Metroid Prime Hunters

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Metroid Prime Hunters
Developer NST
Publisher Nintendo
System Nintendo DS, Wii U Virtual Console
Release Date Nintendo DS
US March 20, 2006
EU May 5, 2006
AU May 25, 2006
JP June 1, 2006
Wii U Virtual Console
JP September 30, 2015
US June 2, 2016
PAL September 15, 2016
Genre Action/First Person Shooter
Gallery GH Gallery
Rating ESRB: Teen

Metroid Prime Hunters is a Metroid game for the DS which acts as a spin-off of the Metroid Prime subseries and is set between the first two games. A demo for the game known as First Hunt was packaged with the DS after its launch.

Story[edit]

Samus finds herself again working for the Galactic Federation. This time, she receives word that a galaxy, Tetra, may hold the key to ultimate power. Samus proceeds there to investigate, and finds herself in the Alimbic Cluster, made up of four planets. Samus soon learns that she is not the only one looking for this ultimate power is joined by six other bounty hunters: Trace, Noxus, Sylux, Spire, Kanden, and Weavel. They all find themselves in a race to search for eight Octoliths in order to obtain this ultimate power..

Gameplay[edit]

This game takes the Metroid Prime formula and alters it to bring closer to a standard first-person shooter. There is more of a focus on fighting enemies then other games. Instead of collecting power-ups, Samus starts the game off with basic abilities such as the Arm Cannon and Morph Ball. The six other bounty hunters also appear throughout the game as recurring enemies. Each bounty hunter specializes in their own type of weaponry and has an alternate form, with these being counterparts to Samus's Arm Cannon and Morph Ball, respectively. Samus can acquire the enemy's weapons at different points in the game.

There are four worlds to explore in Hunters, with each planet containing two Octoliths. Obtaining one Obolith causes security alarms to activate, at which point Samus must return to the ship.

This game has a multiplayer mode that has Single-Card Play as well as the capability of multiple people playing with their own game cards. Games could also be played over the Nintendo Wi-Fi Connection, which makes this the first Metroid game with online multiplayer. An option called the Rival Radar also made it easier for people within range of each other to add each other to their respective rival rosters without need for friend codes. These modes allowed two to four players (with the option of CPU enemies filling in blank slots) to fight each other, and characters could play as any of the seven hunters from the game.

Legacy[edit]

Ports/Remakes[edit]

Sequels[edit]

Canonically it is followed by Metroid Prime 2: Echoes, but the next game to actually be released was Metroid Prime 3: Corruption. Corruption notably also featured rival bounty hunters, although they were all new characters. The good ending of Corruption also teased the return of Sylux, but it has not been followed up on.