Editing Hiroshi Yamauchi
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In Yamauchi's late 20s, his father wanted to see him, but Yamauchi refused. Later, Yamauchi was informed that his father had died of a stroke. After spending a day thinking, Yamauchi decided to go to his father's funeral and forgave him for the past. | In Yamauchi's late 20s, his father wanted to see him, but Yamauchi refused. Later, Yamauchi was informed that his father had died of a stroke. After spending a day thinking, Yamauchi decided to go to his father's funeral and forgave him for the past. | ||
− | Yamauchi decided to open an American branch to cash in on the growing arcade market. His son-in-law, Minoru Arakawa, headed the operation. Japanese hits such as ''[[Radar Scope]]'', ''[[Space Fever]]'', and ''[[Sheriff]]'' did poorly. It wasn't until [[Shigeru Miyamoto]] created ''[[ | + | Yamauchi decided to open an American branch to cash in on the growing arcade market. His son-in-law, Minoru Arakawa, headed the operation. Japanese hits such as ''[[Radar Scope]]'', ''[[Space Fever]]'', and ''[[Sheriff]]'' did poorly. It wasn't until [[Shigeru Miyamoto]] created ''[[Donkey Kong]]'' that a Nintendo game did well in America. |
− | By this time, Nintendo had gone beyond arcade games and were producing a series of handhelds called the [[Game & Watch]] series and a series of console called Color TV Games. | + | By this time, Nintendo had gone beyond arcade games and were producing a series of handhelds called the [[Game & Watch]] series and a series of console called Color TV Games. |
===The Console Years=== | ===The Console Years=== |