Difference between revisions of "Yoshi Touch & Go"

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(New page: {{Game |name=Yoshi Touch & Go |image=225px |bgcolor=silver |fgcolor=black |developer=Nintendo |publisher=Nintendo |system=Nintendo DS |release=JP January ...)
 
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|developer=[[Nintendo]]
 
|developer=[[Nintendo]]
 
|publisher=[[Nintendo]]
 
|publisher=[[Nintendo]]
|system=[[Nintendo DS]]
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|system=[[Nintendo DS]], [[Wii U Virtual Console]]
|release=JP January 27, 2005<br/>US March 14, 2005<br/>EU May 6, 2005<br/>AU May 19, 2005
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|release='''Nintendo DS'''<br />JP January 27, 2005<br/>US March 14, 2005<br/>EU May 6, 2005<br/>AU May 19, 2005<br />'''Wii U Virtual Console'''<br />US April 9, 2015<br />PAL July 23, 2015<br />JP May 18. 2016
 
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'''Yoshi Touch & Go''' is a simple platformer game for the [[Nintendo DS]].
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'''Yoshi Touch & Go''' is a simple platformer game for the [[Nintendo DS]]. It was originally designed for the [[Nintendo Gamecube]] as ''Balloon Trip'' and was exhibited at E3 2004, but [[Shigeru Miyamoto]] decided that it would have more impact as a DS game.
  
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=Story=
  
[[Category: Nintendo DS Games]]
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The game starts off following the opening story of ''Yoshi's Island'' and depicts what happens after Baby [[Mario]] is dropped. It could be seen as a sort of prequel set before the main game of ''Yoshi's Island''.
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=Gameplay=
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The game has a heavy use of the touch screen for guiding Baby Mario through the sky and controlling Yoshi in sidescrolling stages. The touch screen can be used to guide Yoshi to avoid enemies and other obstacles, and tapping the screen can make Yoshi through eggs. This game does not have a set narrative and follows the arcade tradition of playing repeatedly (or possibly endlessly) for high scores.
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Modes include Score Attack, Marathon and Time Attack (the latter of which is about saving Baby [[Luigi]] from [[Kamek]]'s [[Toady|Toadies]]), as well as the unlockable Challenge and VS Modes. Challenge Mode is Marathon with a time, while VS Mode has two players race against each other.
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=Legacy=
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==Ports/Remakes==
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*In 2015/2016, it was released for download on the [[Wii U]] as part of its [[Virtual Console]].
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==Sequels==
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The game has not had a proper follow-up, but ''[[Yoshi's Island DS]]'' was later released for the same system, which is also based on ''Yoshi's Island''.
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{{Yoshi Series}}
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[[Category: Nintendo DS Games]][[Category: Mario Games]][[Category: Yoshi Games]]

Latest revision as of 13:42, 13 June 2017

YoshiTG.jpg
Yoshi Touch & Go
Developer Nintendo
Publisher Nintendo
System Nintendo DS, Wii U Virtual Console
Release Date Nintendo DS
JP January 27, 2005
US March 14, 2005
EU May 6, 2005
AU May 19, 2005
Wii U Virtual Console
US April 9, 2015
PAL July 23, 2015
JP May 18. 2016

Yoshi Touch & Go is a simple platformer game for the Nintendo DS. It was originally designed for the Nintendo Gamecube as Balloon Trip and was exhibited at E3 2004, but Shigeru Miyamoto decided that it would have more impact as a DS game.

Story[edit]

The game starts off following the opening story of Yoshi's Island and depicts what happens after Baby Mario is dropped. It could be seen as a sort of prequel set before the main game of Yoshi's Island.

Gameplay[edit]

The game has a heavy use of the touch screen for guiding Baby Mario through the sky and controlling Yoshi in sidescrolling stages. The touch screen can be used to guide Yoshi to avoid enemies and other obstacles, and tapping the screen can make Yoshi through eggs. This game does not have a set narrative and follows the arcade tradition of playing repeatedly (or possibly endlessly) for high scores.

Modes include Score Attack, Marathon and Time Attack (the latter of which is about saving Baby Luigi from Kamek's Toadies), as well as the unlockable Challenge and VS Modes. Challenge Mode is Marathon with a time, while VS Mode has two players race against each other.

Legacy[edit]

Ports/Remakes[edit]

Sequels[edit]

The game has not had a proper follow-up, but Yoshi's Island DS was later released for the same system, which is also based on Yoshi's Island.