Paper Mario: The Thousand-Year Door

From Gamehiker Wiki
Revision as of 15:49, 5 October 2007 by GORE-ILLA (talk | contribs)
Jump to navigation Jump to search
Papermario2.jpg
Paper Mario: The Thousand-Year Door
Developer Intelligent Systems
Publisher Nintendo
System Nintendo Gamecube
Release Date JP July 22, 2004
US October 11, 2004
EU November 12, 2004
Gallery GH Gallery
Rating ESRB: E

The sequel to Paper Mario on the Nintendo 64, this game features much of the same sort of thing. Mario and his partners go on an adventure to rescue Princess Peach.

Story

On vacation in Rogueport, Princess Peach is given a chest that can only be opened by the pure of heart by a merchant. Peach is able to open it and finds a map inside. She sends it to Mario who hurries to Rogueport.

When Mario arrives at Rogueport, he sees a young Goomba being harassed. After saving her, she tells him that she's a student of archeology. They show the map to her professor who tells them that it shows the location of the seven crystal stars. Mario decides to find the stars in hopes of finding Peach on the way.

Gameplay

The battle system is different than most RPGs because it's action-oriented. Pressing the "A" button at the right time will increase the damage your character does or decrease the damage you enemies do. Special attacks require you to press certain buttons as well.

New to Paper Mario: The Thousand-Year Door is the audience. In every battle, people watch and they will sometimes throw items on stage. They also determine how quickly your Star Power recharges.

Also interesting is Mario's ability to transform into different things, which he learns at different points in the game. For example, Mario can cross long pits by turning into a paper airplane.

Sequels

It was followed by Super Paper Mario for the Nintendo Wii, which took on a new gameplay style.