Editing Kid Icarus: Uprising

Jump to navigation Jump to search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
 +
{{future}}
 +
 
{{Game
 
{{Game
 
| name=Kid Icarus: Uprising
 
| name=Kid Icarus: Uprising
Line 21: Line 23:
 
=Gameplay=
 
=Gameplay=
  
This installment features a stark departure from the previous 2D side-scrollers. This game is instead 3D and features Pit in open environments with perspectives more akin to a shooter game. Each chapter starts with an air segment in which Pit has the power of flight granted for around five minutes and gets to engage enemies in air combat. Pit then returns to the ground, where the gameplay allows for more exploration as well as melee combat. The chapter concludes with an expansive boss battle. Pit is initially armed solely with a blade, but as the game progresses the player can find a variety of different weapons, each with special properties, which can be chosen from. The game has a system of "fusing" weapons together.
+
This installment features a stark departure from the previous 2D side-scrollers. This game is instead 3D and features Pit in open environments with perspectives more akin to a shooter game. Each chapter starts with an air segment in which Pit has the power of flight granted for around five minutes and gets to engage enemies in air combat. Pit then returns to the ground, where the gameplay allows for more exploration as well as melee combat. The chapter concludes with an expansive boss battle. Pit is initially armed solely with a blade, but as the game progresses the player can find a variety of different weapons, each with special properties, which can be chosen from.
 
 
The control system involves using the stylus on the touch screen for targeting, the circle pad for movement and the L button for firing and attacking. Additionally, the difficulty level for each chapter can be adjusted at various points on a scale from 1 to 10. The player "wagers" hearts to raise the difficulty level. If the player loses, they will lose hearts and be dropped down to a lower difficulty, but if the player is able to succeed they can find better treasures and reap more rewards.
 
  
''Uprising'' also has its own multiplayer mode in which two teams of three can compete against each other. A unique twist will cause the last member of the losing team to be revived as Pit, at which point the others will have to defeat him to win. The game is also compatible with a set of AR Cards.
+
The control system involves using the stylus on the touch screen for targeting, the circle pad for movement and the L button for firing and attacking. ''Uprising'' also has its own multiplayer mode in which two teams of three can compete against each other. A unique twist will cause the last member of the losing team to be revived as Pit, at which point the others will have to defeat him to win. [[Nintendo Wi-Fi Connection|Online play]] is being pursued but is not yet finalized. The game will also be compatible with a set of AR Cards.
  
 
[[Category: 3DS Games]] [[Category: Kid Icarus Games]]
 
[[Category: 3DS Games]] [[Category: Kid Icarus Games]]

Please note that all contributions to Gamehiker Wiki may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see Gamehiker Wiki:Copyrights for details). Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

Templates used on this page: