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In ''[[Mario Party 5]]'', ''[[Mario Party 6]]'' and ''[[Mario Party 7|7]]'', Kamek was an event character summoned with a matching orb who had a different effect in each game. In ''5'', he would shuffle the players' capsules around, in ''6'', he would claim another characters' character spaces for the orb's user, and in ''7'', his orb could be planted on another space as a trap that would steal three orbs for the user from whatever character landed on it. It is also possible that the nameless Magikoopa appearances on two different boards of ''[[Mario Party 8]]'' were actually supposed to be Kamek. In that game, that Magikoppa used his magic to shuffle around trains and players' candy.
 
In ''[[Mario Party 5]]'', ''[[Mario Party 6]]'' and ''[[Mario Party 7|7]]'', Kamek was an event character summoned with a matching orb who had a different effect in each game. In ''5'', he would shuffle the players' capsules around, in ''6'', he would claim another characters' character spaces for the orb's user, and in ''7'', his orb could be planted on another space as a trap that would steal three orbs for the user from whatever character landed on it. It is also possible that the nameless Magikoopa appearances on two different boards of ''[[Mario Party 8]]'' were actually supposed to be Kamek. In that game, that Magikoppa used his magic to shuffle around trains and players' candy.
  
In ''[[Mario Party Advance]]'', Kamek appeared in the hidden Pyramid area, described as an "ancient game hall", and he held the title of Game Mage. If the player beat Kamek at the card game Pair 'Em Up, he would give reward the character by giving them the game and and told them that they also deserved the title of game king. He would then recall that he gave Bowser that title long ago, but Bowser then lost control and "ran wild" in their halls, which led to their falling-out. He urged the winner to continue gaming without becoming arrogant. The credits later showed that Kamek eventually forgave Bowser and rejoined him.
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In ''[[Mario Party Advance]]'', Kamek appeared in the hidden Pyramid area, described as an "ancient game hall", as the Game Mage. If the player beat Kamek at the card game Pair 'Em Up, Kamek gave them the game and as told them that they also deserved the title of game king. He then recalled that he gave Bowser that title long ago, but Bowser lost control and "ran wild" in their halls, which led to their falling-out. He urged the winner to continue gaming without becoming arrogant. The credits later showed that Kamek eventually forgave Bowser and rejoined him.
  
 
Kamek played another prominent role in Bowser's scheme in ''[[Mario Party DS]]''. He delivered the dinner invitations for Bowser's castle to Mario and his friends in order to lure them into the trap. Later on, he appeared as the boss of Kamek's Library, the second-to-last board of the game, where he was battled in the minigame "Book Bash". In ''[[Mario Party 9]]'', a Magikoopa appeared as a playable character who could be unlocked by completing Solo Mode. This character was referred to as just Magikoopa in the North American release, but the PAL version called him Kamek. While unclear, this would mark Kamek's first (and so far only) playable ''Mario Party'' appearance.
 
Kamek played another prominent role in Bowser's scheme in ''[[Mario Party DS]]''. He delivered the dinner invitations for Bowser's castle to Mario and his friends in order to lure them into the trap. Later on, he appeared as the boss of Kamek's Library, the second-to-last board of the game, where he was battled in the minigame "Book Bash". In ''[[Mario Party 9]]'', a Magikoopa appeared as a playable character who could be unlocked by completing Solo Mode. This character was referred to as just Magikoopa in the North American release, but the PAL version called him Kamek. While unclear, this would mark Kamek's first (and so far only) playable ''Mario Party'' appearance.

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