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| publisher=[[Nintendo]]
 
| publisher=[[Nintendo]]
 
| genre=[[Action]]/[[First Person Shooter]]
 
| genre=[[Action]]/[[First Person Shooter]]
| system=[[Gamecube]], [[Wii]]
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| system=[[Gamecube]]
| release='''GCN'''<br>US November 15, 2004<br>EU November 26, 2004<br>JP May 26, 2005<br>'''Wii'''<br>JP June 11, 2009
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| release=US November 15, 2004<br>EU November 26, 2004<br>JP May 26, 2005
 
| gallery=[http://www.gamehiker.com/gallery/index.php?cat=129 GH Gallery]
 
| gallery=[http://www.gamehiker.com/gallery/index.php?cat=129 GH Gallery]
 
| rating= ESRB: Teen
 
| rating= ESRB: Teen
 
|}}
 
|}}
  
'''Metroid Prime 2: Echoes''' is the sequel for ''[[Metroid Prime]]'' and the last of the series released on the [[Gamecube]].
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{{stub}}
 
 
=Story=
 
 
 
In ''Metroid Prime 2: Echoes'', Samus again finds herself doing work for the Galactic Federation.  She is called to the planet Aether in the Dasha Galaxy.  She later meets with [[U-Mos]], the last remaining member of the Luminoth tribe.  She is told that Aether has been attacked by creatures who call themselves the Ing.  Due to this, Aether was separated into two:  the Light World and the Dark World.  Her task seems simple enough:  Restore energy to the Temples of the Light World.  Easier said than done!  Samus must travel to three different regions, in both the Light and Dark Worlds.  Only then will she eliminate the Ing and Dark Aether.
 
 
 
==Dark Aether==
 
 
 
The atmosphere of Dark Aether is highly dangerous to Samus while in her Power Suit.  Later in the game, Samus aquires two new suits throughout the game.  The Dark Suit minimizes the damage done to Samus while traveling through the Dark world.  The Light Suit is obtained at the very end of the game.  It makes it safe for Samus to travel through the Dark World, without taking any damage.
 
 
 
=Weapons in Metroid Prime 2=
 
 
 
There are various weapons earned throughout the game.  Along with the standard weapons, like the Power Beam, Charge Beam, Morph Ball, Bomb, Power Bomb, Missiles, and Super Missiles, there are many new items to acquire in the second installment of Metroid Prime.
 
 
 
==Dark Beam==
 
 
 
The first beam acquired, the Dark Beam is very useful for warding off enemies in the Light World.  New to beam weaponry is the use of ammo.  It now takes ammo to use beams, except the Power Beam.  One beam attack uses one unit of ammo, and a charged shot uses five.  When charged, the Dark Beam can freeze the enemy targeted.  While Charged Power Beam + Missile gives you a Super Missile, a Charged Dark Beam + Missile will give you the Darkburst.  The Dark Burst uses 5 Missiles and 10 Units of Ammo.  The Darkburst is acquired in game.
 
 
 
==Light Beam==
 
 
 
The second beam acquired, the Light Beam is very useful for warding off enemies in the Dark World.  Like other beams, it also uses ammo.  When charged, the Light Beam can cause a burn condition,, but only for a few seconds.  A Charged Light Beam + Missile will produce the Sunburst.  This is also acquired in game.
 
 
 
==Annihilator Beam==
 
 
 
The last beam acquired in Metroid Prime 2, the Annihilator Beam is made up of both dark and light energy.  Because of this, it uses one of each sets of ammo.  The beam also has a homing feature with it.  A Charged Annihilator Beam + Missile will produce the Sonic Boom.  This uses both sets of ammo, as well as Missiles.
 
 
 
==Seeker Missile==
 
 
 
This new Missile function uses as many Missiles as needed.  During the game, you will find purple doors with targets scattered around.  You'll need to hold down the Y-button, as move the control stick to highlight the targets.  When you release, the number of targets highlighted equals the number of Missiles used. 
 
 
 
==Screw Attack==
 
 
 
This attack was last seen in the Metroid GBA games.  While doing a double jump, press the B-button once more to flip in midair, the Screw Attack!  Each time you press the B-button, you will do another flip, causing damage to all enemies you run into.  You are able to do a maximum of five flips.  It is not recommended to use the Screw Attack in a tight place near a cliff, as you could fall off the cliff if not careful.
 
 
 
==Other Items Gained==
 
 
 
You will even see some new visors, along with the Combat and Scan Visor.  They won't be explained here, as to create more suspense for the actual game.  Once you get the last visor, you'll see why the game is called Metroid Prime 2: Echoes.
 
 
 
=Legacy=
 
 
 
==Sequels==
 
 
 
It was followed by ''[[Metroid Prime Hunters]]'', as well as the direct sequel ''[[Metroid Prime 3: Corruption]]''.
 
 
 
==Ports and Rereleases==
 
 
 
*In late 2005, a different version of ''Metroid Prime 2: Echoes'' was shown privately to different members of the press utilizing the [[Wii]] Remote.  This was done to show how ''[[Metroid Prime 3: Corruption]]'' would be played.
 
*A remake of ''Metroid Prime 2'' using the Wii's controls was announced. In Japan it  was released as part of the New Play Control series, but in North America and Europe it was released with the other two ''Metroid Prime'' games on a single disc called ''[[Metroid Prime Trilogy]]''.
 
  
 
{{Metroid Series}}
 
{{Metroid Series}}
  
[[Category: GameCube Games]]
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[[Category: Gamecube Games]]
 
[[Category: Metroid Games]]
 
[[Category: Metroid Games]]
[[Category: Player's Choice]]
 
[[Category: New Play Control Games]]
 
[[Category: Wii Games]]
 

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