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The success of the first ''Super Smash Bros.'' led to a sequel for the [[Nintendo Gamecube]], known as ''[[Super Smash Bros. Melee]]''. This game vastly improved on the original, with Sakurai planning it as if it were the last ''Smash Bros.'' game. This game expanded the roster to 25 characters, expanding on franchises already represented (by adding characters such as [[Princess Peach]] and [[Bowser]] from the Mario series, and [[Princess Zelda]] and [[Ganon]] from the Zelda series) while adding more franchises with the inclusion of characters such as the [[Ice Climbers]] and Fire Emblem characters. The only problem accompanying this was that various hidden characters did not have original movesets but were "clones" of other characters' movesets. ''Melee'' also expanded on single player gameplay experience by adding the Adventure Mode, which contained several side-scrolling stages, as well as the Event Mode. The game also aimed to be a guide to everything Nintendo with hundreds of special trophies of various things related to Nintendo with written descriptions.
 
The success of the first ''Super Smash Bros.'' led to a sequel for the [[Nintendo Gamecube]], known as ''[[Super Smash Bros. Melee]]''. This game vastly improved on the original, with Sakurai planning it as if it were the last ''Smash Bros.'' game. This game expanded the roster to 25 characters, expanding on franchises already represented (by adding characters such as [[Princess Peach]] and [[Bowser]] from the Mario series, and [[Princess Zelda]] and [[Ganon]] from the Zelda series) while adding more franchises with the inclusion of characters such as the [[Ice Climbers]] and Fire Emblem characters. The only problem accompanying this was that various hidden characters did not have original movesets but were "clones" of other characters' movesets. ''Melee'' also expanded on single player gameplay experience by adding the Adventure Mode, which contained several side-scrolling stages, as well as the Event Mode. The game also aimed to be a guide to everything Nintendo with hundreds of special trophies of various things related to Nintendo with written descriptions.
  
Following the success of ''Melee'', Sakurai wound up developing ''[[Super Smash Bros. Brawl]]'' for the next console, the [[Nintendo Wii]]. ''Brawl'' was a much more ambitious game which added more fighters (while dropping a select few from the ''Melee'' roster) and even began to add several third-party fighters in the form of Konami's [[Third Party Characters in Nintendo Games#Solid_Snake|Solid Snake]] and Sega's [[Third Party Characters in Nintendo Games#Sonic_the_Hedgehog_2|Sonic the Hedgehog]]. The game also boasted an impressive single-player story mode called The Subspace Emissary which combined elements of sidescrolling platformers with the ''Smash Bros.'' fighting style. Subspace Emissary featured a variety of unique enemies, as well as some bosses from other Nintendo games such as [[Ridley]] and [[Petey Piranha]]. There was an entire unlockable system; in addition to the trophies, there were stickers which could power up characters in Subspace Emissary as well as collectible CDs which contained music from various classic Nintendo games. Other characters who weren't playable wound up being included as "Assist Trophies" that could temporarily aid in battle. The gameplay mechanics were altered to emphasize fun over skill, including the addition of special Final Smash moves, and the game was the first in the series with [[Nintendo Wi-Fi Connection|online gameplay]].
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Following the success of ''Melee'', Sakurai wound up developing ''[[Super Smash Bros. Brawl]]'' for the next console, the [[Nintendo Wii]]. ''Brawl'' was a much more ambitious game which added more fighters (while dropping a select few from the ''Melee'' roster) and even began to add several third-party fighters in the form of Konami's [[Third Party Characters in Nintendo Games#Solid_Snake|Solid Snake]] and Sega's [[Third Party Characters in Nintendo Games#Sonic_the_Hedgehog|Sonic the Hedgehog]]. The game also boasted an impressive single-player story mode called The Subspace Emissary which combined elements of sidescrolling platformers with the ''Smash Bros.'' fighting style. Subspace Emissary featured a variety of unique enemies, as well as some bosses from other Nintendo games such as [[Ridley]] and [[Petey Piranha]]. There was an entire unlockable system; in addition to the trophies, there were stickers which could power up characters in Subspace Emissary as well as collectible CDs which contained music from various classic Nintendo games. Other characters who weren't playable wound up being included as "Assist Trophies" that could temporarily aid in battle. The gameplay mechanics were altered to emphasize fun over skill, including the addition of special Final Smash moves, and the game was the first in the series with [[Nintendo Wi-Fi Connection|online gameplay]].
  
 
Although Sakurai had initially intended for ''Brawl'' to serve as the grand finale for the ''Super Smash Bros.'' series, he and Project Sora later worked with Nintendo in developing a pair of new installments that were created simultaneously for the [[Nintendo 3DS]] and [[Wii U]] in 2014. These installments were both simply titled ''[[Super Smash Bros. for Nintendo 3DS/Wii U|Super Smash Bros.]]''. They both featured the same roster of fighters and basic gameplay, but each game had some unique features and modes, in addition to featuring different stages. This game brought in some additional third party characters such as Mega Man and Pac-Man, and it also incorporated DLC into the series, complete with a series of additional playable fighters that were released for purchase in the months following the games' release.
 
Although Sakurai had initially intended for ''Brawl'' to serve as the grand finale for the ''Super Smash Bros.'' series, he and Project Sora later worked with Nintendo in developing a pair of new installments that were created simultaneously for the [[Nintendo 3DS]] and [[Wii U]] in 2014. These installments were both simply titled ''[[Super Smash Bros. for Nintendo 3DS/Wii U|Super Smash Bros.]]''. They both featured the same roster of fighters and basic gameplay, but each game had some unique features and modes, in addition to featuring different stages. This game brought in some additional third party characters such as Mega Man and Pac-Man, and it also incorporated DLC into the series, complete with a series of additional playable fighters that were released for purchase in the months following the games' release.

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