Difference between revisions of "Super Mario Bros. 2"

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|developer=[[Nintendo EAD]]
 
|developer=[[Nintendo EAD]]
 
|publisher=[[Nintendo]]
 
|publisher=[[Nintendo]]
|system=[[NES]] <br> [[Virtual Console]]
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|system=[[NES]], [[Virtual Console]], [[3DS Virtual Console]], [[Wii U Virtual Console]]
|release='''NES'''<br />US October, 1988 <br />EU April 28, 1989 <br />AUS May 1989 <br />JPN July 14, 1992<br /> '''Virtual Console'''<br />EU May 25, 2007<br />US July 2, 2007<br />JP August 10, 2007
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|release='''NES'''<br />US October, 1988 <br />EU April 28, 1989 <br />AUS May 1989 <br />JPN July 14, 1992<br /> '''Virtual Console'''<br />EU May 25, 2007<br />US July 2, 2007<br />JP August 10, 2007<br />'''3DS Virtual Console'''<br />JP November 28, 2012<br />US July 11, 2013<br />EU August 7, 2013<br />'''Wii U Virtual Console'''<br />US/EU May 16, 2013<br />JP March 19, 2014
 
|gallery=[http://www.gamehiker.com/gallery/index.php?cat=64 GH Gallery]
 
|gallery=[http://www.gamehiker.com/gallery/index.php?cat=64 GH Gallery]
 
|}}
 
|}}
 
{{dablink|This article is about the international game, for the original Japanese game, see [[Super Mario Bros. 2 (Japan)]]}}
 
{{dablink|This article is about the international game, for the original Japanese game, see [[Super Mario Bros. 2 (Japan)]]}}
The second game in the [[NES]] ''Super Mario Bros.'' 'trilogy'. This game is unique in that it was made to replace the real ''[[Super Mario Bros. 2 (Japan)|Super Mario Bros. 2]]'' previously replaced in Japan. That game had been nearly identical to ''[[Super Mario Bros.]]'', save for new levels and a far great difficulty. Instead Nintendo chose to remake the game ''[[Doki Doki Panic]]'' into '''Super Mario Bros. 2''' (or '''Super Mario USA''', as it is known in Japan).
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'''Super Mario Bros. 2''' (known as '''Super Mario USA''' in Japan) acts as the second game in the [[NES]] ''Super Mario Bros.'' 'trilogy outside of Japan. This game is unique in that it was made to replace the original ''[[Super Mario Bros. 2 (Japan)|Super Mario Bros. 2]]'' that had been released in Japan. The original one had been nearly identical to ''[[Super Mario Bros.]]'', save for new levels and a far great difficulty. Instead, Nintendo chose to remake a different Japanese game known as ''[[Doki Doki Panic]]'' into the international ''Super Mario Bros. 2''.
  
 
=Story=
 
=Story=
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=Legacy=
 
=Legacy=
  
Although somewhat a 'black sheep' in the Mario series, the game introduced several enemies and game mechanics that would become mainstays. Notable among these is the [[Shy Guy]] that became one of the most popular Mario enemies. Additionally, Peach's floating jump would become an integral part of her abilities in other games. Luigi's 'running' jump would be recycled in all of the Super Mario Advance titles as well.
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Although somewhat a 'black sheep' in the Mario series, the game introduced several enemies and game mechanics that would become mainstays. Notable among these is the [[Shy Guy]] that became one of the most popular Mario enemies. Additionally, Peach's floating jump would become an integral part of her abilities in other games. Luigi's 'running' jump would be recycled in all of the ''Super Mario Advance'' titles as well.
  
 
=Sequels=
 
=Sequels=
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*''Super Mario Bros. 2'' was released on the Super NES with updated graphics in the ''[[Super Mario All-Stars]]'' compilation.
 
*''Super Mario Bros. 2'' was released on the Super NES with updated graphics in the ''[[Super Mario All-Stars]]'' compilation.
 
* ''[[Super Mario Advance: Super Mario Bros. 2]]'' was released for the Gameboy Advance with advanced graphics, new items and enemies, voices and a mulitplayer mode.
 
* ''[[Super Mario Advance: Super Mario Bros. 2]]'' was released for the Gameboy Advance with advanced graphics, new items and enemies, voices and a mulitplayer mode.
*''Super Mario Bros. 2'' was later made available for download over the [[Nintendo Wii]]'s [[Virtual Console]]. A demo version was unlockable in ''[[Super Smash Bros. Brawl]]'' as one of the Masterpieces.
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*''Super Mario Bros. 2'' was later made available for download over the [[Nintendo Wii]]'s [[Virtual Console]] in 2007. A demo version was unlockable in ''[[Super Smash Bros. Brawl]]'' as one of the Masterpieces. The game was later released for the [[3DS]] and [[Wii U]] Virtual Consoles at different points from 2012 through 2014.
  
 
=See Also=
 
=See Also=

Revision as of 15:56, 17 December 2014

Supermariobros2.jpg
Super Mario Bros. 2
Developer Nintendo EAD
Publisher Nintendo
System NES, Virtual Console, 3DS Virtual Console, Wii U Virtual Console
Release Date NES
US October, 1988
EU April 28, 1989
AUS May 1989
JPN July 14, 1992
Virtual Console
EU May 25, 2007
US July 2, 2007
JP August 10, 2007
3DS Virtual Console
JP November 28, 2012
US July 11, 2013
EU August 7, 2013
Wii U Virtual Console
US/EU May 16, 2013
JP March 19, 2014
Gallery GH Gallery

Super Mario Bros. 2 (known as Super Mario USA in Japan) acts as the second game in the NES Super Mario Bros. 'trilogy outside of Japan. This game is unique in that it was made to replace the original Super Mario Bros. 2 that had been released in Japan. The original one had been nearly identical to Super Mario Bros., save for new levels and a far great difficulty. Instead, Nintendo chose to remake a different Japanese game known as Doki Doki Panic into the international Super Mario Bros. 2.

Story

One night Mario has a dream about a world called Sub-Con that is under siege from the evil Wart. The next day, while Mario is on a picnic with Luigi, Peach, and Toad; they find a cave that leads to the same Sub-Con Mario saw in his dream. The four decide to take it upon their selves to stop the evil Wart and set Sub-Con free.

Gameplay

The game is a bit of a departure from the original Super Mario Bros.. Although the heroes can still run and jump, they no longer squash the enemy by jumping on them. Instead Mario and co. can ride on most enemies and pick them up and use the enemies as weapons to throw at other enemies. In addition to that, the heroes can find other items they can pick up, usually by pulling up tufts of grass to see what is beneath.

Each character has their own individual stats.

  • Mario: A completely balanced character. His jump, speed, and power are all at 4/5.
  • Luigi: The best jumper of the four with a 5/5. His speed and power are only 3/5.
  • Toad: Quick and nimble with a 5/5 in strength and speed, but only a 2/5 jump.
  • Peach: Generally unexceptional in stats, with a 2/5 in speed and power and a 3/5 in jump. However, she has the ability to float for a few seconds after reaching the height of her jump.

Legacy

Although somewhat a 'black sheep' in the Mario series, the game introduced several enemies and game mechanics that would become mainstays. Notable among these is the Shy Guy that became one of the most popular Mario enemies. Additionally, Peach's floating jump would become an integral part of her abilities in other games. Luigi's 'running' jump would be recycled in all of the Super Mario Advance titles as well.

Sequels

Another game with the same mechanics as Super Mario Bros. 2 was never made, but many elements were picked up from the game and used in Super Mario Bros. 3 and Mario titles afterwards.

Ports and Remakes

  • In Japan, the game was released on the Famicom as Super Mario USA.
  • Super Mario Bros. 2 was released on the Super NES with updated graphics in the Super Mario All-Stars compilation.
  • Super Mario Advance: Super Mario Bros. 2 was released for the Gameboy Advance with advanced graphics, new items and enemies, voices and a mulitplayer mode.
  • Super Mario Bros. 2 was later made available for download over the Nintendo Wii's Virtual Console in 2007. A demo version was unlockable in Super Smash Bros. Brawl as one of the Masterpieces. The game was later released for the 3DS and Wii U Virtual Consoles at different points from 2012 through 2014.

See Also