacks and steals the foe’s held item simultaneously. It can’t steal if the user holds an item. | | colspan="8"|The user attacks and steals the foe’s held item simultaneously. It can’t steal if the user holds an item. | ||
|- | |- | ||
| rowspan="2"|037 | | rowspan="2"|037 | ||
− | |{{ | + | |{{Thrash}} |
|- | |- | ||
| colspan="8"|The user rampages and attacks for two to three turns. It then becomes confused, however. | | colspan="8"|The user rampages and attacks for two to three turns. It then becomes confused, however. | ||
|- | |- | ||
| rowspan="2"|087 | | rowspan="2"|087 | ||
− | |{{ | + | |{{Thunder}} |
|- | |- | ||
| colspan="8"|A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed. | | colspan="8"|A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed. | ||
|- | |- | ||
| rowspan="2"|422 | | rowspan="2"|422 | ||
− | |{{ | + | |{{Thunder Fang}} |
|- | |- | ||
| colspan="8"|The user bites with electrified fangs. It may also make the foe flinch or become paralyzed. | | colspan="8"|The user bites with electrified fangs. It may also make the foe flinch or become paralyzed. | ||
|- | |- | ||
| rowspan="2"|086 | | rowspan="2"|086 | ||
− | |{{ | + | |{{Thunder Wave}} |
|- | |- | ||
| colspan="8"|A weak electric charge is launched at the foe. It causes paralysis if it hits. | | colspan="8"|A weak electric charge is launched at the foe. It causes paralysis if it hits. | ||
|- | |- | ||
| rowspan="2"|085 | | rowspan="2"|085 | ||
− | |{{ | + | |{{Thunderbolt}} |
|- | |- | ||
| colspan="8"|A strong electric blast is loosed at the foe. It may also leave the foe paralyzed. | | colspan="8"|A strong electric blast is loosed at the foe. It may also leave the foe paralyzed. | ||
|- | |- | ||
| rowspan="2"|009 | | rowspan="2"|009 | ||
− | |{{ | + | |{{Thunderpunch}} |
|- | |- | ||
| colspan="8"|The foe is punched with an electrified fist. It may leave the target with paralysis. | | colspan="8"|The foe is punched with an electrified fist. It may leave the target with paralysis. | ||
|- | |- | ||
| rowspan="2"|084 | | rowspan="2"|084 | ||
− | |{{ | + | |{{Thundershock}} |
|- | |- | ||
| colspan="8"|A jolt of electricity is hurled at the foe to inflict damage. It may also leave the foe paralyzed. | | colspan="8"|A jolt of electricity is hurled at the foe to inflict damage. It may also leave the foe paralyzed. | ||
|- | |- | ||
| rowspan="2"|321 | | rowspan="2"|321 | ||
− | |{{ | + | |{{Tickle}} |
|- | |- | ||
| colspan="8"|The user tickles the foe into laughing, reducing its Attack and Defense stats. | | colspan="8"|The user tickles the foe into laughing, reducing its Attack and Defense stats. | ||
|- | |- | ||
| rowspan="2"|259 | | rowspan="2"|259 | ||
− | |{{ | + | |{{Torment}} |
|- | |- | ||
| colspan="8"|The user torments and enrages the foe, making it incapable of using the same move twice in a row. | | colspan="8"|The user torments and enrages the foe, making it incapable of using the same move twice in a row. | ||
|- | |- | ||
| rowspan="2"|092 | | rowspan="2"|092 | ||
− | |{{ | + | |{{Toxic}} |
|- | |- | ||
| colspan="8"|A move that leaves the target badly poisoned. Its poison damage worsens every turn. | | colspan="8"|A move that leaves the target badly poisoned. Its poison damage worsens every turn. | ||
|- | |- | ||
| rowspan="2"|390 | | rowspan="2"|390 | ||
− | |{{ | + | |{{Toxic Spikes}} |
|- | |- | ||
| colspan="8"|The user lays a trap of poison spikes at the foe’s feet. They poison foes that switch into battle. | | colspan="8"|The user lays a trap of poison spikes at the foe’s feet. They poison foes that switch into battle. | ||
|- | |- | ||
| rowspan="2"|144 | | rowspan="2"|144 | ||
− | |{{ | + | |{{Transform}} |
|- | |- | ||
| colspan="8"|The user transforms into a copy of the foe right down to having the same move set. | | colspan="8"|The user transforms into a copy of the foe right down to having the same move set. | ||
|- | |- | ||
| rowspan="2"|161 | | rowspan="2"|161 | ||
− | |{{ | + | |{{Tri Attack}} |
|- | |- | ||
| colspan="8"|The user strikes with a simultaneous three- beam attack. May also paralyze, burn, or freeze the target. | | colspan="8"|The user strikes with a simultaneous three- beam attack. May also paralyze, burn, or freeze the target. | ||
|- | |- | ||
| rowspan="2"|271 | | rowspan="2"|271 | ||
− | |{{ | + | |{{Trick}} |
|- | |- | ||
| colspan="8"|The user catches the foe off guard and swaps the foe’s held item with its own. | | colspan="8"|The user catches the foe off guard and swaps the foe’s held item with its own. | ||
|- | |- | ||
| rowspan="2"|433 | | rowspan="2"|433 | ||
− | |{{ | + | |{{Trick Room}} |
|- | |- | ||
| colspan="8"|The user creates a bizarre area in which slower Pokémon get to move first for five turns. | | colspan="8"|The user creates a bizarre area in which slower Pokémon get to move first for five turns. | ||
|- | |- | ||
| rowspan="2"|167 | | rowspan="2"|167 | ||
− | |{{ | + | |{{Triple Kick}} |
|- | |- | ||
| colspan="8"|A consecutive three- kick attack that becomes more powerful with each successive hit. | | colspan="8"|A consecutive three- kick attack that becomes more powerful with each successive hit. | ||
|- | |- | ||
| rowspan="2"|376 | | rowspan="2"|376 | ||
− | |{{ | + | |{{Trump Card}} |
|- | |- | ||
| colspan="8"|The fewer PP this move has, the more power it has for attack. | | colspan="8"|The fewer PP this move has, the more power it has for attack. | ||
|- | |- | ||
| rowspan="2"|041 | | rowspan="2"|041 | ||
− | |{{ | + | |{{Twineedle}} |
|- | |- | ||
| colspan="8"|The foe is stabbed twice by a pair of stingers. It may also poison the target. | | colspan="8"|The foe is stabbed twice by a pair of stingers. It may also poison the target. | ||
|- | |- | ||
| rowspan="2"|239 | | rowspan="2"|239 | ||
− | |{{ | + | |{{Twister}} |
|- | |- | ||
| colspan="8"|The user whips up a vicious twister to tear at the foe. It may also make the foe flinch. | | colspan="8"|The user whips up a vicious twister to tear at the foe. It may also make the foe flinch. | ||
Line 1,328: | Line 1,329: | ||
|- | |- | ||
| rowspan="2"|253 | | rowspan="2"|253 | ||
− | |{{ | + | |{{Uproar}} |
|- | |- | ||
| colspan="8"|The user attacks in an uproar for two to five turns. Over that time, no one can fall asleep. | | colspan="8"|The user attacks in an uproar for two to five turns. Over that time, no one can fall asleep. | ||
|- | |- | ||
| rowspan="2"|369 | | rowspan="2"|369 | ||
− | |{{ | + | |{{U-turn}} |
|- | |- | ||
| colspan="8"|After making its attack, the user rushes back to switch places with a party Pokémon in waiting. | | colspan="8"|After making its attack, the user rushes back to switch places with a party Pokémon in waiting. | ||
Line 1,353: | Line 1,354: | ||
|- | |- | ||
| rowspan="2"|410 | | rowspan="2"|410 | ||
− | |{{ | + | |{{Vacuum Wave}} |
|- | |- | ||
| colspan="8"|The user whirls its fists to send a wave of pure vacuum at the foe. This move always goes first. | | colspan="8"|The user whirls its fists to send a wave of pure vacuum at the foe. This move always goes first. | ||
|- | |- | ||
| rowspan="2"|011 | | rowspan="2"|011 | ||
− | |{{ | + | |{{Vicegrip}} |
|- | |- | ||
| colspan="8"|Huge, impressive pincers grip and squeeze the foe. | | colspan="8"|Huge, impressive pincers grip and squeeze the foe. | ||
|- | |- | ||
| rowspan="2"|022 | | rowspan="2"|022 | ||
− | |{{ | + | |{{Vine Whip}} |
|- | |- | ||
| colspan="8"|The foe is struck with slender, whiplike vines to inflict damage. | | colspan="8"|The foe is struck with slender, whiplike vines to inflict damage. | ||
|- | |- | ||
| rowspan="2"|233 | | rowspan="2"|233 | ||
− | |{{ | + | |{{Vital Throw}} |
|- | |- | ||
| colspan="8"|The user allows the foe to attack first. In return, this throw move is guaranteed not to miss. | | colspan="8"|The user allows the foe to attack first. In return, this throw move is guaranteed not to miss. | ||
|- | |- | ||
| rowspan="2"|344 | | rowspan="2"|344 | ||
− | |{{ | + | |{{Volt Tackle}} |
|- | |- | ||
| colspan="8"|The user electrifies itself, then charges at the foe. It causes considerable damage to the user as well. | | colspan="8"|The user electrifies itself, then charges at the foe. It causes considerable damage to the user as well. | ||
Line 1,393: | Line 1,394: | ||
|- | |- | ||
| rowspan="2"|358 | | rowspan="2"|358 | ||
− | |{{ | + | |{{Wake-up Slap}} |
|- | |- | ||
| colspan="8"|This attack inflicts high damage on a sleeping foe. It also wakes the foe up, however. | | colspan="8"|This attack inflicts high damage on a sleeping foe. It also wakes the foe up, however. | ||
|- | |- | ||
| rowspan="2"|055 | | rowspan="2"|055 | ||
− | |{{ | + | |{{Water Gun}} |
|- | |- | ||
| colspan="8"|The foe is blasted with a forceful shot of water. | | colspan="8"|The foe is blasted with a forceful shot of water. | ||
|- | |- | ||
| rowspan="2"|352 | | rowspan="2"|352 | ||
− | |{{ | + | |{{Water Pulse}} |
|- | |- | ||
| colspan="8"|The user attacks the foe with a pulsing blast of water. It may also confuse the foe. | | colspan="8"|The user attacks the foe with a pulsing blast of water. It may also confuse the foe. | ||
|- | |- | ||
| rowspan="2"|346 | | rowspan="2"|346 | ||
− | |{{ | + | |{{Water Sport}} |
|- | |- | ||
| colspan="8"|The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle. | | colspan="8"|The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle. | ||
|- | |- | ||
| rowspan="2"|323 | | rowspan="2"|323 | ||
− | |{{ | + | |{{Water Spout}} |
|- | |- | ||
| colspan="8"|The user spouts water to damage the foe. The lower the user’s HP, the less powerful it becomes. | | colspan="8"|The user spouts water to damage the foe. The lower the user’s HP, the less powerful it becomes. | ||
|- | |- | ||
| rowspan="2"|127 | | rowspan="2"|127 | ||
− | |{{ | + | |{{Waterfall}} |
|- | |- | ||
| colspan="8"|The user charges the foe at an awesome speed. It can also be used to climb a waterfall. | | colspan="8"|The user charges the foe at an awesome speed. It can also be used to climb a waterfall. | ||
|- | |- | ||
| rowspan="2"|311 | | rowspan="2"|311 | ||
− | |{{ | + | |{{Weather Ball}} |
|- | |- | ||
| colspan="8"|An attack move that varies in power and type depending on the weather. | | colspan="8"|An attack move that varies in power and type depending on the weather. | ||
|- | |- | ||
| rowspan="2"|250 | | rowspan="2"|250 | ||
− | |{{ | + | |{{Whirlpool}} |
|- | |- | ||
| colspan="8"|The user traps the foe inside a fast, vicious whirlpool that lasts for two to five turns. | | colspan="8"|The user traps the foe inside a fast, vicious whirlpool that lasts for two to five turns. | ||
|- | |- | ||
| rowspan="2"|018 | | rowspan="2"|018 | ||
− | |{{ | + | |{{Whirlwind}} |
|- | |- | ||
| colspan="8"|The foe is blown away, to be replaced by another Pokémon in its party. In the wild, the battle ends. | | colspan="8"|The foe is blown away, to be replaced by another Pokémon in its party. In the wild, the battle ends. | ||
|- | |- | ||
| rowspan="2"|261 | | rowspan="2"|261 | ||
− | |{{ | + | |{{Will-O-Wisp}} |
|- | |- | ||
| colspan="8"|The user shoots a sinister, bluish white flame at the foe to inflict a burn. | | colspan="8"|The user shoots a sinister, bluish white flame at the foe to inflict a burn. | ||
|- | |- | ||
| rowspan="2"|017 | | rowspan="2"|017 | ||
− | |{{ | + | |{{Wing Attack}} |
|- | |- | ||
| colspan="8"|The foe is struck with large, imposing wings spread wide to inflict damage. | | colspan="8"|The foe is struck with large, imposing wings spread wide to inflict damage. | ||
|- | |- | ||
| rowspan="2"|273 | | rowspan="2"|273 | ||
− | |{{ | + | |{{Wish}} |
|- | |- | ||
| colspan="8"|A self-healing move. The user restores its own HP by up to half of its maximum HP in the next turn. | | colspan="8"|A self-healing move. The user restores its own HP by up to half of its maximum HP in the next turn. | ||
|- | |- | ||
| rowspan="2"|110 | | rowspan="2"|110 | ||
− | |{{ | + | |{{Withdraw}} |
|- | |- | ||
| colspan="8"|The user withdraws its body into its hard shell, raising its Defense stat. | | colspan="8"|The user withdraws its body into its hard shell, raising its Defense stat. | ||
|- | |- | ||
| rowspan="2"|452 | | rowspan="2"|452 | ||
− | |{{ | + | |{{Wood Hammer}} |
|- | |- | ||
| colspan="8"|The user slams its rugged body into the foe to attack. The user also sustains serious damage. | | colspan="8"|The user slams its rugged body into the foe to attack. The user also sustains serious damage. | ||
|- | |- | ||
| rowspan="2"|388 | | rowspan="2"|388 | ||
− | |{{ | + | |{{Worry Seed}} |
|- | |- | ||
| colspan="8"|A seed that causes worry is planted on the foe. It prevents sleep by making its ability Insomnia. | | colspan="8"|A seed that causes worry is planted on the foe. It prevents sleep by making its ability Insomnia. | ||
|- | |- | ||
| rowspan="2"|035 | | rowspan="2"|035 | ||
− | |{{ | + | |{{Wrap}} |
|- | |- | ||
| colspan="8"|A long body or vines are used to wrap and squeeze the foe for two to five turns. | | colspan="8"|A long body or vines are used to wrap and squeeze the foe for two to five turns. | ||
|- | |- | ||
| rowspan="2"|378 | | rowspan="2"|378 | ||
− | |{{ | + | |{{Wring Out}} |
|- | |- | ||
| colspan="8"|The user powerfully wrings the foe. The more HP the foe has, the greater this attack’s power. | | colspan="8"|The user powerfully wrings the foe. The more HP the foe has, the greater this attack’s power. | ||
Line 1,493: | Line 1,494: | ||
|- | |- | ||
| rowspan="2"|404 | | rowspan="2"|404 | ||
− | |{{ | + | |{{X-scissor}} |
|- | |- | ||
| colspan="8"|The user slashes at the foe by crossing its scythes or claws as if they were a pair of scissors. | | colspan="8"|The user slashes at the foe by crossing its scythes or claws as if they were a pair of scissors. | ||
Line 1,513: | Line 1,514: | ||
|- | |- | ||
| rowspan="2"|281 | | rowspan="2"|281 | ||
− | |{{ | + | |{{Yawn}} |
|- | |- | ||
| colspan="8"|The user lets loose a huge yawn that lulls the foe into falling asleep on the next turn. | | colspan="8"|The user lets loose a huge yawn that lulls the foe into falling asleep on the next turn. | ||
Line 1,533: | Line 1,534: | ||
|- | |- | ||
| rowspan="2"|192 | | rowspan="2"|192 | ||
− | |{{ | + | |{{Zap Cannon}} |
|- | |- | ||
| colspan="8"|The user fires an electric blast like a cannon to inflict damage and cause paralysis. | | colspan="8"|The user fires an electric blast like a cannon to inflict damage and cause paralysis. | ||
|- | |- | ||
| rowspan="2"|428 | | rowspan="2"|428 | ||
− | |{{ | + | |{{Zen Headbutt}} |
|- | |- | ||
| colspan="8"|The user focuses its willpower to its head and rams the foe. It may also make the target flinch. | | colspan="8"|The user focuses its willpower to its head and rams the foe. It may also make the target flinch. | ||
|} | |} |
Revision as of 04:21, 10 August 2008
Continued from Pokémon Moves A-J
K
# | Name | Type | Category | PP | Power | Accur | Gen | Contest |
---|---|---|---|---|---|---|---|---|
Description | ||||||||
002 | Karate Chop | 25 | 50 | 100% | I | |||
The foe is attacked with a sharp chop. It has a high critical-hit ratio. | ||||||||
134 | Kinesis | 15 | – | 80% | I | |||
The user distracts the foe by bending a spoon. It may lower the target’s accuracy. | ||||||||
282 | Knock Off | 20 | 20 | 100% | III | |||
The user slaps down the foe’s held item, preventing the item from being used during the battle. |
L
# | Name | Type | Category | PP | Power | Accur | Gen | Contest |
---|---|---|---|---|---|---|---|---|
Description | ||||||||
387 | Last Resort | 5 | 130 | 100% | IV | |||
This move can be used only after the user has used all the other moves it knows in the battle. | ||||||||
436 | Lava Plume | 15 | 80 | 100% | IV | |||
An inferno of scarlet flames washes over all Pokémon in battle. It may also inflict burns. | ||||||||
348 | Leaf Blade | 15 | 70 | 100% | III | |||
The foe is slashed with a sharp leaf. It has a high critical-hit ratio. | ||||||||
437 | Leaf Storm | 5 | 140 | 90% | IV | |||
A storm of sharp leaves is whipped up. The attack’s recoil sharply reduces the user’s Sp. Atk stat. | ||||||||
141 | Leech Life | 15 | 20 | 100% | I | |||
A blood-draining attack. The user’s HP is restored by half the damage taken by the target. | ||||||||
073 | Leech Seed | 10 | – | 90% | I | |||
A seed is planted on the foe. It steals some HP from the foe to heal the user on every turn. | ||||||||
043 | Leer | 30 | – | 100% | I | |||
The foe is given an intimidating leer with sharp eyes. The target’s Defense stat is reduced. | ||||||||
122 | Lick | 30 | 20 | 100% | I | |||
The foe is licked with a long tongue, causing damage. It may also paralyze the target. | ||||||||
113 | Light Screen | 30 | – | – | I | |||
A wondrous wall of light is put up to suppress damage from special attacks for five turns. | ||||||||
199 | Lock-On | 5 | – | 100% | II | |||
The user takes sure aim at the foe. It ensures the next attack does not fail to hit the target. | ||||||||
142 | Lovely Kiss | 10 | – | 75% | I | |||
With a scary face, the user forces a kiss on the foe. It may make the target fall asleep. | ||||||||
067 | Low Kick | 20 | Varies | 100% | I | |||
A powerful low kick that makes the foe fall over. It inflicts greater damage on heavier foes. | ||||||||
381 | Lucky Chant | 30 | – | – | IV | |||
The user chants an incantation toward the sky, preventing the foe from landing critical hits. | ||||||||
461 | Lunar Dance | 10 | – | – | IV | |||
The user faints. In return, the Pokémon taking its place will have its status and HP fully restored. | ||||||||
295 | Luster Purge | 5 | 70 | 100% | III | |||
The user looses a damaging burst of light. It may also reduce the target’s Sp. Def stat. |
M
# | Name | Type | Category | PP | Power | Accur | Gen | Contest |
---|---|---|---|---|---|---|---|---|
Description | ||||||||
183 | Mach Punch | 30 | 40 | 100% | II | |||
The user throws a punch at blinding speed. It is certain to strike first. | ||||||||
277 | Magic Coat | 15 | – | 100% | III | |||
A barrier reflects back to the foe moves like Leech Seed and moves that damage status. | ||||||||
345 | Magical Leaf | 20 | 60 | – | III | |||
The user scatters curious leaves that chase the foe. This attack will not miss. | ||||||||
463 | Magma Storm | 5 | 120 | 70% | IV | |||
The foe becomes trapped within a maelstrom of fire that rages for two to five turns. | ||||||||
443 | Magnet Bomb | 20 | 60 | – | IV | |||
The user launches a steel bomb that sticks to the target. This attack will not miss. | ||||||||
393 | Magnet Rise | 10 | – | – | IV | |||
The user levitates using electrically generated magnetism for five turns. | ||||||||
222 | Magnitude | 30 | Varies | 100% | II | |||
The user looses a ground-shaking quake affecting everyone in battle. Its power varies. | ||||||||
382 | Me First | 20 | – | – | IV | |||
The user tries to cut ahead of the foe to steal and use the foe’s intended move with greater power. | ||||||||
212 | Mean Look | 5 | – | 100% | II | |||
The user affixes the foe with a dark, arresting look. The target becomes unable to flee. | ||||||||
096 | Meditate | 40 | – | – | I | |||
The user meditates to awaken the power deep within its body and raise its Attack stat. | ||||||||
072 | Mega Drain | 15 | 40 | 100% | I | |||
A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target. | ||||||||
025 | Mega Kick | 5 | 120 | 75% | I | |||
The foe is attacked by a kick launched with muscle-packed power. | ||||||||
005 | Mega Punch | 20 | 80 | 85% | I | |||
The foe is slugged by a punch thrown with muscle-packed power. | ||||||||
224 | Megahorn | 10 | 120 | 85% | II | |||
Utilizing its tough and impressive horn, the user rams into the foe with no letup. | ||||||||
262 | Memento | 10 | – | 100% | III | |||
The user faints upon using this move. In return, it sharply lowers the target’s Attack and Sp. Atk. | ||||||||
368 | Metal Burst | 10 | Varies | 100% | IV | |||
The user retaliates against the foe that last inflicted damage on it with much greater power. | ||||||||
232 | Metal Claw | 35 | 50 | 95% | II | |||
The foe is raked with steel claws. It may also raise the user’s Attack stat. | ||||||||
319 | Metal Sound | 40 | – | 85% | III | |||
A horrible sound like scraping metal is emitted to sharply reduce the foe’s Sp. Def stat. | ||||||||
309 | Meteor Mash | 10 | 100 | 85% | III | |||
The foe is hit with a hard punch fired like a meteor. It may also raise the user’s Attack. | ||||||||
118 | Metronome | 10 | – | – | I | |||
The user waggles a finger and stimulates the brain into randomly using nearly any move. | ||||||||
208 | Milk Drink | 10 | – | – | II | |||
The user restores its own HP by up to half of its maximum HP. It may also be used to heal an ally’s HP. | ||||||||
102 | Mimic | 10 | – | 100% | I | |||
The user copies the move last used by the foe. The move can be used for the rest of the battle. | ||||||||
170 | Mind Reader | 5 | – | 100% | II | |||
The user senses the foe’s movements with its mind to ensure its next attack does not miss. | ||||||||
107 | Minimize | 20 | – | – | I | |||
The user compresses its body to make itself look smaller. The user’s evasion stat is boosted. | ||||||||
357 | Miracle Eye | 40 | – | – | IV | |||
Enables the user to hit a Ghost type with any type of move. It also enables the user to hit an evasive foe. | ||||||||
243 | Mirror Coat | 20 | Varies | 100% | II | |||
A retaliation move that counters any special attack, inflicting double the damage taken. | ||||||||
119 | Mirror Move | 20 | – | – | I | |||
The user counters the foe by mimicking the move last used by the foe. | ||||||||
429 | Mirror Shot | 10 | 65 | 85% | IV | |||
The user looses a flash of energy from its polished body. It may also lower the target’s accuracy. | ||||||||
054 | Mist | 30 | – | – | I | |||
The user cloaks its body with a white mist that prevents any of its stats from being cut for five turns. | ||||||||
296 | Mist Ball | 5 | 70 | 100% | III | |||
A mistlike flurry of down envelops and damages the foe. It may also lower the target’s Sp. Atk. | ||||||||
236 | Moonlight | 5 | – | – | II | |||
The user restores its own HP. The amount of HP regained varies with the weather. | ||||||||
234 | Morning Sun | 5 | – | – | II | |||
The user restores its own HP. The amount of HP regained varies with the weather. | ||||||||
426 | Mud Bomb | 10 | 65 | 85% | IV | |||
The user launches a hard-packed mud ball to attack. It may also lower the target’s accuracy. | ||||||||
341 | Mud Shot | 15 | 55 | 95% | III | |||
The user attacks by hurling a blob of mud at the foe. It also reduces the target’s Speed. | ||||||||
300 | Mud Sport | 15 | – | 100% | III | |||
The user covers itself with mud. It weakens Electric- type moves while the user is in the battle. | ||||||||
330 | Muddy Water | 10 | 95 | 85% | III | |||
The user attacks by shooting out muddy water. It may also lower the foe’s accuracy. | ||||||||
189 | Mud-Slap | 10 | 20 | 100% | II | |||
The user hurls mud in the foe’s face to inflict damage and lower its accuracy. |
N
# | Name | Type | Category | PP | Power | Accur | Gen | Contest |
---|---|---|---|---|---|---|---|---|
Description | ||||||||
417 | Nasty Plot | 20 | – | – | IV | |||
The user stimulates its brain by thinking bad thoughts. It sharply raises the user’s Sp. Atk. | ||||||||
363 | Natural Gift | 15 | Varies | 100% | IV | |||
The user draws power to attack by using its held Berry. The Berry determines its type and power. | ||||||||
267 | Nature Power | 20 | – | 95% | III | |||
An attack that makes use of nature’s power. Its effects vary depending on the user’s environment. | ||||||||
302 | Needle Arm | 15 | 60 | 100% | III | |||
The user attacks by wildly swinging its thorny arms. It may also make the target flinch. | ||||||||
101 | Night Shade | 15 | Varies | 100% | I | |||
The user makes the foe see a mirage. It inflicts damage matching the user’s level. | ||||||||
400 | Night Slash | 15 | 70 | 100% | IV | |||
The user slashes the foe the instant an opportunity arises. It has a high critical-hit ratio. | ||||||||
171 | Nightmare | 15 | – | 100% | II | |||
A sleeping foe is shown a nightmare that inflicts some damage every turn. |
O
# | Name | Type | Category | PP | Power | Accur | Gen | Contest |
---|---|---|---|---|---|---|---|---|
Description | ||||||||
190 | Octazooka | 10 | 65 | 85% | II | |||
The user attacks by spraying ink in the foe’s face or eyes. It may also lower the target’s accuracy. | ||||||||
316 | Odor Sleuth | 40 | – | 100% | III | |||
Enables the user to hit a Ghost type with any type of move. It also enables the user to hit an evasive foe. | ||||||||
466 | Ominous Wind | 5 | 60 | 100% | IV | |||
The user creates a gust of repulsive wind. It may also raise all the user’s stats at once. | ||||||||
200 | Outrage | 15 | 90 | 100% | II | |||
The user rampages and attacks for two to three turns. However, it then becomes confused. | ||||||||
315 | Overheat | 5 | 140 | 90% | III | |||
The user attacks the foe at full power. The attack’s recoil sharply reduces the user’s Sp. Atk stat. |
P
# | Name | Type | Category | PP | Power | Accur | Gen | Contest |
---|---|---|---|---|---|---|---|---|
Description | ||||||||
220 | Pain Split | 20 | – | 100% | II | |||
The user adds its HP to the foe’s HP, then equally shares the combined HP with the foe. | ||||||||
006 | Pay Day | 20 | 40 | 100% | I | |||
Numerous coins are hurled at the foe to inflict damage. Money is earned after battle. | ||||||||
371 | Payback | 10 | 50 | 100% | IV | |||
If the user can use this attack after the foe attacks, its power is doubled. | ||||||||
064 | Peck | 35 | 35 | 100% | I | |||
The foe is jabbed with a sharply pointed beak or horn. | ||||||||
195 | Perish Song | 5 | – | – | II | |||
Any Pokémon that hears this song faints in three turns unless it switches out of battle. | ||||||||
080 | Petal Dance | 20 | 70 | 100% | I | |||
The user attacks by scattering petals for two to three turns. The user then becomes confused. | ||||||||
042 | Pin Missile | 20 | 14 | 85% | I | |||
Sharp pins are shot at the foe in rapid succession. They hit two to five times in a row. | ||||||||
365 | Pluck | 20 | 60 | 100% | IV | |||
The user pecks the foe. If the foe is holding a Berry, the user plucks it and gains its effect. | ||||||||
305 | Poison Fang | 15 | 50 | 100% | III | |||
The user bites the foe with toxic fangs. It may also leave the foe badly poisoned. | ||||||||
139 | Poison Gas | 40 | – | 55% | I | |||
A cloud of poison gas is sprayed in the foe’s face. It may poison the target. | ||||||||
398 | Poison Jab | 20 | 80 | 100% | IV | |||
The foe is stabbed with a tentacle or arm steeped in poison. It may also poison the foe. | ||||||||
040 | Poison Sting | 35 | 15 | 100% | I | |||
The foe is stabbed with a poisonous barb of some sort. It may also poison the target. | ||||||||
342 | Poison Tail | 25 | 50 | 100% | III | |||
An attack with a high critical-hit ratio. This tail attack may also poison the foe. | ||||||||
077 | Poisonpowder | 35 | – | 75% | I | |||
A cloud of poisonous dust is scattered on the foe. It may poison the target. | ||||||||
001 | Pound | 35 | 40 | 100% | I | |||
The foe is physically pounded with a long tail or a foreleg, etc. | ||||||||
181 | Powder Snow | 25 | 40 | 100% | II | |||
The user attacks with a chilling gust of powdery snow. It may also freeze the target. | ||||||||
408 | Power Gem | 20 | 70 | 100% | IV | |||
The user attacks with a ray of light that sparkles as if it were made of gemstones. | ||||||||
384 | Power Swap | 10 | – | – | IV | |||
The user employs its psychic power to switch changes to its Attack and Sp. Atk with the foe. | ||||||||
379 | Power Trick | 10 | – | – | IV | |||
The user employs its psychic power to switch its Attack with its Defense stat. | ||||||||
438 | Power Whip | 10 | 120 | 85% | IV | |||
The user violently whirls its vines or tentacles to harshly lash the foe. | ||||||||
217 | Present | 15 | Varies | 90% | II | |||
The user attacks by giving the foe a booby-trapped gift. It restores HP sometimes, however. | ||||||||
182 | Protect | 10 | – | – | II | |||
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | ||||||||
060 | Psybeam | 20 | 65 | 100% | I | |||
The foe is attacked with a peculiar ray. It may also leave the target confused. | ||||||||
244 | Psych Up | 10 | – | – | II | |||
The user hypnotizes itself into copying any stat change made by the foe. | ||||||||
094 | Psychic | 10 | 90 | 100% | I | |||
The foe is hit by a strong telekinetic force. It may also reduce the foe’s Sp. Def stat. | ||||||||
354 | Psycho Boost | 5 | 140 | 90% | III | |||
The user attacks the foe at full power. The attack’s recoil sharply reduces the user’s Sp. Atk stat. | ||||||||
427 | Psycho Cut | 20 | 70 | 100% | IV | |||
The user tears at the foe with blades formed by psychic power. It has a high critical-hit ratio. | ||||||||
375 | Psycho Shift | 10 | – | 90% | IV | |||
Using its psychic power of suggestion, the user transfers its status problems to the target. | ||||||||
149 | Psywave | 15 | Varies | 80% | I | |||
The foe is attacked with an odd, hot energy wave. The attack varies in intensity. | ||||||||
386 | Punishment | 5 | Varies | 100% | IV | |||
This attack’s power increases the more the foe has powered up with stat changes. | ||||||||
228 | Pursuit | 20 | 40 | 100% | II | |||
An attack move that inflicts double damage if used on a foe that is switching out of battle. |
Q
# | Name | Type | Category | PP | Power | Accur | Gen | Contest |
---|---|---|---|---|---|---|---|---|
Description | ||||||||
098 | Quick Attack | 30 | 40 | 100% | I | |||
The user lunges at the foe at a speed that makes it almost invisible. It is sure to strike first. |
R
# | Name | Type | Category | PP | Power | Accur | Gen | Contest |
---|---|---|---|---|---|---|---|---|
Description | ||||||||
099 | Rage | 20 | 20 | 100% | I | |||
While this move is in use, it gains attack power each time the user is hit in battle. | ||||||||
240 | Rain Dance | 5 | – | – | II | |||
The user summons a heavy rain that falls for five turns, powering up Water- type moves. | ||||||||
229 | Rapid Spin | 40 | 20 | 100% | II | |||
A spin attack that can also eliminate such moves as Bind, Wrap, Leech Seed, and Spikes. | ||||||||
075 | Razor Leaf | 25 | 55 | 95% | I | |||
A sharp-edged leaf is launched to slash at the foe. It has a high critical-hit ratio. | ||||||||
013 | Razor Wind | 10 | 80 | 100% | I | |||
A two-turn attack. Blades of wind hit the foe on the second turn. It has a high critical-hit ratio. | ||||||||
105 | Recover | 10 | – | – | I | |||
A self-healing move. The user restores its own HP by up to half of its max HP. | ||||||||
278 | Recycle | 10 | – | 100% | III | |||
The user recycles a single-use item that has been used in battle so it can be used again. | ||||||||
115 | Reflect | 20 | – | – | I | |||
A wondrous wall of light is put up to suppress damage from physical attacks for five turns. | ||||||||
287 | Refresh | 20 | – | 100% | III | |||
The user rests to cure itself of a poisoning, burn, or paralysis. | ||||||||
156 | Rest | 10 | – | – | I | |||
The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem. | ||||||||
216 | Return | 20 | Varies | 100% | II | |||
A full-power attack that grows more powerful the more the user likes its Trainer. | ||||||||
279 | Revenge | 10 | 60 | 100% | III | |||
An attack move that inflicts double the damage if the user has been hurt by the foe in the same turn. | ||||||||
179 | Reversal | 15 | Varies | 100% | II | |||
An all-out attack that becomes more powerful the less HP the user has. | ||||||||
046 | Roar | 20 | – | 100% | I | |||
The foe is scared off, to be replaced by another Pokémon in its party. In the wild, the battle ends. | ||||||||
459 | Roar Of Time | 5 | 150 | 90% | IV | |||
The user blasts the foe with power that distorts even time. The user must rest on the next turn. | ||||||||
350 | Rock Blast | 10 | 25 | 80% | III | |||
The user hurls hard rocks at the foe. Two to five rocks are launched in quick succession. | ||||||||
431 | Rock Climb | 20 | 90 | 85% | IV | |||
A charging attack that may also leave the foe confused. It can also be used to scale rocky walls. | ||||||||
397 | Rock Polish | 20 | – | – | IV | |||
The user polishes its body to reduce drag. It can sharply raise the Speed stat. | ||||||||
157 | Rock Slide | 10 | 75 | 90% | I | |||
Large boulders are hurled at the foe to inflict damage. It may also make the target flinch. | ||||||||
249 | Rock Smash | 15 | 20 | 100% | II | |||
The user slugs the foe with a shattering punch. It can also smash cracked boulders. | ||||||||
088 | Rock Throw | 15 | 50 | 90% | I | |||
The user picks up and throws a small rock at the foe to attack. | ||||||||
317 | Rock Tomb | 10 | 50 | 80% | III | |||
Boulders are hurled at the foe. It also lowers the foe’s Speed by preventing its movement. | ||||||||
439 | Rock Wrecker | 5 | 150 | 90% | IV | |||
The user launches a huge boulder at the foe to attack. It must rest on the next turn, however. | ||||||||
272 | Role Play | 10 | – | 100% | III | |||
The user mimics the foe completely, copying the foe’s natural ability. | ||||||||
027 | Rolling Kick | 15 | 60 | 85% | I | |||
The user cuts a quick spin and lashes out with a sharp kick. | ||||||||
205 | Rollout | 20 | 30 | 90% | II | |||
The user continually rolls into the foe over five turns. It becomes stronger each time it hits. | ||||||||
355 | Roost | 10 | – | – | IV | |||
The user lands and rests its body. It restores the user’s HP by up to half of its max HP. |
S
# | Name | Type | Category | PP | Power | Accur | Gen | Contest |
---|---|---|---|---|---|---|---|---|
Description | ||||||||
221 | Sacred Fire | 5 | 100 | 95% | II | |||
The foe is razed with a mystical fire of great intensity. It may also leave the target with a burn. | ||||||||
219 | Safeguard | 25 | – | – | II | |||
The user creates a protective field that prevents status problems for five turns. | ||||||||
328 | Sand Tomb | 15 | 15 | 70% | III | |||
The user traps the foe inside a harshly raging sandstorm for two to five turns. | ||||||||
028 | Sand-Attack | 15 | – | 100% | I | |||
Sand is hurled in the foe’s face, reducing its accuracy. | ||||||||
201 | Sandstorm | 10 | – | – | II | |||
A five-turn sand- storm is summoned to hurt all combatant types except Rock, Ground, and Steel. | ||||||||
184 | Scary Face | 10 | – | 90% | II | |||
The user frightens the foe with a scary face to sharply reduce its Speed stat. | ||||||||
010 | Scratch | 35 | 40 | 100% | I | |||
Hard, pointed, and sharp claws rake the foe to inflict damage. | ||||||||
103 | Screech | 40 | – | 85% | I | |||
An earsplitting screech is emitted to sharply reduce the foe’s Defense stat. | ||||||||
290 | Secret Power | 20 | 70 | 100% | III | |||
The user attacks with a secret power. Its added effects vary depending on the user’s environment. | ||||||||
402 | Seed Bomb | 15 | 80 | 100% | IV | |||
The user slams a barrage of hard- shelled seeds down on the foe from above. | ||||||||
465 | Seed Flare | 5 | 120 | 85% | IV | |||
The user generates a shock wave from within its body. It may also lower the target’s Sp. Def. | ||||||||
069 | Seismic Toss | 20 | Varies | 100% | I | |||
The foe is thrown using the power of gravity. It inflicts damage equal to the user’s level. | ||||||||
120 | Selfdestruct | 5 | 200 | 100% | I | |||
The user blows up to inflict damage on all Pokémon in battle. The user faints upon using this move. | ||||||||
247 | Shadow Ball | 15 | 80 | 100% | II | |||
The user hurls a shadowy blob at the foe. It may also lower the foe’s Sp. Def stat. | ||||||||
421 | Shadow Claw | 15 | 70 | 100% | IV | |||
The user slashes with a sharp claw made from shadows. It has a high critical-hit ratio. | ||||||||
467 | Shadow Force | 5 | 120 | 100% | IV | |||
The user disappears, then strikes the foe on the second turn. It hits even if the foe used Protect. | ||||||||
325 | Shadow Punch | 20 | 60 | – | III | |||
The user throws a punch at the foe from the shadows. The punch lands without fail. | ||||||||
425 | Shadow Sneak | 30 | 40 | 100% | IV | |||
The user extends its shadow and attacks the foe from behind. This move always goes first. | ||||||||
159 | Sharpen | 30 | – | – | I | |||
The user reduces its polygon count to make itself more jagged, raising the Attack stat. | ||||||||
329 | Sheer Cold | 5 | OHKO | 30% | III | |||
The foe is attacked with a blast of absolute-zero cold. The foe instantly faints if it hits. | ||||||||
351 | Shock Wave | 20 | 60 | – | III | |||
The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded. | ||||||||
324 | Signal Beam | 15 | 75 | 100% | III | |||
The user attacks with a sinister beam of light. It may also confuse the target. | ||||||||
318 | Silver Wind | 5 | 60 | 100% | III | |||
The foe is attacked with powdery scales blown by wind. It may also raise all the user’s stats. | ||||||||
047 | Sing | 15 | – | 55% | I | |||
A soothing lullaby is sung in a calming voice that puts the foe into a deep slumber. | ||||||||
166 | Sketch | 1 | – | – | II | |||
It enables the user to learn a move used by the foe. Once used, the move Sketch disappears. | ||||||||
285 | Skill Swap | 10 | – | 100% | III | |||
The user employs its psychic power to exchange abilities with the foe. | ||||||||
130 | Skull Bash | 15 | 100 | 100% | I | |||
The user tucks in its head to raise its Defense in the first turn, then rams the foe on the next turn. | ||||||||
143 | Sky Attack | 5 | 140 | 90% | I | |||
A second-turn attack move with a high critical-hit ratio. It may also make the target flinch. | ||||||||
327 | Sky Uppercut | 15 | 85 | 90% | III | |||
The user attacks the foe with an uppercut thrown skyward with force. | ||||||||
303 | Slack Off | 10 | – | 100% | III | |||
The user slacks off, restoring its own HP by up to half of its maximum HP. | ||||||||
021 | Slam | 20 | 80 | 75% | I | |||
The foe is slammed with a long tail, vines, etc., to inflict damage. | ||||||||
163 | Slash | 20 | 70 | 100% | I | |||
The foe is attacked with a slash of claws, etc. It has a high critical-hit ratio. | ||||||||
079 | Sleep Powder | 15 | – | 75% | I | |||
The user scatters a big cloud of sleep- inducing dust around the foe. | ||||||||
214 | Sleep Talk | 10 | – | – | II | |||
While it is asleep, the user randomly uses one of the moves it knows. | ||||||||
124 | Sludge | 20 | 65 | 100% | I | |||
Unsanitary sludge is hurled at the foe. It may also poison the target. | ||||||||
188 | Sludge Bomb | 10 | 90 | 100% | II | |||
The user attacks by hurling filthy sludge at the foe. It may also poison the target. | ||||||||
265 | Smellingsalt | 10 | 60 | 100% | III | |||
This attack inflicts double damage on a paralyzed foe. It also cures the foe’s paralysis, however. | ||||||||
123 | Smog | 20 | 20 | 70% | I | |||
The foe is attacked with a discharge of filthy gases. It may also poison the target. | ||||||||
108 | Smokescreen | 20 | – | 100% | I | |||
The user releases an obscuring cloud of smoke or ink. It reduces the foe’s accuracy. | ||||||||
289 | Snatch | 10 | – | 100% | III | |||
The user steals the effects of any healing or status- changing move the foe attempts to use. | ||||||||
173 | Snore | 15 | 40 | 100% | II | |||
An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. | ||||||||
135 | Softboiled | 10 | – | 100% | I | |||
The user restores its own HP by up to half of its max HP. May be used in the field to heal HP. | ||||||||
076 | Solarbeam | 10 | 120 | 100% | I | |||
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. | ||||||||
049 | Sonicboom | 20 | Fixed | 90% | I | |||
The foe is hit with a destructive shock wave that always inflicts 20 HP damage. | ||||||||
460 | Spacial Rend | 5 | 100 | 95% | IV | |||
The user tears the foe along with the space around it. This move has a high critical-hit ratio. | ||||||||
209 | Spark | 20 | 65 | 100% | II | |||
The user throws an electrically charged tackle at the foe. It may also leave the target paralyzed. | ||||||||
169 | Spider Web | 10 | – | 100% | II | |||
The user ensnares the foe with a thin, gooey silk so it can’t flee from battle. | ||||||||
131 | Spike Cannon | 15 | 20 | 100% | I | |||
Sharp spikes are fired at the foe to strike two to five times in rapid succession. | ||||||||
191 | Spikes | 20 | – | – | II | |||
The user lays a trap of spikes at the foe’s feet. The trap hurts foes that switch into battle. | ||||||||
255 | Spit Up | 10 | 100 | 100% | III | |||
The power stored using the move Stockpile is released at once in an attack. | ||||||||
180 | Spite | 10 | – | 100% | II | |||
The user looses its grudge on the move last used by the foe by cutting 4 PP from it. | ||||||||
150 | Splash | 40 | – | – | I | |||
The user just flops and splashes around to no effect at all... | ||||||||
147 | Spore | 15 | – | 100% | I | |||
The user scatters bursts of spores that induce sleep. | ||||||||
446 | Stealth Rock | 20 | – | – | IV | |||
The user lays a trap of levitating stones around the foe. The trap hurts foes that switch into battle. | ||||||||
211 | Steel Wing | 25 | 70 | 90% | II | |||
The foe is hit with wings of steel. It may also raise the user’s Defense stat. | ||||||||
254 | Stockpile | 20 | – | – | III | |||
The user charges up power, and raises both its Defense and Sp. Def. The move can be used three times. | ||||||||
023 | Stomp | 20 | 65 | 100% | I | |||
The foe is stomped with a big foot. It may also make the target flinch. | ||||||||
444 | Stone Edge | 5 | 100 | 80% | IV | |||
The user stabs the foe with a sharpened stone. It has a high critical-hit ratio. | ||||||||
070 | Strength | 15 | 80 | 100% | I | |||
The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders. | ||||||||
081 | String Shot | 40 | – | 95% | I | |||
The foe is bound with silk blown from the user’s mouth. It reduces the target’s Speed stat. | ||||||||
165 | Struggle | 1 | 50 | 100% | I | |||
An attack that is used in desperation only if the user has no PP. It also hurts the user slightly. | ||||||||
078 | Stun Spore | 30 | – | 75% | I | |||
The user scatters a cloud of paralyzing powder. It may paralyze the target. | ||||||||
066 | Submission | 25 | 80 | 80% | I | |||
The user grabs the foe and recklessly dives for the ground. It also hurts the user slightly. | ||||||||
164 | Substitute | 10 | – | – | I | |||
The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. | ||||||||
389 | Sucker Punch | 5 | 80 | 100% | IV | |||
This move enables the user to attack first. It fails if the foe is not readying an attack, however. | ||||||||
241 | Sunny Day | 5 | – | – | II | |||
The user intensifies the sun for five turns, powering up Fire-type moves. | ||||||||
162 | Super Fang | 10 | Varies | 90% | I | |||
The user chomps hard on the foe with its sharp front fangs. It cuts the target’s HP to half. | ||||||||
276 | Superpower | 5 | 120 | 100% | III | |||
The user attacks the foe with great power. However, it also lowers the user’s Attack and Defense. | ||||||||
048 | Supersonic | 20 | – | 55% | I | |||
The user generates odd sound waves from its body. It may confuse the target. | ||||||||
057 | Surf | 15 | 95 | 100% | I | |||
It swamps the entire battlefield with a giant wave. It can also be used for crossing water. | ||||||||
207 | Swagger | 15 | – | 90% | II | |||
The user enrages the foe into confusion. However, it also sharply raises the foe’s Attack stat. | ||||||||
256 | Swallow | 10 | – | – | III | |||
The power stored using the move Stockpile is absorbed by the user to heal its HP. | ||||||||
186 | Sweet Kiss | 10 | – | 75% | II | |||
The user kisses the foe with a sweet, angelic cuteness that causes confusion. | ||||||||
230 | Sweet Scent | 20 | – | 100% | II | |||
A sweet scent that lowers the foe’s evasiveness. It also lures wild Pokémon if used in grass, etc. | ||||||||
129 | Swift | 20 | 60 | – | I | |||
Star-shaped rays are shot at the foe. This attack never misses. | ||||||||
415 | Switcheroo | 10 | – | 100% | IV | |||
The user trades held items with the foe faster than the eye can follow. | ||||||||
014 | Swords Dance | 30 | – | – | I | |||
A frenetic dance to uplift the fighting spirit. It sharply raises the user’s Attack stat. | ||||||||
235 | Synthesis | 5 | – | – | II | |||
The user restores its own HP. The amount of HP regained varies with the weather. |
T
# | Name | Type | Category | PP | Power | Accur | Gen | Contest |
---|---|---|---|---|---|---|---|---|
Description | ||||||||
033 | Tackle | 35 | 35 | 95% | I | |||
A physical attack in which the user charges and slams into the foe with its whole body. | ||||||||
294 | Tail Glow | 20 | – | 100% | III | |||
The user stares at flashing lights to focus its mind, sharply raising its Sp. Atk stat. | ||||||||
039 | Tail Whip | 30 | – | 100% | I | |||
The user wags its tail cutely, making the foe less wary. The target’s Defense stat is lowered. | ||||||||
366 | Tailwind | 30 | – | – | IV | |||
The user whips up a turbulent whirlwind that ups the Speed of all party Pokémon for three turns. | ||||||||
036 | Take Down | 20 | 90 | 85% | I | |||
A reckless, full-body charge attack for slamming into the foe. It also damages the user a little. | ||||||||
269 | Taunt | 20 | – | 100% | III | |||
The foe is taunted into a rage that allows it to use only attack moves for two to four turns. | ||||||||
298 | Teeter Dance | 20 | – | 100% | III | |||
The user performs a wobbly dance that confuses all the Pokémon in battle. | ||||||||
100 | Teleport | 20 | – | – | I | |||
Use it to flee from any wild Pokémon. It may also be used to warp to the last Poké Center visited. | ||||||||
168 | Thief | 10 | 40 | 100% | II | |||
The user attacks and steals the foe’s held item simultaneously. It can’t steal if the user holds an item. | ||||||||
037 | Thrash | 20 | 90 | 100% | I | |||
The user rampages and attacks for two to three turns. It then becomes confused, however. | ||||||||
087 | Thunder | 10 | 120 | 70% | I | |||
A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed. | ||||||||
422 | Thunder Fang | 15 | 65 | 95% | IV | |||
The user bites with electrified fangs. It may also make the foe flinch or become paralyzed. | ||||||||
086 | Thunder Wave | 20 | – | 100% | I | |||
A weak electric charge is launched at the foe. It causes paralysis if it hits. | ||||||||
085 | Thunderbolt | 15 | 95 | 100% | I | |||
A strong electric blast is loosed at the foe. It may also leave the foe paralyzed. | ||||||||
009 | Thunderpunch | 15 | 75 | 100% | I | |||
The foe is punched with an electrified fist. It may leave the target with paralysis. | ||||||||
084 | Thundershock | 30 | 40 | 100% | I | |||
A jolt of electricity is hurled at the foe to inflict damage. It may also leave the foe paralyzed. | ||||||||
321 | Tickle | 20 | – | 100% | III | |||
The user tickles the foe into laughing, reducing its Attack and Defense stats. | ||||||||
259 | Torment | 15 | – | 100% | III | |||
The user torments and enrages the foe, making it incapable of using the same move twice in a row. | ||||||||
092 | Toxic | 10 | – | 85% | I | |||
A move that leaves the target badly poisoned. Its poison damage worsens every turn. | ||||||||
390 | Toxic Spikes | 20 | – | – | IV | |||
The user lays a trap of poison spikes at the foe’s feet. They poison foes that switch into battle. | ||||||||
144 | Transform | 10 | – | – | I | |||
The user transforms into a copy of the foe right down to having the same move set. | ||||||||
161 | Tri Attack | 10 | 80 | 100% | I | |||
The user strikes with a simultaneous three- beam attack. May also paralyze, burn, or freeze the target. | ||||||||
271 | Trick | 10 | – | 100% | III | |||
The user catches the foe off guard and swaps the foe’s held item with its own. | ||||||||
433 | Trick Room | 5 | – | – | IV | |||
The user creates a bizarre area in which slower Pokémon get to move first for five turns. | ||||||||
167 | Triple Kick | 10 | 10 | 90% | II | |||
A consecutive three- kick attack that becomes more powerful with each successive hit. | ||||||||
376 | Trump Card | 5 | Varies | – | IV | |||
The fewer PP this move has, the more power it has for attack. | ||||||||
041 | Twineedle | 20 | 25 | 100% | I | |||
The foe is stabbed twice by a pair of stingers. It may also poison the target. | ||||||||
239 | Twister | 20 | 40 | 100% | II | |||
The user whips up a vicious twister to tear at the foe. It may also make the foe flinch. |
U
# | Name | Type | Category | PP | Power | Accur | Gen | Contest |
---|---|---|---|---|---|---|---|---|
Description | ||||||||
253 | Uproar | 10 | 50 | 100% | III | |||
The user attacks in an uproar for two to five turns. Over that time, no one can fall asleep. | ||||||||
369 | U-turn | 20 | 70 | 100% | IV | |||
After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
V
# | Name | Type | Category | PP | Power | Accur | Gen | Contest |
---|---|---|---|---|---|---|---|---|
Description | ||||||||
410 | Vacuum Wave | 30 | 40 | 100% | IV | |||
The user whirls its fists to send a wave of pure vacuum at the foe. This move always goes first. | ||||||||
011 | Vicegrip | 30 | 55 | 100% | I | |||
Huge, impressive pincers grip and squeeze the foe. | ||||||||
022 | Vine Whip | 15 | 35 | 100% | I | |||
The foe is struck with slender, whiplike vines to inflict damage. | ||||||||
233 | Vital Throw | 10 | 70 | 100% | II | |||
The user allows the foe to attack first. In return, this throw move is guaranteed not to miss. | ||||||||
344 | Volt Tackle | 15 | 120 | 100% | III | |||
The user electrifies itself, then charges at the foe. It causes considerable damage to the user as well. |
W
# | Name | Type | Category | PP | Power | Accur | Gen | Contest |
---|---|---|---|---|---|---|---|---|
Description | ||||||||
358 | Wake-up Slap | 10 | 60 | 100% | IV | |||
This attack inflicts high damage on a sleeping foe. It also wakes the foe up, however. | ||||||||
055 | Water Gun | 25 | 40 | 100% | I | |||
The foe is blasted with a forceful shot of water. | ||||||||
352 | Water Pulse | 20 | 60 | 100% | III | |||
The user attacks the foe with a pulsing blast of water. It may also confuse the foe. | ||||||||
346 | Water Sport | 15 | – | 100% | III | |||
The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle. | ||||||||
323 | Water Spout | 5 | 150 | 100% | III | |||
The user spouts water to damage the foe. The lower the user’s HP, the less powerful it becomes. | ||||||||
127 | Waterfall | 15 | 80 | 100% | I | |||
The user charges the foe at an awesome speed. It can also be used to climb a waterfall. | ||||||||
311 | Weather Ball | 10 | 50 | 100% | III | |||
An attack move that varies in power and type depending on the weather. | ||||||||
250 | Whirlpool | 15 | 15 | 70% | II | |||
The user traps the foe inside a fast, vicious whirlpool that lasts for two to five turns. | ||||||||
018 | Whirlwind | 20 | – | 100% | I | |||
The foe is blown away, to be replaced by another Pokémon in its party. In the wild, the battle ends. | ||||||||
261 | Will-O-Wisp | 15 | – | 75% | III | |||
The user shoots a sinister, bluish white flame at the foe to inflict a burn. | ||||||||
017 | Wing Attack | 35 | 60 | 100% | I | |||
The foe is struck with large, imposing wings spread wide to inflict damage. | ||||||||
273 | Wish | 10 | – | 100% | III | |||
A self-healing move. The user restores its own HP by up to half of its maximum HP in the next turn. | ||||||||
110 | Withdraw | 40 | – | – | I | |||
The user withdraws its body into its hard shell, raising its Defense stat. | ||||||||
452 | Wood Hammer | 15 | 120 | 100% | IV | |||
The user slams its rugged body into the foe to attack. The user also sustains serious damage. | ||||||||
388 | Worry Seed | 10 | – | 100% | IV | |||
A seed that causes worry is planted on the foe. It prevents sleep by making its ability Insomnia. | ||||||||
035 | Wrap | 20 | 15 | 85% | I | |||
A long body or vines are used to wrap and squeeze the foe for two to five turns. | ||||||||
378 | Wring Out | 5 | Varies | 100% | IV | |||
The user powerfully wrings the foe. The more HP the foe has, the greater this attack’s power. |
X
# | Name | Type | Category | PP | Power | Accur | Gen | Contest |
---|---|---|---|---|---|---|---|---|
Description | ||||||||
404 | X-scissor | 15 | 80 | 100% | IV | |||
The user slashes at the foe by crossing its scythes or claws as if they were a pair of scissors. |
Y
# | Name | Type | Category | PP | Power | Accur | Gen | Contest |
---|---|---|---|---|---|---|---|---|
Description | ||||||||
281 | Yawn | 10 | – | 100% | III | |||
The user lets loose a huge yawn that lulls the foe into falling asleep on the next turn. |
Z
# | Name | Type | Category | PP | Power | Accur | Gen | Contest |
---|---|---|---|---|---|---|---|---|
Description | ||||||||
192 | Zap Cannon | 5 | 100 | 50% | II | |||
The user fires an electric blast like a cannon to inflict damage and cause paralysis. | ||||||||
428 | Zen Headbutt | 15 | 80 | 90% | IV | |||
The user focuses its willpower to its head and rams the foe. It may also make the target flinch. |