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'''Donkey Kong''' was a 1981 platforming action game that was developed by [[Nintendo]]. It is known as the true beginning of both the [[Portal: Mario|''Mario'']] and ''[[Portal: Donkey Kong|Donkey Kong'' series]], and the origin of Nintendo's original properties in general. The game introduces the main character, [[Mario]] (or Jumpman as he was called in the original release) as well as some basic gameplay mechanics of the ''Mario'' series (such as the focus on jumping), and the introduction of the titular [[Donkey Kong]].
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'''Donkey Kong''' was a 1981 game made by [[Nintendo]]. It is known as the true beginning of the [[Portal: Mario Brothers|''Mario'' series]] as well as the ''[[Portal: Donkey Kong|Donkey Kong'' series]] and the beginning of Nintendo's original properties in general. The game introduces the main character, [[Mario]] (or Jumpman as he was called in the original release) as well as some basic gameplay mechanics of the ''Mario'' series (such as jumping and saving damsels), and of course the introduction of the titular [[Donkey Kong]].
  
=Development=
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=Conception=
  
''Donkey Kong'' was the first game developed by [[Shigeru Miyamoto]]. Miyamoto was asked to make a game that would fill the 2,000 empty arcade cabinets for Nintendo's ''[[Radar Scope]]'', which had done terribly sales-wise. The game was originally planned to be a ''Popeye'' game based on the famous comic strip and cartoons. But the rights to work with the franchise ultimately fell through, at which point Miyamoto opted to replace the three main characters (Popeye, Bluto and Olive Oil) with his own original characters. This resulted in the development of [[Mario]], [[Pauline]] and [[Donkey Kong]]. The former two were originally known by more generic names (Jumpman and Lady), but they were later named by Nintendo fo America. Although it became very popular in Japan, Nintendo of America was skeptical about the game, until the game soon proved to be financially successful.
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''Donkey Kong'' was the first game made by [[Shigeru Miyamoto]]. Originally Miyamoto was to make a game that would fill the 2,000 empty arcade cabinets for Nintendo's ''[[Radar Scope]]'', which had done terribly sales-wise. Originally the game was going to be a Popeye game based on the famous comic strip and cartoons. But after the rights fell through, Miyamoto replaced the three main characters (Popeye, Bluto and Olive Oil) with his own original characters. Although it became very popular in Japan, Nintendo of America was skeptical about the game. Their skepticism ceased after the roaring sales of the game.
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At one point Nintendo faced problems in the form of a lawsuit from Universal Studios, who believed that the ''Donkey Kong'' game was plagiarizing their movie, King Kong (which was about a giant gorilla known as King Kong who also liked high buildings and capturing blonde women). However, Nintendo was able to defend the game's originality and win the case. Ironically, the next game would feature Donkey Kong's son in ''[[Donkey Kong Junior (game)|Donkey Kong Junior]]'', while the sequel to King Kong was called Son of Kong and featured King Kong's son.
  
 
=Story=
 
=Story=
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[[Image:DKArcade.jpg|left|100px]]
 
[[Image:DKArcade.jpg|left|100px]]
 
The player controls Mario as he ascends four levels in search of Donkey Kong. Mario's primary move is jumping. Unlike other games, he cannot stomp on enemies. His jumping abilities are only used to dodge enemies and obstacles, and to leap across gaps. Mario can only go on the offensive with the aid of the game's only weapon, the [[Mario's Hammer|Hammer]]. The hammer turns Mario invincible and allows him to destroy any enemy that wanders into the hammer's path. However, the weapon's effects are temporary, and Mario's cannot jump high or climb ladders while using it. Mario can also collect Pauline's dropped items (a bonnet, a purse and an umbrella) for extra points.
 
The player controls Mario as he ascends four levels in search of Donkey Kong. Mario's primary move is jumping. Unlike other games, he cannot stomp on enemies. His jumping abilities are only used to dodge enemies and obstacles, and to leap across gaps. Mario can only go on the offensive with the aid of the game's only weapon, the [[Mario's Hammer|Hammer]]. The hammer turns Mario invincible and allows him to destroy any enemy that wanders into the hammer's path. However, the weapon's effects are temporary, and Mario's cannot jump high or climb ladders while using it. Mario can also collect Pauline's dropped items (a bonnet, a purse and an umbrella) for extra points.
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==Levels==
 
==Levels==
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In later years, the original premise of the Donkey Kong series was revived in ''[[Mario Vs. Donkey Kong]]'', although that game seemed to be more inspired by ''Donkey Kong GB'' than the original ''Donkey Kong'' and its sequels focused more on gameplay involving the [[Mini-Mario]] toys.
 
In later years, the original premise of the Donkey Kong series was revived in ''[[Mario Vs. Donkey Kong]]'', although that game seemed to be more inspired by ''Donkey Kong GB'' than the original ''Donkey Kong'' and its sequels focused more on gameplay involving the [[Mini-Mario]] toys.
  
==References/Homages==
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==Other==
  
 
There are additionally many references and homages to ''Donkey Kong'' in various Nintendo games, especially the game's iconic [[25m|first level]] with the falling barrels. ''[[Super Mario RPG: Legend of the Seven Stars]]'' and ''[[The Legend of Zelda: Oracle of Seasons]]'' both contained their own versions of the barrel stage. The level 75m is featured in ''Super Smash Bros. Brawl'' as a faithful recreation of the level in pixelated form as one of the game's unlockable battle stages. In ''[[Super Mario Odyssey]]'', one of the locations is New Donk City of the [[Metro Kingdom]], which is established as having been the setting of the ''Donkey Kong'' game from an in-universe perspective and is filled with references to ''Donkey Kong'' (as well as to ''Donkey Kong Country'' in the form of street/establishment names), complete with advertisements using actual artwork and sprites from the arcade game, graffiti of the characters and a segment where the player controls an 8-bit Mario in navigating areas based on the game during a festival celebrating the city's history, ending with a new version of the 25m stage.
 
There are additionally many references and homages to ''Donkey Kong'' in various Nintendo games, especially the game's iconic [[25m|first level]] with the falling barrels. ''[[Super Mario RPG: Legend of the Seven Stars]]'' and ''[[The Legend of Zelda: Oracle of Seasons]]'' both contained their own versions of the barrel stage. The level 75m is featured in ''Super Smash Bros. Brawl'' as a faithful recreation of the level in pixelated form as one of the game's unlockable battle stages. In ''[[Super Mario Odyssey]]'', one of the locations is New Donk City of the [[Metro Kingdom]], which is established as having been the setting of the ''Donkey Kong'' game from an in-universe perspective and is filled with references to ''Donkey Kong'' (as well as to ''Donkey Kong Country'' in the form of street/establishment names), complete with advertisements using actual artwork and sprites from the arcade game, graffiti of the characters and a segment where the player controls an 8-bit Mario in navigating areas based on the game during a festival celebrating the city's history, ending with a new version of the 25m stage.
  
==Other==
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In 1983, the cartoon Saturday Supercade featured a segment based on ''Donkey Kong''. This portrayed Donkey Kong more as a lovable, mischief-making cartoon who was constantly on the run from Mario. Mario served as the Ranger Smith character who tried catching Donkey Kong many times, with embarrassing results. Mario was accompanied by Pauline, who was shown as his niece for some reason.
 
 
In 1983, the cartoon Saturday Supercade featured a segment based on ''Donkey Kong''. This portrayed Donkey Kong more as a lovable, mischief-making cartoon who was constantly on the run from Mario. Mario served as the Ranger Smith character who tried catching Donkey Kong many times, with embarrassing results. Mario was accompanied by Pauline, who was depicted as being his niece in this version.
 
 
 
During the 90s, Nintendo faced problems in the form of a lawsuit from Universal Studios, who believed that the ''Donkey Kong'' game was plagiarizing their classic film, ''King Kong''. That film was itself about an antagonistic large ape who kidnapped a woman and scaled a building. Ultimately, Nintendo was able to defend the game's originality and win the case. Ironically, the next game would feature Donkey Kong's son in ''[[Donkey Kong Junior (game)|Donkey Kong Junior]]'', while the sequel to King Kong was called Son of Kong and featured King Kong's son.
 
  
 
{{Donkey Kong Series}}
 
{{Donkey Kong Series}}

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