Characters in Super Mario RPG

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Main Characters

Playable

Bosses

Minor Characters

B

  • Birdo
    • HP: 777, Attack: 160, Defense: 130, Magic Attack: 6, Magic Defense: 100
    • "I just love life!"
    • Birdo is found in Nimbus Palace, where she is still in her egg. She offers to give Mario and his friends the Castle Key 2 if they agree to play with her, by which she means a battle. First in the battle Mario's group must devote their attacks to cracking Birdo's egg open. After being freed, Birdo begins fighting back. She holds up her promise and surrenders the key after being defeated, but she also warns Mario not to forget about her.
  • Boomer
    • HP: 2000, Attack: 200, Defense: 140, Magic Attack: 35, Magic Defense: 26
    • "It's all over now..."
    • Boomer is a deadly, cannon-like machine built by Smithy in his factory. Boomer is hotheaded but honorable. Despite his cannon-head, he actually wields a sword that he uses to go samurai on opponents. Boomer's weaknesses change with color, when his armor is red he is weak to special attacks, and when it is blue he is vulnerable to normal attacks. He battles Mario's group on the chandeliers of Bowser's Keep (similar to Bowser in the beginning of the game), and is the last obstacle prior to facing Exor. After being defeated, Boomer accepts the defeat with honor but rejects Mario's sympathy and makes his Chandeli-ho drop him to his doom.
  • Boshi
    • Boshi is a blue punk Yoshi with a sweet tooth for Yoshi Cookies. He takes over the Mushroom Derby racetrack on Yo'ster Isle and forces only one Yoshi to race him at a time with Yoshi Cookies as wagering stakes. And since Boshi never loses, no one can make him think otherwise- until Mario arrives and helps Yoshi conquer Boshi. Boshi then gives up and lets all the Yoshis join in on the races. He is last seen walking away with Croco in the ending.
  • Box Boy
    • HP: 900, Attack: 180, Defense: 110, Magic Attack: 80, Magic Defense: 40
    • "Been waitin' 100 years!"
    • The third of the game's treasure chest enemies. Box Boy is encountered in a hidden underground area of Bean Valley. Box Boy knows the powerful Water Blast attack and can summon a Fautso to aid him. Like the other chest enemies, Box Boy is only weak against Jump attacks and has Special Defenses against all other special attacks. Unlike the other chest enemies, Box Boy leaves behind no item when defeated, but does yield a large amount of coins and experience.

C

  • Chancellor
    • The Chancellor is the Toad who resides in the Mushroom Kingdom palace seen in the game. His exact role in the affairs of the Mushroom Kingdom are uncertain, but he is constantly worrying about Princess Peach and is accompanied by a council of Toad advisers. The Chancellor deploys Mario to find Princess Peach and gives him a map early in the game. Later on he forbids Peach from joining with Mario, but she sneaks out to do so anyway. As he is called the Toad Cabinet Minister in the Japanese version, he may be the same person as the Toad Minister seen in Paper Mario.
  • Chef Torte
    • HP: 100, Attack: 60, Defense: 50, Magic Attack: 8, Magic Defense: 27
    • "Cake! Vatch zee CAKE."
    • Chef Torte was a master chef with a thick accent who worked in the Marrymore Chapel's kitchen with his loyal apprentice, cooking cakes for the weddings. Torte is quick to anger, however. When Booster and Princess Toadstool's wedding was called off due to Mario's intervention, Torte replied by attacking Mario and his group, not wanting his wedding cake to go to waste. But when the Bundt turned out to be alive, Torte and his apprentice fled the battle.
  • Chester
    • HP: 500, Attack: 170, Defense: 100, Magic Attack: 80, Magic Defense: 20
    • "I love my job!"
    • The fourth and most powerful of the treasure chest enemies. Chester is the last enemy encountered behind Door 3 of Bowser's Keep. He will summon a Bahamutt to aid him in battle. Like the previous chest enemies, he is only weak against Jump attacks and has Special Defenses against all other special attacks.
  • Clerk
    • HP: 500, Attack:160, Defense: 100, Magic Attack: 47, Magic Defense: 0
    • "10 years I've been here!"
    • The Clerk is one of Smithy's employees in the factory and has worked there for ten years. He oversees the production of Smithy's new army and is often accompanied by a pair of Mad Mallet bodyguards. The Clerk faces the last challenge of his career one day when he meets with Mario and Mallow as they enter the factory. The Clerk doesn't recognize either of them, but when Mallow threatens him to close down the factory Clerk retaliates by attacking them. The Clerk was destroyed in the ensuing battle.
  • Cloaker
    • HP: 1200, Attack: 170/180, Defense: 130, Magic Attack: 12, Magic Defense: 60
    • "I love cold hard steel!"
    • Domino and Cloaker are a pair of jester-like enemies who battle Mario's group outside Smithy's Factory. Cloaker is notable for his high physical but low magical stats. If Domino is defeated first, Cloaker will then board his own pet, Earthlink, in battle. Cloaker's attack is raised on Earthlink. Despite this, Cloaker is still defeated.
  • Count Down
    • HP: 2400, Attack: 0, Defense: 80, Magic Attack: 120, Magic Defense: 80
    • "We're into overtime!"
    • (Ding-A-Ling) HP: 1200, Attack: 180, Defense: 120, Magic Attack: 20, Magic Defense: 50
    • "Wake up sleepy heads!"
    • This massive clock serves as a security sentinel in Smithy's Factory. and is the first boss encountered in Smithy's Factory. Count Down unleashes a wide variety of techniques depending on what time it is. And the two bells on his head, the Ding-a-Lings, also have powers of their own. Has Special Defenses against Fear, Poison, Sleep and Silence, but is weak against Jump and Thunder attacks. Luckily this clock is smashed by Mario and his crew during their trek through the factory.
  • Culex
    • HP: 4096, Attack: 250, Defense: 100, Magic Attack: 100, Magic Defense: 80
    • "A little off, eh?"
    • An optional boss who is the game's most powerful enemy and is modeled after a generic Final Fantasy boss. Culex's lair can only be accessed by unlocking a door in Monstro Town using the Shiny Stone. He hails from another dimension and is the Dark Knight of Vanda, in service of the Black Mage. When Mario meets Culex, he was preparing to return to his own dimension due to finding Mario's dimension uninhabitable for him, but agreed to taken on the dimension's strongest warrior (i.e. Mario) beforehand. In battle Culex is accompanied by four elemental crystals. After being defeated, Culex rewards Mario with a Quartz Charm and acknowledges Mario as a comrade-in-arms before returning to his home dimension.

D

  • Director
    • HP: 1000, Attack: 190, Defense: 120, Magic Attack: 57, Magic Defense: 80
    • "I just lost EVERYTHING."
    • Another of the officials in Smithy's Factory, the Director is similar to the rest of the Factory Staff and is accompanied by Poundettes in battle. Mario and Princess Peach confront him as they make their way through Smithy's Factory. Peach pleads with him to stop creating all these harmful machines, but the Director refuses and engages the group in battle. The Director's attempt to melt Mario and his group down so that production may continue failed, and he was destroyed.
  • Dodo
    • HP: 1000/800, Attack: 140, Defense: 100, Magic Attack: 9, Magic Defnese: 60
    • "I'm STARVED!"
    • "I'm starved...later!"
    • A fat and lazy, oafish bird who serves Valentina. Too frightened to actually stand up to her, he does take out he is anger on her statues. Valentina has Dodo pose as the long-missing Prince Mallow and Valentina's fiancee as a part of Valentina's plot to usurp the throne as queen of Nimbus Land. There are two optional chances to battle Dodo before the final battle with Valentina (first if Dodo discovers Mario is not a statue, and the second battle when Dodo is being chased from Nimbus Palace, although there is a Super Star nearby that can be used to defeat him automatically for that battle). In the final battle, Dodo fights alongside Valentina. At one point he abducts one of Mario's partners (whoever is in the center) for a one-on-one battle. After a crushing defeat, Dodo and Valentina flee Nimbus Land. Dodo later serves as the priest conducting Valentina's marriage to Booster and carries Valentina around in the ending parade.
  • Domino
    • HP: 900, Attack: 65, Defense: 140/80, Magic Attack: 120, Magic Defense: 150
    • "MAGIC! DEAL with it!"
    • One of the two jester-like enemies who guards the gates to Smithy's Factory alongside Cloaker. Unlike his partner, Domino relies mostly on magical attacks and has low physical stats, although he does have high Defense. If Cloaker is defeated first in the battle with Mario, Domino will board his pet snake the Mad Adder, although doing so will cause Domino's defense to drop.
  • Dr. Topper
    • Dr. Topper, also known as Dr. T, is a mysterious green Hammer Bro who acts as the quizmaster of Bowser's Keep. He resides behind two of the six optional doors in the castle. Dr. Topper attacks Mario intellectually with a series of riddles and puzzles. These include physical puzzles, counting games, word problems, a quiz on Mushroom Kingdom trivia and several more cunning quizzes up Dr. Topper's sleeve. However, even Topper's ludicrous exams can be passed by the diligent plumber.
  • Dyna and Mite
    • The children of Ma and Pa Mole living in Moleville. Dyna is a mischievous young girl, and Mite is her baby brother who is usually seen strapped to Dyna's back. In the game's story, they are trapped in the Moleville Mines following a cave-in. Mario and the others soon arrive to rescue them, and they successfully escape the mines via mine cart. Dyna had fun, although Mite was a bit shaken up by the experience.

E

  • Earth Crystal
    • HP: 3200, Attack: 0, Defense: 70, Magic Attack: 80, Magic Defense: 33
    • "I hate being awakened!"
    • One of the four crystals that join Culex in battle, based on the four crystals from the Final Fantasy series. It has the highest HP of the crystals but its other stats are relatively inferior. As its name suggests, it specializes in earth-based magic. It has special defenses against Jump attacks but is weak against Thunder attacks.
  • Earthlink
    • HP: 2500, Attack: 220, Defense: 120, Magic Attack: 5, Magic Defense: 10
    • "What a royal pain!"
    • A giant snake that is the pet of Cloaker. It is much more powerful than the Mad Adder, Domino's snake. In the battle with Domino and Cloaker, if Domino is defeated first then Cloaker will summon Earthlink and ride him in battle.

F

  • Factory Chief
    • HP: 1000, Attack: 200, Defense: 120, Magic Attack: 70, Magic Defense: 90
    • "Who DARES to fight ME?!"
    • The top employee of Smithy's staff and the last enemy battled prior to gaining access to Smithy's lair. He is both a ninja and a brilliant inventor, differentiating him from the other heavily-armored staff members. In battle with Mario's group, the Factory Chief is accompanied by his ultimate invention, the Gun Yolk. However, both he and his invention are defeated.
  • Fire Crystal
    • HP: 2500, Attack: 0, Defense: 100, Magic Attack: 130, Magic Defense: 60
    • "I gotta vacuum tonight!"
    • One of the four crystals that join Culex in battle, based on the four crystals from the Final Fantasy series. It has the highest Magic Attack of the crystals. As its name suggests, it specializes in fire-based magic. Thus it has special defenses against fire attacks but is weak against Ice attacks.
  • Frog Sage
    • The Frog Sage (named Frogfucius in the original localization, in reference to the Chinese philosopher Confucius) is the wise and ancient frog guru of Tadpole Pond with a taste for the theatrics (such as using a Lakitu with a fishing line to make it look like he can fly) and a love of cricket-based food. His wisdom is apparently due in part to the news that flows along the waterways of the world. The Frog Sage adopted the baby Nimbusian Mallow as his grandson, raising him to believe he was a frog since he had no idea of Mallow's true origins. He had Mallow run errands for him and encouraged him to control his emotions because of the effects his power had on the weather. It wasn't until Mallow met Mario that Frog Sage revealed the truth and sent Mallow away to search for his real parents. Frog Sage continued to live in his solitude at Tadpole Pond and gave Mario's group advice when they needed it. He also rewarded them when they brought Cricket Pie or Jam.

G

  • Garro
    • Garro was a Nimbusian scultor who was friends with King Nimbus and designed royal sculptures for the palace. However, after Valentina took over, he was only allowed to make sculptures of her. Garro discovered the real Prince Mallow and then smuggled his partner Mario into the palace by making him look like a statue called (telling the guards the statue was of Valentina's cousin "Marietta" while telling Valentina herself that it was a special piece called "A Plumber's Lament"). After Mario and his friends overthrew Valentina, Garro made golden sculptures of Mario and his comrades that were displayed in Nimbus Palace.
  • Gaz
    • A young Toad boy who lives in the Rose Town inn, which is run by his mother. He has a collection of action figures that he often plays with, including toys of Mario, Princess Peach, Bowser and Geno. When the real Mario arrives at the inn, Gaz convinces Mario to play with him but accidentally knocks him out with Geno's Finger Shot. That night the Geno doll is possessed by a Star Spirit and runs off. Geno later returns with Mario to tell Gaz of his mission, and Gaz gave him his Finger Shot weapon to keep him safe. After the Star Spirit left Geno, the doll was presumably returned to Gaz.
  • Grandma Toadstool
    • A Toad who is Peach's grandmother and resides in the Mushroom Kingdom palace. She takes care of Peach's room when she's way and chastises Mario whenever he jumps on the bed or discovers a private personal item of the princess's. She also seems to have some healing magic like her granddaughter and restores Mario's health when the castle is invaded by Mack and his Shysters. Eventually Peach is rescued but wants to join Mario's quest without worrying the Toad Minister, so Grandma decides to help her. As Peach sneaks out, Grandma Toadstool dresses up as her granddaughter and fools everyone.
  • Grate Guy
    • HP: 900, Attack: 60, Defense: 40, Magic Attack: 25, Magic Defense: 40
    • "Peace is just a dream."
    • Grate Guy is the younger of the Clown Bros and rode around on a giant ball. Though he is friends with Booster and hangs around the tower often like his brother, Grate Guy also owns his own exclusive casino in the Land's End area. Both Clown Bros were sent to stop Mario while Booster escapes to Marrymore, but they were both beaten in battle. Grate Guy still welcomed Mario to visit his casino if Mario had gained a Bright Card from his brother. In battle he had special defenses against Fire and Sleep attacks, but was weak against Thunder attacks.

H

  • Hammer Bros.
    • HP: 54, Attack: 6, Defense: 13, Magic Attack: 6, Magic Defense: 8
    • "I love my hammer!"
    • The first pair of bosses in the game, the Hammer Bros. block the entrance to the Mushroom Kingdom Town and depending if the player saved Toad 3 times before will held him hostage. After defeat they leave the Hammer, the first weapon for Mario to equip.
  • Hidon
    • HP: 600, Attack: 110, Defense: 90, Magic Attack: 60, Magic Defense: 30
    • "You wanna run, huh?!"
    • The second of the game's treasure chest enemies, Hidon is found in the Sunken Ship. His special defenses and weak points are identical to Pandorite's. Additionally, Hidon has the ability to summon powerful Goombettes to aid him in battle. After being defeated, Hidon leaves behind the Safety Badge.
  • Hinopio
    • Hinopio is an odd Toad living in the Barrel Volcano. There he runs makeshift versions of an item shop, an armory and an inn. As ramshackle as his shop may be, his services are a great asset so far in the Barrel Volcano and so close to the final boss battles. His name is a combination of "Hino" (the Japanese word for fire) and "Kinopio" (Toad's Japanese name).

J

  • Jagger
    • HP: 600, Attack: 120, Defense: 80, Magic Attack: 0, Magic Defense: 50
    • "Oh! I'm so excited!"
    • One of Bowser's former Koopa Troopas, like most of Bowser's minions he is scattered across the land when Exor crashes into Bowser's Keep. Jagger winds up training under the martial arts master Jinx in Monstro Town in hopes of becoming strong enough to defeat Smithy. He will challenge Bowser and his companions to a sparring match if they meet. He has special defenses against jumping, fire and poison attacks and no weak points. After Jagger is defeated, Bowser helps Jagger to feel better by promising to take of Smithy himself. Jinx will then reveal himself and challenge Mario's group. If Jinx is beaten three times, Jagger will follow him in learning the Mario style of jumping.
  • Jinx
    • HP: 600/800/1000, Attack: 140/160/180, Defense:100/120/140, Magic Attack: 0, Magic Defense: 80/90/100
    • "You're just a beginner!"
    • "Sympathy!? Not from me!"
    • "Ooh! I'm gonna hurt ya!"
    • The head of the dojo in Monstro City. Jinx has amazing amounts of physical power packed into his tiny frame (being small enough to hide in a flower pot). He even has one-hit KO moves. Additionally, Jinx has no weakness and has special defenses against all special attacks save for jumping ones. After Mario defeats his pupil, Jagger, Mario can challenge him to a series of three battles. Jinx unleashes more power each time. After being defeated a third time, Jinx will admit Mario the superior, award him with the Jinx Belt, and rename his dojo after Mario. Jinx then trains in the Mario style of jumping.

K

  • King Calamari
    • HP: 800, Attack: 100, Defense: 80, Magic Attack: 30, Magic Defense: 40
    • "The ship's MINE! SCRAM!"
    • A giant Blooper-like squid. It was King Calamari that sunk the Sunken Ship, but the crew was able to trap him in a prison cellar in revenge. Mario and his group had to fight him about halfway through their exploration of the Sunken Ship, after unlocking the treasure cellar with the special password "Pearls". Before facing Calamari himself, Mario and the others had to fight through a series of long tentacles that didn't look like they belonged to Calamari. Afterwards King Calamari himself battled, but was defeated. His weak point was Fire attacks.
  • King Nimbus
    • The monarch of Nimbus Land and Mallow's father. After Mallow went missing as a baby, he and the queen grieved and wished for his safe return. Mallow eventually came with Mario to save them from Valentina, who was trying to take over Nimbus Land. King Nimbus, in his bumbling manner, embarrassed his son by demanding autographs from Mallow's teammates and not taking the situation involving Smithy very seriously. However they did point him towards the next Star Piece and later allowed them to use the Sky Bus to reach Bowser's Keep. In the ending they oversaw the ceremony in which Mallow became prince.
  • Knife Guy
    • HP: 700, Attack: 70, Defense: 55, Magic Attack: 20, Magic Defense: 10
    • "Happiness is hip!"
    • Knife Guy is the elder of the two Clown Bros with skills in juggling. They seem to be friends with Booster, as they're often seen hanging around his tower. He and Grate Guy were sent to stop Mario from pursuing Booster to Marrymore and battled him on Booster's balcony. Knife Guy used his juggling knives against the plumber in battle. He had Special Defenses against Thunder and Sleep attacks, but he was weak against Fire attacks. After being defeated, Knife Guy remained in Booster's Tower and played minigames with Mario. The prizes varied from worthless items to the special Bright Card which was needed to access Grate Guy's Casino.

L

  • Luigi
    • Surprisingly, Mario's brother only has a handful of cameo appearances in the game. First he appears as the host of the game's instruction manual. Later at Star Hill, one of the wishes seems to be from Luigi as he wishes to be a great plumber "like my brother, Mario". Finally, he is seen leading the parade in the game's ending.

M

  • Ma Mole
    • The mother of Dyna and Mite, residing in Moleville. Ma Mole is concerned when her children go missing in the mines, but she is finally relieved when Mario returns them to her.
  • Mad Adder
    • HP: 1500, Attack: 70, Defense: 90, Magic Attack: 90, Magic Defense: 180
    • "I'm alive and kicking."
    • A giant snake belonging to Domino. Domino will summon the Mad Adder if Cloaker falls first in battle. However, the Mad Adder's stats are vastly inferior to those of Cloaker's snake Earthlink.
  • Magikoopa
    • HP: 1600, Attack: 100, Defense: 60, Magic Attack: 120, Magic Defense: 100
    • "That's...my child?"
    • An unnamed Magikoopa (believed by some to be Kamek) and the only Magikoopa that can be battled in the game. He is originally loyal to Bowser, but he is brainwashed by Smithy (causing his blue robes to turn red) and attacks Mario's group (which includes Bowser) partway through the castle. In battle Magikoopa summoned various enemies, including clones of Jinx and the King Bomb. After being defeated, Magikoopa's robes turned blue and he was freed from the brainwashing. The Magikoopa apologized and tried to make it up to Bowser by summoning a special treasure box that contained an unlimited amount of coins. He would also heal Mario's party at any time for free.
  • Manager
    • HP: 800, Attack: 170, Defense: 110, Magic Attack: 60, Magic Defense: 70
    • "25 years of working, sigh."
    • An employee in Smithy's Factory for twenty-five years. He oversees the Pounders as they paint machines like the Drill Bits. During Mario's raid on the factory, the Manager is the second to confront Mario. The Manager claims he will be able to do anything he wants when Smithy rules the world. Bowser shouts back that the world is his, but the Manager ignores him and his haiku and talks to Mario instead. The Manager attacks Mario with a group of Pounders, only to be destroyed.
  • Megasmilax
    • HP: 1000, Attack: 140, Defense: 80, Magic Attack: 70, Magic Defense: 80
    • "I was a water baby!"
    • Megasmilax was a piranha plant grown by Shy Away to battle Mario and his crew. This piranha was larger then the others and also had potent magic spells that can turn enemies into mushrooms. He's not alone in his body though, as smaller Smilaxes sprout from him to attack the crew. Despite this Megasmilax was vulnerable against Ice attacks. This lead to Megasmilax's destruction.
  • Monstermama
    • Monstermama is the elderly landlady of Monstro Town. She is very helpful to visitors. When Mario comes looking for a Star Piece, Monstermama at first misunderstands and sends him to see the singing starfish. Ultimately Monstermama remembers hearing a Star Piece located way up high. Monstermama calls for Sergeant Flutter and his Sky Troopa squad to help them reach Bean Valley, where the hidden passage to the sky is located.
  • Three Musty Fears
    • A trio of ghosts (a Boo, a Dry Bones and a Glum Reaper) who haunt the inn at Monstro Town. If Mario sleeps in their inn, they will speak to him in his sleep and challenge him to find three flags that they have each hidden in one of the game's areas. When Mario spends another night there after finding all three of the flags, they will visit him again and award him with the Ghost Medal.

P

  • Pa Mole
    • Dyna and Mite's father, residing in Moleville. When his children go missing in the Moleville Mines, Pa Mole initially goes in after them but eventually finds his progress blocked by a cave-in. After Mario brings him a Bambino Bomb, Pa Mole is able to blow down the roadblock. However, he decides to stay behind so he does not get in Mario's way. The gamble payed off, as Mario saved Dyna and Mite, and delivered them back home. The whole ordeal only cost the moles one rooftop, which they were able to repair.
  • Pandorite
    • HP: 300, Attack: 30, Defense: 20, Special Attack: 20, Magic Defense: 20
    • "I'm trying to sleep, OK?"
    • An enemy disguised as a treasure chest (named after Pandora's Box, a box from Greek mythology that when opened released all the world's evils), found in the Kero Sewers. Pandorite is the first of the treasure chest enemies to be battled in the game and leaves behind a Trueform Pin when defeated. He has special defenses against basically every time of attack save for Jumping attacks, which are his weak point.

Q

  • Queen Nimbus
    • Mallow's mother and the queen of Nimbus land. After Mallow went missing as a baby, she and the king grieved and wished for his safe return. Mallow eventually came with Mario to save them from Valentina, who was trying to take over Nimbus Land. Queen Nimbus made sure to keep King Nimbus in check and constantly chastise him during their meeting with Mallow and his friends. Queen Nimbus also directed them to the star in Barrel Volcano and told them about Hinopio. They later allowed them to use the Sky Bus to reach Bowser's Keep. In the ending they oversaw the ceremony in which Mallow became prince.

R

  • Raz and Raini
    • A young Toad couple living in the village near the palace. Later in the game they get married at Marrymore (only after Mario and his friends break up Booster's festivities there), and afterwards go on a honeymoon to Yo'ster Isle.

S

  • Seaside Town Elder
    • An old Toad serves as the elder of Seaside Town. With the rest of the town's villagers, he is kidnapped and impersonated by Yaridovich. However, they are all freed after Mario defeats Yaridovich. The elder then resumes his job and advises Mario to stop in Monstro Town next, while warning him of the dangers ahead.
  • Sergeant Flutter
    • Flutter is the Paratroopa drill sergeant commanding a group of Sky Troopas in the service of Monstermama. Flutter comes flying whenever Monstermama calls for him and always time himself. In the game Monstermama has Flutter and his Sky Troopas help Mario to reach Bean Valley. To do so they arrange themselves along an unscaleable cliff, so that Mario could leap from one to the other in order to reach the top and find Bean Valley. Flutter also kept record of Mario's times in true military style.
  • Shy Away
    • Shy Away was a Beezo in service of Valentina. He is first found in Bean Valley, where he is raising several Piranha Plants. He eventually brings the Megasmilax to life and, after it is beaten, flees to Nimbus Land to warn Valentina. However, he accidentally leaves behind a note with a seed attached. However he gets held up at a locked door and only arrives to warn Valentina just moments before the arrival of Mario and his friends. After Valentina's defeat, Shy Away can be found at the end of an invisible platform in Nimbus Land, where he bribes Mario with some fertilizer.
  • Snifits #1-3
    • HP: 200, Attack: 60, Defense: 60, Magic Attack: 20, Magic Defense: 20
    • "Minimum wage for THIS?!"
    • These three Snifits are Booster's best friends who live with him in Booster's Tower. Booster often sends the Snifits out hunting for the beetles he loves so much. They work extra hard for the beetles while Booster is entertaining a princess who fell from the sky. Wandering into Moleville, the Snifits blurt out everything about the princess to some random man they encounter. But the man turns out to be Mario, and the princess turns out to be Princess Peach. Mario can each of the Snifits individually as he makes his way up Booster Tower. Later Booster holds a meeting with in which they plan for the wedding, and the Snifits teach Booster what a party is. The Snifits continue to serve Booster throughout the adventure, and in the ending parade they are last seen snatching loot from Croco and his bandits.
  • Snifit Apprentice
    • HP: 120, Attack: 50, Defense: 50, Magic Attack: 20, Magic Defense: 20
    • "I've had ENOUGH."
    • A Snifit found in a hidden area of Booster Pass. He is in the academy and hopes to become Snifit #4 and a part of Booster's team. He will challenge Mario to a battle if he confronts him, thinking that defeating Mario will guarantee him a place at Booster's side. He will indeed become Snifit #4 if Mario loses, and he will be replaced by another apprentice looking to become Snifit #5. The pattern continues until there are seven Snifits, with the four new ones in the top of Booster's Tower.

T

  • Toad
    • Toad appears at several points in the game. First he greets Mario at his pad in order to pick up Peach and, after discovering she had been kidnapped again, he accompanied Mario back to the Mushroom Kingdom town. However, Toad was captured by enemies several times along the way, leaving Mario to rescue him. Despite this initial clumsiness, Toad was later able to follow Mario's group into the heart of Smithy's Factory, the most dangerous area in the game, in order to help Mario and the princess by selling them items.
  • Toadofsky
    • Toadofsky is a troubled composer who often visits the peaceful Tadpole Pond for inspiration. Ultimately his inspiration comes from Mario, who teaches him songs from across the world of Super Mario RPG - Frogfucius's Suite #18, the Moleville Mine Blues and Star Lullaby. Toadofsky rewarded Mario's help with the Alto, Tenor and Soprano Cards - which were used for discounts at the local Juice Bar. Toadofsky was seen performing at Tadpole Pond in the ending.

W

  • Water Crystal
    • HP: 1800, Attack: 0, Defense: 130, Magic Attack: 120, Magic Defense: 50
    • "Get me back underground!"
    • One of the four crystals that join Culex in battle, based on the four crystals from the Final Fantasy series. As its name suggests, it specializes in water-based magic. It has a Special Defense against Ice attacks but is weak against Fire attacks.
  • Wind Crystal
    • HP: 8000, Attack: 0, Defense: 200, Magic Attack: 60, Magic Defense: 88
    • "Whhhhhooooo..."
    • One of the four crystals that join Culex in battle, based on the four crystals from the Final Fantasy series. It has the highest Defense of the crystals. As its name suggests, it specializes in wind-based magic. The Wind has Special Defenses against Thunder attacks, but it is weak against Jump attacks.

Y

  • Yoshi
    • Mario's dinosaur friend appears at the Yo'ster Isle racetrack. As in other games, Yoshi allows Mario to ride on his back. Yoshi translates the speech of his fellow yoshis for Mario. Mario can also ride him in races against Boshi, in order to make the Yo'ster races fun again. Yoshi also appears when the Yoshi Cookie item is used.