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**"Sensei! Please instruct me!"
 
**"Sensei! Please instruct me!"
 
**The head of the dojo in Monstro City who has inherited a generations-old fighting style. Jinx was a tiny pale humanoid being wearing a red cape and sporting a spike of green hair. He was small enough to fit into a flower pot and yet was also incredibly strong, even bearing several one-hit KO moves. In battle, he lacked any weakness and had special defenses against all special attacks save for jumping ones. He taught Jagger and first appeared after Mario's group defeated Jagger in a battle. After revealing himself from a flower pot, Jinx challenged Mario to test his strength. There were a series of three battles, with Jinx showing more of his strength in each one until he unleashed his full power in the third and final fight. After being defeated the third time, Jinx admitted Mario's superiority and gave him the Jinx Belt. He also renamed the dojo after Mario and began training with Jagger in the Mario style of jumping. In the Switch remake, he was featured as part of the post-game sidequest (which was set before the game's final battle), in which he had made a wish for Mario to show Jinx his moves. Jinx wished to learn how to perform Triple Move, and so he challenged Mario to a duel so that he could display them. However, Jinx also reset the gauge from zero, so Mario's group had to survive long enough to completely fill the gauge for a Triple Move while Jinx unleashed a flurry of one-hit KO moves (and instantly KOed any character who missed an action command). After being shown the Triple Move, Jinx ended the match and thanked Mario by giving him a Teamwork Band that had been passed down within the dojo for generations. He proceeded to continue attempting to train in Triple Moves with Jagger, despite Jagger pointing out that with only two of them, they could only manage a Double at best. The Monster List entry for Jinx also noted that Jinx only realized after the match that he should have had Jagger fight alongside him for further teamwork training. After the battle, Jinx's wish changed into a wish for another pupil, likely for the sake of truly carrying out a Triple Move. Jinx would then start appearing in the ending, with him and Jagger attending a gathering at Monstermama's house as well as being part of the curtain call at the end.
 
**The head of the dojo in Monstro City who has inherited a generations-old fighting style. Jinx was a tiny pale humanoid being wearing a red cape and sporting a spike of green hair. He was small enough to fit into a flower pot and yet was also incredibly strong, even bearing several one-hit KO moves. In battle, he lacked any weakness and had special defenses against all special attacks save for jumping ones. He taught Jagger and first appeared after Mario's group defeated Jagger in a battle. After revealing himself from a flower pot, Jinx challenged Mario to test his strength. There were a series of three battles, with Jinx showing more of his strength in each one until he unleashed his full power in the third and final fight. After being defeated the third time, Jinx admitted Mario's superiority and gave him the Jinx Belt. He also renamed the dojo after Mario and began training with Jagger in the Mario style of jumping. In the Switch remake, he was featured as part of the post-game sidequest (which was set before the game's final battle), in which he had made a wish for Mario to show Jinx his moves. Jinx wished to learn how to perform Triple Move, and so he challenged Mario to a duel so that he could display them. However, Jinx also reset the gauge from zero, so Mario's group had to survive long enough to completely fill the gauge for a Triple Move while Jinx unleashed a flurry of one-hit KO moves (and instantly KOed any character who missed an action command). After being shown the Triple Move, Jinx ended the match and thanked Mario by giving him a Teamwork Band that had been passed down within the dojo for generations. He proceeded to continue attempting to train in Triple Moves with Jagger, despite Jagger pointing out that with only two of them, they could only manage a Double at best. The Monster List entry for Jinx also noted that Jinx only realized after the match that he should have had Jagger fight alongside him for further teamwork training. After the battle, Jinx's wish changed into a wish for another pupil, likely for the sake of truly carrying out a Triple Move. Jinx would then start appearing in the ending, with him and Jagger attending a gathering at Monstermama's house as well as being part of the curtain call at the end.
**Wizakoopa can also summon a weaker clone of Jinx during his boss battle.
 
 
**He seemed to inspire the character of [[Characters in Paper Mario|The Master]] in ''[[Paper Mario]]''. An unused sprite of Jinx was also found within the E3 demo for ''[[Mario & Luigi: Superstar Saga]]'', indicating that he was intended to appear within the game at one point. The final game ended up having a different ''Super Mario RPG'' cameo in the form of Geno.
 
**He seemed to inspire the character of [[Characters in Paper Mario|The Master]] in ''[[Paper Mario]]''. An unused sprite of Jinx was also found within the E3 demo for ''[[Mario & Luigi: Superstar Saga]]'', indicating that he was intended to appear within the game at one point. The final game ended up having a different ''Super Mario RPG'' cameo in the form of Geno.
  

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