Units in Advance Wars
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Ground Forces
Special Forces
Infantry
Cost: 1000 | Vision: 2 | Move: 3 | Target: Infantry, Vehicles, Copters |
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Cheapest of all the units, they're purpose is primarily for capturing cities and bases. Though armed with Machine Guns, they are only effective against other infantry units, indirect units, and transport units. They can attack all land units and Copters. |
Mech. Infantry
Cost: 3000 | Vision: 2 | Move: 2 | Target: Infantry, Vehicles, Copters |
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Second cheapest unit to deploy, they are much more useful than regular infantry. Though they suffer from a shorter movement range, they get less movement pentalties over mountains. They are armed with Bazookas, making them effective against tanks and even anti-airs. Like infantry, they also carry Machine Guns as a secondary weapon. |
Direct Units
Recon
Cost: 7000 | Vision: 5 | Move: 8 | Target: Infantry, Vehicles, Copters |
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In Fog of War, recons are extremely useful for scouting ahead for enemy units or bases. With a high movement range, they can easily move ahead and hide from view in forests. When not used for scouting, recons are effective against infantry units, but little else aside from that. They are cheap fodder for any other unit, even Mechanized Infantry. |
Tank
Cost: 7000 | Vision: 3 | Move: 6 | Target: Infantry, Vehicles, Copters, Ships, Subs |
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The classic tank, they are inexpensive and possess a good range of movement and vision. Though they have trouble with MD Tanks, they are useful against all other land units by using their cannon fire. Like other tanks, it is equipped with secondary machine guns. |
MD Tank
Cost: 16000 | Vision: 1 | Move: 5 | Target: Infantry, Vehicles, Copters, Ships, Subs |
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The heavy fire on the land that easily tears through most other land units. With their powerful cannons they can easily defeat other vehicular units, but have little defense against air units. However due to their poor vision, they require backup from other units to be effective in Fog of War. |