Editing Portal: Kirby

Jump to navigation Jump to search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.

Latest revision Your text
Line 14: Line 14:
 
=History=
 
=History=
  
The ''Kirby'' series was developed as a basic series since its inception as a handheld title, ''[[Kirby's Dream Land]]'', in 1992. The first game introduced the character of Kirby, the primary antagonist [[King Dedede]] and the basics of the gameplay that would be utilized throughout the following games. This was followed by Kirby's first console game, which was ''[[Kirby's Adventure]]'' for the [[NES]]. This game added another new gameplay feature, which was Kirby's copying of enemy's abilities, and the mysterious [[Meta Knight]] was introduced. ''Adventure'' was also memorable for the twist at the end, in which the final boss was a darker enemy known as [[Nightmare]].
+
The ''Kirby'' series was developed as a basic series since its inception as a handheld title, ''[[Kirby's Dream Land]]'', in 1992. The first game introduced the character of Kirby, the primary antagonist [[King Dedede]] and the basics of the gameplay that would be utilized throughout the following games. This was followed by Kirby's first console game, which was ''[[Kirby's Adventure]]'' for the [[NES]]. This game added another new gameplay feature, which was Kirby's copying of enemy's abilities, and the mysterious [[Meta Knight]] was introduced. ''Adventure'' also became memorably darker at the end with surprise final enemy known as [[Nightmare]].
  
Spin-off games such as ''[[Kirby's Avalanche]]'' and ''[[Kirby's Dream Course]]'' were released throughout the 90s, which showcased Kirby's versatility in other genres. This was accompanied by a continuation of the ''Dream Land'' name with ''[[Kirby's Dream Land 2]]'' for the Game Boy in 1995 and ''[[Kirby's Dream Land 3]]'' for the Super NES in 1997, both of which featured a group of animal buddies (a feature that would be absent from later games) as well as a more sinister villain called [[Dark Matter]]. Prior to ''Dream Land 3'', the more popular ''[[Kirby Super Star]]'' had been released for the Super NES in 1996. This game featured a remake of ''Kirby's Dream Land'' as well as a variety of new adventures and minigames of varying length. ''Super Star'' was notable as one of the few ''Kirby'' games that Sakurai was directly involved in following the initial two games. As for ''Dream Land 3'', it was the last first party game put out by Nintendo following the release of the [[Nintendo 64]].
+
Spin-off games such as ''[[Kirby's Avalanche]]'' and ''[[Kirby's Dream Course]]'' were released throughout the 90s, which showcased Kirby's versatility in other genres. This was accompanied by a continuation of the ''Dream Land'' name with ''[[Kirby's Dream Land 2]]'' for the Game Boy in 1995 and ''[[Kirby's Dream Land 3]]'' for the Super NES in 1997, both of which featured a group of animal buddies that would disappear from later games as well as a more sinister villain called [[Dark Matter]]. Prior to ''Dream Land 3'', the more popular ''[[Kirby Super Star]]'' had been released for the Super NES in 1996. This game featured a remake of ''Kirby's Dream Land'' as well as a variety of new adventures and minigames of varying length. ''Super Star'' was notable as one of the few ''Kirby'' games that Sakurai was directly involved in following the initial two games. As for ''Dream Land 3'', it was the last first party game put out by Nintendo following the release of the [[Nintendo 64]].
  
 
HAL then began working on a new ''Kirby'' game for the Nintendo 64, although they were also busy starting the ''[[Portal: Super Smash Bros.|Super Smash Bros.]]'' series for this console. They eventually released the new game, ''[[Kirby 64: The Crystal Shards]]'', for the Nintendo 64 in 2000. This game used a gameplay similar to the traditional platformers but rendered with 3-D graphics in a style often known as 2.5D. This teamed Kirby up with other characters: Dedede as well as [[Waddle Dee]] and [[Adeleine]]. ''Kirby 64'' was also the last game to feature Dark Matter.  
 
HAL then began working on a new ''Kirby'' game for the Nintendo 64, although they were also busy starting the ''[[Portal: Super Smash Bros.|Super Smash Bros.]]'' series for this console. They eventually released the new game, ''[[Kirby 64: The Crystal Shards]]'', for the Nintendo 64 in 2000. This game used a gameplay similar to the traditional platformers but rendered with 3-D graphics in a style often known as 2.5D. This teamed Kirby up with other characters: Dedede as well as [[Waddle Dee]] and [[Adeleine]]. ''Kirby 64'' was also the last game to feature Dark Matter.  
Line 22: Line 22:
 
The series entered a slump during the [[Gamecube]] era, as the only ''Kirby'' game released for the system was the racing game ''[[Kirby Air Ride]]'' in 2003. This was also the last game Sakurai worked on before resigning due to the lack of freedom from working on constant sequels, but he remained supportive of HAL Laboratory. HAL did begin working on an actual ''Kirby'' adventure for the Gamecube which seemed similar to ''Kirby 64'', but it was quietly cancelled after a lack of progress, although screenshots and a video were released beforehand. They had apparently intended for the game to feature four-player cooperative gameplay until it wound up being too complicated to properly implicate within the game. There were two more attempts at main ''Kirby'' games over the next few years which similarly hit dead ends. One tried putting Kirby in a free-roaming 3-D environment and also turned out to be too challenging to program, while the second was an attempt at a sidescrolling game with a more cartoonish style based on pop-up books. Despite the lack of console games starring ''Kirby'', there were still a steady amount of handheld titles. ''Kirby's Adventure'' was remade for the [[Game Boy Advance]] as ''[[Kirby: Nightmare in Dream Land]]'' in 2002 and it was followed by ''[[Kirby & The Amazing Mirror]]'' in 2004.
 
The series entered a slump during the [[Gamecube]] era, as the only ''Kirby'' game released for the system was the racing game ''[[Kirby Air Ride]]'' in 2003. This was also the last game Sakurai worked on before resigning due to the lack of freedom from working on constant sequels, but he remained supportive of HAL Laboratory. HAL did begin working on an actual ''Kirby'' adventure for the Gamecube which seemed similar to ''Kirby 64'', but it was quietly cancelled after a lack of progress, although screenshots and a video were released beforehand. They had apparently intended for the game to feature four-player cooperative gameplay until it wound up being too complicated to properly implicate within the game. There were two more attempts at main ''Kirby'' games over the next few years which similarly hit dead ends. One tried putting Kirby in a free-roaming 3-D environment and also turned out to be too challenging to program, while the second was an attempt at a sidescrolling game with a more cartoonish style based on pop-up books. Despite the lack of console games starring ''Kirby'', there were still a steady amount of handheld titles. ''Kirby's Adventure'' was remade for the [[Game Boy Advance]] as ''[[Kirby: Nightmare in Dream Land]]'' in 2002 and it was followed by ''[[Kirby & The Amazing Mirror]]'' in 2004.
  
''Kirby'' games continued on the [[Nintendo DS]] when it was released. In 2005, ''[[Kirby Canvas Curse]]'' was released with a unique gameplay scheme to capitalize on the DS's touch screen. This was followed by ''[[Kirby Squeak Squad]]'' in 2006, which was closer to a traditional ''Kirby'' game, and ''[[Kirby Super Star Ultra]]'' in 2008, which acted as an expanded remake of the classic ''Kirby Super Star''. On the [[Nintendo Wii]], Nintendo convinced Feel-Good to incorporate Kirby into a game they were developing, with the result being ''[[Kirby's Epic Yarn]]'' in 2010. This game once more featured a gameplay departure which was based around yarn and had Kirby transform into a variety of shapes in a storybook world. HAL Laboratory eventually confirmed developed a new ''Kirby'' game for the Wii in 2011, known as ''[[Kirby's Return to Dream Land]]''. This installment brought the gameplay closer to the classic games while also utilizing some of the unused ideas from the three canceled games such as four-player cooperative gameplay and the new Super Abilities.
+
''Kirby'' games continued on the [[Nintendo DS]] when it was released. In 2005, ''[[Kirby Canvas Curse]]'' was released with a unique gameplay scheme to capitalize on the DS's touch screen. This was followed by ''[[Kirby Squeak Squad]]'' in 2006, which was closer to a traditional ''Kirby'' game, and ''[[Kirby Super Star Ultra]]'' in 2008, which acted as an expanded remake of the classic ''Kirby Super Star''. On the [[Nintendo Wii]], Nintendo convinced Feel-Good to incorporate Kirby into a game they were developing, with the result being ''[[Kirby's Epic Yarn]]'' in 2010. This game once more featured a gameplay departure which was based around yarn and had Kirby transform into a variety of shapes in a storybook world. HAL Laboratory eventually confirmed development of a new main ''Kirby'' game for the Wii, ''[[Kirby's Return to Dream Land]]''. This installment brought the gameplay closer to the classic games while also utilizing some of the unused ideas from the three canceled games such as four-player cooperative gameplay and the new Super Abilities.
 
 
In 2012, the 20th anniversary of ''Kirby'' was commemorated with the release of ''[[Kirby's Dream Collection]]'' for the Wii. This acted as a compilation containing six of the early games, several new Challenge Stages (based on ''Return to Dreamland'') and a history section containing three episodes of the anime series. A pair of ''Kirby'' games were then made for the [[Nintendo 3DS]]: ''[[Kirby: Triple Deluxe]]'' in 2014 and ''[[Kirby: Planet Robobot]]'' in 2016. Each of these games featured several minigames that were later released in enhanced forms as standalone titles for purchase in the Nintendo eShop. In 2015, ''[[Kirby and the Rainbow Curse]]'' was made for the Wii U as a sequel to ''Canvas Curse''. In 2017, a ''Kirby'' fighting game called ''[[Kirby Battle Royale]]'' was made for the 3DS.
 
 
 
''[[Kirby Star Allies]]'' was released for the [[Nintendo Switch]] in 2018. This was a traditional ''Kirby'' adventure which included various elements from and references to past games, including a Dream Friends system which allowed Kirby to summon allies from past games. This game also featured the ability for Kirby to turn some enemies into allies.
 
  
 
==Spin-Offs==
 
==Spin-Offs==

Please note that all contributions to Gamehiker Wiki may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see Gamehiker Wiki:Copyrights for details). Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

Templates used on this page: