Difference between revisions of "Fire Emblem: Seisen no Keifu"

From Gamehiker Wiki
Jump to navigation Jump to search
 
(2 intermediate revisions by the same user not shown)
Line 6: Line 6:
 
|developer=[[Intelligent Systems]]
 
|developer=[[Intelligent Systems]]
 
|publisher=[[Nintendo]]
 
|publisher=[[Nintendo]]
|system=[[Super NES]], [[Virtual Console]], [[Wii U Virtual Console'''
+
|system=[[Super NES]], [[Virtual Console]] ([[Wii Virtual Console|Wii]], [[Wii U Virtual Console|Wii U]], [[3DS Virtual Console|New 3DS]])
|release='''Super NES'''<br />JP May 14, 1996<br />'''Wii Virtual Console'''<br />JP January 30, 2007<br />'''Wii U Virtual Console'''<br />April 27, 2013
+
|release='''Super NES'''<br />JP May 14, 1996<br />'''Wii Virtual Console'''<br />JP January 30, 2007<br />'''Wii U Virtual Console'''<br />April 27, 2013<br />'''3DS Virtual Console'''<br />August 27, 2016
 
|gallery=[http://www.gamehiker.com/gallery/index.php?cat=180 GH Gallery]
 
|gallery=[http://www.gamehiker.com/gallery/index.php?cat=180 GH Gallery]
 
|rating=  
 
|rating=  
 
|}}
 
|}}
  
'''Fire Emblem: Seisen no Keifu''' (which loosely translates to ''Fire Emblem: Geneology of the Holy War'') is the fourth game of the [[Portal: Fire Emblem|''Fire Emblem'' series]]. It was the second game released for the [[Super NES|Super Famicom]] and was not released outside of Japan.  
+
'''Fire Emblem: Seisen no Keifu''' (which loosely translates to ''Fire Emblem: Geneology of the Holy War'') is the fourth game of the [[Portal: Fire Emblem|''Fire Emblem'' series]]. It was the second game of the series released for the [[Super NES|Super Famicom]] and featured a new storyline unconnected to Arcahnea.
  
 
=Story=
 
=Story=
Line 20: Line 20:
 
=Gameplay=
 
=Gameplay=
  
The gameplay built upon the previous games with various new features. This included establishing the weapons triangle, in which swords, lances and axes each were weak against one of the other three. Chapters featured multiple castles that could be captured instead of just one, and there are no limits on the number of characters that can be deployed per chapter. This game also added a skill system.
+
The gameplay built upon the basic gameplay of the previous games by adding several new elements. This included establishing the weapons triangle, in which swords, lances and axes each were weak against one of the other three. Chapters featured multiple castles that could be captured instead of just one, and there were no limits on the number of characters that could be deployed per chapter. This game also added a skill system.
  
One other unique addition was the relationship system. As the game takes place over two generations, characters from the first generation could be paired up to become lovers, in which case they would have children who would appear in the second portion of the game as playable characters.
+
Another unique addition was the relationship system. As the game takes place over two generations, characters from the first generation could be paired up to become lovers, in which case they would have children who would appear in the second portion of the game as playable characters.
  
 
=Legacy=
 
=Legacy=
  
The weapons triangle seemed to be the most important contribution to the series, and has been used in every following Fire Emblem game. ''[[Fire Emblem: Path of Radiance|Path of Radiance]]'' and ''[[Fire Emblem: Radiant Dawn|Radiant Dawn]]'' later featured their own skills systems as well.
+
The weapons triangle seemed to be the most important contribution to the series, and has been used in every following ''Fire Emblem'' game. Later games would also utilize the concept of pairing characters up for relationships. Skill systems were implemented into several later ''Fire Emblem'' game starting with ''[[Fire Emblem: Path of Radiance]]''. The concept of featuring two generations of characters was later reused and popularized in ''[[Fire Emblem Awakening]]'' and ''[[Fire Emblem Fates]]''.
  
 
==Ports/Remakes==
 
==Ports/Remakes==
  
*It was released for the [[Wii]]'s Virtual Console in January 2007 and for the [[Wii U Virtual Console]] in April 2013. As with the original release, these ports have been confined to Japan.
+
*It was released for the [[Wii]]'s [[Wii Virtual Console|Virtual Console]] in January 2007, for the [[Wii U Virtual Console]] in April 2013 and for the [[New 3DS]] through the [[3DS Virtual Console]] in August 2016. As with the original release, these ports have been confined to Japan.
  
 
==Sequels==
 
==Sequels==
  
It was followed by ''[[Fire Emblem: Thracia 776]]'', which was set in the same continuity.
+
It was followed by ''[[Fire Emblem: Thracia 776]]'', which had a storyline set between the two generational time periods featured in ''Seisen no Keifu''.
  
 
{{Fire Emblem Series}}
 
{{Fire Emblem Series}}
  
 
[[Category: Video Games]] [[Category: Fire Emblem Games]][[Category: Super Nintendo Games]][[Category: Virtual Console Games]]
 
[[Category: Video Games]] [[Category: Fire Emblem Games]][[Category: Super Nintendo Games]][[Category: Virtual Console Games]]

Latest revision as of 02:47, 26 January 2019

Firemblem4.jpg
Fire Emblem: Seisen no Keifu
Developer Intelligent Systems
Publisher Nintendo
System Super NES, Virtual Console (Wii, Wii U, New 3DS)
Release Date Super NES
JP May 14, 1996
Wii Virtual Console
JP January 30, 2007
Wii U Virtual Console
April 27, 2013
3DS Virtual Console
August 27, 2016
Gallery GH Gallery

Fire Emblem: Seisen no Keifu (which loosely translates to Fire Emblem: Geneology of the Holy War) is the fourth game of the Fire Emblem series. It was the second game of the series released for the Super Famicom and featured a new storyline unconnected to Arcahnea.

Story[edit]

The game features Lord Sigurd of Chalphy, who embarks on a quest to defeat the invading Verdane army. Afterwards, in the second portion of the game his son Celice assembles an army to battle the Grandbell Empire.

Gameplay[edit]

The gameplay built upon the basic gameplay of the previous games by adding several new elements. This included establishing the weapons triangle, in which swords, lances and axes each were weak against one of the other three. Chapters featured multiple castles that could be captured instead of just one, and there were no limits on the number of characters that could be deployed per chapter. This game also added a skill system.

Another unique addition was the relationship system. As the game takes place over two generations, characters from the first generation could be paired up to become lovers, in which case they would have children who would appear in the second portion of the game as playable characters.

Legacy[edit]

The weapons triangle seemed to be the most important contribution to the series, and has been used in every following Fire Emblem game. Later games would also utilize the concept of pairing characters up for relationships. Skill systems were implemented into several later Fire Emblem game starting with Fire Emblem: Path of Radiance. The concept of featuring two generations of characters was later reused and popularized in Fire Emblem Awakening and Fire Emblem Fates.

Ports/Remakes[edit]

Sequels[edit]

It was followed by Fire Emblem: Thracia 776, which had a storyline set between the two generational time periods featured in Seisen no Keifu.