Editing Super Mario Bros. 2
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|developer=[[Nintendo EAD]] | |developer=[[Nintendo EAD]] | ||
|publisher=[[Nintendo]] | |publisher=[[Nintendo]] | ||
− | |system=[[NES]] | + | |system=[[NES]] <br /> [[Gameboy Advance]] <br /> [[Virtual Console]] |
− | |release= | + | |release=US October, 1988 <br />EU April 28, 1989 <br />AUS May 1989 <br />JPN July 14, 1992 |
|gallery=[http://www.gamehiker.com/gallery/index.php?cat=64 GH Gallery] | |gallery=[http://www.gamehiker.com/gallery/index.php?cat=64 GH Gallery] | ||
|}} | |}} | ||
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− | + | The second game in the [[NES]] Super Mario Bros. 'trilogy'. This game is unique in that it was made to replace the real [[Super Mario Bros. 2: Lost Levels|Super Mario Bros. 2]] previously replaced in Japan. That game had been nearly identical to [[Super Mario Bros.]], save for new levels and a far great difficulty. Instead Nintendo chose to remake the game [[Doki Doki Panic]] into '''Super Mario Bros. 2''' (or Super Mario USA, as it is known in Japan). | |
=Story= | =Story= | ||
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=Gameplay= | =Gameplay= | ||
− | The game is a bit of a departure from the original | + | The game is a bit of a departure from the original Super Mario Bros.. Although the heroes can still run and jump, they no longer squash the enemy by jumping on them. Instead Mario and co. can ride on most enemies and pick them up and use the enemies as weapons to throw at other enemies. In addition to that, the heroes can find other items they can pick up, usually by pulling up tufts of grass to see what is beneath. |
− | + | Each character has their own individual stats. | |
*[[Mario]]: A completely balanced character. His jump, speed, and power are all at 4/5. | *[[Mario]]: A completely balanced character. His jump, speed, and power are all at 4/5. | ||
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=Legacy= | =Legacy= | ||
− | Although somewhat a 'black sheep' in the Mario series, the game introduced several enemies and game mechanics that would become mainstays | + | Although somewhat a 'black sheep' in the Mario series, the game introduced several enemies and game mechanics that would become mainstays. Notable among these is the [[Shyguy]] that became one of the most popular Mario enemies. Additionally, Peach's floating jump would become an integral part of her abilities in other games. Luigi's 'running' jump would be recycled in all of the Super Mario Advance titles as well. |
− | = | + | =Sequels= |
− | + | A game with the same mechanics as Super Mario Bros. 2 was never made, but many elements were picked up from the game and used in [[Super Mario Bros. 3]] and Mario titles afterwards. | |
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− | = | + | =Ports and Remakes= |
− | + | * In Japan, the game was released on the Famicom as ''Super Mario USA''. | |
− | + | * Super Mario Bros. 2 was released on the Super NES with updated graphics in the Super Mario All-Stars compilation. | |
− | + | * [[Super Mario Advance: Super Mario Bros. 2]] was released for the Gameboy Advance. | |
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− | [[Category: NES Games]] [[Category: Mario | + | [[Category: NES Games]] [[Category: Mario Games]] |