Magikoopa

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Magikoopa.jpg
A Magikoopa in Super Mario World
Magikoopa
Type Koopa
Debut Super Mario World

The Magikoopa is a magic-wielding Koopa that serves as a recurring enemy in the Mario series.

Information

Magikoopas are hooded, bespectacled Koopa mages in the service of Bowser. The Magikoopa's usual routine in platformer games is to appear from nowhere, cast a spell and then teleport across the room. The Magikoopa's wand emits magical blasts (shaped like squares, triangles and circles) that transform blocks into enemies. Other magical abilities have included the ability to grow and shrink other creatures. Magikoopas have also been known to ride flying broomsticks.

Appearances

The Magikoopas originally appeared as fortress enemies in Super Mario World. In other games, they appeared as bosses. A nameless Magikoopa who changed size was boss of the Dark Woods in Yoshi's Safari. Another unnamed Magikoopa was a boss in Super Mario RPG: Legend of the Seven Stars while under the control of Smithy. After being defeated by Bowser and his allies, the Magikoopa was free from Smithy's spell and tried to redeem himself by summoning a chest with an endless supply of coins. Other Magikoopas were seen in the game as part of Bowser's Koopa Troop, but they were never battled.

They also appeared as enemies in Paper Mario, Paper Mario: The Thousand-Year Door, Super Paper Mario and Mario & Luigi: Superstar Saga. In Paper Mario and The Thousand-Year Door they have a wider variety of spells, but in Super Paper Mario they can only fire blasts of magic.

In Mario Party 2, a Magikoopa resided at Horror Land's Mystery Mansion and sold Darkness Lamps. In other Mario Party games, Magikoopa items (the Magikoopa referred to as Kamek in several games) appear, and the item summons a Magikoopa that shuffles around all the players' capsules. Magikoopas are playable in Mario Superstar Baseball (Blue, Green, Red and Yellow varieties), where they use their wands as baseball bats.

Variations

In the Paper Mario games, some Magikoopas had different abilities based on their robe color.

  • Blue Magikoopas could perform all of the spells of the other Magikoopas.
  • Dark Magikoopas appear in the Flopside Pit of 100 Trials in Super Paper Mario. The main difference between them and normal Magikoopas is higher HP and Dark Magikoopas being completed obscured by shadow. Apparently they wear contacts.
  • Gray Magikoopas could turn their allies transparent.
  • Green Magikoopas could raise their allies' defensive power.
  • Red Magikoopas could raise their allies' attack power
  • White Magikoopas could heal their allies.
  • Yellow Magikoopas could electrify their allies

Paper Mario: The Thousand-Year Door featured only the Red, White, Green and normal Magikoopas, and their magical powers were a mix of the powers from the previous game plus new ones. This included the ability to create duplicate Magikoopas.

Notable Magikoopas

A Magikoopa named Kamek is well-known as Bowser's caretaker in the Koopa King's youth, and as Bowser's right-hand man when he grew up. However, later games have shown him leaving Bowser's side, and now Kammy Koopa (the only female Magikoopa shown to date) operates as Bowser's main minion primarily in the Paper Mario games.

Trivia

  • In Japan they are known as Kamekku, which raises confusion because it is the same Japanese name used for the character Kamek.