Difference between revisions of "SimCity"

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==Ports and Remakes==
 
==Ports and Remakes==
 
*First available in 1989, ''SimCity'' was available on the Amiga, Atari ST, Commodore 64, MacIntosh, PC, and ZX Spectrum.
 
*First available in 1989, ''SimCity'' was available on the Amiga, Atari ST, Commodore 64, MacIntosh, PC, and ZX Spectrum.
*In 1990, ''SimCity'' was ported to the Amstrad CPC and BBC Micro
+
*In 1990, ''SimCity'' was ported to the Amstrad CPC and BBC Micro Acorn Electron.
Acorn Electron.
 
 
*In 1991, the game was made available on the [[Super Nintendo]] and Amiga CDTV.
 
*In 1991, the game was made available on the [[Super Nintendo]] and Amiga CDTV.
 
*In 2006, the game was ported to the [[Virtual Console]] as well as Psion 5 handheld computer and other mobile devices.
 
*In 2006, the game was ported to the [[Virtual Console]] as well as Psion 5 handheld computer and other mobile devices.

Revision as of 17:23, 31 May 2007

SimCityBox.jpg
SimCity
Developer Nintendo EAD, Maxis
Publisher Nintendo
System Super Nintendo
Release Date Super Nintendo
JP April 26, 1991
US August 1991
EU September 24, 1992
Virtual Console
US Novmber 19, 2006
JP December 26, 2006
EU December 29, 2006
AU December 29, 2006
Rating ESRB: E

SimCity is a city-building simulator. The Super Nintendo version is a port of the PC version. SimCity was the game that made Will Wright famous.

Nintendo's version was originally developed for the NES. It was decided the game should be released for the Super Nintendo instead. Nintendo's version has a few unique features such as foliage changing colors with the seasons, Japanese-style buildings, Dr. Wright advising the player, civic reward buildings, two extra scenarios, and Bowser as a disaster.

Story

You have just become the mayor of a new city. With the help of Dr. Wright, you must make the city grow while keeping your citizens happy.

Gameplay

In SimCity, the player must build a city. There are no specific goals, the city may be as big or small as the player wants. The player is able to zone areas as residential, commercial, or industrial; adjust taxes; build the city's infrastructure; and build reward buildings. The player must also deal with disasters including fires, floods, tornadoes, earthquakes, monster attacks, train wrecks, and ship wrecks.

For the more goal-oriented, scenarios were added. In a scenario, the player is given a city and a certain amount of time to solve a specific problem.The most common scenario requires the player to rebuild the city after a disaster, but others require the player to increase the city's population, decrease crime, and decrease traffic. The scenarios are Bern, Boston, Detroit, Freeland, Las Vegas, Rio de Janeiro, San Francisco, and Tokyo.

Legacy

Dr. Wright is available as a trophy in Super Smash Bros. Melee.

Sequels

SimCity was followed by SimCity 2000. Though Nintendo had no hand in the development or publishing of the game, it was ported to the Super Nintendo, Nintendo 64, and Gameboy Advance.

Ports and Remakes

  • First available in 1989, SimCity was available on the Amiga, Atari ST, Commodore 64, MacIntosh, PC, and ZX Spectrum.
  • In 1990, SimCity was ported to the Amstrad CPC and BBC Micro Acorn Electron.
  • In 1991, the game was made available on the Super Nintendo and Amiga CDTV.
  • In 2006, the game was ported to the Virtual Console as well as Psion 5 handheld computer and other mobile devices.
  • It was also made available online as SimCity Live.