Difference between revisions of "Virtual Boy"

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{{Console
 
{{Console
|title =  
+
|title = Virtual Boy
 
|logo = [[Image:VirtualBoyLogo.jpg]]
 
|logo = [[Image:VirtualBoyLogo.jpg]]
 
|image = [[Image:virtualBoy.jpg]]
 
|image = [[Image:virtualBoy.jpg]]
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|type = Portable game console
 
|type = Portable game console
 
|generation = Fifth
 
|generation = Fifth
|lifespan =  
+
|lifespan = 1995 - 1996
 
|CPU = NEC V810
 
|CPU = NEC V810
 
|GPU =  
 
|GPU =  
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|online service =  
 
|online service =  
 
|release date = JP July 21, 1995 <br />US August 14, 1995
 
|release date = JP July 21, 1995 <br />US August 14, 1995
|units sold =  
+
|units sold = 770,000
 
|top game = ''[[Mario's Tennis]]''
 
|top game = ''[[Mario's Tennis]]''
 
|compatibility =  
 
|compatibility =  
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}}
 
}}
  
The Virtual Boy was the first system capable of "true 3D graphics." While most consoles depend on perspective to create the three-dimensional space, the Virtual Boy used an effect called parallax to create an illusion of depth. The player would view the red and black image through the Virtual Boy's goggles. Upon release, it sold for US$180. It never achieved much popularity, despite price drops.
+
The '''Virtual Boy''' was the first system capable of "true 3D graphics." While most consoles depend on perspective to create the three-dimensional space, the Virtual Boy used an effect called parallax to create an illusion of depth. The player would view the red and black image through the Virtual Boy's goggles. Upon release, it sold for US$180. It never achieved much popularity, despite price drops.
  
 
==Product Failure==
 
==Product Failure==
  
The Virtual Boy was designed by [[Gunpei Yokoi]], who also designed the [[Game & Watch]] series of handhelds as well as the [[Gameboy]]. The Virtual Boy was not intended to replace the Gameboy, due to the need for a steady surface to play it. Yokoi didn't intend for the Virtual Boy to be released in it's present form, but Nintendo got impatient with the amount of time it was taking and rushed to market.
+
The Virtual Boy was designed by [[Gunpei Yokoi]], who also designed the [[Game & Watch]] series of handhelds as well as the [[Game Boy]]. The Virtual Boy was not intended to replace the Game Boy, due to the need for a steady surface to play it. Yokoi did not intend for the Virtual Boy to be released in the form that it was released in, but Nintendo became impatient with the amount of time it was taking and rushed to market.
  
 
The system was highly anticipating, with some people suggesting that it might be able to project images into the air above it. The system was a considerable disappointment.
 
The system was highly anticipating, with some people suggesting that it might be able to project images into the air above it. The system was a considerable disappointment.
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*The product was rushed to market before it was ready.  
 
*The product was rushed to market before it was ready.  
 
 
*Though it was marketed as a portable system, it wasn't as portable as gamers thought it should be. Using it in motion could cause damage to it.  
 
*Though it was marketed as a portable system, it wasn't as portable as gamers thought it should be. Using it in motion could cause damage to it.  
 
 
*At US$180, many people consider the Virtual Boy too expensive.
 
*At US$180, many people consider the Virtual Boy too expensive.
 
 
*Warnings about eyestrain may have scared customers off. Additionally, the Virtual Boy is known to caused headaches if played for too long.
 
*Warnings about eyestrain may have scared customers off. Additionally, the Virtual Boy is known to caused headaches if played for too long.
 
 
*Only 22 games were released for the Virtual Boy, giving it a very limited library.
 
*Only 22 games were released for the Virtual Boy, giving it a very limited library.
 
 
*The system could not be adjusted vertically. This meant the system had to be used on a table or on the floor with the player laying down.
 
*The system could not be adjusted vertically. This meant the system had to be used on a table or on the floor with the player laying down.
 
 
*Because of the design of the Virtual Boy, only one player could see what's going on at a time. A multiplayer feature via a link was in the works, but was never completed.
 
*Because of the design of the Virtual Boy, only one player could see what's going on at a time. A multiplayer feature via a link was in the works, but was never completed.
 
+
*Due to its failure in America and Japan, the Virtual Boy was never released in Europe.
*Due to it's failure in America and Japan, the Virtual Boy was never released in Japan and Europe.
 
  
 
Nintendo placed the blame for the Virtual Boy directly on it's creator, Gunpei Yokoi. Not long afterwards, he left Nintendo to found Koto Labs and work on the Wonderswan handheld system.
 
Nintendo placed the blame for the Virtual Boy directly on it's creator, Gunpei Yokoi. Not long afterwards, he left Nintendo to found Koto Labs and work on the Wonderswan handheld system.
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==Legacy==
 
==Legacy==
  
The Virtual Boy is one of the systems on the Trophy Room shelf in Japanese version of ''[[Super Smash Bros. Melee]]''. Due to it's failure and the fact it wasn't released in Europe or Australia, it was removed from the English version of the game. However, you can view it in the US release of the game by changing the game's language to Japanese.
+
The Virtual Boy is one of the systems on the Trophy Room shelf in Japanese version of ''[[Super Smash Bros. Melee]]''. It is absent from the English localization of the game, likely do to the system's poor performance and lack of a European release, although it does appear when the game's language is switched to Japanese. All of the Virtual Boy games are also listed in the Chronicle section of ''[[Super Smash Bros. Brawl]]''.
 +
 
 +
In ''[[WarioWare, Inc.: Mega Microgame$!]]'' one of the microgames is based on [[Mario Clash]], complete with red and black graphics. In ''[[WarioWare: Smooth Moves]]'', the Virtual Boy is found in the micro game ''Sifty Characters'', and it also appears in a ''[[Game & Wario]]'' minigame. In ''[[Pokémon Stadium 2]]'', the Virtual Boy can be viewed in the player's 3D bedroom, along with other consoles like the [[Nintendo 64]] and [[Super Nintendo]]. It also appears as a collectible item in ''[[Tomodachi Life]]'' and a potential opponent in the minigame called Tomodachi Quest, as well as being a furniture item in ''[[Animal Crossing: New Leaf]]''.
 +
 
 +
The Virtual Boy is notable as being the only Nintendo system to not have any of its games ported or remade for other Nintendo systems, including lacking any [[Virtual Console]] representation.
 +
 
 +
==See Also==
  
In ''[[WarioWare, Inc,: Mega Microgame$!]]'' one of the microgames is based on [[Mario Clash]], complete with red and black graphics. In ''[[WarioWare: Smooth Moves]]'', the Virtual Boy is found in the micro game ''Sifty Characters''. In ''[[Pokemon Stadium 2]]'', the Virtual Boy can be viewed in the player's 3D bedroom, along with other consoles like the [[Nintendo 64]] and [[Super Nintendo]].
+
[[:Category: Virtual Boy Games|List of Virtual Boy Games]]
  
==Other Links==
+
==External Links==
 
*[http://www.vr32.de/modules/news/ Planet Virtual Boy]
 
*[http://www.vr32.de/modules/news/ Planet Virtual Boy]
  
 
{{Nintendo Systems}}
 
{{Nintendo Systems}}

Latest revision as of 10:09, 15 June 2018

VirtualBoyLogo.jpg
VirtualBoy.jpg
Virtual Boy
Manufacturer Nintendo
Type Portable game console
Generation Fifth
Lifespan 1995 - 1996
CPU NEC V810
Media Cartridge
Controllers 1
Release Date JP July 21, 1995
US August 14, 1995
Units Sold 770,000
Top Game Mario's Tennis

The Virtual Boy was the first system capable of "true 3D graphics." While most consoles depend on perspective to create the three-dimensional space, the Virtual Boy used an effect called parallax to create an illusion of depth. The player would view the red and black image through the Virtual Boy's goggles. Upon release, it sold for US$180. It never achieved much popularity, despite price drops.

Product Failure[edit]

The Virtual Boy was designed by Gunpei Yokoi, who also designed the Game & Watch series of handhelds as well as the Game Boy. The Virtual Boy was not intended to replace the Game Boy, due to the need for a steady surface to play it. Yokoi did not intend for the Virtual Boy to be released in the form that it was released in, but Nintendo became impatient with the amount of time it was taking and rushed to market.

The system was highly anticipating, with some people suggesting that it might be able to project images into the air above it. The system was a considerable disappointment.

There were many factors contributing to the Virtual Boy's ultimate failure:

  • The product was rushed to market before it was ready.
  • Though it was marketed as a portable system, it wasn't as portable as gamers thought it should be. Using it in motion could cause damage to it.
  • At US$180, many people consider the Virtual Boy too expensive.
  • Warnings about eyestrain may have scared customers off. Additionally, the Virtual Boy is known to caused headaches if played for too long.
  • Only 22 games were released for the Virtual Boy, giving it a very limited library.
  • The system could not be adjusted vertically. This meant the system had to be used on a table or on the floor with the player laying down.
  • Because of the design of the Virtual Boy, only one player could see what's going on at a time. A multiplayer feature via a link was in the works, but was never completed.
  • Due to its failure in America and Japan, the Virtual Boy was never released in Europe.

Nintendo placed the blame for the Virtual Boy directly on it's creator, Gunpei Yokoi. Not long afterwards, he left Nintendo to found Koto Labs and work on the Wonderswan handheld system.

Legacy[edit]

The Virtual Boy is one of the systems on the Trophy Room shelf in Japanese version of Super Smash Bros. Melee. It is absent from the English localization of the game, likely do to the system's poor performance and lack of a European release, although it does appear when the game's language is switched to Japanese. All of the Virtual Boy games are also listed in the Chronicle section of Super Smash Bros. Brawl.

In WarioWare, Inc.: Mega Microgame$! one of the microgames is based on Mario Clash, complete with red and black graphics. In WarioWare: Smooth Moves, the Virtual Boy is found in the micro game Sifty Characters, and it also appears in a Game & Wario minigame. In Pokémon Stadium 2, the Virtual Boy can be viewed in the player's 3D bedroom, along with other consoles like the Nintendo 64 and Super Nintendo. It also appears as a collectible item in Tomodachi Life and a potential opponent in the minigame called Tomodachi Quest, as well as being a furniture item in Animal Crossing: New Leaf.

The Virtual Boy is notable as being the only Nintendo system to not have any of its games ported or remade for other Nintendo systems, including lacking any Virtual Console representation.

See Also[edit]

List of Virtual Boy Games

External Links[edit]