Difference between revisions of "Pokémon Moves A-I"

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__NOTOC__  
 
__NOTOC__  
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Continued on [[Pokémon Moves J-R]]
 +
 
==A==
 
==A==
 
{| class="wikitable sortable" width="90%" style="text-align: left; margin: 0 auto; border-collapse: collapse;" border="1" cellpadding="1" cellspacing="1"
 
{| class="wikitable sortable" width="90%" style="text-align: left; margin: 0 auto; border-collapse: collapse;" border="1" cellpadding="1" cellspacing="1"
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|-
 
|-
 
| rowspan="2"|071
 
| rowspan="2"|071
|{{M071}}
+
|{{Absorb}}
 
|-
 
|-
 
| colspan="8"|A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.
 
| colspan="8"|A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.
 
|-
 
|-
 
| rowspan="2"|051
 
| rowspan="2"|051
|{{M051}}
+
|{{Acid}}
 
|-
 
|-
 
| colspan="8"|The foe is attacked with a spray of harsh acid. It may also lower the target’s Sp. Def stat.
 
| colspan="8"|The foe is attacked with a spray of harsh acid. It may also lower the target’s Sp. Def stat.
 
|-
 
|-
 
| rowspan="2"|151
 
| rowspan="2"|151
|{{M151}}
+
|{{Acid Armor}}
 
|-
 
|-
 
| colspan="8"|The user alters its cellular structure to liquefy itself, sharply raising its Defense stat.
 
| colspan="8"|The user alters its cellular structure to liquefy itself, sharply raising its Defense stat.
 
|-
 
|-
 
| rowspan="2"|367
 
| rowspan="2"|367
|{{M367}}
+
|{{Acupressure}}
 
|-
 
|-
 
| colspan="8"|The user applies pressure to stress points, sharply boosting one of its stats.
 
| colspan="8"|The user applies pressure to stress points, sharply boosting one of its stats.
 
|-
 
|-
 
| rowspan="2"|332
 
| rowspan="2"|332
|{{M332}}
+
|{{Aerial Ace}}
 
|-
 
|-
 
| colspan="8"|The user confounds the foe with speed, then slashes. The attack lands without fail.
 
| colspan="8"|The user confounds the foe with speed, then slashes. The attack lands without fail.
 
|-
 
|-
 
| rowspan="2"|177
 
| rowspan="2"|177
|{{M177}}
+
|{{Aeroblast}}
 
|-
 
|-
 
| colspan="8"|A vortex of air is shot at the foe to inflict damage. It has a high critical-hit ratio.
 
| colspan="8"|A vortex of air is shot at the foe to inflict damage. It has a high critical-hit ratio.
 
|-
 
|-
 
| rowspan="2"|097
 
| rowspan="2"|097
|{{M097}}
+
|{{Agility}}
 
|-
 
|-
 
| colspan="8"|The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat.
 
| colspan="8"|The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat.
 
|-
 
|-
 
| rowspan="2"|314
 
| rowspan="2"|314
|{{M314}}
+
|{{Air Cutter}}
 
|-
 
|-
 
| colspan="8"|The user launches razorlike wind to slash the foe. It has a high critical-hit ratio.
 
| colspan="8"|The user launches razorlike wind to slash the foe. It has a high critical-hit ratio.
 
|-
 
|-
 
| rowspan="2"|403
 
| rowspan="2"|403
|{{M403}}
+
|{{Air Slash}}
 
|-
 
|-
 
| colspan="8"|The user attacks with a blade of air that slices even the sky. It may also make the target flinch.
 
| colspan="8"|The user attacks with a blade of air that slices even the sky. It may also make the target flinch.
 
|-
 
|-
 
| rowspan="2"|133
 
| rowspan="2"|133
|{{M133}}
+
|{{Amnesia}}
 
|-
 
|-
 
| colspan="8"|The user temporarily empties its mind to forget its concerns. It sharply raises the user’s Sp. Def stat.
 
| colspan="8"|The user temporarily empties its mind to forget its concerns. It sharply raises the user’s Sp. Def stat.
 
|-
 
|-
 
| rowspan="2"|246
 
| rowspan="2"|246
|{{M246}}
+
|{{AncientPower}}
 
|-
 
|-
 
| colspan="8"|The user attacks with a prehistoric power. It may also raise all the user’s stats at once.
 
| colspan="8"|The user attacks with a prehistoric power. It may also raise all the user’s stats at once.
 
|-
 
|-
 
| rowspan="2"|453
 
| rowspan="2"|453
|{{M453}}
+
|{{Aqua Jet}}
 
|-
 
|-
 
| colspan="8"|The user lunges at the foe at a speed that makes it almost invisible. It is sure to strike first.
 
| colspan="8"|The user lunges at the foe at a speed that makes it almost invisible. It is sure to strike first.
 
|-
 
|-
 
| rowspan="2"|392
 
| rowspan="2"|392
|{{M392}}
+
|{{Aqua Ring}}
 
|-
 
|-
 
| colspan="8"|The user envelops itself in a veil made of water. It regains some HP on every turn.
 
| colspan="8"|The user envelops itself in a veil made of water. It regains some HP on every turn.
 
|-
 
|-
 
| rowspan="2"|401
 
| rowspan="2"|401
|{{M401}}
+
|{{Aqua Tail}}
 
|-
 
|-
 
| colspan="8"|The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
 
| colspan="8"|The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
 
|-
 
|-
 
| rowspan="2"|292
 
| rowspan="2"|292
|{{M292}}
+
|{{Arm Thrust}}
 
|-
 
|-
 
| colspan="8"|The user looses a flurry of open-palmed arm thrusts that hit two to five times in a row.
 
| colspan="8"|The user looses a flurry of open-palmed arm thrusts that hit two to five times in a row.
 
|-
 
|-
 
| rowspan="2"|312
 
| rowspan="2"|312
|{{M312}}
+
|{{Aromatherapy}}
 
|-
 
|-
 
| colspan="8"|The user releases a soothing scent that heals all status problems affecting the user’s party.
 
| colspan="8"|The user releases a soothing scent that heals all status problems affecting the user’s party.
 
|-
 
|-
 
| rowspan="2"|274
 
| rowspan="2"|274
|{{M274}}
+
|{{Assist}}
 
|-
 
|-
 
| colspan="8"|The user hurriedly and randomly uses a move among those known by other Pokémon in the party.
 
| colspan="8"|The user hurriedly and randomly uses a move among those known by other Pokémon in the party.
 
|-
 
|-
 
| rowspan="2"|372
 
| rowspan="2"|372
|{{M372}}
+
|{{Assurance}}
 
|-
 
|-
 
| colspan="8"|If the foe has already taken some damage in the same turn, this attack’s power is doubled.
 
| colspan="8"|If the foe has already taken some damage in the same turn, this attack’s power is doubled.
 
|-
 
|-
 
| rowspan="2"|310
 
| rowspan="2"|310
|{{M310}}
+
|{{Astonish}}
 
|-
 
|-
 
| colspan="8"|The user attacks the foe while shouting in a startling fashion. It may also make the target flinch.
 
| colspan="8"|The user attacks the foe while shouting in a startling fashion. It may also make the target flinch.
 
|-
 
|-
 
| rowspan="2"|454
 
| rowspan="2"|454
|{{M454}}
+
|{{Attack Order}}
 
|-
 
|-
 
| colspan="8"|The user calls out its underlings to pummel the foe. It has a high critical-hit ratio.
 
| colspan="8"|The user calls out its underlings to pummel the foe. It has a high critical-hit ratio.
 
|-
 
|-
 
| rowspan="2"|213
 
| rowspan="2"|213
|{{M213}}
+
|{{Attract}}
 
|-
 
|-
 
| colspan="8"|If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
 
| colspan="8"|If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
 
|-
 
|-
 
| rowspan="2"|396
 
| rowspan="2"|396
|{{M396}}
+
|{{Aura Sphere}}
 
|-
 
|-
 
| colspan="8"|The user looses a blast of aura power from deep within its body. This move is certain to hit.
 
| colspan="8"|The user looses a blast of aura power from deep within its body. This move is certain to hit.
 
|-
 
|-
 
| rowspan="2"|062
 
| rowspan="2"|062
|{{M062}}
+
|{{Aurora Beam}}
 
|-
 
|-
 
| colspan="8"|The foe is hit with a rainbow-colored beam. It may also lower the target’s Attack stat.
 
| colspan="8"|The foe is hit with a rainbow-colored beam. It may also lower the target’s Attack stat.
 
|-
 
|-
 
| rowspan="2"|419
 
| rowspan="2"|419
|{{M419}}
+
|{{Avalanche}}
 
|-
 
|-
 
| colspan="8"|An attack move that inflicts double the damage if the user has been hurt by the foe in the same turn.
 
| colspan="8"|An attack move that inflicts double the damage if the user has been hurt by the foe in the same turn.
Line 150: Line 153:
 
|-
 
|-
 
| rowspan="2"|140
 
| rowspan="2"|140
|{{M140}}
+
|{{Barrage}}
 
|-
 
|-
 
| colspan="8"|Round objects are hurled at the foe to strike two to five times in a row.
 
| colspan="8"|Round objects are hurled at the foe to strike two to five times in a row.
 
|-
 
|-
 
| rowspan="2"|112
 
| rowspan="2"|112
|{{M112}}
+
|{{Barrier}}
 
|-
 
|-
 
| colspan="8"|The user throws up a sturdy wall that sharply raises its Defense stat.
 
| colspan="8"|The user throws up a sturdy wall that sharply raises its Defense stat.
 
|-
 
|-
 
| rowspan="2"|226
 
| rowspan="2"|226
|{{M226}}
+
|{{Baton Pass}}
 
|-
 
|-
 
| colspan="8"|The user switches places with a party Pokémon in waiting, passing along any stat changes.
 
| colspan="8"|The user switches places with a party Pokémon in waiting, passing along any stat changes.
 
|-
 
|-
 
| rowspan="2"|251
 
| rowspan="2"|251
|{{M251}}
+
|{{Beat Up}}
 
|-
 
|-
 
| colspan="8"|The user gets all the party Pokémon to attack the foe. The more party Pokémon, the more damage.
 
| colspan="8"|The user gets all the party Pokémon to attack the foe. The more party Pokémon, the more damage.
 
|-
 
|-
 
| rowspan="2"|187
 
| rowspan="2"|187
|{{M187}}
+
|{{Belly Drum}}
 
|-
 
|-
 
| colspan="8"|The user maximizes its Attack stat in exchange for HP equal to half its max HP.
 
| colspan="8"|The user maximizes its Attack stat in exchange for HP equal to half its max HP.
 
|-
 
|-
 
| rowspan="2"|117
 
| rowspan="2"|117
|{{M117}}
+
|{{Bide}}
 
|-
 
|-
 
| colspan="8"|The user endures attacks for two turns, then strikes back to cause double the damage taken.
 
| colspan="8"|The user endures attacks for two turns, then strikes back to cause double the damage taken.
 
|-
 
|-
 
| rowspan="2"|020
 
| rowspan="2"|020
|{{M020}}
+
|{{Bind}}
 
|-
 
|-
 
| colspan="8"|A long body or tentacles are used to bind and squeeze the foe for two to five turns.
 
| colspan="8"|A long body or tentacles are used to bind and squeeze the foe for two to five turns.
 
|-
 
|-
 
| rowspan="2"|044
 
| rowspan="2"|044
|{{M044}}
+
|{{Bite}}
 
|-
 
|-
 
| colspan="8"|The foe is bitten with viciously sharp fangs. It may make the target flinch.
 
| colspan="8"|The foe is bitten with viciously sharp fangs. It may make the target flinch.
 
|-
 
|-
 
| rowspan="2"|307
 
| rowspan="2"|307
|{{M307}}
+
|{{Blast Burn}}
 
|-
 
|-
 
| colspan="8"|The foe is razed by a fiery explosion. The user must rest on the next turn, however.
 
| colspan="8"|The foe is razed by a fiery explosion. The user must rest on the next turn, however.
 
|-
 
|-
 
| rowspan="2"|299
 
| rowspan="2"|299
|{{M299}}
+
|{{Blaze Kick}}
 
|-
 
|-
 
| colspan="8"|The user launches a kick with a high critical-hit ratio. It may also leave the target with a burn.
 
| colspan="8"|The user launches a kick with a high critical-hit ratio. It may also leave the target with a burn.
 
|-
 
|-
 
| rowspan="2"|059
 
| rowspan="2"|059
|{{M059}}
+
|{{Blizzard}}
 
|-
 
|-
 
| colspan="8"|A howling blizzard is summoned to strike the foe. It may also freeze the target solid.
 
| colspan="8"|A howling blizzard is summoned to strike the foe. It may also freeze the target solid.
 
|-
 
|-
 
| rowspan="2"|335
 
| rowspan="2"|335
|{{M335}}
+
|{{Block}}
 
|-
 
|-
 
| colspan="8"|The user blocks the foe’s way with arms spread wide to prevent escape.
 
| colspan="8"|The user blocks the foe’s way with arms spread wide to prevent escape.
 
|-
 
|-
 
| rowspan="2"|034
 
| rowspan="2"|034
|{{M034}}
+
|{{Body Slam}}
 
|-
 
|-
 
| colspan="8"|The user drops onto the foe with its full body weight. It may leave the foe paralyzed.
 
| colspan="8"|The user drops onto the foe with its full body weight. It may leave the foe paralyzed.
 
|-
 
|-
 
| rowspan="2"|125
 
| rowspan="2"|125
|{{M125}}
+
|{{Bone Club}}
 
|-
 
|-
 
| colspan="8"|The user clubs the foe with a bone. It may also make the target flinch.
 
| colspan="8"|The user clubs the foe with a bone. It may also make the target flinch.
 
|-
 
|-
 
| rowspan="2"|198
 
| rowspan="2"|198
|{{M198}}
+
|{{Bone Rush}}
 
|-
 
|-
 
| colspan="8"|The user strikes at the foe with a hard bone two to five times in a row.
 
| colspan="8"|The user strikes at the foe with a hard bone two to five times in a row.
 
|-
 
|-
 
| rowspan="2"|155
 
| rowspan="2"|155
|{{M155}}
+
|{{Bonemerang}}
 
|-
 
|-
 
| colspan="8"|The user throws the bone it holds. The bone loops to hit the foe twice, coming and going.
 
| colspan="8"|The user throws the bone it holds. The bone loops to hit the foe twice, coming and going.
 
|-
 
|-
 
| rowspan="2"|340
 
| rowspan="2"|340
|{{M340}}
+
|{{Bounce}}
 
|-
 
|-
 
| colspan="8"|The user bounces up high, then drops on the foe on the second turn. It may also paralyze the foe.
 
| colspan="8"|The user bounces up high, then drops on the foe on the second turn. It may also paralyze the foe.
 
|-
 
|-
 
| rowspan="2"|413
 
| rowspan="2"|413
|{{M413}}
+
|{{Brave Bird}}
 
|-
 
|-
 
| colspan="8"|The user tucks in its wings and charges from a low altitude. The user also takes serious damage.
 
| colspan="8"|The user tucks in its wings and charges from a low altitude. The user also takes serious damage.
 
|-
 
|-
 
| rowspan="2"|280
 
| rowspan="2"|280
|{{M280}}
+
|{{Brick Break}}
 
|-
 
|-
 
| colspan="8"|The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect.
 
| colspan="8"|The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect.
 
|-
 
|-
 
| rowspan="2"|362
 
| rowspan="2"|362
|{{M362}}
+
|{{Brine}}
 
|-
 
|-
 
| colspan="8"|If the foe’s HP is down to about half, this attack will hit with double the power.
 
| colspan="8"|If the foe’s HP is down to about half, this attack will hit with double the power.
 
|-
 
|-
 
| rowspan="2"|145
 
| rowspan="2"|145
|{{M145}}
+
|{{Bubble}}
 
|-
 
|-
 
| colspan="8"|A spray of countless bubbles is jetted at the foe. It may also lower the target’s Speed stat.
 
| colspan="8"|A spray of countless bubbles is jetted at the foe. It may also lower the target’s Speed stat.
 
|-
 
|-
 
| rowspan="2"|061
 
| rowspan="2"|061
|{{M061}}
+
|{{BubbleBeam}}
 
|-
 
|-
 
| colspan="8"|A spray of bubbles is forcefully ejected at the foe. It may also lower the target’s Speed stat.
 
| colspan="8"|A spray of bubbles is forcefully ejected at the foe. It may also lower the target’s Speed stat.
 
|-
 
|-
 
| rowspan="2"|450
 
| rowspan="2"|450
|{{M450}}
+
|{{Bug Bite}}
 
|-
 
|-
 
| colspan="8"|The user bites the foe. If the foe is holding a Berry, the user eats it and gains its effect.
 
| colspan="8"|The user bites the foe. If the foe is holding a Berry, the user eats it and gains its effect.
 
|-
 
|-
 
| rowspan="2"|405
 
| rowspan="2"|405
|{{M405}}
+
|{{Bug Buzz}}
 
|-
 
|-
 
| colspan="8"|The user vibrates its wings to generate a damaging sound wave. It may also lower the foe’s Sp. Def stat.
 
| colspan="8"|The user vibrates its wings to generate a damaging sound wave. It may also lower the foe’s Sp. Def stat.
 
|-
 
|-
 
| rowspan="2"|339
 
| rowspan="2"|339
|{{M339}}
+
|{{Bulk Up}}
 
|-
 
|-
 
| colspan="8"|The user tenses its muscles to bulk up its body, boosting both its Attack and Defense stats.
 
| colspan="8"|The user tenses its muscles to bulk up its body, boosting both its Attack and Defense stats.
 
|-
 
|-
 
| rowspan="2"|418
 
| rowspan="2"|418
|{{M418}}
+
|{{Bullet Punch}}
 
|-
 
|-
 
| colspan="8"|The user strikes with a tough punch as fast as a bullet. This move always goes first.
 
| colspan="8"|The user strikes with a tough punch as fast as a bullet. This move always goes first.
 
|-
 
|-
 
| rowspan="2"|331
 
| rowspan="2"|331
|{{M331}}
+
|{{Bullet Seed}}
 
|-
 
|-
 
| colspan="8"|The user forcefully shoots seeds at the foe. Two to five seeds are shot in rapid succession.
 
| colspan="8"|The user forcefully shoots seeds at the foe. Two to five seeds are shot in rapid succession.
Line 300: Line 303:
 
|-
 
|-
 
| rowspan="2"|347
 
| rowspan="2"|347
|{{M347}}
+
|{{Calm Mind}}
 
|-
 
|-
 
| colspan="8"|The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
 
| colspan="8"|The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
 
|-
 
|-
 
| rowspan="2"|293
 
| rowspan="2"|293
|{{M293}}
+
|{{Camouflage}}
 
|-
 
|-
 
| colspan="8"|The user’s type is changed depending on its environment, such as at water’s edge, in grass, or in a cave.
 
| colspan="8"|The user’s type is changed depending on its environment, such as at water’s edge, in grass, or in a cave.
 
|-
 
|-
 
| rowspan="2"|445
 
| rowspan="2"|445
|{{M445}}
+
|{{Captivate}}
 
|-
 
|-
 
| colspan="8"|If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
 
| colspan="8"|If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
 
|-
 
|-
 
| rowspan="2"|268
 
| rowspan="2"|268
|{{M268}}
+
|{{Charge}}
 
|-
 
|-
 
| colspan="8"|The user boosts the power of the Electric move it uses next. It also raises the user’s Sp. Def stat.
 
| colspan="8"|The user boosts the power of the Electric move it uses next. It also raises the user’s Sp. Def stat.
 
|-
 
|-
 
| rowspan="2"|451
 
| rowspan="2"|451
|{{M451}}
+
|{{Charge Beam}}
 
|-
 
|-
 
| colspan="8"|The user fires a concentrated bundle of electricity. It may also raise the user’s Sp. Atk stat.
 
| colspan="8"|The user fires a concentrated bundle of electricity. It may also raise the user’s Sp. Atk stat.
 
|-
 
|-
 
| rowspan="2"|204
 
| rowspan="2"|204
|{{M204}}
+
|{{Charm}}
 
|-
 
|-
 
| colspan="8"|The user charmingly stares at the foe, making it less wary. The target’s Attack is sharply lowered.
 
| colspan="8"|The user charmingly stares at the foe, making it less wary. The target’s Attack is sharply lowered.
 
|-
 
|-
 
| rowspan="2"|448
 
| rowspan="2"|448
|{{M448}}
+
|{{Chatter}}
 
|-
 
|-
 
| colspan="8"|The user attacks using a sound wave based on words it has learned. It may also confuse the foe.
 
| colspan="8"|The user attacks using a sound wave based on words it has learned. It may also confuse the foe.
 
|-
 
|-
 
| rowspan="2"|128
 
| rowspan="2"|128
|{{M128}}
+
|{{Clamp}}
 
|-
 
|-
 
| colspan="8"|The foe is clamped and squeezed by the user’s very thick and sturdy shell for two to five turns.
 
| colspan="8"|The foe is clamped and squeezed by the user’s very thick and sturdy shell for two to five turns.
 
|-
 
|-
 
| rowspan="2"|370
 
| rowspan="2"|370
|{{M370}}
+
|{{Close Combat}}
 
|-
 
|-
 
| colspan="8"|The user fights the foe in close without guarding itself. It also cuts the user’s Defense and Sp. Def.
 
| colspan="8"|The user fights the foe in close without guarding itself. It also cuts the user’s Defense and Sp. Def.
 
|-
 
|-
 
| rowspan="2"|004
 
| rowspan="2"|004
|{{M004}}
+
|{{Comet Punch}}
 
|-
 
|-
 
| colspan="8"|The foe is hit with a flurry of punches that strike two to five times in a row.
 
| colspan="8"|The foe is hit with a flurry of punches that strike two to five times in a row.
 
|-
 
|-
 
| rowspan="2"|109
 
| rowspan="2"|109
|{{M109}}
+
|{{Confuse Ray}}
 
|-
 
|-
 
| colspan="8"|The foe is exposed to a sinister ray that triggers confusion.
 
| colspan="8"|The foe is exposed to a sinister ray that triggers confusion.
 
|-
 
|-
 
| rowspan="2"|093
 
| rowspan="2"|093
|{{M093}}
+
|{{Confusion}}
 
|-
 
|-
 
| colspan="8"|The foe is hit by a weak telekinetic force. It may also leave the foe confused.
 
| colspan="8"|The foe is hit by a weak telekinetic force. It may also leave the foe confused.
 
|-
 
|-
 
| rowspan="2"|132
 
| rowspan="2"|132
|{{M132}}
+
|{{Constrict}}
 
|-
 
|-
 
| colspan="8"|The foe is attacked with long, creeping tentacles or vines. It may also lower the target’s Speed.
 
| colspan="8"|The foe is attacked with long, creeping tentacles or vines. It may also lower the target’s Speed.
 
|-
 
|-
 
| rowspan="2"|160
 
| rowspan="2"|160
|{{M160}}
+
|{{Conversion}}
 
|-
 
|-
 
| colspan="8"|The user changes its type to become the same type as one of its moves.
 
| colspan="8"|The user changes its type to become the same type as one of its moves.
 
|-
 
|-
 
| rowspan="2"|176
 
| rowspan="2"|176
|{{M176}}
+
|{{Conversion 2}}
 
|-
 
|-
 
| colspan="8"|The user changes its type to make itself resistant to the type of the attack it last took.
 
| colspan="8"|The user changes its type to make itself resistant to the type of the attack it last took.
 
|-
 
|-
 
| rowspan="2"|383
 
| rowspan="2"|383
|{{M383}}
+
|{{Copycat}}
 
|-
 
|-
 
| colspan="8"|The user mimics the move used immediately before it. The move fails if no other move has been used yet.
 
| colspan="8"|The user mimics the move used immediately before it. The move fails if no other move has been used yet.
 
|-
 
|-
 
| rowspan="2"|322
 
| rowspan="2"|322
|{{M322}}
+
|{{Cosmic Power}}
 
|-
 
|-
 
| colspan="8"|The user absorbs a mystical power from space to raise its Defense and Sp. Def stats.
 
| colspan="8"|The user absorbs a mystical power from space to raise its Defense and Sp. Def stats.
 
|-
 
|-
 
| rowspan="2"|178
 
| rowspan="2"|178
|{{M178}}
+
|{{Cotton Spore}}
 
|-
 
|-
 
| colspan="8"|The user releases cottonlike spores that cling to the foe, sharply reducing its Speed stat.
 
| colspan="8"|The user releases cottonlike spores that cling to the foe, sharply reducing its Speed stat.
 
|-
 
|-
 
| rowspan="2"|068
 
| rowspan="2"|068
|{{M068}}
+
|{{Counter}}
 
|-
 
|-
 
| colspan="8"|A retaliation move that counters any physical attack, inflicting double the damage taken.
 
| colspan="8"|A retaliation move that counters any physical attack, inflicting double the damage taken.
 
|-
 
|-
 
| rowspan="2"|343
 
| rowspan="2"|343
|{{M343}}
+
|{{Covet}}
 
|-
 
|-
 
| colspan="8"|The user endearingly approaches the foe, then steals the item the foe is holding.
 
| colspan="8"|The user endearingly approaches the foe, then steals the item the foe is holding.
 
|-
 
|-
 
| rowspan="2"|152
 
| rowspan="2"|152
|{{M152}}
+
|{{Crabhammer}}
 
|-
 
|-
 
| colspan="8"|The foe is hammered with a large pincer. This move has a high critical-hit ratio.
 
| colspan="8"|The foe is hammered with a large pincer. This move has a high critical-hit ratio.
 
|-
 
|-
 
| rowspan="2"|238
 
| rowspan="2"|238
|{{M238}}
+
|{{Cross Chop}}
 
|-
 
|-
 
| colspan="8"|The user delivers a double chop with its forearms crossed. It has a high critical-hit ratio.
 
| colspan="8"|The user delivers a double chop with its forearms crossed. It has a high critical-hit ratio.
 
|-
 
|-
 
| rowspan="2"|440
 
| rowspan="2"|440
|{{M440}}
+
|{{Cross Poison}}
 
|-
 
|-
 
| colspan="8"|A slashing attack that may also leave the target poisoned. It has a high critical-hit ratio.
 
| colspan="8"|A slashing attack that may also leave the target poisoned. It has a high critical-hit ratio.
 
|-
 
|-
 
| rowspan="2"|242
 
| rowspan="2"|242
|{{M242}}
+
|{{Crunch}}
 
|-
 
|-
 
| colspan="8"|The user crunches up the foe with sharp fangs. It may also lower the target’s Defense stat.
 
| colspan="8"|The user crunches up the foe with sharp fangs. It may also lower the target’s Defense stat.
 
|-
 
|-
 
| rowspan="2"|306
 
| rowspan="2"|306
|{{M306}}
+
|{{Crush Claw}}
 
|-
 
|-
 
| colspan="8"|The user slashes the foe with hard and sharp claws. It may also lower the target’s Defense.
 
| colspan="8"|The user slashes the foe with hard and sharp claws. It may also lower the target’s Defense.
 
|-
 
|-
 
| rowspan="2"|462
 
| rowspan="2"|462
|{{M462}}
+
|{{Crush Grip}}
 
|-
 
|-
 
| colspan="8"|The foe is crushed with great force. The attack is more powerful the more HP the foe has left.
 
| colspan="8"|The foe is crushed with great force. The attack is more powerful the more HP the foe has left.
 
|-
 
|-
 
| rowspan="2"|174
 
| rowspan="2"|174
|{{M174}}
+
|{{Curse}}
 
|-
 
|-
 
| colspan="8"|A move that works differently for the Ghost type than for all the other types.
 
| colspan="8"|A move that works differently for the Ghost type than for all the other types.
 
|-
 
|-
 
| rowspan="2"|015
 
| rowspan="2"|015
|{{M015}}
+
|{{Cut}}
 
|-
 
|-
 
| colspan="8"|The foe is cut with a scythe or a claw. It can also be used to cut down thin trees.
 
| colspan="8"|The foe is cut with a scythe or a claw. It can also be used to cut down thin trees.
Line 455: Line 458:
 
|-
 
|-
 
| rowspan="2"|399
 
| rowspan="2"|399
|{{M399}}
+
|{{Dark Pulse}}
 
|-
 
|-
 
| colspan="8"|The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch.
 
| colspan="8"|The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch.
 
|-
 
|-
 
| rowspan="2"|464
 
| rowspan="2"|464
|{{M464}}
+
|{{Dark Void}}
 
|-
 
|-
 
| colspan="8"|The foe is dragged into a world of total darkness that puts it to sleep.
 
| colspan="8"|The foe is dragged into a world of total darkness that puts it to sleep.
 
|-
 
|-
 
| rowspan="2"|111
 
| rowspan="2"|111
|{{M111}}
+
|{{Defense Curl}}
 
|-
 
|-
 
| colspan="8"|The user curls up to conceal weak spots and raise its Defense stat.
 
| colspan="8"|The user curls up to conceal weak spots and raise its Defense stat.
 
|-
 
|-
 
| rowspan="2"|455
 
| rowspan="2"|455
|{{M455}}
+
|{{Defend Order}}
 
|-
 
|-
 
| colspan="8"|The user calls out its underlings to make a living shield, raising its Defense and Sp. Def stats.
 
| colspan="8"|The user calls out its underlings to make a living shield, raising its Defense and Sp. Def stats.
 
|-
 
|-
 
| rowspan="2"|432
 
| rowspan="2"|432
|{{M432}}
+
|{{Defog}}
 
|-
 
|-
 
| colspan="8"|Obstacles are moved, reducing the foe’s evasion stat. It can also be used to clear deep fog, etc.
 
| colspan="8"|Obstacles are moved, reducing the foe’s evasion stat. It can also be used to clear deep fog, etc.
 
|-
 
|-
 
| rowspan="2"|194
 
| rowspan="2"|194
|{{M194}}
+
|{{Destiny Bond}}
 
|-
 
|-
 
| colspan="8"|When this move is used, if the user faints, the foe that landed the knockout hit also faints.
 
| colspan="8"|When this move is used, if the user faints, the foe that landed the knockout hit also faints.
 
|-
 
|-
 
| rowspan="2"|197
 
| rowspan="2"|197
|{{M197}}
+
|{{Detect}}
 
|-
 
|-
 
| colspan="8"|It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
 
| colspan="8"|It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
 
|-
 
|-
 
| rowspan="2"|091
 
| rowspan="2"|091
|{{M091}}
+
|{{Dig}}
 
|-
 
|-
 
| colspan="8"|The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
 
| colspan="8"|The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
 
|-
 
|-
 
| rowspan="2"|050
 
| rowspan="2"|050
|{{M050}}
+
|{{Disable}}
 
|-
 
|-
 
| colspan="8"|For several turns, this move prevents the foe from using the move it last used.
 
| colspan="8"|For several turns, this move prevents the foe from using the move it last used.
 
|-
 
|-
 
| rowspan="2"|435
 
| rowspan="2"|435
|{{M435}}
+
|{{Discharge}}
 
|-
 
|-
 
| colspan="8"|A flare of electricity is loosed to strike all Pokémon in battle. It may also cause paralysis.
 
| colspan="8"|A flare of electricity is loosed to strike all Pokémon in battle. It may also cause paralysis.
 
|-
 
|-
 
| rowspan="2"|291
 
| rowspan="2"|291
|{{M291}}
+
|{{Dive}}
 
|-
 
|-
 
| colspan="8"|A two-turn attack. The user dives underwater on the first turn, then hits on the next turn.
 
| colspan="8"|A two-turn attack. The user dives underwater on the first turn, then hits on the next turn.
 
|-
 
|-
 
| rowspan="2"|146
 
| rowspan="2"|146
|{{M146}}
+
|{{Dizzy Punch}}
 
|-
 
|-
 
| colspan="8"|The foe is hit with a rhythmically launched punch that may also leave it confused.
 
| colspan="8"|The foe is hit with a rhythmically launched punch that may also leave it confused.
 
|-
 
|-
 
| rowspan="2"|353
 
| rowspan="2"|353
|{{M353}}
+
|{{Doom Desire}}
 
|-
 
|-
 
| colspan="8"|Two turns after this move is used, the user blasts the foe with a concentrated bundle of light.
 
| colspan="8"|Two turns after this move is used, the user blasts the foe with a concentrated bundle of light.
 
|-
 
|-
 
| rowspan="2"|458
 
| rowspan="2"|458
|{{M458}}
+
|{{Double Hit}}
 
|-
 
|-
 
| colspan="8"|The user slams the foe with a tail, etc. The target is hit twice in a row.
 
| colspan="8"|The user slams the foe with a tail, etc. The target is hit twice in a row.
 
|-
 
|-
 
| rowspan="2"|024
 
| rowspan="2"|024
|{{M024}}
+
|{{Double Kick}}
 
|-
 
|-
 
| colspan="8"|The foe is quickly kicked twice in succession using both feet.
 
| colspan="8"|The foe is quickly kicked twice in succession using both feet.
 
|-
 
|-
 
| rowspan="2"|104
 
| rowspan="2"|104
|{{M104}}
+
|{{Double Team}}
 
|-
 
|-
 
| colspan="8"|By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
 
| colspan="8"|By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
 
|-
 
|-
 
| rowspan="2"|038
 
| rowspan="2"|038
|{{M038}}
+
|{{Double-Edge}}
 
|-
 
|-
 
| colspan="8"|A reckless, life- risking tackle. It also damages the user by a fairly large amount, however.
 
| colspan="8"|A reckless, life- risking tackle. It also damages the user by a fairly large amount, however.
 
|-
 
|-
 
| rowspan="2"|003
 
| rowspan="2"|003
|{{M003}}
+
|{{DoubleSlap}}
 
|-
 
|-
 
| colspan="8"|The foe is slapped repeatedly, back and forth, two to five times in a row.
 
| colspan="8"|The foe is slapped repeatedly, back and forth, two to five times in a row.
 
|-
 
|-
 
| rowspan="2"|434
 
| rowspan="2"|434
|{{M434}}
+
|{{Draco Meteor}}
 
|-
 
|-
 
| colspan="8"|Comets are summoned down from the sky. The attack’s recoil sharply reduces the user’s Sp. Atk stat.
 
| colspan="8"|Comets are summoned down from the sky. The attack’s recoil sharply reduces the user’s Sp. Atk stat.
 
|-
 
|-
 
| rowspan="2"|337
 
| rowspan="2"|337
|{{M337}}
+
|{{Dragon Claw}}
 
|-
 
|-
 
| colspan="8"|The user slashes the foe with huge, sharp claws.
 
| colspan="8"|The user slashes the foe with huge, sharp claws.
 
|-
 
|-
 
| rowspan="2"|349
 
| rowspan="2"|349
|{{M349}}
+
|{{Dragon Dance}}
 
|-
 
|-
 
| colspan="8"|The user vigorously performs a mystic, powerful dance that boosts its Attack and Speed stats.
 
| colspan="8"|The user vigorously performs a mystic, powerful dance that boosts its Attack and Speed stats.
 
|-
 
|-
 
| rowspan="2"|406
 
| rowspan="2"|406
|{{M406}}
+
|{{Dragon Pulse}}
 
|-
 
|-
 
| colspan="8"|The foe is attacked with a shock wave generated by the user’s gaping mouth.  
 
| colspan="8"|The foe is attacked with a shock wave generated by the user’s gaping mouth.  
 
|-
 
|-
 
| rowspan="2"|082
 
| rowspan="2"|082
|{{M082}}
+
|{{Dragon Rage}}
 
|-
 
|-
 
| colspan="8"|The foe is stricken by a shock wave. This attack always inflicts 40 HP damage.
 
| colspan="8"|The foe is stricken by a shock wave. This attack always inflicts 40 HP damage.
 
|-
 
|-
 
| rowspan="2"|407
 
| rowspan="2"|407
|{{M407}}
+
|{{Dragon Rush}}
 
|-
 
|-
 
| colspan="8"|The user tackles the foe while exhibiting overwhelming menace. It may also make the target flinch.
 
| colspan="8"|The user tackles the foe while exhibiting overwhelming menace. It may also make the target flinch.
 
|-
 
|-
 
| rowspan="2"|225
 
| rowspan="2"|225
|{{M225}}
+
|{{DragonBreath}}
 
|-
 
|-
 
| colspan="8"|The user exhales a mighty gust that inflicts damage. It may also paralyze the target.
 
| colspan="8"|The user exhales a mighty gust that inflicts damage. It may also paralyze the target.
 
|-
 
|-
 
| rowspan="2"|409
 
| rowspan="2"|409
|{{M409}}
+
|{{Drain Punch}}
 
|-
 
|-
 
| colspan="8"|An energy-draining punch. The user’s HP is restored by half the damage taken by the target.
 
| colspan="8"|An energy-draining punch. The user’s HP is restored by half the damage taken by the target.
 
|-
 
|-
 
| rowspan="2"|138
 
| rowspan="2"|138
|{{M138}}
+
|{{Dream Eater}}
 
|-
 
|-
 
| colspan="8"|An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user’s HP.
 
| colspan="8"|An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user’s HP.
 
|-
 
|-
 
| rowspan="2"|065
 
| rowspan="2"|065
|{{M065}}
+
|{{Drill Peck}}
 
|-
 
|-
 
| colspan="8"|A corkscrewing attack with the sharp beak acting as a drill.
 
| colspan="8"|A corkscrewing attack with the sharp beak acting as a drill.
 
|-
 
|-
 
| rowspan="2"|223
 
| rowspan="2"|223
|{{M223}}
+
|{{DynamicPunch}}
 
|-
 
|-
 
| colspan="8"|The foe is punched with the user’s full, concentrated power. It confuses the foe if it hits.
 
| colspan="8"|The foe is punched with the user’s full, concentrated power. It confuses the foe if it hits.
Line 615: Line 618:
 
|-
 
|-
 
| rowspan="2"|414
 
| rowspan="2"|414
|{{M414}}
+
|{{Earth Power}}
 
|-
 
|-
 
| colspan="8"|The user makes the ground under the foe erupt with power. It may also lower the target’s Sp. Def.
 
| colspan="8"|The user makes the ground under the foe erupt with power. It may also lower the target’s Sp. Def.
 
|-
 
|-
 
| rowspan="2"|089
 
| rowspan="2"|089
|{{M089}}
+
|{{Earthquake}}
 
|-
 
|-
 
| colspan="8"|The user sets off an earthquake that hits all the Pokémon in the battle.
 
| colspan="8"|The user sets off an earthquake that hits all the Pokémon in the battle.
 
|-
 
|-
 
| rowspan="2"|121
 
| rowspan="2"|121
|{{M121}}
+
|{{Egg Bomb}}
 
|-
 
|-
 
| colspan="8"|A large egg is hurled with maximum force at the foe to inflict damage.
 
| colspan="8"|A large egg is hurled with maximum force at the foe to inflict damage.
 
|-
 
|-
 
| rowspan="2"|373
 
| rowspan="2"|373
|{{M373}}
+
|{{Embargo}}
 
|-
 
|-
 
| colspan="8"|It prevents the foe from using its held item. Its Trainer is also prevented from using items on it.
 
| colspan="8"|It prevents the foe from using its held item. Its Trainer is also prevented from using items on it.
 
|-
 
|-
 
| rowspan="2"|052
 
| rowspan="2"|052
|{{M052}}
+
|{{Ember}}
 
|-
 
|-
 
| colspan="8"|The foe is attacked with small flames. The target may also be left with a burn.
 
| colspan="8"|The foe is attacked with small flames. The target may also be left with a burn.
 
|-
 
|-
 
| rowspan="2"|227
 
| rowspan="2"|227
|{{M227}}
+
|{{Encore}}
 
|-
 
|-
 
| colspan="8"|The user compels the foe to keep using only the move it last used for two to six turns.
 
| colspan="8"|The user compels the foe to keep using only the move it last used for two to six turns.
 
|-
 
|-
 
| rowspan="2"|283
 
| rowspan="2"|283
|{{M283}}
+
|{{Endeavor}}
 
|-
 
|-
 
| colspan="8"|An attack move that cuts down the foe’s HP to equal the user’s HP.
 
| colspan="8"|An attack move that cuts down the foe’s HP to equal the user’s HP.
 
|-
 
|-
 
| rowspan="2"|203
 
| rowspan="2"|203
|{{M203}}
+
|{{Endure}}
 
|-
 
|-
 
| colspan="8"|The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
 
| colspan="8"|The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
 
|-
 
|-
 
| rowspan="2"|412
 
| rowspan="2"|412
|{{M412}}
+
|{{Energy Ball}}
 
|-
 
|-
 
| colspan="8"|The user draws power from nature and fires it at the foe. It may also lower the target’s Sp. Def.
 
| colspan="8"|The user draws power from nature and fires it at the foe. It may also lower the target’s Sp. Def.
 
|-
 
|-
 
| rowspan="2"|284
 
| rowspan="2"|284
|{{M284}}
+
|{{Eruption}}
 
|-
 
|-
 
| colspan="8"|The user attacks in an explosive fury. The lower the user’s HP, the less powerful this attack becomes.
 
| colspan="8"|The user attacks in an explosive fury. The lower the user’s HP, the less powerful this attack becomes.
 
|-
 
|-
 
| rowspan="2"|153
 
| rowspan="2"|153
|{{M153}}
+
|{{Explosion}}
 
|-
 
|-
 
| colspan="8"|The user explodes to inflict damage on all Pokémon in battle. The user faints upon using this move.
 
| colspan="8"|The user explodes to inflict damage on all Pokémon in battle. The user faints upon using this move.
 
|-
 
|-
 
| rowspan="2"|326
 
| rowspan="2"|326
|{{M326}}
+
|{{Extrasensory}}
 
|-
 
|-
 
| colspan="8"|The user attacks with an odd, unseeable power. It may also make the foe flinch.
 
| colspan="8"|The user attacks with an odd, unseeable power. It may also make the foe flinch.
 
|-
 
|-
 
| rowspan="2"|245
 
| rowspan="2"|245
|{{M245}}
+
|{{ExtremeSpeed}}
 
|-
 
|-
 
| colspan="8"|The user charges the foe at blinding speed. This attack always goes before any other move.
 
| colspan="8"|The user charges the foe at blinding speed. This attack always goes before any other move.
Line 695: Line 698:
 
|-
 
|-
 
| rowspan="2"|263
 
| rowspan="2"|263
|{{M263}}
+
|{{Facade}}
 
|-
 
|-
 
| colspan="8"|An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
 
| colspan="8"|An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
 
|-
 
|-
 
| rowspan="2"|185
 
| rowspan="2"|185
|{{M185}}
+
|{{Faint Attack}}
 
|-
 
|-
 
| colspan="8"|The user draws up to the foe disarmingly, then throws a sucker punch. It hits without fail.
 
| colspan="8"|The user draws up to the foe disarmingly, then throws a sucker punch. It hits without fail.
 
|-
 
|-
 
| rowspan="2"|252
 
| rowspan="2"|252
|{{M252}}
+
|{{Fake Out}}
 
|-
 
|-
 
| colspan="8"|An attack that hits first and makes the target flinch. This move works only on the first turn.
 
| colspan="8"|An attack that hits first and makes the target flinch. This move works only on the first turn.
 
|-
 
|-
 
| rowspan="2"|313
 
| rowspan="2"|313
|{{M313}}
+
|{{Fake Tears}}
 
|-
 
|-
 
| colspan="8"|The user feigns crying to make the foe feel flustered, sharply lowering its Sp. Def stat.
 
| colspan="8"|The user feigns crying to make the foe feel flustered, sharply lowering its Sp. Def stat.
 
|-
 
|-
 
| rowspan="2"|206
 
| rowspan="2"|206
|{{M206}}
+
|{{False Swipe}}
 
|-
 
|-
 
| colspan="8"|A restrained attack that prevents the foe from fainting. The target is left with at least 1 HP.
 
| colspan="8"|A restrained attack that prevents the foe from fainting. The target is left with at least 1 HP.
 
|-
 
|-
 
| rowspan="2"|297
 
| rowspan="2"|297
|{{M297}}
+
|{{FeatherDance}}
 
|-
 
|-
 
| colspan="8"|The user covers the foe with a mass of down that sharply lowers the Attack stat.
 
| colspan="8"|The user covers the foe with a mass of down that sharply lowers the Attack stat.
 
|-
 
|-
 
| rowspan="2"|364
 
| rowspan="2"|364
|{{M364}}
+
|{{Feint}}
 
|-
 
|-
 
| colspan="8"|An attack that hits a foe using Protect or Detect. It also lifts the effects of those moves.
 
| colspan="8"|An attack that hits a foe using Protect or Detect. It also lifts the effects of those moves.
 
|-
 
|-
 
| rowspan="2"|126
 
| rowspan="2"|126
|{{M126}}
+
|{{Fire Blast}}
 
|-
 
|-
 
| colspan="8"|The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn.
 
| colspan="8"|The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn.
 
|-
 
|-
 
| rowspan="2"|424
 
| rowspan="2"|424
|{{M424}}
+
|{{Fire Fang}}
 
|-
 
|-
 
| colspan="8"|The user bites with flame-cloaked fangs. It may also make the foe flinch or sustain a burn.
 
| colspan="8"|The user bites with flame-cloaked fangs. It may also make the foe flinch or sustain a burn.
 
|-
 
|-
 
| rowspan="2"|007
 
| rowspan="2"|007
|{{M007}}
+
|{{Fire Punch}}
 
|-
 
|-
 
| colspan="8"|The foe is punched with a fiery fist. It may leave the target with a burn.
 
| colspan="8"|The foe is punched with a fiery fist. It may leave the target with a burn.
 
|-
 
|-
 
| rowspan="2"|083
 
| rowspan="2"|083
|{{M083}}
+
|{{Fire Spin}}
 
|-
 
|-
 
| colspan="8"|The foe becomes trapped within a fierce vortex of fire that rages for two to five turns.
 
| colspan="8"|The foe becomes trapped within a fierce vortex of fire that rages for two to five turns.
 
|-
 
|-
 
| rowspan="2"|090
 
| rowspan="2"|090
|{{M090}}
+
|{{Fissure}}
 
|-
 
|-
 
| colspan="8"|The user opens up a fissure in the ground and drops the foe in. The target instantly faints if it hits.
 
| colspan="8"|The user opens up a fissure in the ground and drops the foe in. The target instantly faints if it hits.
 
|-
 
|-
 
| rowspan="2"|175
 
| rowspan="2"|175
|{{M175}}
+
|{{Flail}}
 
|-
 
|-
 
| colspan="8"|The user flails about aimlessly to attack. It becomes more powerful the less HP the user has.
 
| colspan="8"|The user flails about aimlessly to attack. It becomes more powerful the less HP the user has.
 
|-
 
|-
 
| rowspan="2"|172
 
| rowspan="2"|172
|{{M172}}
+
|{{Flame Wheel}}
 
|-
 
|-
 
| colspan="8"|The user cloaks itself in fire and charges at the foe. It may also leave the target with a burn.
 
| colspan="8"|The user cloaks itself in fire and charges at the foe. It may also leave the target with a burn.
 
|-
 
|-
 
| rowspan="2"|053
 
| rowspan="2"|053
|{{M053}}
+
|{{Flamethrower}}
 
|-
 
|-
 
| colspan="8"|The foe is scorched with an intense blast of fire. The target may also be left with a burn.
 
| colspan="8"|The foe is scorched with an intense blast of fire. The target may also be left with a burn.
 
|-
 
|-
 
| rowspan="2"|394
 
| rowspan="2"|394
|{{M394}}
+
|{{Flare Blitz}}
 
|-
 
|-
 
| colspan="8"|The user cloaks itself in fire and charges at the foe. The user sustains serious damage, too.
 
| colspan="8"|The user cloaks itself in fire and charges at the foe. The user sustains serious damage, too.
 
|-
 
|-
 
| rowspan="2"|148
 
| rowspan="2"|148
|{{M148}}
+
|{{Flash}}
 
|-
 
|-
 
| colspan="8"|The user flashes a light that cuts the foe’s accuracy. It can also be used to illuminate caves.
 
| colspan="8"|The user flashes a light that cuts the foe’s accuracy. It can also be used to illuminate caves.
 
|-
 
|-
 
| rowspan="2"|430
 
| rowspan="2"|430
|{{M430}}
+
|{{Flash Cannon}}
 
|-
 
|-
 
| colspan="8"|The user gathers all its light energy and releases it at once. It may also lower the foe’s Sp. Def stat.
 
| colspan="8"|The user gathers all its light energy and releases it at once. It may also lower the foe’s Sp. Def stat.
 
|-
 
|-
 
| rowspan="2"|260
 
| rowspan="2"|260
|{{M260}}
+
|{{Flatter}}
 
|-
 
|-
 
| colspan="8"|Flattery is used to confuse the foe. However, it also raises the target’s Sp. Atk stat.
 
| colspan="8"|Flattery is used to confuse the foe. However, it also raises the target’s Sp. Atk stat.
 
|-
 
|-
 
| rowspan="2"|374
 
| rowspan="2"|374
|{{M374}}
+
|{{Fling}}
 
|-
 
|-
 
| colspan="8"|The user flings its held item at the foe to attack. Its power and effects depend on the item.
 
| colspan="8"|The user flings its held item at the foe to attack. Its power and effects depend on the item.
 
|-
 
|-
 
| rowspan="2"|019
 
| rowspan="2"|019
|{{M019}}
+
|{{Fly}}
 
|-
 
|-
 
| colspan="8"|The user soars, then strikes on the second turn. It can also be used for flying to any familiar town.
 
| colspan="8"|The user soars, then strikes on the second turn. It can also be used for flying to any familiar town.
 
|-
 
|-
 
| rowspan="2"|411
 
| rowspan="2"|411
|{{M411}}
+
|{{Focus Blast}}
 
|-
 
|-
 
| colspan="8"|The user heightens its mental focus and unleashes its power. It may also lower the target’s Sp. Def.
 
| colspan="8"|The user heightens its mental focus and unleashes its power. It may also lower the target’s Sp. Def.
 
|-
 
|-
 
| rowspan="2"|116
 
| rowspan="2"|116
|{{M116}}
+
|{{Focus Energy}}
 
|-
 
|-
 
| colspan="8"|The user takes a deep breath and focuses to raise the critical-hit ratio of its attacks.
 
| colspan="8"|The user takes a deep breath and focuses to raise the critical-hit ratio of its attacks.
 
|-
 
|-
 
| rowspan="2"|264
 
| rowspan="2"|264
|{{M264}}
+
|{{Focus Punch}}
 
|-
 
|-
 
| colspan="8"|The user focuses its mind before launching a punch. It will fail if the user is hit before it is used.
 
| colspan="8"|The user focuses its mind before launching a punch. It will fail if the user is hit before it is used.
 
|-
 
|-
 
| rowspan="2"|266
 
| rowspan="2"|266
|{{M266}}
+
|{{Follow Me}}
 
|-
 
|-
 
| colspan="8"|The user draws attention to itself, making all foes take aim only at the user.
 
| colspan="8"|The user draws attention to itself, making all foes take aim only at the user.
 
|-
 
|-
 
| rowspan="2"|395
 
| rowspan="2"|395
|{{M395}}
+
|{{Force Palm}}
 
|-
 
|-
 
| colspan="8"|The foe is attacked with a shock wave. It may also leave the target paralyzed.
 
| colspan="8"|The foe is attacked with a shock wave. It may also leave the target paralyzed.
 
|-
 
|-
 
| rowspan="2"|193
 
| rowspan="2"|193
|{{M193}}
+
|{{Foresight}}
 
|-
 
|-
 
| colspan="8"|Enables the user to hit a Ghost type with any type of move. It also enables the user to hit an evasive foe.
 
| colspan="8"|Enables the user to hit a Ghost type with any type of move. It also enables the user to hit an evasive foe.
 
|-
 
|-
 
| rowspan="2"|338
 
| rowspan="2"|338
|{{M338}}
+
|{{Frenzy Plant}}
 
|-
 
|-
 
| colspan="8"|The foe is slammed with an enormous tree. The user can’t move on the next turn.
 
| colspan="8"|The foe is slammed with an enormous tree. The user can’t move on the next turn.
 
|-
 
|-
 
| rowspan="2"|218
 
| rowspan="2"|218
|{{M218}}
+
|{{Frustration}}
 
|-
 
|-
 
| colspan="8"|A full-power attack that grows more powerful the less the user likes its Trainer.
 
| colspan="8"|A full-power attack that grows more powerful the less the user likes its Trainer.
 
|-
 
|-
 
| rowspan="2"|031
 
| rowspan="2"|031
|{{M031}}
+
|{{Fury Attack}}
 
|-
 
|-
 
| colspan="8"|The foe is jabbed repeatedly with a horn or beak two to five times in a row.
 
| colspan="8"|The foe is jabbed repeatedly with a horn or beak two to five times in a row.
 
|-
 
|-
 
| rowspan="2"|210
 
| rowspan="2"|210
|{{M210}}
+
|{{Fury Cutter}}
 
|-
 
|-
 
| colspan="8"|The foe is slashed with scythes or claws. Its power increases if it hits in succession.
 
| colspan="8"|The foe is slashed with scythes or claws. Its power increases if it hits in succession.
 
|-
 
|-
 
| rowspan="2"|154
 
| rowspan="2"|154
|{{M154}}
+
|{{Fury Swipes}}
 
|-
 
|-
 
| colspan="8"|The foe is raked with sharp claws or scythes for two to five times in quick succession.
 
| colspan="8"|The foe is raked with sharp claws or scythes for two to five times in quick succession.
 
|-
 
|-
 
| rowspan="2"|248
 
| rowspan="2"|248
|{{M248}}
+
|{{Future Sight}}
 
|-
 
|-
 
| colspan="8"|Two turns after this move is used, the foe is attacked with a hunk of psychic energy.
 
| colspan="8"|Two turns after this move is used, the foe is attacked with a hunk of psychic energy.
Line 875: Line 878:
 
|-
 
|-
 
| rowspan="2"|380
 
| rowspan="2"|380
|{{M380}}
+
|{{Gastro Acid}}
 
|-
 
|-
 
| colspan="8"|The user hurls up its stomach acids on the foe. The fluid eliminates the effect of the foe’s ability.
 
| colspan="8"|The user hurls up its stomach acids on the foe. The fluid eliminates the effect of the foe’s ability.
 
|-
 
|-
 
| rowspan="2"|202
 
| rowspan="2"|202
|{{M202}}
+
|{{Giga Drain}}
 
|-
 
|-
 
| colspan="8"|A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.
 
| colspan="8"|A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.
 
|-
 
|-
 
| rowspan="2"|416
 
| rowspan="2"|416
|{{M416}}
+
|{{Giga Impact}}
 
|-
 
|-
 
| colspan="8"|The user charges at the foe using every bit of its power. The user must rest on the next turn.
 
| colspan="8"|The user charges at the foe using every bit of its power. The user must rest on the next turn.
 
|-
 
|-
 
| rowspan="2"|137
 
| rowspan="2"|137
|{{M137}}
+
|{{Glare}}
 
|-
 
|-
 
| colspan="8"|The user intimidates the foe with the pattern on its belly to cause paralysis.
 
| colspan="8"|The user intimidates the foe with the pattern on its belly to cause paralysis.
 
|-
 
|-
 
| rowspan="2"|447
 
| rowspan="2"|447
|{{M447}}
+
|{{Grass Knot}}
 
|-
 
|-
 
| colspan="8"|The user snares the foe with grass and trips it. The heavier the foe, the greater the damage.
 
| colspan="8"|The user snares the foe with grass and trips it. The heavier the foe, the greater the damage.
 
|-
 
|-
 
| rowspan="2"|320
 
| rowspan="2"|320
|{{M320}}
+
|{{GrassWhistle}}
 
|-
 
|-
 
| colspan="8"|The user plays a pleasant melody that lulls the foe into a deep sleep.
 
| colspan="8"|The user plays a pleasant melody that lulls the foe into a deep sleep.
 
|-
 
|-
 
| rowspan="2"|356
 
| rowspan="2"|356
|{{M356}}
+
|{{Gravity}}
 
|-
 
|-
 
| colspan="8"|Gravity is intensified for five turns, making moves involving flying unusable and negating Levitation.
 
| colspan="8"|Gravity is intensified for five turns, making moves involving flying unusable and negating Levitation.
 
|-
 
|-
 
| rowspan="2"|045
 
| rowspan="2"|045
|{{M045}}
+
|{{Growl}}
 
|-
 
|-
 
| colspan="8"|The user growls in an endearing way, making the foe less wary. The target’s Attack stat is lowered.
 
| colspan="8"|The user growls in an endearing way, making the foe less wary. The target’s Attack stat is lowered.
 
|-
 
|-
 
| rowspan="2"|074
 
| rowspan="2"|074
|{{M074}}
+
|{{Growth}}
 
|-
 
|-
 
| colspan="8"|The user’s body is forced to grow all at once. It raises the Sp. Atk stat.
 
| colspan="8"|The user’s body is forced to grow all at once. It raises the Sp. Atk stat.
 
|-
 
|-
 
| rowspan="2"|288
 
| rowspan="2"|288
|{{M288}}
+
|{{Grudge}}
 
|-
 
|-
 
| colspan="8"|If the user faints, the user’s grudge fully depletes the PP of the foe’s move that knocked it out.
 
| colspan="8"|If the user faints, the user’s grudge fully depletes the PP of the foe’s move that knocked it out.
 
|-
 
|-
 
| rowspan="2"|385
 
| rowspan="2"|385
|{{M385}}
+
|{{Guard Swap}}
 
|-
 
|-
 
| colspan="8"|The user employs its psychic power to switch changes to its Defense and Sp. Def with the foe.
 
| colspan="8"|The user employs its psychic power to switch changes to its Defense and Sp. Def with the foe.
 
|-
 
|-
 
| rowspan="2"|012
 
| rowspan="2"|012
|{{M012}}
+
|{{Guillotine}}
 
|-
 
|-
 
| colspan="8"|A vicious, tearing attack with pincers. The foe will faint instantly if this attack hits.
 
| colspan="8"|A vicious, tearing attack with pincers. The foe will faint instantly if this attack hits.
 
|-
 
|-
 
| rowspan="2"|441
 
| rowspan="2"|441
|{{M441}}
+
|{{Gunk Shot}}
 
|-
 
|-
 
| colspan="8"|The user shoots filthy garbage at the foe to attack. It may also poison the target.
 
| colspan="8"|The user shoots filthy garbage at the foe to attack. It may also poison the target.
 
|-
 
|-
 
| rowspan="2"|016
 
| rowspan="2"|016
|{{M016}}
+
|{{Gust}}
 
|-
 
|-
 
| colspan="8"|A gust of wind is whipped up by wings and launched at the foe to inflict damage.
 
| colspan="8"|A gust of wind is whipped up by wings and launched at the foe to inflict damage.
 
|-
 
|-
 
| rowspan="2"|360
 
| rowspan="2"|360
|{{M360}}
+
|{{Gyro Ball}}
 
|-
 
|-
 
| colspan="8"|The user tackles the foe with a high-speed spin. The slower the user, the greater the damage.
 
| colspan="8"|The user tackles the foe with a high-speed spin. The slower the user, the greater the damage.
Line 965: Line 968:
 
|-
 
|-
 
| rowspan="2"|258
 
| rowspan="2"|258
|{{M258}}
+
|{{Hail}}
 
|-
 
|-
 
| colspan="8"|The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.
 
| colspan="8"|The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.
 
|-
 
|-
 
| rowspan="2"|359
 
| rowspan="2"|359
|{{M359}}
+
|{{Hammer Arm}}
 
|-
 
|-
 
| colspan="8"|The user swings and hits with its strong and heavy fist. It lowers the user’s Speed, however.
 
| colspan="8"|The user swings and hits with its strong and heavy fist. It lowers the user’s Speed, however.
 
|-
 
|-
 
| rowspan="2"|106
 
| rowspan="2"|106
|{{M106}}
+
|{{Harden}}
 
|-
 
|-
 
| colspan="8"|The user stiffens all the muscles in its body to raise its Defense stat.
 
| colspan="8"|The user stiffens all the muscles in its body to raise its Defense stat.
 
|-
 
|-
 
| rowspan="2"|114
 
| rowspan="2"|114
|{{M114}}
+
|{{Haze}}
 
|-
 
|-
 
| colspan="8"|The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle.
 
| colspan="8"|The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle.
 
|-
 
|-
 
| rowspan="2"|457
 
| rowspan="2"|457
|{{M457}}
+
|{{Head Smash}}
 
|-
 
|-
 
| colspan="8"|The user delivers a life-endangering head butt at full power. The user also takes terrible damage.
 
| colspan="8"|The user delivers a life-endangering head butt at full power. The user also takes terrible damage.
 
|-
 
|-
 
| rowspan="2"|029
 
| rowspan="2"|029
|{{M029}}
+
|{{Headbutt}}
 
|-
 
|-
 
| colspan="8"|The user sticks its head out and rams straight forward. It may make the foe flinch.
 
| colspan="8"|The user sticks its head out and rams straight forward. It may make the foe flinch.
 
|-
 
|-
 
| rowspan="2"|215
 
| rowspan="2"|215
|{{M215}}
+
|{{Heal Bell}}
 
|-
 
|-
 
| colspan="8"|The user makes a soothing bell chime to heal the status problems of all the party Pokémon.
 
| colspan="8"|The user makes a soothing bell chime to heal the status problems of all the party Pokémon.
 
|-
 
|-
 
| rowspan="2"|377
 
| rowspan="2"|377
|{{M377}}
+
|{{Heal Block}}
 
|-
 
|-
 
| colspan="8"|The user prevents the foe from using any HP-recovery moves for five turns.
 
| colspan="8"|The user prevents the foe from using any HP-recovery moves for five turns.
 
|-
 
|-
 
| rowspan="2"|456
 
| rowspan="2"|456
|{{M456}}
+
|{{Heal Order}}
 
|-
 
|-
 
| colspan="8"|The user calls out its underlings to heal it. The user regains up to half of its max HP.
 
| colspan="8"|The user calls out its underlings to heal it. The user regains up to half of its max HP.
 
|-
 
|-
 
| rowspan="2"|361
 
| rowspan="2"|361
|{{M361}}
+
|{{Healing Wish}}
 
|-
 
|-
 
| colspan="8"|The user faints. In return, the Pokémon taking its place will have its HP restored and status cured.
 
| colspan="8"|The user faints. In return, the Pokémon taking its place will have its HP restored and status cured.
 
|-
 
|-
 
| rowspan="2"|391
 
| rowspan="2"|391
|{{M391}}
+
|{{Heart Swap}}
 
|-
 
|-
 
| colspan="8"|The user employs its psychic power to switch stat changes with the foe.
 
| colspan="8"|The user employs its psychic power to switch stat changes with the foe.
 
|-
 
|-
 
| rowspan="2"|257
 
| rowspan="2"|257
|{{M257}}
+
|{{Heat Wave}}
 
|-
 
|-
 
| colspan="8"|The user exhales a heated breath on the foe to attack. It may also leave the target with a burn.
 
| colspan="8"|The user exhales a heated breath on the foe to attack. It may also leave the target with a burn.
 
|-
 
|-
 
| rowspan="2"|270
 
| rowspan="2"|270
|{{M270}}
+
|{{Helping Hand}}
 
|-
 
|-
 
| colspan="8"|A move that boosts the power of the ally’s attack in a Double Battle.
 
| colspan="8"|A move that boosts the power of the ally’s attack in a Double Battle.
 
|-
 
|-
 
| rowspan="2"|136
 
| rowspan="2"|136
|{{M136}}
+
|{{Hi Jump Kick}}
 
|-
 
|-
 
| colspan="8"|The foe is attacked with a knee kick from a jump. If it misses, the user is hurt instead.
 
| colspan="8"|The foe is attacked with a knee kick from a jump. If it misses, the user is hurt instead.
 
|-
 
|-
 
| rowspan="2"|237
 
| rowspan="2"|237
|{{M237}}
+
|{{Hidden Power}}
 
|-
 
|-
 
| colspan="8"|A unique attack that varies in type and intensity depending on the Pokémon using it.
 
| colspan="8"|A unique attack that varies in type and intensity depending on the Pokémon using it.
 
|-
 
|-
 
| rowspan="2"|030
 
| rowspan="2"|030
|{{M030}}
+
|{{Horn Attack}}
 
|-
 
|-
 
| colspan="8"|The foe is jabbed with a sharply pointed horn to inflict damage.
 
| colspan="8"|The foe is jabbed with a sharply pointed horn to inflict damage.
 
|-
 
|-
 
| rowspan="2"|032
 
| rowspan="2"|032
|{{M032}}
+
|{{Horn Drill}}
 
|-
 
|-
 
| colspan="8"|The foe is stabbed with a horn rotating like a drill. The foe instantly faints if it hits.
 
| colspan="8"|The foe is stabbed with a horn rotating like a drill. The foe instantly faints if it hits.
 
|-
 
|-
 
| rowspan="2"|336
 
| rowspan="2"|336
|{{M336}}
+
|{{Howl}}
 
|-
 
|-
 
| colspan="8"|The user howls loudly to raise its spirit, boosting its Attack stat.
 
| colspan="8"|The user howls loudly to raise its spirit, boosting its Attack stat.
 
|-
 
|-
 
| rowspan="2"|308
 
| rowspan="2"|308
|{{M308}}
+
|{{Hydro Cannon}}
 
|-
 
|-
 
| colspan="8"|The foe is hit with a watery blast. The user must rest on the next turn, however.
 
| colspan="8"|The foe is hit with a watery blast. The user must rest on the next turn, however.
 
|-
 
|-
 
| rowspan="2"|056
 
| rowspan="2"|056
|{{M056}}
+
|{{Hydro Pump}}
 
|-
 
|-
 
| colspan="8"|The foe is blasted by a huge volume of water launched under great pressure.
 
| colspan="8"|The foe is blasted by a huge volume of water launched under great pressure.
 
|-
 
|-
 
| rowspan="2"|063
 
| rowspan="2"|063
|{{M063}}
+
|{{Hyper Beam}}
 
|-
 
|-
 
| colspan="8"|The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
 
| colspan="8"|The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
 
|-
 
|-
 
| rowspan="2"|158
 
| rowspan="2"|158
|{{M158}}
+
|{{Hyper Fang}}
 
|-
 
|-
 
| colspan="8"|The user bites hard on the foe with its sharp front fangs. It may also make the target flinch.
 
| colspan="8"|The user bites hard on the foe with its sharp front fangs. It may also make the target flinch.
 
|-
 
|-
 
| rowspan="2"|304
 
| rowspan="2"|304
|{{M304}}
+
|{{Hyper Voice}}
 
|-
 
|-
 
| colspan="8"|The user lets loose a horribly echoing shout with the power to inflict damage.
 
| colspan="8"|The user lets loose a horribly echoing shout with the power to inflict damage.
 
|-
 
|-
 
| rowspan="2"|095
 
| rowspan="2"|095
|{{M095}}
+
|{{Hypnosis}}
 
|-
 
|-
 
| colspan="8"|The user employs hypnotic suggestion to make the target fall into a deep sleep.
 
| colspan="8"|The user employs hypnotic suggestion to make the target fall into a deep sleep.
Line 1,100: Line 1,103:
 
|-
 
|-
 
| rowspan="2"|301
 
| rowspan="2"|301
|{{M301}}
+
|{{Ice Ball}}
 
|-
 
|-
 
| colspan="8"|The user continually rolls into the foe over five turns. It becomes stronger each time it hits.
 
| colspan="8"|The user continually rolls into the foe over five turns. It becomes stronger each time it hits.
 
|-
 
|-
 
| rowspan="2"|058
 
| rowspan="2"|058
|{{M058}}
+
|{{Ice Beam}}
 
|-
 
|-
 
| colspan="8"|The foe is struck with an icy-cold beam of energy. It may also freeze the target solid.
 
| colspan="8"|The foe is struck with an icy-cold beam of energy. It may also freeze the target solid.
 
|-
 
|-
 
| rowspan="2"|423
 
| rowspan="2"|423
|{{M423}}
+
|{{Ice Fang}}
 
|-
 
|-
 
| colspan="8"|The user bites with cold-infused fangs. It may also make the foe flinch or freeze.
 
| colspan="8"|The user bites with cold-infused fangs. It may also make the foe flinch or freeze.
 
|-
 
|-
 
| rowspan="2"|008
 
| rowspan="2"|008
|{{M008}}
+
|{{Ice Punch}}
 
|-
 
|-
 
| colspan="8"|The foe is punched with an icy fist. It may leave the target frozen.
 
| colspan="8"|The foe is punched with an icy fist. It may leave the target frozen.
 
|-
 
|-
 
| rowspan="2"|420
 
| rowspan="2"|420
|{{M420}}
+
|{{Ice Shard}}
 
|-
 
|-
 
| colspan="8"|The user flash freezes chunks of ice and hurls them. This move always goes first.
 
| colspan="8"|The user flash freezes chunks of ice and hurls them. This move always goes first.
 
|-
 
|-
 
| rowspan="2"|333
 
| rowspan="2"|333
|{{M333}}
+
|{{Icicle Spear}}
 
|-
 
|-
 
| colspan="8"|The user launches sharp icicles at the foe. It strikes two to five times in a row.
 
| colspan="8"|The user launches sharp icicles at the foe. It strikes two to five times in a row.
 
|-
 
|-
 
| rowspan="2"|196
 
| rowspan="2"|196
|{{M196}}
+
|{{Icy Wind}}
 
|-
 
|-
 
| colspan="8"|The user attacks with a gust of chilled air. It also lowers the target’s Speed stat.
 
| colspan="8"|The user attacks with a gust of chilled air. It also lowers the target’s Speed stat.
 
|-
 
|-
 
| rowspan="2"|286
 
| rowspan="2"|286
|{{M286}}
+
|{{Imprison}}
 
|-
 
|-
 
| colspan="8"|If the foe knows any move also known by the user, the foe is prevented from using it.
 
| colspan="8"|If the foe knows any move also known by the user, the foe is prevented from using it.
 
|-
 
|-
 
| rowspan="2"|275
 
| rowspan="2"|275
|{{M275}}
+
|{{Ingrain}}
 
|-
 
|-
 
| colspan="8"|The user lays roots that restore HP on every turn. Because it is rooted, it can’t switch out.
 
| colspan="8"|The user lays roots that restore HP on every turn. Because it is rooted, it can’t switch out.
 
|-
 
|-
 
| rowspan="2"|334
 
| rowspan="2"|334
|{{M334}}
+
|{{Iron Defense}}
 
|-
 
|-
 
| colspan="8"|The user hardens its body’s surface like iron, sharply raising its Defense stat.
 
| colspan="8"|The user hardens its body’s surface like iron, sharply raising its Defense stat.
 
|-
 
|-
 
| rowspan="2"|442
 
| rowspan="2"|442
|{{M442}}
+
|{{Iron Head}}
 
|-
 
|-
 
| colspan="8"|The foe slams the target with its steel-hard head. It may also make the target flinch.
 
| colspan="8"|The foe slams the target with its steel-hard head. It may also make the target flinch.
 
|-
 
|-
 
| rowspan="2"|231
 
| rowspan="2"|231
|{{M231}}
+
|{{Iron Tail}}
 
|-
 
|-
 
| colspan="8"|The foe is slammed with a steel-hard tail. It may also lower the target’s Defense stat.
 
| colspan="8"|The foe is slammed with a steel-hard tail. It may also lower the target’s Defense stat.
|}
 
 
==J==
 
{| class="wikitable sortable" width="90%" style="text-align: left; margin: 0 auto; border-collapse: collapse;" border="1" cellpadding="1" cellspacing="1"
 
!align= "center" rowspan="2" width="2%"|#
 
!align= "center" width="25%"|Name
 
!align= "center" width="12%"|Type
 
!align= "center" width="12%"|Category
 
!align= "center" width="7%"|PP
 
!align= "center" width="10%"|Power
 
!align= "center" width="13%"|Accur
 
!align= "center" width="7%"|Gen
 
!align= "center" width="12%"|Contest
 
|-
 
!align= "center" colspan="8"|Description
 
|-
 
| rowspan="2"|449
 
|{{M449}}
 
|-
 
| colspan="8"|The user releases countless shots of light. Its type varies with the kind of Plate the user is holding.
 
|-
 
| rowspan="2"|026
 
|{{M026}}
 
|-
 
| colspan="8"|The user jumps up high, then strikes with a kick. If the kick misses, the user hurts itself.
 
|}
 
 
==K==
 
{| class="wikitable sortable" width="90%" style="text-align: left; margin: 0 auto; border-collapse: collapse;" border="1" cellpadding="1" cellspacing="1"
 
!align= "center" rowspan="2" width="2%"|#
 
!align= "center" width="25%"|Name
 
!align= "center" width="12%"|Type
 
!align= "center" width="12%"|Category
 
!align= "center" width="7%"|PP
 
!align= "center" width="10%"|Power
 
!align= "center" width="13%"|Accur
 
!align= "center" width="7%"|Gen
 
!align= "center" width="12%"|Contest
 
|-
 
!align= "center" colspan="8"|Description
 
|-
 
| rowspan="2"|002
 
|{{M002}}
 
|-
 
| colspan="8"|The foe is attacked with a sharp chop. It has a high critical-hit ratio.
 
|-
 
| rowspan="2"|134
 
|{{M134}}
 
|-
 
| colspan="8"|The user distracts the foe by bending a spoon. It may lower the target’s accuracy.
 
|-
 
| rowspan="2"|282
 
|{{M282}}
 
|-
 
| colspan="8"|The user slaps down the foe’s held item, preventing the item from being used during the battle.
 
|}
 
 
==L==
 
{| class="wikitable sortable" width="90%" style="text-align: left; margin: 0 auto; border-collapse: collapse;" border="1" cellpadding="1" cellspacing="1"
 
!align= "center" rowspan="2" width="2%"|#
 
!align= "center" width="25%"|Name
 
!align= "center" width="12%"|Type
 
!align= "center" width="12%"|Category
 
!align= "center" width="7%"|PP
 
!align= "center" width="10%"|Power
 
!align= "center" width="13%"|Accur
 
!align= "center" width="7%"|Gen
 
!align= "center" width="12%"|Contest
 
|-
 
!align= "center" colspan="8"|Description
 
|-
 
| rowspan="2"|387
 
|{{M387}}
 
|-
 
| colspan="8"|This move can be used only after the user has used all the other moves it knows in the battle.
 
|-
 
| rowspan="2"|436
 
|{{M436}}
 
|-
 
| colspan="8"|An inferno of scarlet flames washes over all Pokémon in battle. It may also inflict burns.
 
|-
 
| rowspan="2"|348
 
|{{M348}}
 
|-
 
| colspan="8"|The foe is slashed with a sharp leaf. It has a high critical-hit ratio.
 
|-
 
| rowspan="2"|437
 
|{{M437}}
 
|-
 
| colspan="8"|A storm of sharp leaves is whipped up. The attack’s recoil sharply reduces the user’s Sp. Atk stat.
 
|-
 
| rowspan="2"|141
 
|{{M141}}
 
|-
 
| colspan="8"|A blood-draining attack. The user’s HP is restored by half the damage taken by the target.
 
|-
 
| rowspan="2"|073
 
|{{M073}}
 
|-
 
| colspan="8"|A seed is planted on the foe. It steals some HP from the foe to heal the user on every turn.
 
|-
 
| rowspan="2"|043
 
|{{M043}}
 
|-
 
| colspan="8"|The foe is given an intimidating leer with sharp eyes. The target’s Defense stat is reduced.
 
|-
 
| rowspan="2"|122
 
|{{M122}}
 
|-
 
| colspan="8"|The foe is licked with a long tongue, causing damage. It may also paralyze the target.
 
|-
 
| rowspan="2"|113
 
|{{M113}}
 
|-
 
| colspan="8"|A wondrous wall of light is put up to suppress damage from special attacks for five turns.
 
|-
 
| rowspan="2"|199
 
|{{M199}}
 
|-
 
| colspan="8"|The user takes sure aim at the foe. It ensures the next attack does not fail to hit the target.
 
|-
 
| rowspan="2"|142
 
|{{M142}}
 
|-
 
| colspan="8"|With a scary face, the user forces a kiss on the foe. It may make the target fall asleep.
 
|-
 
| rowspan="2"|067
 
|{{M067}}
 
|-
 
| colspan="8"|A powerful low kick that makes the foe fall over. It inflicts greater damage on heavier foes.
 
|-
 
| rowspan="2"|381
 
|{{M381}}
 
|-
 
| colspan="8"|The user chants an incantation toward the sky, preventing the foe from landing critical hits.
 
|-
 
| rowspan="2"|461
 
|{{M461}}
 
|-
 
| colspan="8"|The user faints. In return, the Pokémon taking its place will have its status and HP fully restored.
 
|-
 
| rowspan="2"|295
 
|{{M295}}
 
|-
 
| colspan="8"|The user looses a damaging burst of light. It may also reduce the target’s Sp. Def stat.
 
|}
 
 
==M==
 
{| class="wikitable sortable" width="90%" style="text-align: left; margin: 0 auto; border-collapse: collapse;" border="1" cellpadding="1" cellspacing="1"
 
!align= "center" rowspan="2" width="2%"|#
 
!align= "center" width="25%"|Name
 
!align= "center" width="12%"|Type
 
!align= "center" width="12%"|Category
 
!align= "center" width="7%"|PP
 
!align= "center" width="10%"|Power
 
!align= "center" width="13%"|Accur
 
!align= "center" width="7%"|Gen
 
!align= "center" width="12%"|Contest
 
|-
 
!align= "center" colspan="8"|Description
 
|-
 
| rowspan="2"|183
 
|{{M183}}
 
|-
 
| colspan="8"|The user throws a punch at blinding speed. It is certain to strike first.
 
|-
 
| rowspan="2"|277
 
|{{M277}}
 
|-
 
| colspan="8"|A barrier reflects back to the foe moves like Leech Seed and moves that damage status.
 
|-
 
| rowspan="2"|345
 
|{{M345}}
 
|-
 
| colspan="8"|The user scatters curious leaves that chase the foe. This attack will not miss.
 
|-
 
| rowspan="2"|463
 
|{{M463}}
 
|-
 
| colspan="8"|The foe becomes trapped within a maelstrom of fire that rages for two to five turns.
 
|-
 
| rowspan="2"|443
 
|{{M443}}
 
|-
 
| colspan="8"|The user launches a steel bomb that sticks to the target. This attack will not miss.
 
|-
 
| rowspan="2"|393
 
|{{M393}}
 
|-
 
| colspan="8"|The user levitates using electrically generated magnetism for five turns.
 
|-
 
| rowspan="2"|222
 
|{{M222}}
 
|-
 
| colspan="8"|The user looses a ground-shaking quake affecting everyone in battle. Its power varies.
 
|-
 
| rowspan="2"|382
 
|{{M382}}
 
|-
 
| colspan="8"|The user tries to cut ahead of the foe to steal and use the foe’s intended move with greater power.
 
|-
 
| rowspan="2"|212
 
|{{M212}}
 
|-
 
| colspan="8"|The user affixes the foe with a dark, arresting look. The target becomes unable to flee.
 
|-
 
| rowspan="2"|096
 
|{{M096}}
 
|-
 
| colspan="8"|The user meditates to awaken the power deep within its body and raise its Attack stat.
 
|-
 
| rowspan="2"|072
 
|{{M072}}
 
|-
 
| colspan="8"|A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.
 
|-
 
| rowspan="2"|025
 
|{{M025}}
 
|-
 
| colspan="8"|The foe is attacked by a kick launched with muscle-packed power.
 
|-
 
| rowspan="2"|005
 
|{{M005}}
 
|-
 
| colspan="8"|The foe is slugged by a punch thrown with muscle-packed power.
 
|-
 
| rowspan="2"|224
 
|{{M224}}
 
|-
 
| colspan="8"|Utilizing its tough and impressive horn, the user rams into the foe  with no letup.
 
|-
 
| rowspan="2"|262
 
|{{M262}}
 
|-
 
| colspan="8"|The user faints upon using this move. In return, it sharply lowers the target’s Attack and Sp. Atk.
 
|-
 
| rowspan="2"|368
 
|{{M368}}
 
|-
 
| colspan="8"|The user retaliates against the foe that last inflicted damage on it with much greater power.
 
|-
 
| rowspan="2"|232
 
|{{M232}}
 
|-
 
| colspan="8"|The foe is raked with steel claws. It may also raise the user’s Attack stat.
 
|-
 
| rowspan="2"|319
 
|{{M319}}
 
|-
 
| colspan="8"|A horrible sound like scraping metal is emitted to sharply reduce the foe’s Sp. Def stat.
 
|-
 
| rowspan="2"|309
 
|{{M309}}
 
|-
 
| colspan="8"|The foe is hit with a hard punch fired like a meteor. It may also raise the user’s Attack.
 
|-
 
| rowspan="2"|118
 
|{{M118}}
 
|-
 
| colspan="8"|The user waggles a finger and stimulates the brain into randomly using nearly any move.
 
|-
 
| rowspan="2"|208
 
|{{M208}}
 
|-
 
| colspan="8"|The user restores its own HP by up to half of its maximum HP. It may also be used to heal an ally’s HP.
 
|-
 
| rowspan="2"|102
 
|{{M102}}
 
|-
 
| colspan="8"|The user copies the move last used by the foe. The move can be used for the rest of the battle.
 
|-
 
| rowspan="2"|170
 
|{{M170}}
 
|-
 
| colspan="8"|The user senses the foe’s movements with its mind to ensure its next attack does not miss.
 
|-
 
| rowspan="2"|107
 
|{{M107}}
 
|-
 
| colspan="8"|The user compresses its body to make itself look smaller. The user’s evasion stat is boosted.
 
|-
 
| rowspan="2"|357
 
|{{M357}}
 
|-
 
| colspan="8"|Enables the user to hit a Ghost type with any type of move. It also enables the user to hit an evasive foe.
 
|-
 
| rowspan="2"|243
 
|{{M243}}
 
|-
 
| colspan="8"|A retaliation move that counters any special attack, inflicting double the damage taken.
 
|-
 
| rowspan="2"|119
 
|{{M119}}
 
|-
 
| colspan="8"|The user counters the foe by mimicking the move last used by the foe.
 
|-
 
| rowspan="2"|429
 
|{{M429}}
 
|-
 
| colspan="8"|The user looses a flash of energy from its polished body. It may also lower the target’s accuracy.
 
|-
 
| rowspan="2"|054
 
|{{M054}}
 
|-
 
| colspan="8"|The user cloaks its body with a white mist that prevents any of its stats from being cut for five turns.
 
|-
 
| rowspan="2"|296
 
|{{M296}}
 
|-
 
| colspan="8"|A mistlike flurry of down envelops and damages the foe. It may also lower the target’s Sp. Atk.
 
|-
 
| rowspan="2"|236
 
|{{M236}}
 
|-
 
| colspan="8"|The user restores its own HP. The amount of HP regained varies with the weather.
 
|-
 
| rowspan="2"|234
 
|{{M234}}
 
|-
 
| colspan="8"|The user restores its own HP. The amount of HP regained varies with the weather.
 
|-
 
| rowspan="2"|426
 
|{{M426}}
 
|-
 
| colspan="8"|The user launches a hard-packed mud ball to attack. It may also lower the target’s accuracy.
 
|-
 
| rowspan="2"|341
 
|{{M341}}
 
|-
 
| colspan="8"|The user attacks by hurling a blob of mud at the foe. It also reduces the target’s Speed.
 
|-
 
| rowspan="2"|300
 
|{{M300}}
 
|-
 
| colspan="8"|The user covers itself with mud. It weakens Electric- type moves while the user is in the battle.
 
|-
 
| rowspan="2"|330
 
|{{M330}}
 
|-
 
| colspan="8"|The user attacks by shooting out muddy water. It may also lower the foe’s accuracy.
 
|-
 
| rowspan="2"|189
 
|{{M189}}
 
|-
 
| colspan="8"|The user hurls mud in the foe’s face to inflict damage and lower its accuracy.
 
|}
 
 
==N==
 
{| class="wikitable sortable" width="90%" style="text-align: left; margin: 0 auto; border-collapse: collapse;" border="1" cellpadding="1" cellspacing="1"
 
!align= "center" rowspan="2" width="2%"|#
 
!align= "center" width="25%"|Name
 
!align= "center" width="12%"|Type
 
!align= "center" width="12%"|Category
 
!align= "center" width="7%"|PP
 
!align= "center" width="10%"|Power
 
!align= "center" width="13%"|Accur
 
!align= "center" width="7%"|Gen
 
!align= "center" width="12%"|Contest
 
|-
 
!align= "center" colspan="8"|Description
 
|-
 
| rowspan="2"|417
 
|{{M417}}
 
|-
 
| colspan="8"|The user stimulates its brain by thinking bad thoughts. It sharply raises the user’s Sp. Atk.
 
|-
 
| rowspan="2"|363
 
|{{M363}}
 
|-
 
| colspan="8"|The user draws power to attack by using its held Berry. The Berry determines its type and power.
 
|-
 
| rowspan="2"|267
 
|{{M267}}
 
|-
 
| colspan="8"|An attack that makes use of nature’s power. Its effects vary depending on the user’s environment.
 
|-
 
| rowspan="2"|302
 
|{{M302}}
 
|-
 
| colspan="8"|The user attacks by wildly swinging its thorny arms. It may also make the target flinch.
 
|-
 
| rowspan="2"|101
 
|{{M101}}
 
|-
 
| colspan="8"|The user makes the foe see a mirage. It inflicts damage matching the user’s level.
 
|-
 
| rowspan="2"|400
 
|{{M400}}
 
|-
 
| colspan="8"|The user slashes the foe the instant an opportunity arises. It has a high critical-hit ratio.
 
|-
 
| rowspan="2"|171
 
|{{M171}}
 
|-
 
| colspan="8"|A sleeping foe is shown a nightmare that inflicts some damage every turn.
 
|}
 
 
==O==
 
{| class="wikitable sortable" width="90%" style="text-align: left; margin: 0 auto; border-collapse: collapse;" border="1" cellpadding="1" cellspacing="1"
 
!align= "center" rowspan="2" width="2%"|#
 
!align= "center" width="25%"|Name
 
!align= "center" width="12%"|Type
 
!align= "center" width="12%"|Category
 
!align= "center" width="7%"|PP
 
!align= "center" width="10%"|Power
 
!align= "center" width="13%"|Accur
 
!align= "center" width="7%"|Gen
 
!align= "center" width="12%"|Contest
 
|-
 
!align= "center" colspan="8"|Description
 
|-
 
| rowspan="2"|190
 
|{{M190}}
 
|-
 
| colspan="8"|The user attacks by spraying ink in the foe’s face or eyes. It may also lower the target’s accuracy.
 
|-
 
| rowspan="2"|316
 
|{{M316}}
 
|-
 
| colspan="8"|Enables the user to hit a Ghost type with any type of move. It also enables the user to hit an evasive foe.
 
|-
 
| rowspan="2"|466
 
|{{M466}}
 
|-
 
| colspan="8"|The user creates a gust of repulsive wind. It may also raise all the user’s stats at once.
 
|-
 
| rowspan="2"|200
 
|{{M200}}
 
|-
 
| colspan="8"|The user rampages and attacks for two to three turns. However, it then becomes confused.
 
|-
 
| rowspan="2"|315
 
|{{M315}}
 
|-
 
| colspan="8"|The user attacks the foe at full power. The attack’s recoil sharply reduces the user’s Sp. Atk stat.
 
|}
 
 
==P==
 
{| class="wikitable sortable" width="90%" style="text-align: left; margin: 0 auto; border-collapse: collapse;" border="1" cellpadding="1" cellspacing="1"
 
!align= "center" rowspan="2" width="2%"|#
 
!align= "center" width="25%"|Name
 
!align= "center" width="12%"|Type
 
!align= "center" width="12%"|Category
 
!align= "center" width="7%"|PP
 
!align= "center" width="10%"|Power
 
!align= "center" width="13%"|Accur
 
!align= "center" width="7%"|Gen
 
!align= "center" width="12%"|Contest
 
|-
 
!align= "center" colspan="8"|Description
 
|-
 
| rowspan="2"|220
 
|{{M220}}
 
|-
 
| colspan="8"|The user adds its HP to the foe’s HP, then equally shares the combined HP with the foe.
 
|-
 
| rowspan="2"|006
 
|{{M006}}
 
|-
 
| colspan="8"|Numerous coins are hurled at the foe to inflict damage. Money is earned after battle.
 
|-
 
| rowspan="2"|371
 
|{{M371}}
 
|-
 
| colspan="8"|If the user can use this attack after the foe attacks, its power is doubled.
 
|-
 
| rowspan="2"|064
 
|{{M064}}
 
|-
 
| colspan="8"|The foe is jabbed with a sharply pointed beak or horn.
 
|-
 
| rowspan="2"|195
 
|{{M195}}
 
|-
 
| colspan="8"|Any Pokémon that hears this song faints in three turns unless it switches out of battle.
 
|-
 
| rowspan="2"|080
 
|{{M080}}
 
|-
 
| colspan="8"|The user attacks by scattering petals for two to three turns. The user then becomes confused.
 
|-
 
| rowspan="2"|042
 
|{{M042}}
 
|-
 
| colspan="8"|Sharp pins are shot at the foe in rapid succession. They hit two to five times in a row.
 
|-
 
| rowspan="2"|365
 
|{{M365}}
 
|-
 
| colspan="8"|The user pecks the foe. If the foe is holding a Berry, the user plucks it and gains its effect.
 
|-
 
| rowspan="2"|305
 
|{{M305}}
 
|-
 
| colspan="8"|The user bites the foe with toxic fangs. It may also leave the foe badly poisoned.
 
|-
 
| rowspan="2"|139
 
|{{M139}}
 
|-
 
| colspan="8"|A cloud of poison gas is sprayed in the foe’s face. It may poison the target.
 
|-
 
| rowspan="2"|398
 
|{{M398}}
 
|-
 
| colspan="8"|The foe is stabbed with a tentacle or arm steeped in poison. It may also poison the foe.
 
|-
 
| rowspan="2"|040
 
|{{M040}}
 
|-
 
| colspan="8"|The foe is stabbed with a poisonous barb of some sort. It may also poison the target.
 
|-
 
| rowspan="2"|342
 
|{{M342}}
 
|-
 
| colspan="8"|An attack with a high critical-hit ratio. This tail  attack may also  poison the foe.
 
|-
 
| rowspan="2"|077
 
|{{M077}}
 
|-
 
| colspan="8"|A cloud of poisonous dust is scattered on the foe. It may poison the target.
 
|-
 
| rowspan="2"|001
 
|{{M001}}
 
|-
 
| colspan="8"|The foe is physically pounded with a long tail or a foreleg, etc.
 
|-
 
| rowspan="2"|181
 
|{{M181}}
 
|-
 
| colspan="8"|The user attacks with a chilling gust of powdery snow. It may also freeze the target.
 
|-
 
| rowspan="2"|408
 
|{{M408}}
 
|-
 
| colspan="8"|The user attacks with a ray of light that sparkles as if it were made of gemstones.
 
|-
 
| rowspan="2"|384
 
|{{M384}}
 
|-
 
| colspan="8"|The user employs its psychic power to switch changes to its Attack and Sp. Atk with the foe.
 
|-
 
| rowspan="2"|379
 
|{{M379}}
 
|-
 
| colspan="8"|The user employs its psychic power to switch its Attack with its Defense stat.
 
|-
 
| rowspan="2"|438
 
|{{M438}}
 
|-
 
| colspan="8"|The user violently whirls its vines or tentacles to harshly lash the foe.
 
|-
 
| rowspan="2"|217
 
|{{M217}}
 
|-
 
| colspan="8"|The user attacks by giving the foe a booby-trapped gift. It restores HP sometimes, however.
 
|-
 
| rowspan="2"|182
 
|{{M182}}
 
|-
 
| colspan="8"|It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
 
|-
 
| rowspan="2"|060
 
|{{M060}}
 
|-
 
| colspan="8"|The foe is attacked with a peculiar ray. It may also leave the target confused.
 
|-
 
| rowspan="2"|244
 
|{{M244}}
 
|-
 
| colspan="8"|The user hypnotizes itself into copying any stat change made by the foe.
 
|-
 
| rowspan="2"|094
 
|{{M094}}
 
|-
 
| colspan="8"|The foe is hit by a strong telekinetic force. It may also reduce the foe’s Sp. Def stat.
 
|-
 
| rowspan="2"|354
 
|{{M354}}
 
|-
 
| colspan="8"|The user attacks the foe at full power. The attack’s recoil sharply reduces the user’s Sp. Atk stat.
 
|-
 
| rowspan="2"|427
 
|{{M427}}
 
|-
 
| colspan="8"|The user tears at the foe with blades formed by psychic power. It has a high critical-hit ratio.
 
|-
 
| rowspan="2"|375
 
|{{M375}}
 
|-
 
| colspan="8"|Using its psychic power of suggestion, the user transfers its status problems to the target.
 
|-
 
| rowspan="2"|149
 
|{{M149}}
 
|-
 
| colspan="8"|The foe is attacked with an odd, hot energy wave. The attack varies in intensity.
 
|-
 
| rowspan="2"|386
 
|{{M386}}
 
|-
 
| colspan="8"|This attack’s power increases the more the foe has powered up with stat changes.
 
|-
 
| rowspan="2"|228
 
|{{M228}}
 
|-
 
| colspan="8"|An attack move that inflicts double damage if used on a foe that is switching out of battle.
 
|}
 
 
==Q==
 
{| class="wikitable sortable" width="90%" style="text-align: left; margin: 0 auto; border-collapse: collapse;" border="1" cellpadding="1" cellspacing="1"
 
!align= "center" rowspan="2" width="2%"|#
 
!align= "center" width="25%"|Name
 
!align= "center" width="12%"|Type
 
!align= "center" width="12%"|Category
 
!align= "center" width="7%"|PP
 
!align= "center" width="10%"|Power
 
!align= "center" width="13%"|Accur
 
!align= "center" width="7%"|Gen
 
!align= "center" width="12%"|Contest
 
|-
 
!align= "center" colspan="8"|Description
 
|-
 
| rowspan="2"|098
 
|{{M098}}
 
|-
 
| colspan="8"|The user lunges at the foe at a speed that makes it almost invisible. It is sure to strike first.
 
|}
 
 
==R==
 
{| class="wikitable sortable" width="90%" style="text-align: left; margin: 0 auto; border-collapse: collapse;" border="1" cellpadding="1" cellspacing="1"
 
!align= "center" rowspan="2" width="2%"|#
 
!align= "center" width="25%"|Name
 
!align= "center" width="12%"|Type
 
!align= "center" width="12%"|Category
 
!align= "center" width="7%"|PP
 
!align= "center" width="10%"|Power
 
!align= "center" width="13%"|Accur
 
!align= "center" width="7%"|Gen
 
!align= "center" width="12%"|Contest
 
|-
 
!align= "center" colspan="8"|Description
 
|-
 
| rowspan="2"|099
 
|{{M099}}
 
|-
 
| colspan="8"|While this move is in use, it gains attack power each time the user is hit in battle.
 
|-
 
| rowspan="2"|240
 
|{{M240}}
 
|-
 
| colspan="8"|The user summons a heavy rain that falls for five turns, powering up Water- type moves.
 
|-
 
| rowspan="2"|229
 
|{{M229}}
 
|-
 
| colspan="8"|A spin attack that can also eliminate such moves as Bind, Wrap, Leech Seed, and Spikes.
 
|-
 
| rowspan="2"|075
 
|{{M075}}
 
|-
 
| colspan="8"|A sharp-edged leaf is launched to slash at the foe. It has a high critical-hit ratio.
 
|-
 
| rowspan="2"|013
 
|{{M013}}
 
|-
 
| colspan="8"|A two-turn attack. Blades of wind hit the foe on the second turn. It has a high critical-hit ratio.
 
|-
 
| rowspan="2"|105
 
|{{M105}}
 
|-
 
| colspan="8"|A self-healing move. The user restores its own HP by up to half of its max HP.
 
|-
 
| rowspan="2"|278
 
|{{M278}}
 
|-
 
| colspan="8"|The user recycles a single-use item that has been used in battle so it can be used again.
 
|-
 
| rowspan="2"|115
 
|{{M115}}
 
|-
 
| colspan="8"|A wondrous wall of light is put up to suppress damage from physical attacks for five turns.
 
|-
 
| rowspan="2"|287
 
|{{M287}}
 
|-
 
| colspan="8"|The user rests to cure itself of a poisoning, burn, or paralysis.
 
|-
 
| rowspan="2"|156
 
|{{M156}}
 
|-
 
| colspan="8"|The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem.
 
|-
 
| rowspan="2"|216
 
|{{M216}}
 
|-
 
| colspan="8"|A full-power attack that grows more powerful the more the user likes its Trainer.
 
|-
 
| rowspan="2"|279
 
|{{M279}}
 
|-
 
| colspan="8"|An attack move that inflicts double the damage if the user has been hurt by the foe in the same turn.
 
|-
 
| rowspan="2"|179
 
|{{M179}}
 
|-
 
| colspan="8"|An all-out attack that becomes more powerful the less HP the user has.
 
|-
 
| rowspan="2"|046
 
|{{M046}}
 
|-
 
| colspan="8"|The foe is scared off, to be replaced by another Pokémon in its party. In the wild, the battle ends.
 
|-
 
| rowspan="2"|459
 
|{{M459}}
 
|-
 
| colspan="8"|The user blasts the foe with power that distorts even time. The user must rest on the next turn.
 
|-
 
| rowspan="2"|350
 
|{{M350}}
 
|-
 
| colspan="8"|The user hurls hard rocks at the foe. Two to five rocks are launched in quick succession.
 
|-
 
| rowspan="2"|431
 
|{{M431}}
 
|-
 
| colspan="8"|A charging attack that may also leave the foe confused. It can also be used to scale rocky walls.
 
|-
 
| rowspan="2"|397
 
|{{M397}}
 
|-
 
| colspan="8"|The user polishes its body to reduce drag. It can sharply raise the Speed stat.
 
|-
 
| rowspan="2"|157
 
|{{M157}}
 
|-
 
| colspan="8"|Large boulders are hurled at the foe to inflict damage. It may also make the target flinch.
 
|-
 
| rowspan="2"|249
 
|{{M249}}
 
|-
 
| colspan="8"|The user slugs the foe with a shattering punch. It can also smash cracked boulders.
 
|-
 
| rowspan="2"|088
 
|{{M088}}
 
|-
 
| colspan="8"|The user picks up and throws a small rock at the foe to attack.
 
|-
 
| rowspan="2"|317
 
|{{M317}}
 
|-
 
| colspan="8"|Boulders are hurled at the foe. It also lowers the foe’s Speed by preventing its movement.
 
|-
 
| rowspan="2"|439
 
|{{M439}}
 
|-
 
| colspan="8"|The user launches a huge boulder at the foe to attack. It must rest on the next turn, however.
 
|-
 
| rowspan="2"|272
 
|{{M272}}
 
|-
 
| colspan="8"|The user mimics the foe completely, copying the foe’s natural ability.
 
|-
 
| rowspan="2"|027
 
|{{M027}}
 
|-
 
| colspan="8"|The user cuts a quick spin and lashes out with a sharp kick.
 
|-
 
| rowspan="2"|205
 
|{{M205}}
 
|-
 
| colspan="8"|The user continually rolls into the foe over five turns. It becomes stronger each time it hits.
 
|-
 
| rowspan="2"|355
 
|{{M355}}
 
|-
 
| colspan="8"|The user lands and rests its body. It restores the user’s HP by up to half of its max HP.
 
|}
 
 
==S==
 
{| class="wikitable sortable" width="90%" style="text-align: left; margin: 0 auto; border-collapse: collapse;" border="1" cellpadding="1" cellspacing="1"
 
!align= "center" rowspan="2" width="2%"|#
 
!align= "center" width="25%"|Name
 
!align= "center" width="12%"|Type
 
!align= "center" width="12%"|Category
 
!align= "center" width="7%"|PP
 
!align= "center" width="10%"|Power
 
!align= "center" width="13%"|Accur
 
!align= "center" width="7%"|Gen
 
!align= "center" width="12%"|Contest
 
|-
 
!align= "center" colspan="8"|Description
 
|-
 
| rowspan="2"|221
 
|{{M221}}
 
|-
 
| colspan="8"|The foe is razed with a mystical fire of great intensity. It may also leave the target with a burn.
 
|-
 
| rowspan="2"|219
 
|{{M219}}
 
|-
 
| colspan="8"|The user creates a protective field that prevents status problems for five turns.
 
|-
 
| rowspan="2"|328
 
|{{M328}}
 
|-
 
| colspan="8"|The user traps the foe inside a harshly raging sandstorm for two to five turns.
 
|-
 
| rowspan="2"|028
 
|{{M028}}
 
|-
 
| colspan="8"|Sand is hurled in the foe’s face, reducing its accuracy.
 
|-
 
| rowspan="2"|201
 
|{{M201}}
 
|-
 
| colspan="8"|A five-turn sand- storm is summoned to hurt all combatant types except Rock,  Ground, and Steel.
 
|-
 
| rowspan="2"|184
 
|{{M184}}
 
|-
 
| colspan="8"|The user frightens the foe with a scary face to sharply reduce its Speed stat.
 
|-
 
| rowspan="2"|010
 
|{{M010}}
 
|-
 
| colspan="8"|Hard, pointed, and sharp claws rake the foe to inflict damage.
 
|-
 
| rowspan="2"|103
 
|{{M103}}
 
|-
 
| colspan="8"|An earsplitting screech is emitted to sharply reduce the foe’s Defense stat.
 
|-
 
| rowspan="2"|290
 
|{{M290}}
 
|-
 
| colspan="8"|The user attacks with a secret power. Its added effects vary depending on the user’s environment.
 
|-
 
| rowspan="2"|402
 
|{{M402}}
 
|-
 
| colspan="8"|The user slams a barrage of hard- shelled seeds down on the foe from above.
 
|-
 
| rowspan="2"|465
 
|{{M465}}
 
|-
 
| colspan="8"|The user generates a shock wave from within its body. It may also lower the target’s Sp. Def.
 
|-
 
| rowspan="2"|069
 
|{{M069}}
 
|-
 
| colspan="8"|The foe is thrown using the power of gravity. It inflicts damage equal to the user’s level.
 
|-
 
| rowspan="2"|120
 
|{{M120}}
 
|-
 
| colspan="8"|The user blows up to inflict damage on all Pokémon in battle. The user faints upon using this move.
 
|-
 
| rowspan="2"|247
 
|{{M247}}
 
|-
 
| colspan="8"|The user hurls a shadowy blob at the foe. It may also lower the foe’s Sp. Def stat.
 
|-
 
| rowspan="2"|421
 
|{{M421}}
 
|-
 
| colspan="8"|The user slashes with a sharp claw made from shadows. It has a high critical-hit ratio.
 
|-
 
| rowspan="2"|467
 
|{{M467}}
 
|-
 
| colspan="8"|The user disappears, then strikes the foe on the second turn. It hits even if the foe used Protect.
 
|-
 
| rowspan="2"|325
 
|{{M325}}
 
|-
 
| colspan="8"|The user throws a punch at the foe from the shadows. The punch lands without fail.
 
|-
 
| rowspan="2"|425
 
|{{M425}}
 
|-
 
| colspan="8"|The user extends its shadow and attacks the foe from behind. This move always goes first.
 
|-
 
| rowspan="2"|159
 
|{{M159}}
 
|-
 
| colspan="8"|The user reduces its polygon count to make itself more jagged, raising the Attack stat.
 
|-
 
| rowspan="2"|329
 
|{{M329}}
 
|-
 
| colspan="8"|The foe is attacked with a blast of absolute-zero cold. The foe instantly faints if it hits.
 
|-
 
| rowspan="2"|351
 
|{{M351}}
 
|-
 
| colspan="8"|The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded.
 
|-
 
| rowspan="2"|324
 
|{{M324}}
 
|-
 
| colspan="8"|The user attacks with a sinister beam of light. It may also confuse the target.
 
|-
 
| rowspan="2"|318
 
|{{M318}}
 
|-
 
| colspan="8"|The foe is attacked with powdery scales blown by wind. It may also raise all the user’s stats.
 
|-
 
| rowspan="2"|047
 
|{{M047}}
 
|-
 
| colspan="8"|A soothing lullaby is sung in a calming voice that puts the foe into a deep slumber.
 
|-
 
| rowspan="2"|166
 
|{{M166}}
 
|-
 
| colspan="8"|It enables the user to learn a move used by the foe. Once used, the move Sketch disappears.
 
|-
 
| rowspan="2"|285
 
|{{M285}}
 
|-
 
| colspan="8"|The user employs its psychic power to exchange abilities with the foe.
 
|-
 
| rowspan="2"|130
 
|{{M130}}
 
|-
 
| colspan="8"|The user tucks in its head to raise its Defense in the first turn, then rams the foe on the next turn.
 
|-
 
| rowspan="2"|143
 
|{{M143}}
 
|-
 
| colspan="8"|A second-turn attack move with a high critical-hit ratio. It may also make the target flinch.
 
|-
 
| rowspan="2"|327
 
|{{M327}}
 
|-
 
| colspan="8"|The user attacks the foe with an uppercut thrown skyward with force.
 
|-
 
| rowspan="2"|303
 
|{{M303}}
 
|-
 
| colspan="8"|The user slacks off, restoring its own HP by up to half of its maximum HP.
 
|-
 
| rowspan="2"|021
 
|{{M021}}
 
|-
 
| colspan="8"|The foe is slammed with a long tail, vines, etc., to inflict damage.
 
|-
 
| rowspan="2"|163
 
|{{M163}}
 
|-
 
| colspan="8"|The foe is attacked with a slash of claws, etc. It has a high critical-hit ratio.
 
|-
 
| rowspan="2"|079
 
|{{M079}}
 
|-
 
| colspan="8"|The user scatters a big cloud of sleep- inducing dust around the foe.
 
|-
 
| rowspan="2"|214
 
|{{M214}}
 
|-
 
| colspan="8"|While it is asleep, the user randomly uses one of the moves it knows.
 
|-
 
| rowspan="2"|124
 
|{{M124}}
 
|-
 
| colspan="8"|Unsanitary sludge is hurled at the foe. It may also poison the target.
 
|-
 
| rowspan="2"|188
 
|{{M188}}
 
|-
 
| colspan="8"|The user attacks by hurling filthy sludge at the foe. It may also poison the target.
 
|-
 
| rowspan="2"|265
 
|{{M265}}
 
|-
 
| colspan="8"|This attack inflicts double damage on a paralyzed foe. It also cures the foe’s paralysis, however.
 
|-
 
| rowspan="2"|123
 
|{{M123}}
 
|-
 
| colspan="8"|The foe is attacked with a discharge of filthy gases. It may also poison the target.
 
|-
 
| rowspan="2"|108
 
|{{M108}}
 
|-
 
| colspan="8"|The user releases an obscuring cloud of smoke or ink. It reduces the foe’s accuracy.
 
|-
 
| rowspan="2"|289
 
|{{M289}}
 
|-
 
| colspan="8"|The user steals the effects of any healing or status- changing move the foe attempts to use.
 
|-
 
| rowspan="2"|173
 
|{{M173}}
 
|-
 
| colspan="8"|An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.
 
|-
 
| rowspan="2"|135
 
|{{M135}}
 
|-
 
| colspan="8"|The user restores its own HP by up to half of its max HP. May be used in the field to heal HP.
 
|-
 
| rowspan="2"|076
 
|{{M076}}
 
|-
 
| colspan="8"|A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
 
|-
 
| rowspan="2"|049
 
|{{M049}}
 
|-
 
| colspan="8"|The foe is hit with a destructive shock wave that always inflicts 20 HP damage.
 
|-
 
| rowspan="2"|460
 
|{{M460}}
 
|-
 
| colspan="8"|The user tears the foe along with the space around it. This move has a high critical-hit ratio.
 
|-
 
| rowspan="2"|209
 
|{{M209}}
 
|-
 
| colspan="8"|The user throws an electrically charged tackle at the foe. It may also leave the target paralyzed.
 
|-
 
| rowspan="2"|169
 
|{{M169}}
 
|-
 
| colspan="8"|The user ensnares the foe with a thin, gooey silk so it can’t flee from battle.
 
|-
 
| rowspan="2"|131
 
|{{M131}}
 
|-
 
| colspan="8"|Sharp spikes are fired at the foe to strike two to five times in rapid succession.
 
|-
 
| rowspan="2"|191
 
|{{M191}}
 
|-
 
| colspan="8"|The user lays a trap of spikes at the foe’s feet. The trap hurts foes that switch into battle.
 
|-
 
| rowspan="2"|255
 
|{{M255}}
 
|-
 
| colspan="8"|The power stored using the move Stockpile is released at once in an attack.
 
|-
 
| rowspan="2"|180
 
|{{M180}}
 
|-
 
| colspan="8"|The user looses its grudge on the move last used by the foe by cutting 4 PP from it.
 
|-
 
| rowspan="2"|150
 
|{{M150}}
 
|-
 
| colspan="8"|The user just flops and splashes around to no effect at all...
 
|-
 
| rowspan="2"|147
 
|{{M147}}
 
|-
 
| colspan="8"|The user scatters bursts of spores that induce sleep.
 
|-
 
| rowspan="2"|446
 
|{{M446}}
 
|-
 
| colspan="8"|The user lays a trap of levitating stones around the foe. The trap hurts foes that switch into battle.
 
|-
 
| rowspan="2"|211
 
|{{M211}}
 
|-
 
| colspan="8"|The foe is hit with wings of steel. It may also raise the user’s Defense stat.
 
|-
 
| rowspan="2"|254
 
|{{M254}}
 
|-
 
| colspan="8"|The user charges up power, and raises both its Defense and Sp. Def. The move can be used three times.
 
|-
 
| rowspan="2"|023
 
|{{M023}}
 
|-
 
| colspan="8"|The foe is stomped with a big foot. It may also make the target flinch.
 
|-
 
| rowspan="2"|444
 
|{{M444}}
 
|-
 
| colspan="8"|The user stabs the foe with a sharpened stone. It has a high critical-hit ratio.
 
|-
 
| rowspan="2"|070
 
|{{M070}}
 
|-
 
| colspan="8"|The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders.
 
|-
 
| rowspan="2"|081
 
|{{M081}}
 
|-
 
| colspan="8"|The foe is bound with silk blown from the user’s mouth. It reduces the target’s Speed stat.
 
|-
 
| rowspan="2"|165
 
|{{M165}}
 
|-
 
| colspan="8"|An attack that is used in desperation only if the user has no PP. It also hurts the user slightly.
 
|-
 
| rowspan="2"|078
 
|{{M078}}
 
|-
 
| colspan="8"|The user scatters a cloud of paralyzing powder. It may paralyze the target.
 
|-
 
| rowspan="2"|066
 
|{{M066}}
 
|-
 
| colspan="8"|The user grabs the foe and recklessly dives for the ground. It also hurts the user slightly.
 
|-
 
| rowspan="2"|164
 
|{{M164}}
 
|-
 
| colspan="8"|The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.
 
|-
 
| rowspan="2"|389
 
|{{M389}}
 
|-
 
| colspan="8"|This move enables the user to attack first. It fails if the foe is not readying an attack, however.
 
|-
 
| rowspan="2"|241
 
|{{M241}}
 
|-
 
| colspan="8"|The user intensifies the sun for five turns, powering up Fire-type moves.
 
|-
 
| rowspan="2"|162
 
|{{M162}}
 
|-
 
| colspan="8"|The user chomps hard on the foe with its sharp front fangs. It cuts the target’s HP to half.
 
|-
 
| rowspan="2"|276
 
|{{M276}}
 
|-
 
| colspan="8"|The user attacks the foe with great power. However, it also lowers the user’s Attack and Defense.
 
|-
 
| rowspan="2"|048
 
|{{M048}}
 
|-
 
| colspan="8"|The user generates odd sound waves from its body. It may confuse the target.
 
|-
 
| rowspan="2"|057
 
|{{M057}}
 
|-
 
| colspan="8"|It swamps the entire battlefield with a giant wave. It can also be used for crossing water.
 
|-
 
| rowspan="2"|207
 
|{{M207}}
 
|-
 
| colspan="8"|The user enrages the foe into confusion. However, it also sharply raises the foe’s Attack stat.
 
|-
 
| rowspan="2"|256
 
|{{M256}}
 
|-
 
| colspan="8"|The power stored using the move Stockpile is absorbed by the user to heal its HP.
 
|-
 
| rowspan="2"|186
 
|{{M186}}
 
|-
 
| colspan="8"|The user kisses the foe with a sweet, angelic cuteness that causes confusion.
 
|-
 
| rowspan="2"|230
 
|{{M230}}
 
|-
 
| colspan="8"|A sweet scent that lowers the foe’s evasiveness. It also lures wild Pokémon if used in grass, etc.
 
|-
 
| rowspan="2"|129
 
|{{M129}}
 
|-
 
| colspan="8"|Star-shaped rays are shot at the foe. This attack never misses.
 
|-
 
| rowspan="2"|415
 
|{{M415}}
 
|-
 
| colspan="8"|The user trades held items with the foe faster than the eye can follow.
 
|-
 
| rowspan="2"|014
 
|{{M014}}
 
|-
 
| colspan="8"|A frenetic dance to uplift the fighting spirit. It sharply raises the user’s Attack stat.
 
|-
 
| rowspan="2"|235
 
|{{M235}}
 
|-
 
| colspan="8"|The user restores its own HP. The amount of HP regained varies with the weather.
 
|}
 
 
==T==
 
{| class="wikitable sortable" width="90%" style="text-align: left; margin: 0 auto; border-collapse: collapse;" border="1" cellpadding="1" cellspacing="1"
 
!align= "center" rowspan="2" width="2%"|#
 
!align= "center" width="25%"|Name
 
!align= "center" width="12%"|Type
 
!align= "center" width="12%"|Category
 
!align= "center" width="7%"|PP
 
!align= "center" width="10%"|Power
 
!align= "center" width="13%"|Accur
 
!align= "center" width="7%"|Gen
 
!align= "center" width="12%"|Contest
 
|-
 
!align= "center" colspan="8"|Description
 
|-
 
| rowspan="2"|033
 
|{{M033}}
 
|-
 
| colspan="8"|A physical attack in which the user charges and slams into the foe with its whole body.
 
|-
 
| rowspan="2"|294
 
|{{M294}}
 
|-
 
| colspan="8"|The user stares at flashing lights to focus its mind, sharply raising its Sp. Atk stat.
 
|-
 
| rowspan="2"|039
 
|{{M039}}
 
|-
 
| colspan="8"|The user wags its tail cutely, making the foe less wary. The target’s Defense stat is lowered.
 
|-
 
| rowspan="2"|366
 
|{{M366}}
 
|-
 
| colspan="8"|The user whips up a turbulent whirlwind that ups the Speed of all party Pokémon for three turns.
 
|-
 
| rowspan="2"|036
 
|{{M036}}
 
|-
 
| colspan="8"|A reckless, full-body charge attack for slamming into the foe. It also damages the user a little.
 
|-
 
| rowspan="2"|269
 
|{{M269}}
 
|-
 
| colspan="8"|The foe is taunted into a rage that allows it to use only attack moves for two to four turns.
 
|-
 
| rowspan="2"|298
 
|{{M298}}
 
|-
 
| colspan="8"|The user performs a wobbly dance that confuses all the Pokémon in battle.
 
|-
 
| rowspan="2"|100
 
|{{M100}}
 
|-
 
| colspan="8"|Use it to flee from any wild Pokémon. It may also be used to warp to the last Poké Center visited.
 
|-
 
| rowspan="2"|168
 
|{{M168}}
 
|-
 
| colspan="8"|The user attacks and steals the foe’s held item simultaneously. It can’t steal if the user holds an item.
 
|-
 
| rowspan="2"|037
 
|{{M037}}
 
|-
 
| colspan="8"|The user rampages and attacks for two to three turns. It then becomes confused, however.
 
|-
 
| rowspan="2"|087
 
|{{M087}}
 
|-
 
| colspan="8"|A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed.
 
|-
 
| rowspan="2"|422
 
|{{M422}}
 
|-
 
| colspan="8"|The user bites with electrified fangs. It may also make the foe flinch or become paralyzed.
 
|-
 
| rowspan="2"|086
 
|{{M086}}
 
|-
 
| colspan="8"|A weak electric charge is launched at the foe. It causes paralysis if it hits.
 
|-
 
| rowspan="2"|085
 
|{{M085}}
 
|-
 
| colspan="8"|A strong electric blast is loosed at the foe. It may also leave the foe paralyzed.
 
|-
 
| rowspan="2"|009
 
|{{M009}}
 
|-
 
| colspan="8"|The foe is punched with an electrified fist. It may leave the target with paralysis.
 
|-
 
| rowspan="2"|084
 
|{{M084}}
 
|-
 
| colspan="8"|A jolt of electricity is hurled at the foe to inflict damage. It may also leave the foe paralyzed.
 
|-
 
| rowspan="2"|321
 
|{{M321}}
 
|-
 
| colspan="8"|The user tickles the foe into laughing, reducing its Attack and Defense stats.
 
|-
 
| rowspan="2"|259
 
|{{M259}}
 
|-
 
| colspan="8"|The user torments and enrages the foe, making it incapable of using the same move twice in a row.
 
|-
 
| rowspan="2"|092
 
|{{M092}}
 
|-
 
| colspan="8"|A move that leaves the target badly poisoned. Its poison damage worsens every turn.
 
|-
 
| rowspan="2"|390
 
|{{M390}}
 
|-
 
| colspan="8"|The user lays a trap of poison spikes at the foe’s feet. They poison foes that switch into battle.
 
|-
 
| rowspan="2"|144
 
|{{M144}}
 
|-
 
| colspan="8"|The user transforms into a copy of the foe right down to having the same move set.
 
|-
 
| rowspan="2"|161
 
|{{M161}}
 
|-
 
| colspan="8"|The user strikes with a simultaneous three- beam attack. May also paralyze, burn, or freeze the target.
 
|-
 
| rowspan="2"|271
 
|{{M271}}
 
|-
 
| colspan="8"|The user catches the foe off guard and swaps the foe’s held item with its own.
 
|-
 
| rowspan="2"|433
 
|{{M433}}
 
|-
 
| colspan="8"|The user creates a bizarre area in which slower Pokémon get to move first for five turns.
 
|-
 
| rowspan="2"|167
 
|{{M167}}
 
|-
 
| colspan="8"|A consecutive three- kick attack that becomes more powerful with each  successive hit.
 
|-
 
| rowspan="2"|376
 
|{{M376}}
 
|-
 
| colspan="8"|The fewer PP this move has, the more power it has for attack.
 
|-
 
| rowspan="2"|041
 
|{{M041}}
 
|-
 
| colspan="8"|The foe is stabbed twice by a pair of stingers. It may also poison the target.
 
|-
 
| rowspan="2"|239
 
|{{M239}}
 
|-
 
| colspan="8"|The user whips up a vicious twister to tear at the foe. It may also make the foe flinch.
 
|}
 
 
==U==
 
{| class="wikitable sortable" width="90%" style="text-align: left; margin: 0 auto; border-collapse: collapse;" border="1" cellpadding="1" cellspacing="1"
 
!align= "center" rowspan="2" width="2%"|#
 
!align= "center" width="25%"|Name
 
!align= "center" width="12%"|Type
 
!align= "center" width="12%"|Category
 
!align= "center" width="7%"|PP
 
!align= "center" width="10%"|Power
 
!align= "center" width="13%"|Accur
 
!align= "center" width="7%"|Gen
 
!align= "center" width="12%"|Contest
 
|-
 
!align= "center" colspan="8"|Description
 
|-
 
| rowspan="2"|253
 
|{{M253}}
 
|-
 
| colspan="8"|The user attacks in an uproar for two to five turns. Over that time, no one can fall asleep.
 
|-
 
| rowspan="2"|369
 
|{{M369}}
 
|-
 
| colspan="8"|After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
 
|}
 
 
==V==
 
{| class="wikitable sortable" width="90%" style="text-align: left; margin: 0 auto; border-collapse: collapse;" border="1" cellpadding="1" cellspacing="1"
 
!align= "center" rowspan="2" width="2%"|#
 
!align= "center" width="25%"|Name
 
!align= "center" width="12%"|Type
 
!align= "center" width="12%"|Category
 
!align= "center" width="7%"|PP
 
!align= "center" width="10%"|Power
 
!align= "center" width="13%"|Accur
 
!align= "center" width="7%"|Gen
 
!align= "center" width="12%"|Contest
 
|-
 
!align= "center" colspan="8"|Description
 
|-
 
| rowspan="2"|410
 
|{{M410}}
 
|-
 
| colspan="8"|The user whirls its fists to send a wave of pure vacuum at the foe. This move always goes first.
 
|-
 
| rowspan="2"|011
 
|{{M011}}
 
|-
 
| colspan="8"|Huge, impressive pincers grip and squeeze the foe.
 
|-
 
| rowspan="2"|022
 
|{{M022}}
 
|-
 
| colspan="8"|The foe is struck with slender, whiplike vines to inflict damage.
 
|-
 
| rowspan="2"|233
 
|{{M233}}
 
|-
 
| colspan="8"|The user allows the foe to attack first. In return, this throw move is guaranteed not to miss.
 
|-
 
| rowspan="2"|344
 
|{{M344}}
 
|-
 
| colspan="8"|The user electrifies itself, then charges at the foe. It causes considerable damage to the user as well.
 
|}
 
 
==W==
 
{| class="wikitable sortable" width="90%" style="text-align: left; margin: 0 auto; border-collapse: collapse;" border="1" cellpadding="1" cellspacing="1"
 
!align= "center" rowspan="2" width="2%"|#
 
!align= "center" width="25%"|Name
 
!align= "center" width="12%"|Type
 
!align= "center" width="12%"|Category
 
!align= "center" width="7%"|PP
 
!align= "center" width="10%"|Power
 
!align= "center" width="13%"|Accur
 
!align= "center" width="7%"|Gen
 
!align= "center" width="12%"|Contest
 
|-
 
!align= "center" colspan="8"|Description
 
|-
 
| rowspan="2"|358
 
|{{M358}}
 
|-
 
| colspan="8"|This attack inflicts high damage on a sleeping foe. It also wakes the foe up, however.
 
|-
 
| rowspan="2"|055
 
|{{M055}}
 
|-
 
| colspan="8"|The foe is blasted with a forceful shot of water.
 
|-
 
| rowspan="2"|352
 
|{{M352}}
 
|-
 
| colspan="8"|The user attacks the foe with a pulsing blast of water. It may also confuse the foe.
 
|-
 
| rowspan="2"|346
 
|{{M346}}
 
|-
 
| colspan="8"|The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle.
 
|-
 
| rowspan="2"|323
 
|{{M323}}
 
|-
 
| colspan="8"|The user spouts water to damage the foe. The lower the user’s HP, the less powerful it becomes.
 
|-
 
| rowspan="2"|127
 
|{{M127}}
 
|-
 
| colspan="8"|The user charges the foe at an awesome speed. It can also be used to climb a waterfall.
 
|-
 
| rowspan="2"|311
 
|{{M311}}
 
|-
 
| colspan="8"|An attack move that varies in power and type depending on the weather.
 
|-
 
| rowspan="2"|250
 
|{{M250}}
 
|-
 
| colspan="8"|The user traps the foe inside a fast, vicious whirlpool that lasts for two to five turns.
 
|-
 
| rowspan="2"|018
 
|{{M018}}
 
|-
 
| colspan="8"|The foe is blown away, to be replaced by another Pokémon in its party. In the wild, the battle ends.
 
|-
 
| rowspan="2"|261
 
|{{M261}}
 
|-
 
| colspan="8"|The user shoots a sinister, bluish white flame at the foe to inflict a burn.
 
|-
 
| rowspan="2"|017
 
|{{M017}}
 
|-
 
| colspan="8"|The foe is struck with large, imposing wings spread wide to inflict damage.
 
|-
 
| rowspan="2"|273
 
|{{M273}}
 
|-
 
| colspan="8"|A self-healing move. The user restores its own HP by up to half of its maximum HP in the next turn.
 
|-
 
| rowspan="2"|110
 
|{{M110}}
 
|-
 
| colspan="8"|The user withdraws its body into its hard shell, raising its Defense stat.
 
|-
 
| rowspan="2"|452
 
|{{M452}}
 
|-
 
| colspan="8"|The user slams its rugged body into the foe to attack. The user also sustains serious damage.
 
|-
 
| rowspan="2"|388
 
|{{M388}}
 
|-
 
| colspan="8"|A seed that causes worry is planted on the foe. It prevents sleep by making its ability Insomnia.
 
|-
 
| rowspan="2"|035
 
|{{M035}}
 
|-
 
| colspan="8"|A long body or vines are used to wrap and squeeze the foe for two to five turns.
 
|-
 
| rowspan="2"|378
 
|{{M378}}
 
|-
 
| colspan="8"|The user powerfully wrings the foe. The more HP the foe has, the greater this attack’s power.
 
|}
 
 
==X==
 
{| class="wikitable sortable" width="90%" style="text-align: left; margin: 0 auto; border-collapse: collapse;" border="1" cellpadding="1" cellspacing="1"
 
!align= "center" rowspan="2" width="2%"|#
 
!align= "center" width="25%"|Name
 
!align= "center" width="12%"|Type
 
!align= "center" width="12%"|Category
 
!align= "center" width="7%"|PP
 
!align= "center" width="10%"|Power
 
!align= "center" width="13%"|Accur
 
!align= "center" width="7%"|Gen
 
!align= "center" width="12%"|Contest
 
|-
 
!align= "center" colspan="8"|Description
 
|-
 
| rowspan="2"|404
 
|{{M404}}
 
|-
 
| colspan="8"|The user slashes at the foe by crossing its scythes or claws as if they were a pair of scissors.
 
|}
 
 
==Y==
 
{| class="wikitable sortable" width="90%" style="text-align: left; margin: 0 auto; border-collapse: collapse;" border="1" cellpadding="1" cellspacing="1"
 
!align= "center" rowspan="2" width="2%"|#
 
!align= "center" width="25%"|Name
 
!align= "center" width="12%"|Type
 
!align= "center" width="12%"|Category
 
!align= "center" width="7%"|PP
 
!align= "center" width="10%"|Power
 
!align= "center" width="13%"|Accur
 
!align= "center" width="7%"|Gen
 
!align= "center" width="12%"|Contest
 
|-
 
!align= "center" colspan="8"|Description
 
|-
 
| rowspan="2"|281
 
|{{M281}}
 
|-
 
| colspan="8"|The user lets loose a huge yawn that lulls the foe into falling asleep on the next turn.
 
|}
 
 
==Z==
 
{| class="wikitable sortable" width="90%" style="text-align: left; margin: 0 auto; border-collapse: collapse;" border="1" cellpadding="1" cellspacing="1"
 
!align= "center" rowspan="2" width="2%"|#
 
!align= "center" width="25%"|Name
 
!align= "center" width="12%"|Type
 
!align= "center" width="12%"|Category
 
!align= "center" width="7%"|PP
 
!align= "center" width="10%"|Power
 
!align= "center" width="13%"|Accur
 
!align= "center" width="7%"|Gen
 
!align= "center" width="12%"|Contest
 
|-
 
!align= "center" colspan="8"|Description
 
|-
 
| rowspan="2"|192
 
|{{M192}}
 
|-
 
| colspan="8"|The user fires an electric blast like a cannon to inflict damage and cause paralysis.
 
|-
 
| rowspan="2"|428
 
|{{M428}}
 
|-
 
| colspan="8"|The user focuses its willpower to its head and rams the foe. It may also make the target flinch.
 
 
|}
 
|}

Latest revision as of 19:39, 10 August 2008


Continued on Pokémon Moves J-R

A[edit]

# Name Type Category PP Power Accur Gen Contest
Description
071 Absorb Grass.gif Special.gif 25 20 100% I Smart.gif
A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.
051 Acid Poison.gif Special.gif 30 40 100% I Smart.gif
The foe is attacked with a spray of harsh acid. It may also lower the target’s Sp. Def stat.
151 Acid Armor Poison.gif Status.gif 40 I Tough.gif
The user alters its cellular structure to liquefy itself, sharply raising its Defense stat.
367 Acupressure Normal.gif Status.gif 30 IV Cool.gif
The user applies pressure to stress points, sharply boosting one of its stats.
332 Aerial Ace Flying.gif Physical.gif 20 60 III Cool.gif
The user confounds the foe with speed, then slashes. The attack lands without fail.
177 Aeroblast Flying.gif Special.gif 5 100 95% II Cool.gif
A vortex of air is shot at the foe to inflict damage. It has a high critical-hit ratio.
097 Agility Psychic.gif Status.gif 30 I Cool.gif
The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat.
314 Air Cutter Flying.gif Special.gif 25 55 95% III Cool.gif
The user launches razorlike wind to slash the foe. It has a high critical-hit ratio.
403 Air Slash Flying.gif Special.gif 20 75 95% IV Cool.gif
The user attacks with a blade of air that slices even the sky. It may also make the target flinch.
133 Amnesia Psychic.gif Status.gif 20 I Cute.gif
The user temporarily empties its mind to forget its concerns. It sharply raises the user’s Sp. Def stat.
246 AncientPower Rock.gif Special.gif 5 60 100% II Tough.gif
The user attacks with a prehistoric power. It may also raise all the user’s stats at once.
453 Aqua Jet Water.gif Physical.gif 20 40 100% IV Beauty.gif
The user lunges at the foe at a speed that makes it almost invisible. It is sure to strike first.
392 Aqua Ring Water.gif Status.gif 20 IV Beauty.gif
The user envelops itself in a veil made of water. It regains some HP on every turn.
401 Aqua Tail Water.gif Physical.gif 10 90 90% IV Cute.gif
The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
292 Arm Thrust Fighting.gif Physical.gif 20 15 100% III Tough.gif
The user looses a flurry of open-palmed arm thrusts that hit two to five times in a row.
312 Aromatherapy Grass.gif Status.gif 5 III Smart.gif
The user releases a soothing scent that heals all status problems affecting the user’s party.
274 Assist Normal.gif Status.gif 20 100% III Cute.gif
The user hurriedly and randomly uses a move among those known by other Pokémon in the party.
372 Assurance Dark.gif Physical.gif 10 50 100% IV Beauty.gif
If the foe has already taken some damage in the same turn, this attack’s power is doubled.
310 Astonish Ghost.gif Physical.gif 15 30 100% III Smart.gif
The user attacks the foe while shouting in a startling fashion. It may also make the target flinch.
454 Attack Order Bug.gif Physical.gif 15 90 100% IV Smart.gif
The user calls out its underlings to pummel the foe. It has a high critical-hit ratio.
213 Attract Normal.gif Status.gif 15 100% II Cute.gif
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
396 Aura Sphere Fighting.gif Special.gif 20 90 IV Beauty.gif
The user looses a blast of aura power from deep within its body. This move is certain to hit.
062 Aurora Beam Ice.gif Special.gif 20 65 100% I Beauty.gif
The foe is hit with a rainbow-colored beam. It may also lower the target’s Attack stat.
419 Avalanche Ice.gif Physical.gif 10 60 100% IV Cool.gif
An attack move that inflicts double the damage if the user has been hurt by the foe in the same turn.

B[edit]

# Name Type Category PP Power Accur Gen Contest
Description
140 Barrage Normal.gif Physical.gif 20 15 85% I Tough.gif
Round objects are hurled at the foe to strike two to five times in a row.
112 Barrier Psychic.gif Status.gif 30 I Cool.gif
The user throws up a sturdy wall that sharply raises its Defense stat.
226 Baton Pass Normal.gif Status.gif 40 II Cute.gif
The user switches places with a party Pokémon in waiting, passing along any stat changes.
251 Beat Up Dark.gif Physical.gif 10 10 100% II Smart.gif
The user gets all the party Pokémon to attack the foe. The more party Pokémon, the more damage.
187 Belly Drum Normal.gif Status.gif 10 II Cute.gif
The user maximizes its Attack stat in exchange for HP equal to half its max HP.
117 Bide Normal.gif Physical.gif 10 Varies 100% I Tough.gif
The user endures attacks for two turns, then strikes back to cause double the damage taken.
020 Bind Normal.gif Physical.gif 20 15 75% I Tough.gif
A long body or tentacles are used to bind and squeeze the foe for two to five turns.
044 Bite Dark.gif Physical.gif 25 60 100% I Tough.gif
The foe is bitten with viciously sharp fangs. It may make the target flinch.
307 Blast Burn Fire.gif Special.gif 5 150 90% III Beauty.gif
The foe is razed by a fiery explosion. The user must rest on the next turn, however.
299 Blaze Kick Fire.gif Physical.gif 10 85 90% III Beauty.gif
The user launches a kick with a high critical-hit ratio. It may also leave the target with a burn.
059 Blizzard Ice.gif Special.gif 5 120 70% I Beauty.gif
A howling blizzard is summoned to strike the foe. It may also freeze the target solid.
335 Block Normal.gif Status.gif 5 100% III Cute.gif
The user blocks the foe’s way with arms spread wide to prevent escape.
034 Body Slam Normal.gif Physical.gif 15 85 100% I Tough.gif
The user drops onto the foe with its full body weight. It may leave the foe paralyzed.
125 Bone Club Ground.gif Physical.gif 20 65 85% I Tough.gif
The user clubs the foe with a bone. It may also make the target flinch.
198 Bone Rush Ground.gif Physical.gif 10 25 80% II Tough.gif
The user strikes at the foe with a hard bone two to five times in a row.
155 Bonemerang Ground.gif Physical.gif 10 50 90% I Tough.gif
The user throws the bone it holds. The bone loops to hit the foe twice, coming and going.
340 Bounce Flying.gif Physical.gif 5 85 85% III Cute.gif
The user bounces up high, then drops on the foe on the second turn. It may also paralyze the foe.
413 Brave Bird Flying.gif Physical.gif 15 120 100% IV Cute.gif
The user tucks in its wings and charges from a low altitude. The user also takes serious damage.
280 Brick Break Fighting.gif Physical.gif 15 75 100% III Cool.gif
The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect.
362 Brine Water.gif Special.gif 10 65 100% IV Smart.gif
If the foe’s HP is down to about half, this attack will hit with double the power.
145 Bubble Water.gif Special.gif 30 20 100% I Cute.gif
A spray of countless bubbles is jetted at the foe. It may also lower the target’s Speed stat.
061 BubbleBeam Water.gif Special.gif 20 65 100% I Beauty.gif
A spray of bubbles is forcefully ejected at the foe. It may also lower the target’s Speed stat.
450 Bug Bite Bug.gif Physical.gif 20 60 100% IV Tough.gif
The user bites the foe. If the foe is holding a Berry, the user eats it and gains its effect.
405 Bug Buzz Bug.gif Special.gif 10 90 100% IV Beauty.gif
The user vibrates its wings to generate a damaging sound wave. It may also lower the foe’s Sp. Def stat.
339 Bulk Up Fighting.gif Status.gif 20 III Beauty.gif
The user tenses its muscles to bulk up its body, boosting both its Attack and Defense stats.
418 Bullet Punch Steel.gif Physical.gif 30 40 100% IV Smart.gif
The user strikes with a tough punch as fast as a bullet. This move always goes first.
331 Bullet Seed Grass.gif Physical.gif 30 10 100% III Cool.gif
The user forcefully shoots seeds at the foe. Two to five seeds are shot in rapid succession.

C[edit]

# Name Type Category PP Power Accur Gen Contest
Description
347 Calm Mind Psychic.gif Status.gif 20 III Smart.gif
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
293 Camouflage Normal.gif Status.gif 20 100% III Smart.gif
The user’s type is changed depending on its environment, such as at water’s edge, in grass, or in a cave.
445 Captivate Normal.gif Status.gif 20 100% IV Beauty.gif
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
268 Charge Electric.gif Status.gif 20 100% III Smart.gif
The user boosts the power of the Electric move it uses next. It also raises the user’s Sp. Def stat.
451 Charge Beam Electric.gif Special.gif 10 50 90% IV Beauty.gif
The user fires a concentrated bundle of electricity. It may also raise the user’s Sp. Atk stat.
204 Charm Normal.gif Status.gif 20 100% II Cute.gif
The user charmingly stares at the foe, making it less wary. The target’s Attack is sharply lowered.
448 Chatter Flying.gif Special.gif 20 60 100% IV Smart.gif
The user attacks using a sound wave based on words it has learned. It may also confuse the foe.
128 Clamp Water.gif Physical.gif 10 35 75% I Tough.gif
The foe is clamped and squeezed by the user’s very thick and sturdy shell for two to five turns.
370 Close Combat Fighting.gif Physical.gif 5 120 100% IV Smart.gif
The user fights the foe in close without guarding itself. It also cuts the user’s Defense and Sp. Def.
004 Comet Punch Normal.gif Physical.gif 15 18 85% I Tough.gif
The foe is hit with a flurry of punches that strike two to five times in a row.
109 Confuse Ray Ghost.gif Status.gif 10 100% I Smart.gif
The foe is exposed to a sinister ray that triggers confusion.
093 Confusion Psychic.gif Special.gif 25 50 100% I Smart.gif
The foe is hit by a weak telekinetic force. It may also leave the foe confused.
132 Constrict Normal.gif Physical.gif 35 10 100% I Tough.gif
The foe is attacked with long, creeping tentacles or vines. It may also lower the target’s Speed.
160 Conversion Normal.gif Status.gif 30 I Beauty.gif
The user changes its type to become the same type as one of its moves.
176 Conversion 2 Normal.gif Status.gif 30 100% II Beauty.gif
The user changes its type to make itself resistant to the type of the attack it last took.
383 Copycat Normal.gif Status.gif 20 IV Cool.gif
The user mimics the move used immediately before it. The move fails if no other move has been used yet.
322 Cosmic Power Psychic.gif Status.gif 20 III Cool.gif
The user absorbs a mystical power from space to raise its Defense and Sp. Def stats.
178 Cotton Spore Grass.gif Status.gif 40 85% II Beauty.gif
The user releases cottonlike spores that cling to the foe, sharply reducing its Speed stat.
068 Counter Fighting.gif Physical.gif 20 Varies 100% I Tough.gif
A retaliation move that counters any physical attack, inflicting double the damage taken.
343 Covet Normal.gif Physical.gif 40 40 100% III Cute.gif
The user endearingly approaches the foe, then steals the item the foe is holding.
152 Crabhammer Water.gif Physical.gif 10 90 85% I Tough.gif
The foe is hammered with a large pincer. This move has a high critical-hit ratio.
238 Cross Chop Fighting.gif Physical.gif 5 100 80% II Cool.gif
The user delivers a double chop with its forearms crossed. It has a high critical-hit ratio.
440 Cross Poison Poison.gif Physical.gif 20 70 100% IV Cool.gif
A slashing attack that may also leave the target poisoned. It has a high critical-hit ratio.
242 Crunch Dark.gif Physical.gif 15 80 100% II Tough.gif
The user crunches up the foe with sharp fangs. It may also lower the target’s Defense stat.
306 Crush Claw Normal.gif Physical.gif 10 75 95% III Cool.gif
The user slashes the foe with hard and sharp claws. It may also lower the target’s Defense.
462 Crush Grip Normal.gif Physical.gif 5 Varies 100% IV Tough.gif
The foe is crushed with great force. The attack is more powerful the more HP the foe has left.
174 Curse Unknown.gif Status.gif 10 II Tough.gif
A move that works differently for the Ghost type than for all the other types.
015 Cut Normal.gif Physical.gif 30 50 95% I Cool.gif
The foe is cut with a scythe or a claw. It can also be used to cut down thin trees.

D[edit]

# Name Type Category PP Power Accur Gen Contest
Description
399 Dark Pulse Dark.gif Special.gif 15 80 100% IV Cool.gif
The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch.
464 Dark Void Dark.gif Status.gif 10 80% IV Smart.gif
The foe is dragged into a world of total darkness that puts it to sleep.
111 Defense Curl Normal.gif Status.gif 40 I Cute.gif
The user curls up to conceal weak spots and raise its Defense stat.
455 Defend Order Bug.gif Status.gif 10 IV Smart.gif
The user calls out its underlings to make a living shield, raising its Defense and Sp. Def stats.
432 Defog Flying.gif Status.gif 15 IV Beauty.gif
Obstacles are moved, reducing the foe’s evasion stat. It can also be used to clear deep fog, etc.
194 Destiny Bond Ghost.gif Status.gif 5 II Smart.gif
When this move is used, if the user faints, the foe that landed the knockout hit also faints.
197 Detect Fighting.gif Status.gif 5 II Cool.gif
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
091 Dig Ground.gif Physical.gif 10 60 100% I Smart.gif
The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
050 Disable Normal.gif Status.gif 20 55% I Smart.gif
For several turns, this move prevents the foe from using the move it last used.
435 Discharge Electric.gif Special.gif 15 80 100% IV Cool.gif
A flare of electricity is loosed to strike all Pokémon in battle. It may also cause paralysis.
291 Dive Water.gif Physical.gif 10 60 100% III Beauty.gif
A two-turn attack. The user dives underwater on the first turn, then hits on the next turn.
146 Dizzy Punch Normal.gif Physical.gif 10 70 100% I Cool.gif
The foe is hit with a rhythmically launched punch that may also leave it confused.
353 Doom Desire Steel.gif Special.gif 5 120 85% III Cool.gif
Two turns after this move is used, the user blasts the foe with a concentrated bundle of light.
458 Double Hit Normal.gif Physical.gif 10 35 90% IV Smart.gif
The user slams the foe with a tail, etc. The target is hit twice in a row.
024 Double Kick Fighting.gif Physical.gif 30 30 100% I Cool.gif
The foe is quickly kicked twice in succession using both feet.
104 Double Team Normal.gif Status.gif 15 I Cool.gif
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
038 Double-Edge Normal.gif Physical.gif 15 120 100% I Tough.gif
A reckless, life- risking tackle. It also damages the user by a fairly large amount, however.
003 DoubleSlap Normal.gif Physical.gif 10 15 85% I Tough.gif
The foe is slapped repeatedly, back and forth, two to five times in a row.
434 Draco Meteor Dragon.gif Special.gif 5 140 90% IV Smart.gif
Comets are summoned down from the sky. The attack’s recoil sharply reduces the user’s Sp. Atk stat.
337 Dragon Claw Dragon.gif Physical.gif 15 80 100% III Cool.gif
The user slashes the foe with huge, sharp claws.
349 Dragon Dance Dragon.gif Status.gif 20 III Cool.gif
The user vigorously performs a mystic, powerful dance that boosts its Attack and Speed stats.
406 Dragon Pulse Dragon.gif Special.gif 10 90 100% IV Smart.gif
The foe is attacked with a shock wave generated by the user’s gaping mouth.
082 Dragon Rage Dragon.gif Special.gif 10 Fixed 100% I Cool.gif
The foe is stricken by a shock wave. This attack always inflicts 40 HP damage.
407 Dragon Rush Dragon.gif Physical.gif 10 100 75% IV Cool.gif
The user tackles the foe while exhibiting overwhelming menace. It may also make the target flinch.
225 DragonBreath Dragon.gif Special.gif 20 60 100% II Cool.gif
The user exhales a mighty gust that inflicts damage. It may also paralyze the target.
409 Drain Punch Fighting.gif Physical.gif 5 60 100% IV Beauty.gif
An energy-draining punch. The user’s HP is restored by half the damage taken by the target.
138 Dream Eater Psychic.gif Special.gif 15 100 100% I Smart.gif
An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user’s HP.
065 Drill Peck Flying.gif Physical.gif 20 80 100% I Cool.gif
A corkscrewing attack with the sharp beak acting as a drill.
223 DynamicPunch Fighting.gif Physical.gif 5 100 50% II Cool.gif
The foe is punched with the user’s full, concentrated power. It confuses the foe if it hits.

E[edit]

# Name Type Category PP Power Accur Gen Contest
Description
414 Earth Power Ground.gif Special.gif 10 90 100% IV Smart.gif
The user makes the ground under the foe erupt with power. It may also lower the target’s Sp. Def.
089 Earthquake Ground.gif Physical.gif 10 100 100% I Tough.gif
The user sets off an earthquake that hits all the Pokémon in the battle.
121 Egg Bomb Normal.gif Physical.gif 10 100 75% I Tough.gif
A large egg is hurled with maximum force at the foe to inflict damage.
373 Embargo Dark.gif Status.gif 15 100% IV Cute.gif
It prevents the foe from using its held item. Its Trainer is also prevented from using items on it.
052 Ember Fire.gif Special.gif 25 40 100% I Beauty.gif
The foe is attacked with small flames. The target may also be left with a burn.
227 Encore Normal.gif Status.gif 5 100% II Cute.gif
The user compels the foe to keep using only the move it last used for two to six turns.
283 Endeavor Normal.gif Physical.gif 5 Varies 100% III Tough.gif
An attack move that cuts down the foe’s HP to equal the user’s HP.
203 Endure Normal.gif Status.gif 10 II Tough.gif
The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
412 Energy Ball Grass.gif Special.gif 10 80 100% IV Beauty.gif
The user draws power from nature and fires it at the foe. It may also lower the target’s Sp. Def.
284 Eruption Fire.gif Special.gif 5 150 100% III Beauty.gif
The user attacks in an explosive fury. The lower the user’s HP, the less powerful this attack becomes.
153 Explosion Normal.gif Physical.gif 5 250 100% I Beauty.gif
The user explodes to inflict damage on all Pokémon in battle. The user faints upon using this move.
326 Extrasensory Psychic.gif Special.gif 30 80 100% III Cool.gif
The user attacks with an odd, unseeable power. It may also make the foe flinch.
245 ExtremeSpeed Normal.gif Physical.gif 5 80 100% II Cool.gif
The user charges the foe at blinding speed. This attack always goes before any other move.

F[edit]

# Name Type Category PP Power Accur Gen Contest
Description
263 Facade Normal.gif Physical.gif 20 70 100% III Cute.gif
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
185 Faint Attack Dark.gif Physical.gif 20 60 II Smart.gif
The user draws up to the foe disarmingly, then throws a sucker punch. It hits without fail.
252 Fake Out Normal.gif Physical.gif 10 40 100% III Cute.gif
An attack that hits first and makes the target flinch. This move works only on the first turn.
313 Fake Tears Dark.gif Status.gif 20 100% III Smart.gif
The user feigns crying to make the foe feel flustered, sharply lowering its Sp. Def stat.
206 False Swipe Normal.gif Physical.gif 40 40 100% II Cool.gif
A restrained attack that prevents the foe from fainting. The target is left with at least 1 HP.
297 FeatherDance Flying.gif Status.gif 15 100% III Beauty.gif
The user covers the foe with a mass of down that sharply lowers the Attack stat.
364 Feint Normal.gif Physical.gif 10 50 100% IV Beauty.gif
An attack that hits a foe using Protect or Detect. It also lifts the effects of those moves.
126 Fire Blast Fire.gif Special.gif 5 120 85% I Beauty.gif
The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn.
424 Fire Fang Fire.gif Physical.gif 15 65 95% IV Beauty.gif
The user bites with flame-cloaked fangs. It may also make the foe flinch or sustain a burn.
007 Fire Punch Fire.gif Physical.gif 15 75 100% I Beauty.gif
The foe is punched with a fiery fist. It may leave the target with a burn.
083 Fire Spin Fire.gif Special.gif 15 15 70% I Beauty.gif
The foe becomes trapped within a fierce vortex of fire that rages for two to five turns.
090 Fissure Ground.gif Physical.gif 5 OHKO 30% I Tough.gif
The user opens up a fissure in the ground and drops the foe in. The target instantly faints if it hits.
175 Flail Normal.gif Physical.gif 15 Varies 100% II Cute.gif
The user flails about aimlessly to attack. It becomes more powerful the less HP the user has.
172 Flame Wheel Fire.gif Physical.gif 25 60 100% II Beauty.gif
The user cloaks itself in fire and charges at the foe. It may also leave the target with a burn.
053 Flamethrower Fire.gif Special.gif 15 95 100% I Beauty.gif
The foe is scorched with an intense blast of fire. The target may also be left with a burn.
394 Flare Blitz Fire.gif Physical.gif 15 120 100% IV Smart.gif
The user cloaks itself in fire and charges at the foe. The user sustains serious damage, too.
148 Flash Normal.gif Status.gif 20 70% I Beauty.gif
The user flashes a light that cuts the foe’s accuracy. It can also be used to illuminate caves.
430 Flash Cannon Steel.gif Special.gif 10 80 100% IV Smart.gif
The user gathers all its light energy and releases it at once. It may also lower the foe’s Sp. Def stat.
260 Flatter Dark.gif Status.gif 15 100% III Smart.gif
Flattery is used to confuse the foe. However, it also raises the target’s Sp. Atk stat.
374 Fling Dark.gif Physical.gif 10 Varies 100% IV Tough.gif
The user flings its held item at the foe to attack. Its power and effects depend on the item.
019 Fly Flying.gif Physical.gif 15 70 95% I Smart.gif
The user soars, then strikes on the second turn. It can also be used for flying to any familiar town.
411 Focus Blast Fighting.gif Special.gif 5 120 70% IV Cool.gif
The user heightens its mental focus and unleashes its power. It may also lower the target’s Sp. Def.
116 Focus Energy Normal.gif Status.gif 30 I Cool.gif
The user takes a deep breath and focuses to raise the critical-hit ratio of its attacks.
264 Focus Punch Fighting.gif Physical.gif 20 150 100% III Tough.gif
The user focuses its mind before launching a punch. It will fail if the user is hit before it is used.
266 Follow Me Normal.gif Status.gif 20 100% III Cute.gif
The user draws attention to itself, making all foes take aim only at the user.
395 Force Palm Fighting.gif Physical.gif 10 60 100% IV Cool.gif
The foe is attacked with a shock wave. It may also leave the target paralyzed.
193 Foresight Normal.gif Status.gif 40 100% II Smart.gif
Enables the user to hit a Ghost type with any type of move. It also enables the user to hit an evasive foe.
338 Frenzy Plant Grass.gif Special.gif 5 150 90% III Cool.gif
The foe is slammed with an enormous tree. The user can’t move on the next turn.
218 Frustration Normal.gif Physical.gif 20 Varies 100% II Cute.gif
A full-power attack that grows more powerful the less the user likes its Trainer.
031 Fury Attack Normal.gif Physical.gif 20 15 85% I Cool.gif
The foe is jabbed repeatedly with a horn or beak two to five times in a row.
210 Fury Cutter Bug.gif Physical.gif 20 10 95% II Cool.gif
The foe is slashed with scythes or claws. Its power increases if it hits in succession.
154 Fury Swipes Normal.gif Physical.gif 15 18 80% I Tough.gif
The foe is raked with sharp claws or scythes for two to five times in quick succession.
248 Future Sight Psychic.gif Special.gif 15 80 90% II Smart.gif
Two turns after this move is used, the foe is attacked with a hunk of psychic energy.

G[edit]

# Name Type Category PP Power Accur Gen Contest
Description
380 Gastro Acid Poison.gif Status.gif 10 100% IV Beauty.gif
The user hurls up its stomach acids on the foe. The fluid eliminates the effect of the foe’s ability.
202 Giga Drain Grass.gif Special.gif 10 60 100% II Smart.gif
A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.
416 Giga Impact Normal.gif Physical.gif 5 150 90% IV Beauty.gif
The user charges at the foe using every bit of its power. The user must rest on the next turn.
137 Glare Normal.gif Status.gif 30 75% I Tough.gif
The user intimidates the foe with the pattern on its belly to cause paralysis.
447 Grass Knot Grass.gif Special.gif 20 Varies 100% IV Smart.gif
The user snares the foe with grass and trips it. The heavier the foe, the greater the damage.
320 GrassWhistle Grass.gif Status.gif 15 55% III Smart.gif
The user plays a pleasant melody that lulls the foe into a deep sleep.
356 Gravity Psychic.gif Status.gif 5 IV Beauty.gif
Gravity is intensified for five turns, making moves involving flying unusable and negating Levitation.
045 Growl Normal.gif Status.gif 40 100% I Cute.gif
The user growls in an endearing way, making the foe less wary. The target’s Attack stat is lowered.
074 Growth Normal.gif Status.gif 40 I Beauty.gif
The user’s body is forced to grow all at once. It raises the Sp. Atk stat.
288 Grudge Ghost.gif Status.gif 5 100% III Tough.gif
If the user faints, the user’s grudge fully depletes the PP of the foe’s move that knocked it out.
385 Guard Swap Psychic.gif Status.gif 10 IV Cute.gif
The user employs its psychic power to switch changes to its Defense and Sp. Def with the foe.
012 Guillotine Normal.gif Physical.gif 5 OHKO 30% I Cool.gif
A vicious, tearing attack with pincers. The foe will faint instantly if this attack hits.
441 Gunk Shot Poison.gif Physical.gif 5 120 70% IV Cool.gif
The user shoots filthy garbage at the foe to attack. It may also poison the target.
016 Gust Flying.gif Special.gif 35 40 100% I Smart.gif
A gust of wind is whipped up by wings and launched at the foe to inflict damage.
360 Gyro Ball Steel.gif Physical.gif 5 Varies 100% IV Beauty.gif
The user tackles the foe with a high-speed spin. The slower the user, the greater the damage.

H[edit]

# Name Type Category PP Power Accur Gen Contest
Description
258 Hail Ice.gif Status.gif 10 III Beauty.gif
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.
359 Hammer Arm Fighting.gif Physical.gif 10 100 90% IV Cool.gif
The user swings and hits with its strong and heavy fist. It lowers the user’s Speed, however.
106 Harden Normal.gif Status.gif 30 I Tough.gif
The user stiffens all the muscles in its body to raise its Defense stat.
114 Haze Ice.gif Status.gif 30 I Beauty.gif
The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle.
457 Head Smash Rock.gif Physical.gif 5 150 80% IV Tough.gif
The user delivers a life-endangering head butt at full power. The user also takes terrible damage.
029 Headbutt Normal.gif Physical.gif 15 70 100% I Tough.gif
The user sticks its head out and rams straight forward. It may make the foe flinch.
215 Heal Bell Normal.gif Status.gif 5 II Beauty.gif
The user makes a soothing bell chime to heal the status problems of all the party Pokémon.
377 Heal Block Psychic.gif Status.gif 15 100% IV Cute.gif
The user prevents the foe from using any HP-recovery moves for five turns.
456 Heal Order Bug.gif Status.gif 10 IV Smart.gif
The user calls out its underlings to heal it. The user regains up to half of its max HP.
361 Healing Wish Psychic.gif Status.gif 10 IV Cute.gif
The user faints. In return, the Pokémon taking its place will have its HP restored and status cured.
391 Heart Swap Psychic.gif Status.gif 10 IV Cool.gif
The user employs its psychic power to switch stat changes with the foe.
257 Heat Wave Fire.gif Special.gif 10 100 90% III Beauty.gif
The user exhales a heated breath on the foe to attack. It may also leave the target with a burn.
270 Helping Hand Normal.gif Status.gif 20 100% III Smart.gif
A move that boosts the power of the ally’s attack in a Double Battle.
136 Hi Jump Kick Fighting.gif Physical.gif 20 85 90% I Cool.gif
The foe is attacked with a knee kick from a jump. If it misses, the user is hurt instead.
237 Hidden Power Normal.gif Special.gif 15 Varies 100% II Smart.gif
A unique attack that varies in type and intensity depending on the Pokémon using it.
030 Horn Attack Normal.gif Physical.gif 25 65 100% I Cool.gif
The foe is jabbed with a sharply pointed horn to inflict damage.
032 Horn Drill Normal.gif Physical.gif 5 OHKO 30% I Cool.gif
The foe is stabbed with a horn rotating like a drill. The foe instantly faints if it hits.
336 Howl Normal.gif Status.gif 40 III Cool.gif
The user howls loudly to raise its spirit, boosting its Attack stat.
308 Hydro Cannon Water.gif Special.gif 5 150 90% III Beauty.gif
The foe is hit with a watery blast. The user must rest on the next turn, however.
056 Hydro Pump Water.gif Special.gif 5 120 80% I Beauty.gif
The foe is blasted by a huge volume of water launched under great pressure.
063 Hyper Beam Normal.gif Special.gif 5 150 90% I Cool.gif
The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
158 Hyper Fang Normal.gif Physical.gif 15 80 90% I Cool.gif
The user bites hard on the foe with its sharp front fangs. It may also make the target flinch.
304 Hyper Voice Normal.gif Special.gif 10 90 100% III Cool.gif
The user lets loose a horribly echoing shout with the power to inflict damage.
095 Hypnosis Psychic.gif Status.gif 20 60% I Smart.gif
The user employs hypnotic suggestion to make the target fall into a deep sleep.

I[edit]

# Name Type Category PP Power Accur Gen Contest
Description
301 Ice Ball Ice.gif Physical.gif 20 30 90% III Beauty.gif
The user continually rolls into the foe over five turns. It becomes stronger each time it hits.
058 Ice Beam Ice.gif Special.gif 10 95 100% I Beauty.gif
The foe is struck with an icy-cold beam of energy. It may also freeze the target solid.
423 Ice Fang Ice.gif Physical.gif 15 65 95% IV Cool.gif
The user bites with cold-infused fangs. It may also make the foe flinch or freeze.
008 Ice Punch Ice.gif Physical.gif 15 75 100% I Beauty.gif
The foe is punched with an icy fist. It may leave the target frozen.
420 Ice Shard Ice.gif Physical.gif 30 40 100% IV Beauty.gif
The user flash freezes chunks of ice and hurls them. This move always goes first.
333 Icicle Spear Ice.gif Physical.gif 30 10 100% III Beauty.gif
The user launches sharp icicles at the foe. It strikes two to five times in a row.
196 Icy Wind Ice.gif Special.gif 15 55 95% II Beauty.gif
The user attacks with a gust of chilled air. It also lowers the target’s Speed stat.
286 Imprison Psychic.gif Status.gif 10 100% III Smart.gif
If the foe knows any move also known by the user, the foe is prevented from using it.
275 Ingrain Grass.gif Status.gif 20 100% III Smart.gif
The user lays roots that restore HP on every turn. Because it is rooted, it can’t switch out.
334 Iron Defense Steel.gif Status.gif 15 III Tough.gif
The user hardens its body’s surface like iron, sharply raising its Defense stat.
442 Iron Head Steel.gif Physical.gif 15 80 100% IV Tough.gif
The foe slams the target with its steel-hard head. It may also make the target flinch.
231 Iron Tail Steel.gif Physical.gif 15 100 75% II Cool.gif
The foe is slammed with a steel-hard tail. It may also lower the target’s Defense stat.