Editing Super Mario Bros. 2 (Japan)
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|developer=[[Nintendo EAD]] | |developer=[[Nintendo EAD]] | ||
|publisher=[[Nintendo]] | |publisher=[[Nintendo]] | ||
− | |system=[[NES]] ([[Famicom Disk System]]) | + | |system=[[NES]] ([[Famicom Disk System]])<br /> [[Gameboy Advance]]<br />[[Virtual Console]] |
− | |release='''NES'''<br />JP June 13, 1986<br />''' | + | |release='''[[NES]]'''<br />JP June 13, 1986<br />'''[[GBA]]'''<br />JP August 10, 2004<br />[[Virtual Console]]<br />JP May 1, 2007<br />EU September 14, 2007<br>AU September 14, 2007 |
|gallery= | |gallery= | ||
|rating= | |rating= | ||
|}} | |}} | ||
− | '''Super Mario Bros. 2''' ( | + | '''Super Mario Bros. 2''' (or ''Lost Levels'') is actually the Japanese sequel to [[Super Mario Bros.]] that was released as a part of the [[Famicom Disk System]]. However, the game was believed to be too hard for American gamers, so a different game called [[Super Mario Bros. 2]] was developed for release in America and Europe from the Japanese game [[Yume Kōjō: Doki Doki Panic]]. However, the Japanese Super Mario Bros. 2 was later released in America as part of [[Super Mario All-Stars]], where it was dubbed "Super Mario Bros.: The Lost Levels". |
=Information= | =Information= | ||
− | The game is made from the same engine as the original | + | The game is made from the same engine as the original Super Mario Bros., so the two share many similarities. However, The Lost Levels is designed to be much harder than the first. New enemies include flying [[Blooper|Bloopers]], [[Piranha Plant|Piranha Plants]] that emerge from pipes even if someone is standing on them and additional clones of [[Bowser]] appearing in fortresses. There are also new obstacles such as [[Poison Mushroom|Poison Mushrooms]], springboards that propel the brothers offscreen, Warp Zones with pipes that can send you backwards to previous worlds and winds that blow the brothers away. All enemies and power-ups from the first game also return. |
− | The game also follows a similar format as the original | + | The game also follows a similar format as the original Super Mario Bros. However, this time the player can choose to play as either [[Mario]] or [[Luigi]], who are statistically different for the first time. The game also has nine worlds instead of the original's eight (although the ninth world can only be reached by beating the first eight worlds without Warp Zones). Four extra worlds, called Courses A-D can also be unlocked. |
=Legacy= | =Legacy= | ||
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Two notable elements of this game found their way into later titles. The first was the distinguishing of Luigi from Mario in terms of statistics. Secondly, it introduced the [[Poison Mushroom]], which would make appearances in several later Mario games. | Two notable elements of this game found their way into later titles. The first was the distinguishing of Luigi from Mario in terms of statistics. Secondly, it introduced the [[Poison Mushroom]], which would make appearances in several later Mario games. | ||
− | == | + | ==Sequels== |
− | + | The game was followed up by [[Super Mario Bros. 3]]. | |
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− | == | + | ==Ports and Remakes== |
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− | + | *In 1993 it was released on [[Super Mario All-Stars]] for the [[Super Nintendo]] as "Super Mario Bros.: The Lost Levels". This version boasted updated, [[Super Mario World]]-like graphics. This format was the first time it was released in America. | |
+ | *It was included in an unlockable on the 1999 [[Gameboy Color]] game [[Super Mario Bros. DX]]. This version, graphically identical to the original, was called "Super Mario Bros. For Super Players". Only the first eight worlds are playable in this release. Other differences including Mario and Luigi no longer being statistically different, and the removal of the winds. | ||
+ | *In 2004, the original version was released on the [[Gameboy Advance]] in Japan as part of the [[Classic NES Series|Famicom Mini]] series. | ||
+ | *It was released for the Japanese [[Virtual Console]] in 2007. It was later released for the Australian and European Virtual Console in celebration of the Japanese Hanabi Festival on September 14, 2007. However, it is only available until the end of the festival on September 30, 2007. This was the first Virtual Console game with a limited release. | ||
− | [[Category: | + | [[Category: Video Games]] [[Category: NES Games]] [[Category: Gameboy Advance Games]] [[Category: Mario Games]] [[Category: Classic NES series]] |