Trajectile

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Trajectile.jpg
Trajectile
Developer Q-Games
Publisher Nintendo
System DSiWare
Release Date EU November 27, 2009
US January 4, 2010
JP January 20, 2010
Genre Action
Rating ESRB: E

Trajectile (also known as Reflect Missile) is a DSiWare game developed by Q-Games. It costs 500 Nintendo DSi Points. The object of the game is to hit specified targets in the top screen with a missile at the bottom of the screen. Players must destroy the targets within a set number of turns to clear the stage.

Gameplay[edit]

Missiles are controlled by adjusting the angle at which to launch them. There are three types of missiles: Smashers, Drillers, and Berserkers. Smashers will bounce off of 5 blocks before disappearing. Drillers will drill straight through up to 7 blocks before disappearing. Berserkers explode on impact and hit neighboring blocks or enemies. All three can be upgraded with a Star Item to increase the amount of blocks they can hit or, in the Berserker's case, increase the blast radius. There are also blocks that can turn the missile into a Driller or Berserker missile if it isn't one already.

The top screen is arranged in patterns of blocks, sometimes organized into recognizable shapes. Within these blocks are stationary enemy targets that the player must destroy. Occasionally, the top screen will have special blocks scattered about. Darker-colored Hard Blocks are indestructible. Bomb Blocks are designated with a picture of a bomb and act like a Berserker missile on impact, destroying neighboring blocks. Split Blocks will split a missile in two, however if it is hit by a blast wave, it will instead release two Smashers. Shield Blocks take two hits to destroy. A Double Item block will double the amount of missiles for that turn.

When a player clears a stage, they obtain a star for that level. If they can clear it without using all of their turns, they also obtain a medal. Stages are categorized under five different difficulties, with a total of 200 stages. Only stars are necessary in order to unlock more stages. To help players keeps track, a progress bar on stage select displays how many more stages must be cleared before the next class. Stages are also color coded to signify the amount of turns the player has to clear the level. Blue stages must be cleared in five turns, green stages must be cleared in seven, and red stages must be cleared in three.

As a handy feature, the clock, battery life, and volume level are displayed at all times. Players can also choose Quick Play on the main menu if they wish to jump right into a stage, although uncleared stages will take the priority. At the main menu, players can also change the music setting to exclusively play a certain song instead of randomly playing anything from the soundtrack.