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Rare eventually established the Donkey Kong presence on the N64 by developing a racing game starring Diddy Kong entitled ''[[Diddy Kong Racing]]'', which was notable as the only ''DK'' spin-off game they completed. They also worked on a new ''Donkey Kong'' adventure and eventually made ''[[Donkey Kong 64]]''. This 3-D platformer followed the lead of ''[[Super Mario 64]]'' and Rare's popular [[Banjo-Kazooie]] while applying the formula to the ''Donkey Kong'' setting, although the results were less than effective. This wound up being Rare's last ''Donkey Kong'' game. They worked on several more ''Donkey Kong'' spin-off games for the [[Gameboy Advance]] and [[Gamecube]] (two of which were follow-ups to ''Diddy Kong Racing''), but these were all cancelled around the time Rare was bought out by Microsoft and departed from Nintendo.
 
Rare eventually established the Donkey Kong presence on the N64 by developing a racing game starring Diddy Kong entitled ''[[Diddy Kong Racing]]'', which was notable as the only ''DK'' spin-off game they completed. They also worked on a new ''Donkey Kong'' adventure and eventually made ''[[Donkey Kong 64]]''. This 3-D platformer followed the lead of ''[[Super Mario 64]]'' and Rare's popular [[Banjo-Kazooie]] while applying the formula to the ''Donkey Kong'' setting, although the results were less than effective. This wound up being Rare's last ''Donkey Kong'' game. They worked on several more ''Donkey Kong'' spin-off games for the [[Gameboy Advance]] and [[Gamecube]] (two of which were follow-ups to ''Diddy Kong Racing''), but these were all cancelled around the time Rare was bought out by Microsoft and departed from Nintendo.
  
Following Rare's departure, the Donkey Kong franchise returned to Nintendo's direct control. The ''Donkey Kong'' series than entered a direction focused on spin-off games for the [[Gamecube]] era, starting when Namco published the ''[[Donkey Konga]]'' games. These games used a [[DK Bongo]] accessory to play various licensed songs. There wound up being three games, although the last one was not released outside Japan. There was also one adventure game, ''[[Donkey Kong Jungle Beat]]'', which marked a stark departure from the previous ''Donkey Kong'' platformers and used the bongos as controllers. During this time, ''Donkey Kong'' games that were closer to the original series were being published for the handhelds. ''[[Mario vs. Donkey Kong]]'' was created as a new ''Donkey Kong'' follow-up based on ''Donkey Kong GB'' and spawned a new subseries that continued with regular installments on the [[Nintendo DS]] and later the [[Nintendo 3DS|3DS]] and [[Wii U]]. Rare also worked with Nintendo on remakes of the ''Donkey Kong Country'' series for the GBA, which included new content.
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Following Rare's departure, the Donkey Kong franchise returned to Nintendo's direct control. The ''Donkey Kong'' series than entered a direction focused on spin-off games for the [[Gamecube]] era, starting when Namco published the ''[[Donkey Konga]]'' games. These games used a [[DK Bongo]] accessory to play various licensed songs. There wound up being three games, although the last one was not released outside Japan. There was also one adventure game, ''[[Donkey Kong Jungle Beat]]'', which marked a stark departure from the previous ''Donkey Kong'' platformers and used the bongos as controllers. During this time, ''Donkey Kong'' games that were closer to the original series were being published for the handhelds. ''[[Mario vs. Donkey Kong]]'' was created as a new ''Donkey Kong'' follow-up based on ''Donkey Kong GB'' and spawned a new miniseries that continued with regular installments on the [[Nintendo DS]] and later the [[Nintendo 3DS|3DS]] and [[Wii U]]. Rare also worked with Nintendo on remakes of the ''Donkey Kong Country'' series for the GBA, which included new content.
  
 
Tthe series then spent some time in the care of of [[PAON]]. They released ''[[DK: King of Swing]]'' and ''[[DK: Jungle Climber]]'' for the GBA and DS respectively. The two games were loosely based on the gameplay of ''[[Clu Clu Land]]'' combined with elements of ''Donkey Kong Country''. The first game used cartoony graphics, while ''Jungle Climber'' used graphics that were more reminiscent of ''Country'''s pre-rendered graphics while introducing new charcaters. They then developed ''[[Donkey Kong Barrel Blast]]'', a racing game that pitted the Kongs against the [[Kremling]] gang, featuring new and old characters. It was originally developed for the Gamecube and was going to be the last game to be controlled with the Bongos, but it ultimately was bumped up to the [[Nintendo Wii]] due to the Gamecube's lifespan nearing its end. The Bongo controls were replaced with the Wii's motion controls.  
 
Tthe series then spent some time in the care of of [[PAON]]. They released ''[[DK: King of Swing]]'' and ''[[DK: Jungle Climber]]'' for the GBA and DS respectively. The two games were loosely based on the gameplay of ''[[Clu Clu Land]]'' combined with elements of ''Donkey Kong Country''. The first game used cartoony graphics, while ''Jungle Climber'' used graphics that were more reminiscent of ''Country'''s pre-rendered graphics while introducing new charcaters. They then developed ''[[Donkey Kong Barrel Blast]]'', a racing game that pitted the Kongs against the [[Kremling]] gang, featuring new and old characters. It was originally developed for the Gamecube and was going to be the last game to be controlled with the Bongos, but it ultimately was bumped up to the [[Nintendo Wii]] due to the Gamecube's lifespan nearing its end. The Bongo controls were replaced with the Wii's motion controls.  
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The series had another hiatus for several years (with the exception of occasional ''Mario vs. Donkey Kong'' installments, with the sequels employing a ''Lemmings''-esque gameplay) until Nintendo passed the series on to [[Retro Studios]]. Retro was fresh off of the successful ''[[Metroid Prime]]'' series and reached an agreement with Nintendo to try a ''Donkey Kong'' game next. They studied the most popular part of the franchise, the ''Donkey Kong Country'' series, and they developed ''[[Donkey Kong Country Returns]]'' as their follow-up. It was released for the Wii in 2010 to critical acclaim. It revitalized many aspects of the classic Rareware games such as the DK and Diddy team-up (with new moves based on later games and their ''[[Portal: Super Smash Bros.|Smash Bros.]]'' appearances) and the supporting presence of Cranky Kong and Rambi (although they were respectively the only Kong member and animal buddy to be included). The main difference was that the Kremlings were omitted as enemies in favor of the mysterious [[Tiki Tak Tribe]] and the animals placed under their hypnotic control.
 
The series had another hiatus for several years (with the exception of occasional ''Mario vs. Donkey Kong'' installments, with the sequels employing a ''Lemmings''-esque gameplay) until Nintendo passed the series on to [[Retro Studios]]. Retro was fresh off of the successful ''[[Metroid Prime]]'' series and reached an agreement with Nintendo to try a ''Donkey Kong'' game next. They studied the most popular part of the franchise, the ''Donkey Kong Country'' series, and they developed ''[[Donkey Kong Country Returns]]'' as their follow-up. It was released for the Wii in 2010 to critical acclaim. It revitalized many aspects of the classic Rareware games such as the DK and Diddy team-up (with new moves based on later games and their ''[[Portal: Super Smash Bros.|Smash Bros.]]'' appearances) and the supporting presence of Cranky Kong and Rambi (although they were respectively the only Kong member and animal buddy to be included). The main difference was that the Kremlings were omitted as enemies in favor of the mysterious [[Tiki Tak Tribe]] and the animals placed under their hypnotic control.
  
''Returns'' later received a 3DS remake and a sequel for the Wii U, ''[[Donkey Kong Country: Tropical Freeze]]''.
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''Returns'' later received a 3DS remake and a sequel for the Wii U, ''[[Donkey Kong Country: Tropical Freeze!]]''.
  
 
==Spin-Offs/Crossovers==
 
==Spin-Offs/Crossovers==
  
As Mario and Donkey Kong both hailed from the same game and coexist within the same universe, Donkey Kong has made appearances in ''[[Portal: Mario Brothers|Mario]]'' games. This started when Donkey Kong Junior was included as a playable character in ''[[Super Mario Kart]]'' and ''[[Mario's Tennis]]''. Donkey Kong has also been playable in every ''Mario Kart'' game starting with [[Mario Kart 64]]'' and has had a presence in most of the other ''Mario'' sports and party games. Diddy Kong and Funky Kong have also appeared in some of those games, along with a few sporadic playable appearances by Donkey Kong Junior and Baby Donkey Kong. In addition, the ''Mario vs. Donkey Kong'' subseries could also count as a crossover between the two series.
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The ''Donkey Kong'' subseries has a significant presence in the ''[[Portal: Super Smash Bros.|Super Smash Bros.]]'' series. All four installments have featured Donkey Kong as a playable character, and these games have also featured stages, items (most prominently barrels and banana peels), musical tracks and enemies derived from the ''Donkey Kong'' series. [[Diddy Kong]] was also added as a playable character from ''[[Super Smash Bros. Brawl|Brawl]]'' onwards.
 
 
The ''Donkey Kong'' series also has a significant presence in the ''[[Portal: Super Smash Bros.|Super Smash Bros.]]'' series. All four installments have featured Donkey Kong as a playable character, and these games have also featured stages, items (most prominently barrels and banana peels), musical tracks and enemies derived from the ''Donkey Kong'' series. [[Diddy Kong]] was also added as a playable character from ''[[Super Smash Bros. Brawl|Brawl]]'' onwards, and K. Rool was added for ''[[Super Smash Bros. Ultimate]]''.
 
 
 
In 2018, DLC was released for ''[[Mario + Rabbids: Kingdom Battle]]'' called "Donkey Kong Adventure", which features Donkey Kong as a playable character teaming up with Rabbid versions of Cranky Kong and Princess Peach to fight Rabbid Kong. This campaign contains some references to the ''Donkey Kong Country'' series.
 
 
 
=Other Media=
 
 
 
In the early 80s, a cartoon series was produced called ''Saturday Supercade'', with segments based on different popular video games. Two of the segments were ''Donkey Kong'' and ''Donkey Kong Jr.'', which were loosely based on the segments of the same name. In the ''Donkey Kong'' segments, Donkey Kong was a mischievous ape who was on the run from the circus and was pursued by Mario and Pauline, who was Mario's niece in this version. Many episodes would involve Donkey Kong being tricked and/or framed by villains, ultimately resulting in he, Mario and Pauline working together to stop the true enemy and for Donkey Kong to end up escaping in the end. There was also an episode based on ''Donkey Kong 3'' which featured an appearance by [[Stanley the Bugman|Stanley]]. As for the ''Donkey Kong Jr.'' segment, it featured Donkey Kong Junior teaming up with a human teenager named Bones to travel around in search of Donkey Kong. This segment portrayed Junior in a manner similar to cartoon character Scrappy-Doo, complete with his catchphrase of "Monkey Muscle".
 
 
 
Donkey Kong also made guest appearances in several episodes of the 90s animated series ''Captain N: The Game Master''. This version of Donkey Kong was portrayed as being gigantic and lived in a jungle world known as Kongoland. He was known for being neutral in the conflict between Captain N and [[Mother Brain]], and he was quick to attack either when angered, although in some episodes he was shown working with Mother Brain's forces. Characters from ''Donkey Kong Country'' also made guest appearances in some chapters of the Japanese manga ''Super Mario-Kun''.
 
 
 
In the late 90s, there was a French computer animated series called ''Donkey Kong Country'' that was based on the games of the same name. The series contained a mix of comedy, action and adventure, and most episodes featured musical sequences. In this version, Donkey Kong was the guardian of Kongo Bongo Island (the equivalent of Donkey Kong Island) and specifically had to protect a powerful artifact known as the [[Crystal Coconut]]. The Crystal Coconut replaced the banana horde from the video games as the target sought by Donkey Kong's enemies. Diddy, Cranky, Candy and Funky appeared as supporting characters, but with some changes to their personalities and appearances. Dixie also makes sporadic appearances, and the series introduces several new characters such as Bluster Kong and Eddie the Mean Old Yeti. King K. Rool appeared as a constant antagonist (but without any of his alternate costumes from the games), and another constant enemy was a Kremling pirate captain named Captain Skurvy (who was based on the designs of the [[Klump|Kannon]]s from ''Donkey Kong Country 2'').  The series ran for 40 episodes over the course of two seasons. Some elements of the series were later reflected in ''Donkey Kong 64'', with Cranky Kong working on brewing potions and Crystal Coconuts appearing as a collectible item that could be used to power certain abilities.
 
  
 
=See Also=
 
=See Also=

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