Editing Super Mario World 2: Yoshi's Island
Jump to navigation
Jump to search
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 6: | Line 6: | ||
|developer=[[Nintendo EAD]] | |developer=[[Nintendo EAD]] | ||
|publisher=[[Nintendo]] | |publisher=[[Nintendo]] | ||
− | |system=[[Super | + | |system=[[Super Nintendo]] |
− | |release=JP August 5, 1995<br />US October 4, 1995<br />EU October 8, 1995 | + | |release='''[[Super Nintendo]]'''<br />JP August 5, 1995<br />US October 4, 1995<br />EU October 8, 1995 |
|gallery=[http://www.gamehiker.com/gallery/index.php?cat=77 GH Gallery] | |gallery=[http://www.gamehiker.com/gallery/index.php?cat=77 GH Gallery] | ||
|rating= ESRB: E | |rating= ESRB: E | ||
|}} | |}} | ||
− | '''Super Mario World 2: Yoshi's Island''' | + | '''Super Mario World 2: Yoshi's Island''' is the first game where [[Yoshi]] was the main character. It also marked the first appearance of [[Poochy]]. The game is unusually because it's graphical style, ordered by [[Shigeru Miyamoto]], looks as if it was drawn with crayons. |
=Story= | =Story= | ||
− | As a | + | As a stork carries Baby Mario and Baby Luigi to his parents, Kamek kidnaps Baby Luigi and Baby Mario falls to an island below. The island is Yoshi's Island and he lands on the back of a green Yoshi. All of the Yoshi's work together to save Baby Luigi. |
=Gameplay= | =Gameplay= | ||
− | In this game, the player | + | In this game, the player plays a variety of Yoshi's as they carry Baby Mario through levels. Unlike most platformers, Yoshi can't be harmed by enemies. However, if Baby Mario is knocked off Yoshi for more than 10 seconds, the player loses a life and must start the level over again. |
− | The Yoshis have a variety of moves such as swallowing enemies and | + | The Yoshis have a variety of moves such as swallowing enemies and powerful stomps. The Yoshis can also float for short periods of time by pedaling their feet as they jump. Yoshi also can throw eggs that he collects. |
− | + | Yoshi can also transform into various vehicles through out the game. Among these vehicles are a race car, a submarine, a train, a mole tank, and a helicopter. Each vehicle has special abilities. | |
There are six worlds in the game, with each world being made up of eight regular levels and one secret level. In the Gameboy Advance remake, a secret level was added to each world. | There are six worlds in the game, with each world being made up of eight regular levels and one secret level. In the Gameboy Advance remake, a secret level was added to each world. | ||
Line 30: | Line 30: | ||
=Legacy= | =Legacy= | ||
− | + | ==Sequels== | |
+ | In terms of gameplay, the first sequel to ''Yoshi's Island'' was ''[[Yoshi's Story]]'' for the [[Nintendo 64]]. It wasn't until 2006 that ''[[Yoshi's Island DS]]'', a more direct sequel, was released. The game, ''[[Yoshi's Touch & Go]]'' follows a similar story as Yoshi's Island, but features a completely different kind of gameplay. | ||
==Ports and Remakes== | ==Ports and Remakes== | ||
− | *In 2002, the game was remade for the [[ | + | *In 2002, the game was remade for the [[Gameboy Advance]] under the name ''[[Yoshi's Island: Super Mario Advance 3]]''. |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
[[Category: Video Games]] [[Category: Super Nintendo Games]][[Category: Mario Games]] [[Category: Yoshi Games]][[Category: Player's Choice]] | [[Category: Video Games]] [[Category: Super Nintendo Games]][[Category: Mario Games]] [[Category: Yoshi Games]][[Category: Player's Choice]] |