Editing Super Mario Advance: Super Mario Bros. 2

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|developer=[[R&D 2|Nintendo R&D 2]]
 
|developer=[[R&D 2|Nintendo R&D 2]]
 
|publisher=[[Nintendo]]
 
|publisher=[[Nintendo]]
|system=[[Game Boy Advance]], [[Wii U Virtual Console]]
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|system=[[Gameboy Advance]]
|release='''Game Boy Advance'''<br />JP March 1, 2001<br>US June 11, 2001<br>EU June 22, 2001<br />'''Wii U Virtual Console'''<br />JP July 16, 2014<br />US November 6, 2014<br />EU/AU March 10, 2016
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|release=JP March 1, 2001<br>US June 11, 2001<br>EU June 22, 2001
 
|gallery=[http://www.gamehiker.com/gallery/index.php?cat=64 GH Gallery]
 
|gallery=[http://www.gamehiker.com/gallery/index.php?cat=64 GH Gallery]
 
|rating= ESRB: E
 
|rating= ESRB: E
 
|}}
 
|}}
  
'''Super Mario Advance: Super Mario Bros. 2''' is an advanced port of ''[[Super Mario Bros. 2]]'' that was released as a launch title for the [[Game Boy Advance]] and started a miniseries of enhanced ''Mario'' ports bearing the ''Super Mario Advance'' title. The cartridge also contains an advanced version of ''[[Mario Bros.]]''.
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'''Super Mario Advance''' is an advanced port of ''[[Super Mario Bros. 2]]'' that was released as a launch title for the [[Gameboy Advance]]. The cartridge also contains an advanced version of ''[[Mario Bros.]]''.
  
 
=Information=
 
=Information=
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==Super Mario Bros. 2==
 
==Super Mario Bros. 2==
  
The game features further graphical enhancement beyond the ''[[Super Mario All-Stars]]'' version which utilizes the Game Boy Advance's features. Changes to the game includean additional boss, larger versions of enemies, and easier methods of obtaining items. A score system was also implemented, likely to make it feel more like a classic Mario game, and voice clips were added for both the playable characters and boss characters.
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The game features further graphical enhancement from the ''[[Super Mario All-Stars]]'' version which took advantage of the Gameboy Advance's new features. This version also included an additional boss, larger versions of enemies, and easier methods of obtaining items. A score system was also implemented, likely to make it feel more like a classic Mario game. The game also had new voice acting for both the playable characters and boss characters.
  
Some additional changes seemed to be derived from the previous ''[[Super Mario Bros. Deluxe]]'' remake; each level now contained five "Ace Coins" (which were basically the same as the Red Coins from ''Super Mario Bros. Deluxe'') that could be collected. Additionally, beating the game would unlock a [[Yoshi]] Challenge similar to the one from the Challenge Mode of ''Super Mario Bros. DX'', except that this time there were two Yoshi eggs hidden in each level that could only be accessed in Subspace.
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Some additional changes seemed to be derived from the previous ''[[Super Mario Bros. Deluxe]]'' remake; each level now contained five "Ace Coins" (which were basically the same as the Red Coins from ''Super Mario Bros. Deluxe'') that could be collected. Additionally, beating the game would unlock a Yoshi Challenge similar to the one from the Challenge Mode of ''Super Mario Bros. DX'', except that this time there were two Yoshi eggs hidden in each level that could only be accessed in Subspace.
  
 
==Mario Bros. Classic==
 
==Mario Bros. Classic==
  
This advanced port of ''Mario Bros.'' could be played single player, co-op two-player or in a new competitive mode for up to four players. The single-player game was mostly the same save for graphical enhancements and the [[Koopa|Shellcreepers]] being replaced with [[Spiny|Spinies]]. The new multiplayer mode had several unique levels, including one with an appearance by an invincible [[Bowser]]. A wide variety of items could be used, including ones from later Mario games such as the [[Super Star]].
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This advanced port of ''Mario Bros.'' could be played single player, co-op two-player or in a new competitive mode for up to four players. The single-player game was mostly the same save for graphical enhancements and the [[Koopa|Shellcreepers]] being replaced with [[Spiny|Spinies]]. The new multiplayer mode had several unique levels, including one with an appearance by an invincible [[Bowser]]. A wide variety of items could be used, including ones from later Mario games such as the [[Super Star]].
  
 
=Legacy=
 
=Legacy=
  
This started the ''Super Mario Advance'' series of remakes that would continue with three "sequels" (four if ''[[Super Mario 64 DS]]'' is counted). It likely had an influence on Game Boy Advance remakes of other classic Nintendo games such as ''[[The Legend of Zelda: A Link to the Past]]'' and ''[[Donkey Kong Country]]''.
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This started the ''Super Mario Advance'' series of remakes that would continue with three "sequels" (four if ''[[Super Mario 64 DS]]'' is counted). It likely had an influence on Gameboy Advance remakes of other classic Nintendo games such as ''[[The Legend of Zelda: A Link to the Past]]'' and ''[[Donkey Kong Country]]'' with its sequels.
  
 
Additionally, ''Mario Bros. Classic'' would be reused in all of the ''Super Mario Advance'' sequels as well as in ''[[Mario & Luigi: Superstar Saga]]''
 
Additionally, ''Mario Bros. Classic'' would be reused in all of the ''Super Mario Advance'' sequels as well as in ''[[Mario & Luigi: Superstar Saga]]''
 
==Ports/Remakes==
 
 
*In 2014 (2016 for Europe and Australia), ''Super Mario Advance'' was released for download on the [[Wii U]] as part of the [[Wii U Virtual Console]].
 
*In May 2020, it was was added to the [[Nintendo Switch]]'s  digital library of Game Boy Advance games that could be played by subscribers of the [[Nintendo Switch Online]]'s Expansion Pack program.
 
  
 
==Sequels==
 
==Sequels==

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