Difference between revisions of "Characters in Super Mario RPG"

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*'''Seaside Town Elder'''
 
*'''Seaside Town Elder'''
 
*'''Sergeant Flutter'''
 
*'''Sergeant Flutter'''
 +
**Flutter is the Paratroopa drill sergeant commanding a group of Sky Troopas in the service of Monstermama. Flutter comes flying whenever Monstermama calls for him and always time himself. In the game Monstermama has Flutter and his Sky Troopas help Mario to reach Bean Valley. To do so they arrange themselves along an inscalable cliff, so that Mario could leap from one to the other in order to reach the top and find Bean Valley. Flutter also kept record of Mario's times in true military style.
 
*'''Shy Away'''
 
*'''Shy Away'''
 
**Shy Away was a [[Beezo]] in service of [[Valentina]]. He is first found in Bean Valley, where he is raising several Piranha Plants. He eventually brings the Megasmilax to life and, after it is beaten, flees to Nimbus Land to warn Valentina. However, he accidentally leaves behind a note with a seed attached. However he gets held up at a locked door and only arrives to warn Valentina just moments before the arrival of Mario and his friends. After Valentina's defeat, Shy Away can be found at the end of an invisible platform in Nimbus Land, where he bribes Mario with some fertilizer.
 
**Shy Away was a [[Beezo]] in service of [[Valentina]]. He is first found in Bean Valley, where he is raising several Piranha Plants. He eventually brings the Megasmilax to life and, after it is beaten, flees to Nimbus Land to warn Valentina. However, he accidentally leaves behind a note with a seed attached. However he gets held up at a locked door and only arrives to warn Valentina just moments before the arrival of Mario and his friends. After Valentina's defeat, Shy Away can be found at the end of an invisible platform in Nimbus Land, where he bribes Mario with some fertilizer.
 
*'''Snifits #1-3'''
 
*'''Snifits #1-3'''
 +
**'''HP:''' 200, '''Attack:''' 60, '''Defense:''' 60, '''Magic Attack:''' 20, '''Magic Defense:''' 20
 +
**These three Snifits are Booster's best friends who live with him in Booster's Tower. Booster often sends the Snifits out hunting for the beetles he loves so much. They work extra hard for the beetles while Booster is entertaining a princess who fell from the sky. Wandering into Moleville, the Snifits blurt out everything about the princess to some random man they encounter. But the man turns out to be Mario, and the princess turns out to be Princess Peach. Mario can each of the Snifits individually as he makes his way up Booster Tower. Later Booster holds a meeting with in which they plan for the wedding, and the Snifits teach Booster what a party is. The Snifits continue to serve Booster throughout the adventure, and in the ending parade they are last seen snatching loot from Croco and his bandits.
 
*'''Snifit #4'''
 
*'''Snifit #4'''
  

Revision as of 08:40, 21 April 2007

Main Characters

Playable

Bosses

Minor Characters

B

  • Birdo
    • HP: 777, Attack: 160, Defense: 130, MagicAttack: 6, Magic Defense: 100
    • Birdo is found in Nimbus Palace, where she is still in her egg. She offers to give Mario and his friends the Castle Key 2 if they agree to play with her, by which she means a battle. First in the battle Mario's group must devote their attacks to cracking Birdo's egg open. After being freed, Birdo begins fighting back. She holds up her promise and surrenders the key after being defeated, but she also warns Mario not to forget about her.
  • Boomer
    • HP: 2000, Attack: 200, Defense: 140, Magic Attack: 35, Magic Defense: 26
    • Boomer is a deadly, cannon-like machine bult by Smithy in his factory. Boomer is hotheaded but honorable. Despite his cannon-head, he actually wields a sword that he uses to go samurai on opponents. Boomer's weaknesses change with color; when his armor is red he is weak to special attacks, and when it is blue he is vulnerable to normal attacks. He battles Mario's group on the chandeliers of Bowser's Keep (similar to Bowser in the beginning of the game), and is the last obstacle prior to facing Exor. After being defeated, Boomer accepts the defeat with honor but rejects Mario's sympathy and makes his Chandeli-ho drop him to his doom.
  • Boshi
    • Boshi is a blue punk Yoshi with a sweet tooth for Yoshi Cookies. He takes over the Mushroom Derby racetrack on Yo'ster Isle and forces only one Yoshi to race him at a time with Yoshi Cookies as wagering stakes. And since Boshi never loses, no one can make him think otherwise- until Mario arrives and helps Yoshi conquer Boshi. Boshi then gives up and lets all the Yoshis join in on the races. He is last seen walking away with Croco in the ending.
  • Box Boy
    • HP: 900, Attack: 180, Defense: 110, Magic Attack: 80, Magic Defense: 40

C

  • Chancellor
  • Chef Torte
  • Chester
    • HP: 500, Attack: 170, Defense: 100, Magic Attack: 80, Magic Defense: 20
  • Cloaker
  • Clerk
    • HP: 500, Attack:160, Defense: 100, Magic Attack: 47, Magic Defense: 0
    • The Clerk is one of Smithy's employees in the factory and has worked there for ten years. He oversees the production of Smithy's new army and is often accompanied by a pair of Mad Mallet bodyguards. The Clerk faces the last challenge of his career one day when he meets with Mario and Mallow as they enter the factory. The Clerk doesn't recognize either of them, but when Mallow threatens him to close down the factory Clerk retaliates by attacking them. The Clerk was destroyed in the ensuing battle.
  • Count Down
    • HP: 2400, Attack: 0, Defense: 80, Magic Attack: 120, Magic Defense: 80
    • (Ding-A-Ling) HP: 1200, Attack: 180, Defense: 120, Magic Attack: 20, Magic Defense: 50
    • This massive clock serves as a security sentinel in Smithy's Factory. and is the first boss encountered in Smithy's Factory. Count Down unleashes a wide variety of techniques depending on what time it is. And the two bells on his head, the Ding-a-Lings, also have powers of their own. Has Special Defenses against Fear, Poison, Sleep and Silence, but is weak against Jump and Thunder attacks. Luckily this clock is smashed by Mario and his crew during their trek through the factory.
  • Culex
    • HP: 4096, Attack: 250, Defense: 100, Magic Attack: 100, Magic Defense: 80
    • An optional boss who is the game's most powerful enemy and is modelled after a generic Final Fantasy boss. Culex's lair can only be accessed by unlocking a door in Monstro Town using the Shiny Stone. He hails from another dimension and is the Dark Knight of Vanda, in service of the Black Mage. When Mario meets Culex, he was preparing to return to his own dimension due to finding Mario's dimension uninhabitable for him, but agreed to taken on the dimension's strongest warrior (i.e. Mario) beforehand. In battle Culex is accompanied by four elemental crystals. After being defeated, Culex rewards Mario with a Quartz Charm and acknowledges Mario as a comrade-in-arms before returning to his home dimension.

D

  • Director
    • HP: 1000, Attack: 190, Defense: 120, Magic Attack: 57, Magic Defense: 80
    • Another of the officials in Smithy's Factory, the Director is similar to the rest of the Factory Staff and is accompanied by Poundettes in battle. Mario and Princess Peach confront him as they make their way through Smithy's Factory. Peach pleads with him to stop creating all these harmful machines, but the Director refuses and engages the group in battle. The Director's attempt to melt Mario and his group down so that production may continue failed, and he was destroyed.
  • Dodo
    • HP: 1000/800, Attack: 140, Defense: 100, Magic Attack: 9, Magic Defnese: 60
    • A fat and lazy, oafish bird who serves Valentina. Too frightened to actually stand up to her, he does take out he is anger on her statues. Valentina has Dodo pose as the long-missing Prince Mallow and Valentina's fiancee as a part of Valentina's plot to usurp the throne as queen of Nimbus Land. There are two optional chances to battle Dodo before the final battle with Valentina (first if Dodo discovers Mario is not a statue, and the second battle when Dodo is being chased from Nimbus Palace, although there is a Super Star nearby that can be used to defeat him automatically for that battle). In the final battle, Dodo fights alongside Valentina. At one point he abducts one of Mario's partners (whoever is in the center) for a one-on-one battle. After a crushing defeat, Dodo and Valentina flee Nimbus Land. Dodo later serves as the priest conducting Valentina's marriage to Booster and carries Valentina around in the ending parade.
  • Domino
  • Dr. Topper
  • Dyna and Mite
    • The children of Ma and Pa Mole living in Moleville. Dyna is a mischievous young girl, and Mite is her baby brother who is usually seen strapped to Dyna's back. In the game's story, they are trapped in the Moleville Mines following a cave-in. Mario and the others soon arrive to rescue them, and they successfully escape the mines via mine cart. Dyna had fun, although Mite was a bit shaken up by the experience.

E

  • Earth Crystal
  • Earthlink

F

  • Factory Chief
    • HP: 1000, Attack: 200, Defense: 120, Magic Attack: 70, Magic Defense: 90
    • The top employee of Smithy's staff and the last enemy battled prior to gaining access to Smithy's lair. He is both a ninja and a brilliant inventor, differentiating him from the other heavily-armored staff members. In battle with Mario's group, the Factory Chief is accompanied by his ultimate invention, the Gun Yolk. However, both he and his invention are defeated.
  • Fire Crystal
  • Frogfucious
    • Frogfucious (named after the Chinese philosopher Confucious) is the wise and ancient frog guru of Tadpole Pond with a taste for the theatrics (such as using a Lakitu with a fishing line to make it look like he can fly) and a love of cricket-based food. He was also k. Frogfucius also adopted the baby Nimbusian Mallow as his grandson, raising him to believe he was a frog since he had no idea of Mallow's true origins. It wasn't until Mallow met Mario that Frogfucius revealed the truth and sent Mallow away to search for his real parents. Frogfucius continued to live in his solitude at Tadpole Pond and gave Mario's group advice when they needed it (and rewarding them when they brought Cricket Pie or Jam).

G

  • Garro
    • Garro was a Nimbusian scultor who was friends with King Nimbus and designed royal sculptures for the palace. However, after Valentina took over, he was only allowed to make sculptures of her. Garro discovered the real Prince Mallow and then smuggled his partner Mario into the palace by making him look like a statue called (telling the guards the statue was of Valentina's cousin "Marietta" while telling Valentina herself that it was a special piece called "A Plumber's Lament"). After Mario and his friends overthrew Valentina, Garro made golden sculptures of Mario and his comrades that were displayed in Nimbus Palace.
  • Gaz
    • A young Toad boy who lives in the Rose Town inn, which is run by his mother. He has a collection of action figures that he often plays with, including toys of Mario, Princess Peach, Bowser and Geno. When the real Mario arrives at the inn, Gaz convinces Mario to play with him but accidentally knocks him out with Geno's Finger Shot. That night the Geno doll is possessed by a Star Spirit and runs off. Geno later returns with Mario to tell Gaz of his mission, and Gaz gave him his Finger Shot weapon to keep him safe. After the Star Spirit left Geno, the doll was presumably returned to Gaz.
  • Grate Guy
    • HP: 900, Attack: 60, Defense: 40, Magic Attack: 25, Magic Defense: 40
    • Grate Guy is the younger of the Clown Bros and rode around on a giant ball. Though he is friends with Booster and hangs around the tower often like his brother, Grate Guy also owns his own exclusive casino in the Land's End area. Both Clown Bros were sent to stop Mario while Booster escapes to Marrymore, but they were both beaten in battle. Grate Guy still welcomed Mario to visit his casino if Mario had gained a Bright Card from his brother. In battle he had special defenses against Fire and Sleep attacks, but was weak against Thunder attacks.

H

  • Hidon
    • HP: 600, Attack: 110, Defense: 90, Magic Attack: 60; Magic Defense: 30
  • Hinopio
    • Hinopio is an odd Toad living in the Barrel Volcano. There he runs makeshift versions of an item shop, an armory and an inn. As ramshackle as his shop may be, his services are a great asset so far in the Barrel Volcano and so close to the final boss battles. His name is a combination of "Hino" (the Japanese word for fire) and "Kinopio" (Toad's Japanese name).

J

  • Jagger
    • HP: 600, Attack: 120, Defense: 80, Magic Attack: 0; Magic Defense: 50
    • One of Bowser's former Koopa Troopas, like most of Bowser's minions he is scattered across the land when Exor crashes into Bowser's Keep. Jagger winds up training under the martial arts master Jinx in Monstro Town in hopes of becoming strong enough to defeat Smithy. He will challenge Bowser and his companions to a sparring match if they meet. He has special defenses against jumping, fire and poison attacks and no weak points. After Jagger is defeated, Bowser helps Jagger to feel better by promising to take of Smithy himself. Jinx will then reveal himself and challenge Mario's group. If Jinx is beaten three times, Jagger will follow him in learning the Mario style of jumping.
  • Jinx
    • HP: 600/800/1000, Attack: 140/160/180, Defense:100/120/140, Magic Attack: 0, Magic Defense: 80/90/100
    • The head of the dojo in Monstro City. Jinx has amazing amounts of physical power packed into his tiny frame (being small enough to hide in a flower pot). He even has one-hit KO moves. Additionally, Jinx has no weakness and has special defenses against all special attacks save for jumping ones. After Mario defeats his pupil, Jagger, Mario can challenge him to a series of three battles. Jinx unleashes more power each time. After being defeated a third time, Jinx will admit Mario the superior, award him with the Jinx Belt, and rename his dojo after Mario. Jinx then trains in the Mario style of jumping.

K

  • King Calamari
    • HP: 800, Attack: 100, Defense: 80, Magic Attack: 30, Magic Defense: 40
    • A giant Blooper-like squid. It was King Calamari that sunk the Sunken Ship, but the crew was able to trap him in a prison cellar in revenge. Mario and his group had to fight him about halfway through their exploration of the Sunken Ship, after unlocking the treasure cellar with the special password "Pearls". Before facing Calamari himself, Mario and the others had to fight through a series of long tentacles that didn't look like they belonged to Calamari. Afterwards King Calamari himself battled, but was defeated. His weak point was Fire attacks.
  • King Nimbus
    • The monarch of Nimbus Land and Mallow's father. After Mallow went missing as a baby, he and the queen grieved and wished for his safe return. Mallow eventually came with Mario to save them from Valentina, who was trying to take over Nimbus Land. King Nimbus, in his bumbling manner, embarassed his son by demanding autographs from Mallow's teammates and not taking the situation involving Smithy very seriously. However they did point him towards the next Star Piece and later allowed them to use the Sky Bus to reach Bowser's Keep. In the ending they oversaw the ceremony in which Mallow became prince.
  • Knife Guy
    • HP: 700, Attack: 70, Defense: 55, Magic Attack: 20, Magic Defense: 10
    • Knife Guy is the elder of the two Clown Bros with skills in juggling. They seem to be friends with Booster, as they're often seen hanging around his tower. He and Grate Guy were sent to stop Mario from pursuing Booster to Marrymore and battled him on Booster's balcony. Knife Guy used his juggling knives against the plumber in battle. He had Special Defenses against Thunder and Sleep attacks, but he was weak against Fire attacks. After being defeated, Knife Guy remained in Booster's Tower and played minigames with Mario. The prizes varied from worthless items to the special Bright Card which was needed to access Grate Guy's Casino.

L

  • Luigi
    • Surprisingly, Mario's brother only has a handful of cameo appearances in the game. First he appears as the host of the game's instruction manual. Later at Star Hill, one of the wishes seems to be from Luigi as he wishes to be a great plumber "like my brother, Mario". Finally, he is seen leading the parade in the game's ending.

M

  • Ma Mole
  • Mad Adder
  • Magikoopa
  • Manager
    • HP: 800, Attack: 170, Defense: 110, Magic Attack: 60, Magic Defense: 70
    • An employee in Smithy's Factory for twenty-five years. He oversees the Pounders as they paint machines like the Drill Bits. During Mario's raid on the factory, the Manager is the second to confront Mario. The Manager claims he will be able to do anything he wants when Smithy rules the world. Bowser shouts back that the world is his, but the Manager ignores him and his haiku and talks to Mario instead. The Manager attacks Mario with a group of Pounders, only to be destroyed.
  • Megasmilax
    • HP: 1000, Attack: 140, Defense: 80, Magic Attack: 70, Magic Defense: 80
    • Megasmilax was a piranha plant grown by Shy Away to battle Mario and his crew. This piranha was larger then the others and also had potent magic spells that can turn enemies into mushrooms. He's not alone in his body though, as smaller Smilaxes sprout from him to attack the crew. Despite this Megasmilax was vulnerable against Ice attacks. This lead to Megasmilax's destruction.
  • Monstermama
    • Monstermama is the elderly landlady of Monstro Town. She is very helpful to visitors. When Mario comes looking for a Star Piece, Monstermama at first misunderstands and sends him to see the singing starfish. Ultimately Monstermama remembers hearing a Star Piece located way up high. Monstermama calls for Sergeant Flutter and his Sky Troopa squad to help them reach Bean Valley, where the hidden passage to the sky is located.
  • Three Musty Fears
    • A trio of ghosts (a Boo, a Dry Bones and a Glum Reaper) who haunt the inn at Monstro Town. If Mario sleeps in their inn, they will speak to him in his sleep and challenge him to find three flags that they have each hidden in one of the game's areas. When Mario spends another night there after finding all three of the flags, they will visit him again and award him with the Ghost Medal.

P

  • Pa Mole
  • Pandorite
    • HP: 300, Attack: 30, Defense: 20, Special Attack: 20, Magic Defense: 20

Q

  • Queen Nimbus
    • Mallow's mother and the queen of Numbus land. After Mallow went missing as a baby, she and the king grieved and wished for his safe return. Mallow eventually came with Mario to save them from Valentina, who was trying to take over Nimbus Land. Queen Nimbus made sure to keep King Nimbus in check and constantly chastise him during their meeting with Mallow and his friends. Queen Nimbus also directed them to the star in Barrel Volcano and told them about Hinopio. They later allowed them to use the Sky Bus to reach Bowser's Keep. In the ending they oversaw the ceremony in which Mallow became prince.

R

  • Raz and Raini
    • A young Toad couple living in the village near the palace. Later in the game they get married at Marrymore (only after Mario and his friends break up Booster's festivities there), and afterwards go on a honeymoon to Yo'ster Isle.

S

  • Seaside Town Elder
  • Sergeant Flutter
    • Flutter is the Paratroopa drill sergeant commanding a group of Sky Troopas in the service of Monstermama. Flutter comes flying whenever Monstermama calls for him and always time himself. In the game Monstermama has Flutter and his Sky Troopas help Mario to reach Bean Valley. To do so they arrange themselves along an inscalable cliff, so that Mario could leap from one to the other in order to reach the top and find Bean Valley. Flutter also kept record of Mario's times in true military style.
  • Shy Away
    • Shy Away was a Beezo in service of Valentina. He is first found in Bean Valley, where he is raising several Piranha Plants. He eventually brings the Megasmilax to life and, after it is beaten, flees to Nimbus Land to warn Valentina. However, he accidentally leaves behind a note with a seed attached. However he gets held up at a locked door and only arrives to warn Valentina just moments before the arrival of Mario and his friends. After Valentina's defeat, Shy Away can be found at the end of an invisible platform in Nimbus Land, where he bribes Mario with some fertilizer.
  • Snifits #1-3
    • HP: 200, Attack: 60, Defense: 60, Magic Attack: 20, Magic Defense: 20
    • These three Snifits are Booster's best friends who live with him in Booster's Tower. Booster often sends the Snifits out hunting for the beetles he loves so much. They work extra hard for the beetles while Booster is entertaining a princess who fell from the sky. Wandering into Moleville, the Snifits blurt out everything about the princess to some random man they encounter. But the man turns out to be Mario, and the princess turns out to be Princess Peach. Mario can each of the Snifits individually as he makes his way up Booster Tower. Later Booster holds a meeting with in which they plan for the wedding, and the Snifits teach Booster what a party is. The Snifits continue to serve Booster throughout the adventure, and in the ending parade they are last seen snatching loot from Croco and his bandits.
  • Snifit #4

T

W

  • Water Crystal
  • Wind Crystal

Y

  • Yoshi
    • Mario's dinosaur friend appears at the Yo'ster Isle racetrack. As in other games, Yoshi allows Mario to ride on his back. Yoshi translates the speech of his fellow yoshis for Mario. Mario can also ride him in races against Boshi, in order to make the Yo'ster races fun again. Yoshi also appears when the Yoshi Cookie item is used.