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| publisher=[[Nintendo]] | | publisher=[[Nintendo]] | ||
| genre=[[Action]]/[[First Person Shooter]] | | genre=[[Action]]/[[First Person Shooter]] | ||
− | | system=[[Gamecube]], [[Wii | + | | system=[[Gamecube]], [[Wii]] |
− | | release=''' | + | | release='''GCN'''<br>US November 15, 2002<br>JP February 28, 2003<br>EU March 21, 2003<br>'''Wii'''<br>JP February 19, 2009 |
| gallery=[http://www.gamehiker.com/gallery/index.php?cat=128 GH Gallery] | | gallery=[http://www.gamehiker.com/gallery/index.php?cat=128 GH Gallery] | ||
| rating= ESRB: Teen | | rating= ESRB: Teen | ||
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{{dablink|This article is about the game. For the creature of the same name, see [[Metroid Prime (Creature)]]}} | {{dablink|This article is about the game. For the creature of the same name, see [[Metroid Prime (Creature)]]}} | ||
− | '''Metroid Prime''' | + | '''Metroid Prime''' was the first 3D [[Portal: Metroid|Metroid]] game and the first game in the series in eight years. Though some fans were worried about reviving the dormant franchise in the form of a first person shooter, the game was ultimately successful. |
=Story= | =Story= | ||
− | The story is set between ''[[Metroid (game)|Metroid]]'' and ''[[Metroid II: The Return of Samus]]''. | + | The story is set between ''[[Metroid (game)|Metroid]]'' and ''[[Metroid II: The Return of Samus]]''. [[Samus]] received a distress signal and followed it. It brought her to a space pirate frigate full of biological experiments orbiting [[Tallon IV]]. After killing the Parasite Queen, the ship began to self destruct. While escaping, Samus ran into [[Meta Ridley]] and lost most of suit while escaping. |
+ | |||
+ | Samus follows Meta Ridley to the surface of Tallon IV. There she finds the remains of an ancient [[Chozo]] colony and a mysterious substance called Phazon. | ||
=Gameplay= | =Gameplay= | ||
− | + | The game is similar to previous games in the series in the fact that the player is in an open-ended world. The game is divided into six different areas connected by elevators. As the player uncovers new abilities, they are able to reach new areas. | |
The first person style gameplay lends itself to several innovations. The player is able to lock-on to targets, similar to the Z-Lock system introduced in ''[[The Legend of Zelda: Ocarina of Time]]''. Players can also use different visors to see differently. For example, the infrared visor is helpful when battling enemies that blend into their surroundings. There is also the scan visor, which can be used to identify enemies and log entries that are saved to Samus's Logbook. | The first person style gameplay lends itself to several innovations. The player is able to lock-on to targets, similar to the Z-Lock system introduced in ''[[The Legend of Zelda: Ocarina of Time]]''. Players can also use different visors to see differently. For example, the infrared visor is helpful when battling enemies that blend into their surroundings. There is also the scan visor, which can be used to identify enemies and log entries that are saved to Samus's Logbook. | ||
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=Continuity Notes= | =Continuity Notes= | ||
− | *The game chronologically acts as a follow-up to the original ''Metroid''. The entire ''Prime'' subseries is set between the original two ''Metroid'' games. This game references the events | + | *The game chronologically acts as a follow-up to the original ''Metroid''. The entire ''Prime'' subseries is set between the original two ''Metroid'' games. This game references the events ''Metroid'', particularly from the Space Pirates' point of view through their logs. The game also shows how [[Ridley]] survived following ''Metroid''. |
− | *This game also notably follows the fate of the [[Chozo]], which was not addressed in | + | *This game also notably follows the fate of the [[Chozo]], which was not addressed in the other games. Their lure entries allude to their time raising Samus, which would be the first time this was directly mentioned within the games. However some continuity references such as this were changed in the PAL version. |
=Legacy= | =Legacy= | ||
− | ''Metroid Prime'' spawned its own subseries which had several spin-offs and sequels which are mentioned below. This subseries seemed to end in 2007 with the end of the main ''Prime'' trilogy, as Nintendo then reclaimed control of the franchise while Retro went on to work on other Nintendo properties | + | ''Metroid Prime'' spawned its own subseries which had several spin-offs and sequels which are mentioned below. This subseries seemed to end in 2007 with the end of the main ''Prime'' trilogy, as Nintendo then reclaimed control of the franchise while Retro went on to work on other Nintendo properties. |
==Sequels== | ==Sequels== | ||
− | ''Metroid Prime'' | + | ''Metroid Prime'' has had two sequels: ''[[Metroid Prime 2: Echoes]]'' and later the third and final Metroid Prime game, ''[[Metroid Prime 3: Corruption]]'', for the [[Nintendo Wii]]. It has also led to two spin-offs, ''[[Metroid Prime Hunters]]'' and ''[[Metroid Prime Pinball]]''. |
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− | == | + | ==Rereleases== |
*A special version of ''Metroid Prime'' was bundled with the platinum [[Gamecube]] to promote ''Metroid Prime 2''. It included a second disc with a ''Metroid'' timeline, an art gallery, and a trailer and demo for ''Metroid Prime 2''. | *A special version of ''Metroid Prime'' was bundled with the platinum [[Gamecube]] to promote ''Metroid Prime 2''. It included a second disc with a ''Metroid'' timeline, an art gallery, and a trailer and demo for ''Metroid Prime 2''. | ||
− | *In Japan, the game was rereleased with new | + | *In Japan, the game was rereleased with new Wii controls as part of the [[New Play Control]] series. However in North American and Europe, ''Metroid Prime'' was be rereleased with its sequels on the [[Nintendo Wii]] as ''[[Metroid Prime Trilogy]]''. |
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{{Metroid Series}} | {{Metroid Series}} |