Editing Super Mario 3D Land

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=Story=
 
=Story=
  
[[Bowser]] has kidnapped [[Princess Peach]], and [[Mario]] sets off to rescue her once again. This time, a a storm has stripped a tree near [[Princess Peach's Castle|the castle]] of its [[Super Leaf|Super Leaves]], empowering various enemies with [[Tanooki Suit|Tanooki]] abilities.
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[[Bowser]] has kidnapped [[Princess Peach]], and [[Mario]] sets off to rescue her once again. This time, a a storm has stripped a tree near [[Princess Peach's Castle|the castle]] of its [[Super Leaf|Super Leaves]], empowering various enemies with [[Tanook Suit|Tanooki]] abilities.
  
 
=Gameplay=
 
=Gameplay=
  
Unlike the preceding [[New Super Mario Bros.|''Mario'' handheld]], this game followed a three-dimensional gameplay style that is evocative of ''[[Super Mario Galaxy]]''. ''3D Land'' consists of briefer stages employung linear stage design elements from the side-scrolling games such as the usage of time limits and flagpoles. Mario is controlled using the circle pad and buttons, and he can use only a few of his acrobatic jumps that are familiar to players of the other 3-D games. ''3D Land'' also takes several cues from ''[[Super Mario Bros. 3]]'', including the return of the [[Tanooki Suit]]. New power-ups include the [[Propeller Box]] and [[Boomerang Flower]]. Most of the usual ''Mario'' enemies are featured with new traits to further obscure the player, such as [[Piranha Plant]]s that spit screen-covering ink and tall [[Goomba]] stacks.  
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Unlike the preceding [[New Super Mario Bros.|''Mario'' handheld]], this game followed a three-dimensional gameplay style that is evocative of ''[[Super Mario Galaxy]]'', which is simplified using linear stage design elements from the side-scrolling games such as the usage of time limits and flagpoles. Mario is controlled using the circle pad and can use a number of acrobatic moves that are already familiar to players of the other 3-D games. ''3D Land'' also takes several cues from ''[[Super Mario Bros. 3]]'', including the return of the [[Tanooki Suit]]. New power-ups include the [[Propeller Box]], [[Boomerang Flower]] and [[Question Box]]. Most of the usual ''Mario'' enemies are featured with new traits to further obscure the player, such as [[Piranha Plant]]s that spit screen-covering ink and tall [[Goomba]] stacks.  
  
Although the level goals are more linear, each level has [[Star Medal]]s hidden within them. Certain amounts of Star Medals are needed to unlock courses, both optional and mandatory. Some are not full stages, as the game includes [[Toad]] Houses and special areas called Mystery Boxes. The Mystery Box is a small room in which the player must perform tasks within brief time limits to win a Star Medal and multiple coins. It is compatible with StreetPass features which allow players to exchange Mystery Boxes. This game also utilizes the 3DS's stereoscopic 3D elements which help to make it easier to judge distance and uncover secrets
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Although the level goals are more linear, each level has [[Star Medal]]s hidden within them, and collecting them will unlock more courses. This game also utilizes the 3DS's stereoscopic 3D elements which help to make it easier to judge distance and uncover secrets. It is compatible with StreetPass features which allow players to exchange ? Boxes that contain items.
  
 
=Legacy=
 
=Legacy=

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