Editing Yume Kōjō: Doki Doki Panic

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In Japan, the original [[Super Mario Bros. 2 (Japan)|Super Mario Bros. 2]] was released with minimal input by Miyamoto and was designed largely by [[Takashi Tezuka]] instead. The game was built on the [[Super Mario Bros.]] engine and used the same graphics, but the game was much harder than the original. Nintendo felt that the game might be too difficult for American audiences, so ''Doki Doki Panic'' was altered to the international ''Super Mario Bros. 2''.
 
In Japan, the original [[Super Mario Bros. 2 (Japan)|Super Mario Bros. 2]] was released with minimal input by Miyamoto and was designed largely by [[Takashi Tezuka]] instead. The game was built on the [[Super Mario Bros.]] engine and used the same graphics, but the game was much harder than the original. Nintendo felt that the game might be too difficult for American audiences, so ''Doki Doki Panic'' was altered to the international ''Super Mario Bros. 2''.
  
Several changes were made to the game to not only made it appropriate for American audiences, but also to make it consistent with what was already established in the [[Mario Brothers series]]. Most of the enemies were left unchanged, but the main cast was altered to popular Mario characters. Papa was changed to [[Toad]], Mama to [[Luigi]], Imajin to [[Mario]], and Lina to [[Princess Peach|Princess Toadstool]].
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Several changes were made to the game to not only made it appropriate for American audiences, but also to make it consistent with what was already established in the [[Mario Brothers series]]. Most of the enemies were left unchanged, but the main cast was altered to popular Mario characters. Papa was changed to [[Toad]], Mama to [[Luigi]], Brother to [[Mario]], and Sister to [[Princess Peach|Princess Toadstool]].
  
 
Several other graphical and gameplay features were altered. Many of the sprites were animated, enemies given additional frames, and items changes to fit the Mario franchise. Gameplay elements were added, such as the ability to run and the characters shrinking to half their size when reduced to only one heart.
 
Several other graphical and gameplay features were altered. Many of the sprites were animated, enemies given additional frames, and items changes to fit the Mario franchise. Gameplay elements were added, such as the ability to run and the characters shrinking to half their size when reduced to only one heart.

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