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There are a variety of special skills which Link can perform using the sword. The exact skills vary from game to game. Another thing that varies is whether or not Link knows them from the beginning. In ''The Minish Cap'',  and ''Twilight Princess''in particular, as well as ''The Wind Waker'' and ''Spirit Tracks'' to a lesser extent. Link can slowly learn new sword skills throughout the game. This expands the swordfigthing gameplay beyond simple sword motions that are used in most of the games. ''The Wind Waker'' in particular has a strong emphasis on the sword combat. In ''The Minish Cap'', there are ten Blade Brothers who together teach Link eight skills that are collected in Tiger Scrolls as well as several other skills which are actually advanced versions of other skills. There are seven hidden skills in ''Twilight Princess'' (although one is actually a shield move). In ''Spirit Tracks'', there are only two Swordsman's Scrolls which Link can learn advanced moves from, while ''Phantom Hourglass'' had included only one.
 
There are a variety of special skills which Link can perform using the sword. The exact skills vary from game to game. Another thing that varies is whether or not Link knows them from the beginning. In ''The Minish Cap'',  and ''Twilight Princess''in particular, as well as ''The Wind Waker'' and ''Spirit Tracks'' to a lesser extent. Link can slowly learn new sword skills throughout the game. This expands the swordfigthing gameplay beyond simple sword motions that are used in most of the games. ''The Wind Waker'' in particular has a strong emphasis on the sword combat. In ''The Minish Cap'', there are ten Blade Brothers who together teach Link eight skills that are collected in Tiger Scrolls as well as several other skills which are actually advanced versions of other skills. There are seven hidden skills in ''Twilight Princess'' (although one is actually a shield move). In ''Spirit Tracks'', there are only two Swordsman's Scrolls which Link can learn advanced moves from, while ''Phantom Hourglass'' had included only one.
  
*'''Sword Beam -''' Introduced in ''The Legend of Zelda''. The sword fires magic beams when Link is at full health. The beams are fired by any sword in ''The Legend of Zelda'', but the conditions change in later games. In ''A Link to the Past'', only the Master Sword and higher shoot beams, and the sword beams instead take on a circular form which looks more like magical energy. Sword beams can also be used only by advanced swords in ''Link's Awakening'' and the ''Oracle'' games, while in ''Four Swords Adventures'' the beams could be used only when the swords were powered up with 2000 [[Force Gem]]s. In ''The Minish Cap'', it must be taught to Link by Grimblade, but only after Link can light up his room. In ''Phantom Hourglass'', the sword beams can be performed when Link has Ciela equipped and ten Courage Gems, and in ''Spirit Tracks'' Link had to learn the Sword Beam from the Swordsmen's Scroll #1. Within the 3-D games, Link could initially only fire sword beams when in [[Fierce Deity]] form at the end of ''Majora's Mask''. A sword beam was later part of the Skyward Strike ability in ''Skyward Sword''.
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*'''Sword Beam -''' Introduced in ''The Legend of Zelda''. The sword fires magic beams when Link is at full health. The beams are fired by any sword in ''The Legend of Zelda'', but the conditions change in later games. In ''A Link to the Past'', only the Master Sword and higher shoot beams, and the sword beams instead take on a circular form which looks more like magical energy. Sword beams can also be used only by advanced swords in ''Link's Awakening'' and the ''Oracle'' games, while in ''Four Swords Adventures'' the beams could be used only when the swords were powered up with 2000 [[Force Gem]]s. In ''The Minish Cap'', it must be taught to Link by Grimblade, but only after Link can light up his room. In ''Phantom Hourglass'', the sword beams can be performed when Link has Ciela equipped and ten Courage Gems, and in ''Spirit Tracks'' Link had to learn the Sword Beam from the Swordsmen's Scroll #1. Within the 3-D games, Link can only fire sword beams when in [[Fierce Deity]] form at the end of ''Majora's Mask''.
 
*'''Down Thrust''' -  This is an aerial move in which Link thrust down with his sword while in midair. It was introduced in ''Zelda II'', where the move was taught to Link by a knight at Mido Town. In ''The Minish Cap'', it is the last skill which Swiftblade teaches to Link after he gets [[Roc's Cape]] and can only be used with the cape. Link could also perform the move from the beginning in ''Four Swords'' and ''Four Swords Adventures'' while using Roc's Feather.
 
*'''Down Thrust''' -  This is an aerial move in which Link thrust down with his sword while in midair. It was introduced in ''Zelda II'', where the move was taught to Link by a knight at Mido Town. In ''The Minish Cap'', it is the last skill which Swiftblade teaches to Link after he gets [[Roc's Cape]] and can only be used with the cape. Link could also perform the move from the beginning in ''Four Swords'' and ''Four Swords Adventures'' while using Roc's Feather.
 
*'''Spin Attack''' - Also known as the Whirling Blade. This is a basic sword move that is introduced in ''A Link to the Past'', where it was described as a secret skill that was passed down Hyrule's family of knights (and a similar description was used in ''Link's Awakening''). With this, Link charges up the sword and then spins around in a circle. This allows him to hit multiple enemies and is usually twice as powerful than a normal sword strike. This move is usually available automatically, but in some later games Link has to learn it from someone else. Link does know the ability automatically in ''Ocarina of Time'' and ''Majora's Mask'', but in both games he can learn versions that consume magic power. In ''Ocarina of Time'', the ability is given to Link by the Great Fairy of Power on Death Mountain, while in ''Majora's Mask'' the Great Fairy of Power gives it to him once he reunites her at Woodfall. In ''The Minish Cap'', the spin attack is taught by Swiftblade and is the first skill Link learns. Scarblade can later teach him how to use the move faster.  It consumes magic power while charging in ''Ocarina of Time'' and ''Majora's Mask''.
 
*'''Spin Attack''' - Also known as the Whirling Blade. This is a basic sword move that is introduced in ''A Link to the Past'', where it was described as a secret skill that was passed down Hyrule's family of knights (and a similar description was used in ''Link's Awakening''). With this, Link charges up the sword and then spins around in a circle. This allows him to hit multiple enemies and is usually twice as powerful than a normal sword strike. This move is usually available automatically, but in some later games Link has to learn it from someone else. Link does know the ability automatically in ''Ocarina of Time'' and ''Majora's Mask'', but in both games he can learn versions that consume magic power. In ''Ocarina of Time'', the ability is given to Link by the Great Fairy of Power on Death Mountain, while in ''Majora's Mask'' the Great Fairy of Power gives it to him once he reunites her at Woodfall. In ''The Minish Cap'', the spin attack is taught by Swiftblade and is the first skill Link learns. Scarblade can later teach him how to use the move faster.  It consumes magic power while charging in ''Ocarina of Time'' and ''Majora's Mask''.
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*'''Peril Beam''' - This is a special variation of the sword beam. Unlike the traditional sword beam, this is fired when Link has only one heart left as a last-ditch move. It appears only in ''The Minish Cap'', where it iis taught to Link by Waveblade when he has at least ten hearts.  
 
*'''Peril Beam''' - This is a special variation of the sword beam. Unlike the traditional sword beam, this is fired when Link has only one heart left as a last-ditch move. It appears only in ''The Minish Cap'', where it iis taught to Link by Waveblade when he has at least ten hearts.  
 
*'''Great Spin''' - This is an improved version of the spin attack which is presented as the ultimate spin attack, although it is different depending on the game. In ''The Minish Cap'', it is also the final skill and is taught by Swiftblade the First after Link has all seven other Tiger Scrolls. The move in this game allows Link to perform additional spins within a spin attack. After Link learns the move, Greatblade can teach him how to prolong the duration of the move. In ''Twilight Princess'', it can only be used when Link is at full health and is the seventh and final hidden skill. In ''Phantom Hourglass'' and ''Spirit Tracks'', Link can learn the move from the a Swordsmen's Scroll.
 
*'''Great Spin''' - This is an improved version of the spin attack which is presented as the ultimate spin attack, although it is different depending on the game. In ''The Minish Cap'', it is also the final skill and is taught by Swiftblade the First after Link has all seven other Tiger Scrolls. The move in this game allows Link to perform additional spins within a spin attack. After Link learns the move, Greatblade can teach him how to prolong the duration of the move. In ''Twilight Princess'', it can only be used when Link is at full health and is the seventh and final hidden skill. In ''Phantom Hourglass'' and ''Spirit Tracks'', Link can learn the move from the a Swordsmen's Scroll.
*'''Ending Blow''' - This is a move that can be used when an enemy falls over, and Link will jump on it to stab it with his sword. This finishes the enemy off, hence its name. It is the first skill Link is taught in ''Twilight Princess''. In ''Skyward Sword'', it is known as the Fatal Blow and can be used after claiming the Goddess Sword.
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*'''Ending Blow''' - This is a move that can be used when an enemy falls over, and Link will jump on it to stab it with his sword. This finishes the enemy off, hence its name. It is the first skill Link is taught in ''Twilight Princess''.
 
*'''Back Slide''' - This is a technique which is used against armored foes. This move can be executed while Z-targeting, at which point Link will jump and roll around his foe to attack the enemy's vulnerable rear. It is the third hidden skill in ''Twilight Princess''.
 
*'''Back Slide''' - This is a technique which is used against armored foes. This move can be executed while Z-targeting, at which point Link will jump and roll around his foe to attack the enemy's vulnerable rear. It is the third hidden skill in ''Twilight Princess''.
 
*'''Helm Splitter''' - This skill is for armored foes who are too swift to attack from behind. Link must first use a shield attack to make an opening, and then he can leap into the air and attack from above. This is the fourth hidden skill from ''Twilight Princess''.
 
*'''Helm Splitter''' - This skill is for armored foes who are too swift to attack from behind. Link must first use a shield attack to make an opening, and then he can leap into the air and attack from above. This is the fourth hidden skill from ''Twilight Princess''.
 
*'''Mortal Draw''' - This is a skill that will be a one-hit kill if used successfully. At the beginning of the battle, the player must press A to draw the sword without Z-targettng while the enemy's attacking. Link will then wipe the enemy out in one strike. This is the fifth hidden skill in ''Twilight Princess''.
 
*'''Mortal Draw''' - This is a skill that will be a one-hit kill if used successfully. At the beginning of the battle, the player must press A to draw the sword without Z-targettng while the enemy's attacking. Link will then wipe the enemy out in one strike. This is the fifth hidden skill in ''Twilight Princess''.
 
*'''Jump Strike''' - The jump strike is an improved version of the jump attack in which Link charges up power in his sword before jumping. This allows multiple enemies to be hurt by the attack. This is the sixth hidden skill taught in ''Twilight Princess''.
 
*'''Jump Strike''' - The jump strike is an improved version of the jump attack in which Link charges up power in his sword before jumping. This allows multiple enemies to be hurt by the attack. This is the sixth hidden skill taught in ''Twilight Princess''.
*'''Skyward Strike''' - This is a unique ability from ''Skyward Sword'' which the Goddess/Master Sword can perform. Link raises his sword skyward, pointing directly upwards, in order to channel sacred energy into the place. This charges his next sword strike, and the energy will be released in the form of a curved vertical beam of light similar to the sword beam. This can defeat weak enemies, wound other enemies from a distance and activate [[Goddess Cube]]s as well as other objects associated with the goddess.
 
  
 
=Other Appearances=
 
=Other Appearances=

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