Difference between revisions of "Mario's Super Picross"

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'''Mario's Super Picross''' was a puzzle game for the [[Super NES]]. A sequel to ''[[Mario's Picross]]'', it's sometimes mistakenly called ''[[Mario's Picross 2]]'' which is a [[Game Boy]] sequel. It was one of the games compatible with the [[SNES Mouse]].
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'''Mario's Super Picross''' was a puzzle game for the [[Super NES]]. A sequel to ''[[Mario's Picross]]'', it has sometimes been mistakenly called ''[[Mario's Picross 2]]'' which is actually the name of the [[Game Boy]] sequel. It was one of the games compatible with the [[SNES Mouse]].
  
 
=Gameplay=
 
=Gameplay=
  
The player is playing against the clock to solve each puzzle. Rather than simple black and white tiles, the player has a chisel which is used to make indentations in the stone. If the player makes a mistakes, they lose time. Each time to make a mistake, the amount of time lost doubles.
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The player is playing against the clock to solve each puzzle. Rather than simple black and white tiles, the player has a chisel which is used to make indentations in the stone. If the player makes a mistakes, they lose time. Each time to make a mistake, the amount of time lost doubles.
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The puzzles start out easy with Japanese characters and Greek letters and get progressively harder.
  
The player also has the option to play as [[Wario]]. When playing as Wario, the timer counts up from zero. Getting the wrong tile isn't penalized, but the player isn't alerted if they get it wrong. This makes playing as Wario harder.
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The player also has the option to play as [[Wario]]. When playing as Wario, the timer counts up from zero. Getting the wrong tile is not penalized, but the player is also not alerted at all if it is wrong. This makes playing as Wario harder.
 
 
The puzzles start out easy with Japanese characters and Greek letters and get progressively harder.
 
  
 
=Legacy=
 
=Legacy=
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*''Mario's Super Picross'' was rereleased on the [[Nintendo Power system]].
 
*''Mario's Super Picross'' was rereleased on the [[Nintendo Power system]].
*It became available for download on [[Nintendo Wii|the Wii's]] [[Wii Virtual Console|Virtual Console]] in 2006, the [[Wii U]]'s [[Wii U Virtual Console|Virtual Console]] in 2013 and the [[new 3DS]] through the [[3DS Virtual Console]] in 2016. None of these have included an American release.
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*It became available for download on [[Nintendo Wii|the Wii's]] [[Wii Virtual Console|Virtual Console]] in 2006, the [[Wii U]]'s [[Wii U Virtual Console|Virtual Console]] in 2013 and the [[new 3DS]] through the [[3DS Virtual Console]] in 2016. These releases made it available in PAL territories for the first time, but not America.
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*In September 2020, it was added to the library of [[Super NES]] games that were made available to play on the [[Nintendo Switch]] for subscribers of the [[Nintendo Switch Online]] service. This marked the first time it was made available in America.
  
 
[[Category: Video Games]][[Category: Super Nintendo Games]] [[Category: Virtual Console Games]] [[Category: Mario Games]]
 
[[Category: Video Games]][[Category: Super Nintendo Games]] [[Category: Virtual Console Games]] [[Category: Mario Games]]

Latest revision as of 09:35, 23 September 2020

MariosSuperPicross.jpg
Mario's Super Picross
Developer Jupiter
Publisher Nintendo
System Super NES, Virtual Console (Wii, Wii U, New 3DS)
Release Date Super NES
JP September 14, 1995
Wii Virtual Console
JP December 19, 2006
PAL September 14, 2006
Wii U Virtual Console
JP/PAL April 27, 2013
3DS Virtual Console
PAL November 3, 2016
JP November 28, 2016
Gallery GH Gallery
Rating PEGI: 3+

Mario's Super Picross was a puzzle game for the Super NES. A sequel to Mario's Picross, it has sometimes been mistakenly called Mario's Picross 2 which is actually the name of the Game Boy sequel. It was one of the games compatible with the SNES Mouse.

Gameplay[edit]

The player is playing against the clock to solve each puzzle. Rather than simple black and white tiles, the player has a chisel which is used to make indentations in the stone. If the player makes a mistakes, they lose time. Each time to make a mistake, the amount of time lost doubles. The puzzles start out easy with Japanese characters and Greek letters and get progressively harder.

The player also has the option to play as Wario. When playing as Wario, the timer counts up from zero. Getting the wrong tile is not penalized, but the player is also not alerted at all if it is wrong. This makes playing as Wario harder.

Legacy[edit]

The game's engine was reused for Picross NP and some of the puzzles were made available for download on Picross DS.

Ports and Rereleases[edit]