Editing Shigeru Miyamoto

Jump to navigation Jump to search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.

Latest revision Your text
Line 9: Line 9:
 
|'''Occupation:''' General Manager
 
|'''Occupation:''' General Manager
 
|-
 
|-
|'''Bestselling Game:''' ''[[Super Mario Bros.]]''
+
|'''Bestselling Game:''' [[Super Mario Bros.]]
 
|-
 
|-
 
|align="center" bgcolor="lightblue" | Development Teams
 
|align="center" bgcolor="lightblue" | Development Teams
Line 17: Line 17:
 
|align="center" bgcolor="lightblue" | Key Franchises
 
|align="center" bgcolor="lightblue" | Key Franchises
 
|-
 
|-
|align="center" | ''[[Portal: Animal Crossing|Animal Crossing]]'' - ''[[Portal: F-Zero|F-Zero]]'' - ''[[Portal: Mario|Mario]]''
+
|align="center" | [[Animal Crossing]] - [[F-Zero]] - [[Mario]]
 
|-
 
|-
|align="center" | ''[[Portal: Pikmin|Pikmin]]'' - ''[[Portal: Star Fox|Star Fox]]'' - ''[[Portal: The Legend of Zelda|The Legend of Zelda]]''
+
|align="center" | [[Pikmin]] - [[Star Fox]] - [[The Legend of Zelda]]
 
|-
 
|-
 
|}
 
|}
  
Shigeru Miyamoto is the most prolific game designer in the industry. Often called the "Steven Spielberg of Gaming," he is the mind behind many of Nintendo's most popular franchises.  
+
Shigeru Miyamoto is the most prolific game designer in the industry. Often called the "Steven Spielberg of Gaming," he is the mind behind many of Nintendo's most popular franchises. Currently, he is the general manager of [[Nintendo EAD]].
  
 
==Biography==
 
==Biography==
Line 35: Line 35:
 
In 1980, Yamauchi told Miyamoto that he wanted a videogame made and asked if Miyamoto knew much about them. Miyamoto responded by saying that he liked playing them in college and would like to work on the project. After the license for Popeye fell through, the game became Donkey Kong.
 
In 1980, Yamauchi told Miyamoto that he wanted a videogame made and asked if Miyamoto knew much about them. Miyamoto responded by saying that he liked playing them in college and would like to work on the project. After the license for Popeye fell through, the game became Donkey Kong.
  
With Donkey Kong's success, Miyamoto was given his own team: R&D 4, later known as [[Nintendo EAD]]. They would go on to make some of Nintendo's most memorable games. Following the death of Nintendo president [[Satoru Iwata]] in 2015, Miyamoto acted as a Representing Director of the company alongside [[Genyo Takeda]] for two months until a new president, [[Tatsumi Kimishima]], was officially appointed. Miyamoto was then granted the title of Creative Fellow and acted as part of a support network advising Kimishima.
+
With Donkey Kong's success, Miyamoto was given his own team: R&D 4, later known as [[Nintendo EAD]]. They would go on to make some of Nintendo's most memorable games.
  
While working at Nintendo, Miyamoto met Yasuko, who worked in general administration. They dated and eventually were married. After they married, they bought a house near Nintendo so they could walk or ride a bike to work each day. They currently have two children.
+
While working at Nintendo, Miyamoto meet Yasuko, who worked in general administration. They dated and eventually were married. After they married, they bought a house near Nintendo so they could walk or ride a bike to work each day. They currently have two children.
  
 
==Design Philosophy==
 
==Design Philosophy==
  
Shigeru Miyamoto is known for his innovation, but the most important part of his philosophy is his dedication to quality. He will delay a game that he does not think is as good as it should be. He has also been known to tell developers remake a feature from scratch, a practice which is known as "upending the tea table" in Nintendo's offices.
+
Shigeru Miyamoto is known for his innovation, but the most important part of his philosophy is his dedication to quality. He will delay a game that he doesn't think is as good as it should be. Sometimes, he'll tell a team to remake a feature from scratch. This is known as "Upending the tea table" in Nintendo's offices.
  
Miyamoto also designs from things he experiences in real life. ''[[The Legend of Zelda]]'' was inspired by his childhood wanderings. The ''Mario'' enemy [[Chain Chomp]] was a result of being attacked by a dog as a child. ''[[Nintendogs]]'' was inspired by getting a dog, and ''[[Pikmin]]'' was inspired by gardening.
+
Miyamoto also designs from things he experiences in real life. [[The Legend of Zelda]] was inspired by his childhood wanderings. The Mario enemy [[Chain Chomp]] was a result of being attacked by a dog as a child. [[Nintendogs]] was inspired by getting a dog and [[Pikmin]] was inspired by gardening.
  
 
==Awards and Honors==
 
==Awards and Honors==

Please note that all contributions to Gamehiker Wiki may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see Gamehiker Wiki:Copyrights for details). Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)