Difference between revisions of "Mario Kart 64"

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=Gameplay=
 
=Gameplay=
  
Mario Kart 64 plays similarly to the previous game, but in full 3-D. The characters of [[Donkey Kong Jr.]] and the [[Koopa Troopa]] have been replaced with [[Donkey Kong]] and [[Wario]]. As before, items could be used to sabotage other racers. This installment introduces the infamous Spiny Shell, which homes in one the player in first place and blows them up.
+
''Mario Kart 64'' plays similarly to the previous game, but with polygonal graphics. The characters of [[Donkey Kong Jr.]] and the [[Koopa Troopa]] have been replaced with [[Donkey Kong]] and [[Wario]]. As before, items could be used to sabotage other racers. This installment introduces the infamous Spiny Shell, which homes in on the player in first place and blows them up. In addition to the standard racing mode, there are extras which include mirrored tracks and the option to race against "ghosts" of previous plays of stages. The ghosts in Time Trial mode could only be saved to the Nintendo 64 Controller Pak.
  
=Legacy=
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This installment was known for its multiplayer, which underwent a natural expansion due to the transition from Super NES to Nintendo 64. Up to four players could compete in races or Battle Mode.
 
 
Mario Kart 64 established a roster of eight characters ([[Mario]], [[Luigi]], [[Yoshi]], [[Princess Peach]], [[Bowser]], [[Donkey Kong]], [[Wario]] and [[Toad]]). These eight characters appeared in all following Mario Kart games and most of the other Mario spin-off games.
 
  
 
==Tracks==
 
==Tracks==
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*[[Mario Kart Tracks]]
 
*[[Mario Kart Tracks]]
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 +
=Legacy=
 +
 +
Mario Kart 64 established a roster of eight characters ([[Mario]], [[Luigi]], [[Yoshi]], [[Princess Peach]], [[Bowser]], [[Donkey Kong]], [[Wario]] and [[Toad]]). These eight characters appeared in all following Mario Kart games and most of the other Mario spin-off games.
  
 
==Sequels==
 
==Sequels==
  
The next Mario Kart game was [[Mario Kart: Super Circuit]] for the [[Gameboy Advance]]. The next 3-D Mario Kart was [[Mario Kart: Double Dash!!]].
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The next ''Mario Kart'' game was ''[[Mario Kart: Super Circuit]]'' for the [[Game Boy Advance]], which blended elements from ''Super Mario Kart'' with ''Mario Kart 64''. The next 3-D Mario Kart was ''[[Mario Kart: Double Dash!!]]''.
  
 
==Remakes==
 
==Remakes==
  
*Four of Mario Kart 64's tracks appeared in the Retro Cup of [[Mario Kart DS]].
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*Four of ''Mario Kart 64'''s tracks appeared in the Retro Cup of ''[[Mario Kart DS]]'', and four tracks were also used in ''[[Mario Kart Wii]]''.
 
*The original game was released for download over the [[Virtual Console]] in early 2007.
 
*The original game was released for download over the [[Virtual Console]] in early 2007.
  

Revision as of 23:22, 12 September 2011

Mariokart64.jpg
Mario Kart 64
Developer Nintendo EAD
Publisher Nintendo
System Nintendo 64
Virtual Console
Release Date Nintendo 64
JP December 14, 1996
US February 10, 1997
EU June 24, 1997
Virtual Console
EU January 25, 2007
US January 29, 2007
JP January 30, 2007
Genre Racing
Gallery GH Gallery
Rating ESRB: K-A

Mario Kart 64 is the 3-D sequel to the original Super Mario Kart. It featured an expanded four-player multiplayer mode along with new items and characters.

Gameplay

Mario Kart 64 plays similarly to the previous game, but with polygonal graphics. The characters of Donkey Kong Jr. and the Koopa Troopa have been replaced with Donkey Kong and Wario. As before, items could be used to sabotage other racers. This installment introduces the infamous Spiny Shell, which homes in on the player in first place and blows them up. In addition to the standard racing mode, there are extras which include mirrored tracks and the option to race against "ghosts" of previous plays of stages. The ghosts in Time Trial mode could only be saved to the Nintendo 64 Controller Pak.

This installment was known for its multiplayer, which underwent a natural expansion due to the transition from Super NES to Nintendo 64. Up to four players could compete in races or Battle Mode.

Tracks

Mushroom Cup Flower Cup Star Cup Special Cup
Luigi Raceway Toad's Turnpike Wario Stadium DK's Jungle Parkway
Moo Moo Farm Frappe Snowland Sherbet Land Yoshi Valley
Koopa Troopa Beach Choco Mountain Royal Raceway Banshee Boardwalk
Kalimari Desert Mario Raceway Bowser's Castle Rainbow Road

Legacy

Mario Kart 64 established a roster of eight characters (Mario, Luigi, Yoshi, Princess Peach, Bowser, Donkey Kong, Wario and Toad). These eight characters appeared in all following Mario Kart games and most of the other Mario spin-off games.

Sequels

The next Mario Kart game was Mario Kart: Super Circuit for the Game Boy Advance, which blended elements from Super Mario Kart with Mario Kart 64. The next 3-D Mario Kart was Mario Kart: Double Dash!!.

Remakes