Difference between revisions of "SimCity"

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|developer=[[Nintendo EAD]], Maxis
 
|developer=[[Nintendo EAD]], Maxis
 
|publisher=[[Nintendo]]
 
|publisher=[[Nintendo]]
|system=[[Super Nintendo]]
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|system=[[Super NES]], [[Wii]] [[Wii Virtual Console|Virtual Console]]
|release='''Super Nintendo'''<br />JP April 26, 1991<br />US August 1991<br />EU September 24, 1992<br />'''Virtual Console'''<br />US Novmber 19, 2006<br />JP December 26, 2006<br />EU December 29, 2006<br />AU December 29, 2006
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|release='''Super NES'''<br />JP April 26, 1991<br />US August 1991<br />EU September 24, 1992<br />'''Wii Virtual Console'''<br />US November 19, 2006<br />JP December 26, 2006<br />EU December 29, 2006<br />AU December 29, 2006
 
|gallery=
 
|gallery=
 
|rating= ESRB: E
 
|rating= ESRB: E
 
|}}
 
|}}
  
'''SimCity''' is a city-building simulator. The [[Super Nintendo]] version is a port of the PC version. ''SimCity'' was the game that made Will Wright famous.
+
'''SimCity''' is a city-building simulator that was released for the [[Super NES]] in 1991. It is actually a port of the PC version. ''SimCity'' was the game that made Will Wright famous.
 
 
Nintendo's version was originally developed for the [[NES]]. It was decided the game should be released for the Super Nintendo instead. Nintendo's version has a few unique features such as foliage changing colors with the seasons, Japanese-style buildings, Dr. Wright advising the player, civic reward buildings, two extra scenarios, and [[Bowser]] as a disaster.
 
  
 
=Story=
 
=Story=
  
You have just become the mayor of a new city. With the help of [[Dr. Wright]], you must make the city grow while keeping your citizens happy.
+
The player has just become the mayor of a new city. With the help of [[Dr. Wright]], it is up to the new mayor to make the city grow while keeping the citizens happy.
  
 
=Gameplay=
 
=Gameplay=
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For the more goal-oriented, scenarios were added. In a scenario, the player is given a city and a certain amount of time to solve a specific problem.The most common scenario requires the player to rebuild the city after a disaster, but others require the player to increase the city's population, decrease crime, and decrease traffic. The scenarios are Bern, Boston, Detroit, Freeland, Las Vegas, Rio de Janeiro, San Francisco, and Tokyo.
 
For the more goal-oriented, scenarios were added. In a scenario, the player is given a city and a certain amount of time to solve a specific problem.The most common scenario requires the player to rebuild the city after a disaster, but others require the player to increase the city's population, decrease crime, and decrease traffic. The scenarios are Bern, Boston, Detroit, Freeland, Las Vegas, Rio de Janeiro, San Francisco, and Tokyo.
 +
 +
Nintendo's version was originally developed for the [[NES]]. It was decided the game should be released for the Super NES instead. Nintendo's version has a few unique features such as foliage changing colors with the seasons, Japanese-style buildings, Dr. Wright advising the player, civic reward buildings, two extra scenarios, and [[Bowser]] as a disaster.
  
 
=Legacy=
 
=Legacy=
 
Dr. Wright is available as a trophy in ''[[Super Smash Bros. Melee]]''.
 
  
 
==Sequels==
 
==Sequels==
  
''SimCity'' was followed by ''SimCity 2000''. Though Nintendo had no hand in the development or publishing of the game, it was ported to the Super Nintendo, [[Nintendo 64]], and [[Gameboy Advance]].
+
''SimCity'' was followed by ''SimCity 2000''. Though Nintendo had no hand in the development or publishing of the game, it was ported to the Super Nintendo, [[Nintendo 64]], and [[Game Boy Advance]].
  
 
==Ports and Remakes==
 
==Ports and Remakes==
*First available in 1989, ''SimCity'' was available on the Amiga, Atari ST, Commodore 64, MacIntosh, PC, and ZX Spectrum.
+
*The original version was released in 1989, ''SimCity'' was available on the Amiga, Atari ST, Commodore 64, MacIntosh, PC, and ZX Spectrum.
 
*In 1990, ''SimCity'' was ported to the Amstrad CPC and BBC Micro Acorn Electron.
 
*In 1990, ''SimCity'' was ported to the Amstrad CPC and BBC Micro Acorn Electron.
*In 1991, the game was made available on the [[Super Nintendo]] and Amiga CDTV.
+
*In 1991, the game was made available on the Super NES and Amiga CDTV.
*In 2006, the game was ported to the [[Virtual Console]] as well as Psion 5 handheld computer and other mobile devices.
+
*In 2006, the Super NES was ported to the [[Wii Virtual Console]] as well as Psion 5 handheld computer and other mobile devices. It was removed from the Wii's online shop in 2013.
 
*It was also made available online as ''SimCity Live''.
 
*It was also made available online as ''SimCity Live''.
  
 
[[Category: Video Games]] [[Category: Super Nintendo Games]] [[Category:Virtual Console Games]] [[Category: Player's Choice]]
 
[[Category: Video Games]] [[Category: Super Nintendo Games]] [[Category:Virtual Console Games]] [[Category: Player's Choice]]

Latest revision as of 23:21, 18 January 2019

SimCityBox.jpg
SimCity
Developer Nintendo EAD, Maxis
Publisher Nintendo
System Super NES, Wii Virtual Console
Release Date Super NES
JP April 26, 1991
US August 1991
EU September 24, 1992
Wii Virtual Console
US November 19, 2006
JP December 26, 2006
EU December 29, 2006
AU December 29, 2006
Rating ESRB: E

SimCity is a city-building simulator that was released for the Super NES in 1991. It is actually a port of the PC version. SimCity was the game that made Will Wright famous.

Story[edit]

The player has just become the mayor of a new city. With the help of Dr. Wright, it is up to the new mayor to make the city grow while keeping the citizens happy.

Gameplay[edit]

In SimCity, the player must build a city. There are no specific goals, the city may be as big or small as the player wants. The player is able to zone areas as residential, commercial, or industrial; adjust taxes; build the city's infrastructure; and build reward buildings. The player must also deal with disasters including fires, floods, tornadoes, earthquakes, monster attacks, train wrecks, and ship wrecks.

For the more goal-oriented, scenarios were added. In a scenario, the player is given a city and a certain amount of time to solve a specific problem.The most common scenario requires the player to rebuild the city after a disaster, but others require the player to increase the city's population, decrease crime, and decrease traffic. The scenarios are Bern, Boston, Detroit, Freeland, Las Vegas, Rio de Janeiro, San Francisco, and Tokyo.

Nintendo's version was originally developed for the NES. It was decided the game should be released for the Super NES instead. Nintendo's version has a few unique features such as foliage changing colors with the seasons, Japanese-style buildings, Dr. Wright advising the player, civic reward buildings, two extra scenarios, and Bowser as a disaster.

Legacy[edit]

Sequels[edit]

SimCity was followed by SimCity 2000. Though Nintendo had no hand in the development or publishing of the game, it was ported to the Super Nintendo, Nintendo 64, and Game Boy Advance.

Ports and Remakes[edit]

  • The original version was released in 1989, SimCity was available on the Amiga, Atari ST, Commodore 64, MacIntosh, PC, and ZX Spectrum.
  • In 1990, SimCity was ported to the Amstrad CPC and BBC Micro Acorn Electron.
  • In 1991, the game was made available on the Super NES and Amiga CDTV.
  • In 2006, the Super NES was ported to the Wii Virtual Console as well as Psion 5 handheld computer and other mobile devices. It was removed from the Wii's online shop in 2013.
  • It was also made available online as SimCity Live.