Metroid Prime 3: Corruption

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Metroid Prime 3: Corruption
Full Title Metroid Prime 3: Corruption
Developer Retro Studios
Publisher Nintendo
System Wii
Release Date US August 27, 2007
EU October 26, 2007
AU November 8, 2007
JP March 6, 2008
Genre Action/First Person Shooter
Gallery GH Gallery
Rating ESRB: Teen

Metroid Prime 3: Corruption is the final game in the Prime trilogy. It was originally scheduled as a launch title for the Wii, but it was delayed to nearly one year later.

Story

The game takes place six months after Metroid Prime 2: Echoes and before the events of Metroid 2: Return of Samus. In the game, Samus Aran is called on by the Galactic Federation to put a stop to the spread of Phazon by the Space Pirates and their new leader, Dark Samus. Samus must travel between several planets to end the Phazon corruption once and for all.

Like the previous Prime games, much of the story is told though Lores that are scanned through the visor. Each world has its own set of lores relating to the people indigenous to it. However a new twist is the inclusion of various new characters to interact with. In a first for the series, these characters speak aloud, although Samus herself remains silent.

Gameplay

The game builds upon the same gameplay engine of the first two Prime games. The game is played in a first person perspective. The Wii Nunchuk is used to make Samus walk and to access Morph Ball mode, whereas the Wii Remote uses motion sensing to determine which direction Samus is aiming as well as to perform certain tasks, such as inputting data or operating levers.

Unlike the previous Prime games, additional Energy Beams that Samus gains stack and retain all the abilities and effects of the previous beam. In its place is a more complex Grapple Beam system that now only allows Samus to swing from grapple points, but also to grapple objects and pull them apart as well as to grapple enemies and drain or overload their own energy.

Another new ability is entering Hyper Mode. The title name of Corruption is tied in with Samus's condition in which she herself is corrupted by Phazon. Once she is corrupted, she can inject an Energy Tank and convert it into Phazon beams that are more powerful than missiles. She eventually gains more Hyper Mode abilities, but using the Hyper Mode runs the risk of Samus becoming fully corrupted.

The game is divided into several planets and space vessels. Although the game begins with a very linear setup, the game gradually becomes more open-ended and often requires revisiting old planets to enter new areas previously inaccessible. Each planet itself is broken up into separate areas, giving Samus a larger range of areas to visit than ever before.

Another new feature is the ability to collect Achievement Points. These are awarded for a variety of tasks - such as killing a number of enemies, scanning lores and enemies, defeating bosses, or finding secrets in the game, such as secret messages or secret techniques. These emblems can be then spent on unlocking concept art, in-game music, and special items to outfit Samus's gunship - such as a Mii bobble-head and bumper stickers with game titles.

Legacy

Ports and Rereleases

  • It will be rereleased with the previous two Metroid Prime games on a single Wii disc as Metroid Prime Trilogy. Although the former games are modified with Wii motion controls similar to Metroid Prime 3's, Metroid Prime 3 appears to be unaltered.