Editing FLUDD

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=Abilities=
 
=Abilities=
As a water pump, FLUDD can generate a stream of water drawn from the tank that makes up its body.  Throughout the game, FLUDD can be used to clean up the various types of goop, including graffiti that turns into world entrances or [[Coin|Blue Coins]].  It can also be used to spray enemies and stun them (or defeat them in some cases) and to turn birds into coins or [[1-up Mushroom|1-ups]].  However, FLUDD's abilities become dormant while riding a [[Yoshi]].  Mario can refill FLUDD by stepping into any body of water and absorbing the liquid, by collecting water bottles, or by being splashed with water from various sources.
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As a water pump, FLUDD can generate a stream of water drawn from the tank that makes up its body.  Throughout the game, FLUDD can be used to clean up the various types of goop throughout the game, including graffiti that turns into world entrances or [[Coin|Blue Coins]].  It can also be used to spray enemies and stun them (or defeat them in some cases) and to turn birds into coins or [[1-up Mushroom|1-ups]].  However, FLUDD's abilities become dormant while riding a [[Yoshi]].  Mario can refill FLUDD by stepping into any body of water and absorbing the liquid, or by being splashed with water from various sources.
  
 
FLUDD can equip four different nozzles, their functions listed below:
 
FLUDD can equip four different nozzles, their functions listed below:
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[[Image:Rocketnozzle.jpg|75px|right]]
 
[[Image:Rocketnozzle.jpg|75px|right]]
 
FLUDD's final nozzle, the Rocket Nozzle is not available until after Mario collects 30 Shines and the Turbo Nozzle.  As with its predecessor, this nozzle must be taken from Shadow Mario first and replaces FLUDD's current secondary nozzle when collected.  The Rocket Nozzle allows FLUDD to fire a concentrated burst of water downward that launches Mario into the air.  Like the Turbo Nozzle, it must be charged up first; however, it can be used in mid-air to further increase Mario's height.  Spare Rocket Nozzles appear in red-trimmed E. Gadd Scientifics crates throughout the game, though often a specific crate must be opened for others to become available.
 
FLUDD's final nozzle, the Rocket Nozzle is not available until after Mario collects 30 Shines and the Turbo Nozzle.  As with its predecessor, this nozzle must be taken from Shadow Mario first and replaces FLUDD's current secondary nozzle when collected.  The Rocket Nozzle allows FLUDD to fire a concentrated burst of water downward that launches Mario into the air.  Like the Turbo Nozzle, it must be charged up first; however, it can be used in mid-air to further increase Mario's height.  Spare Rocket Nozzles appear in red-trimmed E. Gadd Scientifics crates throughout the game, though often a specific crate must be opened for others to become available.
 
 
=Other Appearances=
 
=Other Appearances=
  

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