Mushroom World

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Mushroom World
Type Island
Debut Super Mario Bros. 3

The Mushroom World is a region of the Mario world that was featured as the setting of Super Mario Bros. 3.

General Information[edit]

The Mushroom World is a vaguely-defined area that consists of eight kingdoms. The Mushroom Kingdom does not seem to count as part of the Mushroom World, but it does "form an entrance" to the area, which implies that it is located near and most likely adjacent to the Mushroom Kingdom. These eight lands each have a different geography or theme, and seven of these lands are each ruled by a different king who wields a magic wand. The eighth land is home to Bowser's Castle, which is only shown to be inhabited by anyone beyond Bowser and his forces.

During Super Mario Bros. 3, Bower sent his seven children out into the Mushroom World in airships on a deadly campaign. Each Koopaling was able to conquer one kingdom, steal the corresponding king's scepter and use it to transform him into an animal. Princess Peach sent Mario and Luigi into the Mushroom World to save Bowser. The brothers were able to defeat the Koopalings one by one, and after each Koopaling was defeated, the scepter was returned to the king, which restored the kings to their normal forms. It looked like the adventure would be over once the seventh kingdom was liberated, but Bowser was able to capture the princess during the confusion and brought her to his castle. The Mario brothers were forced to enter this area as well and saved the princess after defeating Bowser.

New Super Mario Bros. and New Super Mario Bros. Wii both feature areas similar to those in the Mushroom World, but it the names of the locations are never clarified within the games beyond the first world for both games being set in the Mushroom Kingdom.

Locations[edit]

The Mushroom World consists of eight kingdoms. These lands each had generic names in the original game, but Super Mario Advance 4 later gave the areas more unique games.

  • Grass Land - The first kingdom consists primarily of generic plains and slopes, as well as an underground area. This area is conquered by Larry Koopa, who transformed the king into a dog (in the original) or a Cobrat (in the remakes), before being defeated.
  • Desert Hill (originally Desert Land) - Desert Hill is a desert kingdom that contains several pyramids, one of which can be explored. One constant peril is quicksand, which is even an obstacle on the map. This area is also the home of the Angry Sun. This area was taken over by Morton Koopa Jr., and its king was turned into a spider (in the original) or a Hoopster (in the remakes) until Morton was defeated. This area also appears in Mario Kart DS as a racetrack known as Desert Hills which has various obstacles from Super Mario Bros. 3 (such as the Angry Sun), and the track was reprised as a classic course in Mario Kart Wii.
  • Sea Side (originally Water Land) - Sea Side is a small kingdom that contains a chain of several islands. Most of the areas here are aquatic, but there is a mountainous area. This area is taken over by Wendy O. Koopa, who turns the king into a kappa (in the original version) or a Dino Rhino (in the remakes).
  • Big Island (originally Giant Land) - Giant Land is an island kingdom with mostly plain geography aside from some lakes, but the twist is that everything is large, from the common enemies such as the Goombas to the Warp Pipes and blocks found in the environment. The fortresses and airships (as well as certain enemies) are the only exceptions. This kingdom was conquered by Iggy Koopa, who turned the king into a dinosaur (in the original game) or Donkey Kong Jr. (in the remakes).
  • The Sky (originally Sky Land) - This kingdom consists of two areas. One area is a small land mass with plain geography that contains a tall tower. This tower must be scaled to reach the main portion of the kingdom, which is located on clouds in the sky. The castle itself is also located in the sky. This kingdom was taken over by Roy Koopa, who transformed the king into a vulture (in the original) or an Albatoss (in the remake).
  • Iced Land (originally Ice Land) - This kingdom is a large and frigid land which contains icy hills, caves and lakes. There is at least one area with relatively warm weather, however. This kingdom was conquered by Lemmy Koopa, who turned the king into a seal (in the original) or a Monty Mole (in the remakes).
  • Pipe Maze (originally Pipe Land) - The Pipe Maze is a kingdom that is made up of several small islands that are connected by Warp Pipes. There are a variety of environments including plains and deserts as well as a portion in which Mario or Luigi swims through the ocean. It was taken over by Ludwig von Koopa, and until his defeat the king was transformed into a Piranha Plant (in the original version) or a Yoshi (in the remakes).
  • Bowser's Castle (originally Dark Land)- This area is a bleak and desolate country that appears to be the capital of the Koopa kingdom. However, the shifting location of Bowser's Keep in later games has made this uncertain. Most of the levels are actually different war machines deployed by Bowser. This area was originally known as the Dark Land, but this name was only used in the English translation of Super Mario Bros. 3, while the Japanese version as well as the Game Boy Advance remake referred to it only as Bowser's Castle.

Other Appearances[edit]

Other Media[edit]

  • Most of the areas of the Mushroom World were used as settings for various episodes of The Adventures of Super Mario Bros. 3. The cartoon used their names from the NES games but sometimes called the area by different names such as the Koopahari Desert instead of Desert Land,

Trivia[edit]

  • The term "Mushroom World" is often misconceived as the name of the planet on which the series is set. Within the context of the games, the Mushroom World only covers the region from Super Mario Bros. 3, and the game's planet has no official name.