Difference between revisions of "The Legend of Zelda: Spirit Tracks"

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| system=[[Nintendo DS]]
 
| system=[[Nintendo DS]]
 
|release=US December 7, 2009<br />AU December 10, 2009<br />EU December 11, 2009<br />JP December 23, 2009
 
|release=US December 7, 2009<br />AU December 10, 2009<br />EU December 11, 2009<br />JP December 23, 2009
| gallery=
+
| gallery=[http://www.gamehiker.com/gallery/index.php?cat=218 GH Gallery]
| rating= ESRB: E
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| rating= ESRB: E 10+
 
|}}
 
|}}
  
'''The Legend of Zelda: Spirit Tracks''' is an upcoming Zelda game for the [[Nintendo DS]].
+
'''The Legend of Zelda: Spirit Tracks''' is the second Zelda game for the [[Nintendo DS]] and acts as a chronological sequel to ''[[The Legend of Zelda: Phantom Hourglass]]'', as well as being the fifteenth overall game in the Zelda series.
  
 
=Story=
 
=Story=
  
The story is set about a hundred years into the future of ''[[The Legend of Zelda: The Wind Waker]]'', in the new land that [[Link#Hero of Winds|Link]] and [[Tetra]] had eventually discovered. The new Link starts off as an apprentice engineer for the royal railroad who aspires to become a railroad tycoon. [[Princess Zelda]]] tells him about the Spirit Tracks, which were used to seal away the an evil that they could not kill, starting to disappear. While investigating this, they are attacked by the evil [[Cole|Chancellor Cole]], who seeks to revive the Demon King Maladas, who was the harbringer of the sealed evil. Cole steals Zelda's body to use her powers, but at the same time Zelda's spirit is separated from her body.
+
The story is set about a hundred years into the future of ''[[The Legend of Zelda: The Wind Waker]]'', in the new land that [[Link#Hero of Winds|Link]] and [[Tetra]] had eventually discovered. The new Link starts off as an apprentice engineer for the royal railroad who aspires to become a railroad tycoon. [[Princess Zelda]]] tells him about the Spirit Tracks, which were used to seal away the an evil that the land's spirits could not destroy, starting to disappear. While investigating this, they are attacked by the evil [[Cole|Chancellor Cole]], who seeks to revive the Demon King [[Malladus]], who was the very evil that was sealed away. Cole steals Zelda's body for use as Malladus's host, separating Zelda's spirit from her body.
  
Link is the only person who can see and communicate with Zelda's ghosts. Together the two venture down the railroad to restore the Spirit Tracks and thwart Cole.
+
Link is the only person who can see and communicate with Zelda's ghost at first. With the guidance of the Lokomo [[Anjean]], the two venture down the railroad to restore the Spirit Tracks and thwart Cole.
  
 
=Gameplay=
 
=Gameplay=
  
The game features gameplay similar to the previous game, ''[[The Legend of Zelda: Phantom Hourglass|Phantom Hourglass]]'', complete with features and items which exploit the DS's touch screen and microphone. One of the main differences shown so far is that [[Link]] will travel primarily by train rather than by boat. As he travels, the player will have to choose the best routes as well as defending the train by firing a cannon at enemies or by blowing into the DS microphone to sound the whistle that scares off animals on the tracks.
+
The game features gameplay similar to the previous game, ''[[The Legend of Zelda: Phantom Hourglass|Phantom Hourglass]]'', in that Link is controlled solely through the touch screen, with limited use of buttons. The game also contains a larger usage of the DS microphone, such as blowing into it to use the new Whirlwind weapon or to play the game's new musical item, the Spirit Flute. Another new item is the whip, which Link can use to attack enemies from afar as well as to swing from certain branches.
  
Additionally, Link will be accompanied by Zelda's ghost. In dungeons, Zelda can possess Phantoms, which can be commanded to perform a variety of functions such as protecting Link or walking through lava. New items will include the Whirlwind, which is used with the DS microphone.
+
One of the main departures from the previous game is that instead of a boat, Link travels primarily through a train. The player uses the touch screen to plot a route for the train. The train also contains a whistle that can catch others' attention or scare animals from the tracks, as well as a cannon that can be used to attack enemies. Although the railroad is limited at first, more tracks are added as the player progresses through the game. As the game progresses, Link will also have sidequests in which he must transport passengers and/or materials to other stations. Like the boat in ''Phantom Hourglass'', the train can also be customized with special parts eventually. Parts are obtained by trading treasures found throughout the game to [[Linebeck#Linebeck III|Linebeck III]].
 +
 
 +
Another unique feature of the game is Zelda's ghost, who acts as the player's companion throughout the game and helps to guide him. She most actively helps the player in the Tower of Spirits, which acts as the central hub of the game's world and must be explored between dungeons. In many respects, it is similar to the Temple of the Ocean King from the previous game, in that Link must accomplish objectives while avoiding deadly Phantoms. However, there is no longer a time limit, all areas only have to be explored once, and Zelda's ghost can possess certain Phantoms whenever Link collects three Tears of Light for that area. The player can plot a route for the Zelda-possessed Phantom, making her technically playable for these segments.
  
 
{{Zelda Series}}
 
{{Zelda Series}}
  
 
[[Category: Nintendo DS Games]][[Category: Zelda Games]]
 
[[Category: Nintendo DS Games]][[Category: Zelda Games]]

Revision as of 02:45, 8 January 2010

Spirittracks.jpg
The Legend of Zelda: Spirit Tracks
Full Title The Legend of Zelda: Spirit Tracks
Developer Nintendo EAD
Publisher Nintendo
System Nintendo DS
Release Date US December 7, 2009
AU December 10, 2009
EU December 11, 2009
JP December 23, 2009
Genre Adventure
Gallery GH Gallery
Rating ESRB: E 10+

The Legend of Zelda: Spirit Tracks is the second Zelda game for the Nintendo DS and acts as a chronological sequel to The Legend of Zelda: Phantom Hourglass, as well as being the fifteenth overall game in the Zelda series.

Story

The story is set about a hundred years into the future of The Legend of Zelda: The Wind Waker, in the new land that Link and Tetra had eventually discovered. The new Link starts off as an apprentice engineer for the royal railroad who aspires to become a railroad tycoon. Princess Zelda] tells him about the Spirit Tracks, which were used to seal away the an evil that the land's spirits could not destroy, starting to disappear. While investigating this, they are attacked by the evil Chancellor Cole, who seeks to revive the Demon King Malladus, who was the very evil that was sealed away. Cole steals Zelda's body for use as Malladus's host, separating Zelda's spirit from her body.

Link is the only person who can see and communicate with Zelda's ghost at first. With the guidance of the Lokomo Anjean, the two venture down the railroad to restore the Spirit Tracks and thwart Cole.

Gameplay

The game features gameplay similar to the previous game, Phantom Hourglass, in that Link is controlled solely through the touch screen, with limited use of buttons. The game also contains a larger usage of the DS microphone, such as blowing into it to use the new Whirlwind weapon or to play the game's new musical item, the Spirit Flute. Another new item is the whip, which Link can use to attack enemies from afar as well as to swing from certain branches.

One of the main departures from the previous game is that instead of a boat, Link travels primarily through a train. The player uses the touch screen to plot a route for the train. The train also contains a whistle that can catch others' attention or scare animals from the tracks, as well as a cannon that can be used to attack enemies. Although the railroad is limited at first, more tracks are added as the player progresses through the game. As the game progresses, Link will also have sidequests in which he must transport passengers and/or materials to other stations. Like the boat in Phantom Hourglass, the train can also be customized with special parts eventually. Parts are obtained by trading treasures found throughout the game to Linebeck III.

Another unique feature of the game is Zelda's ghost, who acts as the player's companion throughout the game and helps to guide him. She most actively helps the player in the Tower of Spirits, which acts as the central hub of the game's world and must be explored between dungeons. In many respects, it is similar to the Temple of the Ocean King from the previous game, in that Link must accomplish objectives while avoiding deadly Phantoms. However, there is no longer a time limit, all areas only have to be explored once, and Zelda's ghost can possess certain Phantoms whenever Link collects three Tears of Light for that area. The player can plot a route for the Zelda-possessed Phantom, making her technically playable for these segments.