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|publisher=[[Nintendo]]
 
|publisher=[[Nintendo]]
 
|system=[[Wii]]
 
|system=[[Wii]]
|release=JP June 28, 2007<br />US October 8, 2007<br />EU January 25, 2008<br />AU February 7, 2008
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|release=JP June 28, 2007<br />US October 8, 2007<br />EU January 25, 2008<br />AU February 7. 2008
 
|genre=[[Racing]]
 
|genre=[[Racing]]
 
|gallery=[http://www.gamehiker.com/gallery/index.php?cat=159 GH Gallery]
 
|gallery=[http://www.gamehiker.com/gallery/index.php?cat=159 GH Gallery]
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|}}
 
|}}
  
'''Donkey Kong Barrel Blast''' is a racing game featuring [[Donkey Kong]] and the other Kongs competing against their [[Kremling]] foes. Rather than karts or planes, the characters use jet-powered barrels attached to their waists to race through the air. The game was developed by [[PAON]], who had previously developed ''[[DK: King of Swing]]'' and ''[[DK Jungle Climber]]''.
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'''Donkey Kong Barrel Blast''' is a racing game featuring [[Donkey Kong]] and the other Kongs against their [[Kremling|Kremlings]] foes. Rather than karts or planes, the players use jet-powered barrels attached to their waists for maximum speed.
  
=Development=
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=Conception=
  
The game originally was meant to be a [[Gamecube]] game that would make use of the [[DK Bongos]] and was titled ''Donkey Kong Bongo Blast''. It was renamed to ''Donkey Kong Jet'' after it was announced as a [[Wii]] title. After E3 2007, it received its final title of ''Donkey Kong Barrel Blast''.
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The game originally was meant to be a [[Gamecube]] game that would make use of the [[DK Bongos]]. It was then known as ''Donkey Kong Bongo Blast'', but was renamed to ''Donkey Kong Jet'' after it was announced as a [[Wii]] title. After E3 2007, it was again renamed to ''Donkey Kong Barrel Blast''.
  
 
=Gameplay=
 
=Gameplay=
  
In keeping with the DK Bongo gameplay, the 'drums' the [[Wii Remote]] and [[Nunchuk]] up and down. To jump, both are lifted up at the same time. Motion sensing is additionally used for attacking foes or using items. Characters can use items, which can include temporarily riding Animal Buddies, and each character can also use a Speed Boost known as a Wild Move after collecting 50 bananas. There are also some areas where characters can temporarily ride minecarts or tobbogans.
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In keeping with the DK Bongo gameplay, the player instead 'drums' the [[Wii Remote]] and [[Nunchuk]] up and down, as if using a drum. To jump, both are lifted up at the same time. Motion sensing is additionally used for attacking foes or using items.
 
 
There are several different gameplay modes. Jungle Grand Prix is the game's main mode and is divided into several cups that can be played at varying difficulty levels. Other modes include Single Race (for racing on just one course), Time Trial, Free Run (for practicing courses without competitors) and Cranky's Flight School (a tutorial mode hosted by [[Cranky Kong]]). There is also Candy's Challenges, a mode in which there are a variety of challenges set forth by [[Candy Kong]] to win.
 
 
 
The game starts off with six playable characters, and with all of the unlockable characters, the roster ends up totaling at 17 characters. The game can be played by up to four players, with Jungle Grand Prix and Single Race being the game's only multiplayer modes.
 
 
 
=Legacy=
 
 
 
The game was negatively received and has not had any follow-ups. ''[[Super Smash Bros. Brawl]]'' would later contain several trophies and stickers reflecting the characters from the game, and it also included one of the musical tracks from this game.
 
  
 
{{Donkey Kong Series}}
 
{{Donkey Kong Series}}
  
 
[[Category: Wii Games]] [[Category: Donkey Kong Games]]
 
[[Category: Wii Games]] [[Category: Donkey Kong Games]]

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