Difference between revisions of "Paper Mario"

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| developer=[[Intelligent Systems]]
 
| developer=[[Intelligent Systems]]
 
| publisher=[[Nintendo]]
 
| publisher=[[Nintendo]]
| system=[[Nintendo 64]]<br />[[Virtual Console]]
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| system=[[Nintendo 64]], [[Virtual Console]], [[Wii U Virtual Console]]
| release='''Nintendo 64'''<br />JP August 11, 2000 <br />US February 4, 2001 <br />EU October 5, 2001 <br />'''Virtual Console'''<br />JP July 10, 2007<br />EU/AU July 13, 2007<br />US July 16, 2007
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| release='''Nintendo 64'''<br />JP August 11, 2000 <br />US February 4, 2001 <br />EU October 5, 2001 <br />'''Virtual Console'''<br />JP July 10, 2007<br />EU/AU July 13, 2007<br />US July 16, 2007<br />'''Wii U Virtual Console'''<br />US April 30, 2015<br />PAL May 21, 2015<br />JP July 15, 2015
 
| gallery=[http://www.gamehiker.com/gallery/index.php?cat=36 GH Gallery]
 
| gallery=[http://www.gamehiker.com/gallery/index.php?cat=36 GH Gallery]
 
| rating=ESRB: E
 
| rating=ESRB: E
 
|}}
 
|}}
  
Originally planned to be ''Super Mario RPG 2'', the sequel to [[Super Mario RPG: Legend of the Seven Stars|Mario's first RPG experience]], '''Paper Mario''' (or ''Mario Story'' in Japan) became something new when Intelligent Systems took on the task of designing the game.  
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''[[Paper Mario]]'' (known as '''Mario Story''' in Japan) is a ''[[Portal: Mario Brothers|Super Mario]]'' RPG game that was developed for the [[Nintendo 64]]. It was originally conceived as a sequel to ''[[Super Mario RPG: Legend of the Seven Stars]]'' with the working title of ''Super Mario RPG 2''. Although it takes some inspiration from that game, it ultimately became its own gameplay with its own aesthetic and gameplay variation.
  
 
=Story=
 
=Story=
  
The story involves Bowser stealing the all-powerful Star Rod from Star Haven and, as a first, seeking out Mario and using its powers to defeat him. Mario's only hope of taking back the Star Rod and saving the princess is to venture around the Mushroom Kingdom and save the seven Star Spirits. The game is divided into eight chapters and a Prologue, each ending after Mario has saved one of the Star Spirits. Between chapters, the player was given the opportunity to play as Peach and explore her baddie-infested castle, trying to find clues that she could send to Mario.
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[[Bowser]] has stoeln the all-powerful [[Star Rod]] from [[Star Haven]] and used it to become invincible. With this power, he easily defeats [[Mario]] and kidnaps [[Princess Peach]] once again. Mario's only hope of taking back the Star Rod and saving the princess is to venture around the Mushroom Kingdom and save the seven Star Spirits. The game is divided into eight chapters and a Prologue, each ending after Mario has saved one of the Star Spirits. Between chapters, the player was given the opportunity to play as Peach and explore her baddie-infested castle, trying to find clues that she could send to Mario.
  
 
=Gameplay=
 
=Gameplay=
  
The most notable point of the game is the graphics; ''Paper Mario'' holds up to its name by featuring 2-D characters, much as you would see them in sidescrollers, exploring a colorful 3-D world. Second most notable is that only Mario and one of his eight party members can be used at a time, instead of three to five characters at once. Furthermore, only Mario had HP, while his partner could (on rare occasion) be merely stunned by damage. These aspects were often taken as turn-offs by gamers, rather than unique changes...
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One notable point of the game is the graphics; ''Paper Mario'' holds up to its name by featuring 2-D characters, as if made from pieces of paper, within a colorful 3-D world. In terms of gameplay, this game replaces the standard RPG party system (which ''Mario RPG'' had used) with one in which Mario can only fight alongside one partner at a time. Additionally, only Mario has HP, while his partners would instead just be stunned by damage. The game otherwise reprises and expands upon the system of timed hits from ''Super Mario RPG''.
  
 
Paper Mario is not a particularly difficult game, with simplified puzzles and battle statistics that never exceed 99 points. The only controllable equipment in the game are badges, which replace the accessories in most RPGs. Unlike most, the number of badges that can be equipped is based on the number of Badge Points Mario currently has.
 
Paper Mario is not a particularly difficult game, with simplified puzzles and battle statistics that never exceed 99 points. The only controllable equipment in the game are badges, which replace the accessories in most RPGs. Unlike most, the number of badges that can be equipped is based on the number of Badge Points Mario currently has.
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=Legacy=
 
=Legacy=
  
While ''Paper Mario'' does not share much with its predecessor, ''Super Mario RPG'', it did retain the action commands (timed hits) and expand upon them, giving almost every ability a unique command.
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''Paper Mario'' ended up spawning its own ''Mario'' subseries that spanned across releases for both consoles and handheld systems.
  
 
==Sequels==
 
==Sequels==
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==Rereleases==
 
==Rereleases==
  
*At one point it was announced for a rerelease on the [[Gamecube]], but it was presumably can celled in favor of ''Paper Mario: The Thousand-Year Door''.
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*At one point it was announced for a rerelease on the [[Gamecube]], but this was quietly canceled, presumably in favor of making ''Paper Mario: The Thousand-Year Door''.
*In 2007 it was released for download over the [[Virtual Console]].
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*In 2007, it was released for download over the [[Wii Virtual Console]].
 +
*In 2015, it was released again for download over the [[Wii U Virtual Console]].
  
 
=See Also=
 
=See Also=
 
*[[Items in Paper Mario series]]
 
*[[Items in Paper Mario series]]
 
*[[Locations in Paper Mario series]]
 
*[[Locations in Paper Mario series]]
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{{Mario RPG Series}}
  
 
[[Category: Nintendo 64 Games]] [[Category: Virtual Console Games]] [[Category: Mario Games]] [[Category: Player's Choice]] [[Category: Rumble Pak Games]]
 
[[Category: Nintendo 64 Games]] [[Category: Virtual Console Games]] [[Category: Mario Games]] [[Category: Player's Choice]] [[Category: Rumble Pak Games]]

Revision as of 12:31, 13 June 2017

Papermario.jpg
Paper Mario
Developer Intelligent Systems
Publisher Nintendo
System Nintendo 64, Virtual Console, Wii U Virtual Console
Release Date Nintendo 64
JP August 11, 2000
US February 4, 2001
EU October 5, 2001
Virtual Console
JP July 10, 2007
EU/AU July 13, 2007
US July 16, 2007
Wii U Virtual Console
US April 30, 2015
PAL May 21, 2015
JP July 15, 2015
Gallery GH Gallery
Rating ESRB: E

Paper Mario (known as Mario Story in Japan) is a Super Mario RPG game that was developed for the Nintendo 64. It was originally conceived as a sequel to Super Mario RPG: Legend of the Seven Stars with the working title of Super Mario RPG 2. Although it takes some inspiration from that game, it ultimately became its own gameplay with its own aesthetic and gameplay variation.

Story

Bowser has stoeln the all-powerful Star Rod from Star Haven and used it to become invincible. With this power, he easily defeats Mario and kidnaps Princess Peach once again. Mario's only hope of taking back the Star Rod and saving the princess is to venture around the Mushroom Kingdom and save the seven Star Spirits. The game is divided into eight chapters and a Prologue, each ending after Mario has saved one of the Star Spirits. Between chapters, the player was given the opportunity to play as Peach and explore her baddie-infested castle, trying to find clues that she could send to Mario.

Gameplay

One notable point of the game is the graphics; Paper Mario holds up to its name by featuring 2-D characters, as if made from pieces of paper, within a colorful 3-D world. In terms of gameplay, this game replaces the standard RPG party system (which Mario RPG had used) with one in which Mario can only fight alongside one partner at a time. Additionally, only Mario has HP, while his partners would instead just be stunned by damage. The game otherwise reprises and expands upon the system of timed hits from Super Mario RPG.

Paper Mario is not a particularly difficult game, with simplified puzzles and battle statistics that never exceed 99 points. The only controllable equipment in the game are badges, which replace the accessories in most RPGs. Unlike most, the number of badges that can be equipped is based on the number of Badge Points Mario currently has.

Legacy

Paper Mario ended up spawning its own Mario subseries that spanned across releases for both consoles and handheld systems.

Sequels

Paper Mario was followed up by Paper Mario: The Thousand-Year Door for the Nintendo Gamecube in 2004. This game in many respects played upon the same formula of the first game. The following game, Super Paper Mario, radically changed the gameplay to reflect Mario's platforming roots, but Paper Mario: Sticker Star has since moved back into the series's original gameplay style.

Rereleases

  • At one point it was announced for a rerelease on the Gamecube, but this was quietly canceled, presumably in favor of making Paper Mario: The Thousand-Year Door.
  • In 2007, it was released for download over the Wii Virtual Console.
  • In 2015, it was released again for download over the Wii U Virtual Console.

See Also