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=Story=
 
=Story=
  
[[Bowser]] has kidnapped [[Princess Peach]] once again. However, this time he has enlisted the aid of a group of wedding planners called the [[Broodals]] to help arrange a forced marriage between himself and Peach. Bowser has also succeeded in defeating [[Mario]] and shredding his trademark cap. Mario ends up in the [[Cap Kingdom]], where he is found by a [[Bonneter]] named [[Cappy]]. Cappy's [[Tiara|sister]] has also been captured by Bowser to be used in the wedding, so Mario and Cappy decide to team up. Operating out of the [[Odyssey]], Cappy's airship, they begin to pursue Bowser and the Broodals across multiple kingdoms in hopes of stopping the Koopa King before the wedding can take place.
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[[Bowser]] has kidnapped [[Princess Peach]] once again. However, this time he has enlisted the aid of a group of wedding planners called the [[Broodals]] to help arrange a forced marriage between himself and Peach. Bowser has also succeeded in defeating [[Mario]] and shredding his trademark cap. Mario ends up in the [[Cap Kingdom]], where he is found by a [[Bonneton]] named [[Cappy]]. Cappy's [[Tiara|sister]] has also been captured by Bowser to be used in the wedding, so Mario and Cappy decide to team up. Operating out of the [[Odyssey]], Cappy's airship, they begin to pursue Bowser and the Broodals across multiple kingdoms in hopes of stopping the Koopa King before the wedding can take place.
  
 
=Gameplay=
 
=Gameplay=
  
''Super Mario Odyssey'' features gameplay similar to the other three-dimensional ''Mario'' games. Mario moves around in three-dimensional environments and retains his acrobatic jumping abilities. Most of the new gameplay comes with Cappy, who acts as Mario's substitute hat. Mario can toss Cappy around for a variety of uses such as grabbing things that are out-of-reach or stunning some enemies. However, Cappy's most prominent ability is that he can 'capture' enemies when thrown onto the heads of certain enemies, characters or objects, so long as they are not already wearing a different hat. When this happens, Mario possesses the being or object in question, essentially allowing the player to temporarily control the target in order to progress further. For example, Mario could throw Cappy at a [[Bullet Bill]] to capture it and guide its path to destroy obstacles or bring Mario to an out-of-reach area. These act as substitutes for Mario's usual power-ups. Mario's health is measured by a three-point meter, which can temporarily be extended to six points with special Life-Up Hearts. This game also has no extra life system, and instead Mario only loses ten coins with each death.
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''Super Mario Odyssey'' features gameplay similar to the other three-dimensional ''Mario'' games. Mario moves around in three-dimensional environments and retains his acrobatic jumping abilities. Most of the new gameplay comes with Cappy, who acts as Mario's substitute hat. Mario can toss Cappy around for a variety of uses such as grabbing things that are out-of-reach or stunning some enemies. However, Cappy's most prominent ability is that he can be thrown onto the heads of certain enemies, characters and objects, so long as they are not already wearing a different hat. When this happens, Mario possesses the being or object in question, essentially allowing the player to temporarily control the target in order to progress further. For example, Mario could throw Cappy at a [[Bullet Bill]] to possess it and guide its path to destroy obstacles or bring Mario to an out-of-reach area. These act as substitutes for Mario's usual power-ups. Mario's health is measured by a three-point meter, which can temporarily be extended to six points with special Life-Up Hearts. This game also has no extra life system, and instead Mario only loses ten coins with each death.
  
 
The areas exploded in this game are divided into different kingdoms. Each kingdom is an open area that can be explored freely, and multiple different tasks can be performed in each area to earn [[Power Moon]]s, this game's new equivalent to [[Power Star]]s which act as fuel for the Odyssey. There are also storyline events to be cleared in each first visit of the kingdom. Normal coins appear throughout the game, and each kingdom has a set amount of its own variation of purple coins. These coins can be used at Crazy Cap shops located in each kingdom to buy Power Moons, Life-Up Hearts, decorative accessories for the Odyssey and alternate costumes for Mario. This game features a wide variety of extra costumes that can be purchased for Mario. Unlike costumes from past games, these do not grant Mario any extra powers. They only change Mario's appearance in a cosmetic sense, although some costumes can be used to earn Power Moons if shown to certain characters. There are also a number of areas where Mario becomes an 8-bit sprite and has to navigate the area with gameplay similar to the 2-D side-scrollers, without being able to use Cappy.
 
The areas exploded in this game are divided into different kingdoms. Each kingdom is an open area that can be explored freely, and multiple different tasks can be performed in each area to earn [[Power Moon]]s, this game's new equivalent to [[Power Star]]s which act as fuel for the Odyssey. There are also storyline events to be cleared in each first visit of the kingdom. Normal coins appear throughout the game, and each kingdom has a set amount of its own variation of purple coins. These coins can be used at Crazy Cap shops located in each kingdom to buy Power Moons, Life-Up Hearts, decorative accessories for the Odyssey and alternate costumes for Mario. This game features a wide variety of extra costumes that can be purchased for Mario. Unlike costumes from past games, these do not grant Mario any extra powers. They only change Mario's appearance in a cosmetic sense, although some costumes can be used to earn Power Moons if shown to certain characters. There are also a number of areas where Mario becomes an 8-bit sprite and has to navigate the area with gameplay similar to the 2-D side-scrollers, without being able to use Cappy.

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