Editing Characters in Super Mario RPG
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==K== | ==K== | ||
+ | *'''King Nimbus''' | ||
+ | **The monarch of Nimbus Land and Mallow's father. After Mallow went missing as a baby, he and the queen grieved and wished for his safe return. Mallow eventually came with Mario to save them from Valentina, who was trying to take over Nimbus Land. King Nimbus, in his bumbling manner, embarrassed his son by demanding autographs from Mallow's teammates and not taking the situation involving Smithy very seriously. However they did point him towards the next Star Piece and later allowed them to use the Sky Bus to reach Bowser's Keep. In the ending they oversaw the ceremony in which Mallow became prince. | ||
*'''Knife Guy''' | *'''Knife Guy''' | ||
**'''HP:''' 700, '''Attack:''' 70, '''Defense:''' 55, '''Magic Attack:''' 20, '''Magic Defense:''' 10 | **'''HP:''' 700, '''Attack:''' 70, '''Defense:''' 55, '''Magic Attack:''' 20, '''Magic Defense:''' 10 | ||
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*'''Three Musty Fears''' | *'''Three Musty Fears''' | ||
**A trio of ghosts (a [[Boo]], a [[Dry Bones]] and a Glum Reaper) who haunted the inn at Monstro Town. If Mario slept in their inn, they will speak to him in his sleep and challenge him to find three flags that they have each hidden in one of the game's areas. When Mario spends another night there after finding all three of the flags, they will visit him again and award him with the Ghost Medal. They could also appear at a gathering in Monstermama's home in the ending. | **A trio of ghosts (a [[Boo]], a [[Dry Bones]] and a Glum Reaper) who haunted the inn at Monstro Town. If Mario slept in their inn, they will speak to him in his sleep and challenge him to find three flags that they have each hidden in one of the game's areas. When Mario spends another night there after finding all three of the flags, they will visit him again and award him with the Ghost Medal. They could also appear at a gathering in Monstermama's home in the ending. | ||
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==P== | ==P== | ||
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**"Been waitin' 100 years!" | **"Been waitin' 100 years!" | ||
**The third of the game's treasure chest enemies. Pleaseno was encountered in a hidden underground area of Bean Valley. Pleaseno knew the powerful Water Blast attack and can summon a Jinnie to aid him. Like the other chest enemies, Pleaseno was only weak against Jump attacks and has Special Defenses against all other special attacks. Unlike the other chest enemies, he left behind no item when defeated, but he did yield a large amount of coins and experience. In the the first English localization on the Super NES, he was named Box Boy instead. | **The third of the game's treasure chest enemies. Pleaseno was encountered in a hidden underground area of Bean Valley. Pleaseno knew the powerful Water Blast attack and can summon a Jinnie to aid him. Like the other chest enemies, Pleaseno was only weak against Jump attacks and has Special Defenses against all other special attacks. Unlike the other chest enemies, he left behind no item when defeated, but he did yield a large amount of coins and experience. In the the first English localization on the Super NES, he was named Box Boy instead. | ||
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+ | ==Q== | ||
+ | |||
+ | *'''Queen Nimbus''' | ||
+ | **Mallow's mother and the queen of Nimbus land. After Mallow went missing as a baby, she and the king grieved and wished for his safe return. Mallow eventually came with Mario to save them from Valentina, who was trying to take over Nimbus Land. Queen Nimbus made sure to keep King Nimbus in check and constantly chastise him during their meeting with Mallow and his friends. Queen Nimbus also directed them to the star in Barrel Volcano and told them about Hinopio. They later allowed them to use the Sky Bus to reach Bowser's Keep. In the ending they oversaw the ceremony in which Mallow became prince. | ||
==R== | ==R== | ||
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*'''Snifsters #1-3''' | *'''Snifsters #1-3''' | ||
**'''HP:''' 200, '''Attack:''' 60, '''Defense:''' 60, '''Magic Attack:''' 20, '''Magic Defense:''' 20 | **'''HP:''' 200, '''Attack:''' 60, '''Defense:''' 60, '''Magic Attack:''' 20, '''Magic Defense:''' 20 | ||
− | **"Minimum wage for THIS? | + | **"Minimum wage for THIS?!" |
− | ** | + | **These three Snifits are Booster's best friends who live with him in Booster's Tower. Booster often sends the Snifits out hunting for the beetles he loves so much. They work extra hard for the beetles while Booster is entertaining a princess who fell from the sky. Wandering into Moleville, the Snifits blurt out everything about the princess to some random man they encounter. But the man turns out to be Mario, and the princess turns out to be Princess Peach. Mario can each of the Snifits individually as he makes his way up Booster Tower. Later Booster holds a meeting with in which they plan for the wedding, and the Snifits teach Booster what a party is. The Snifits continue to serve Booster throughout the adventure, and in the ending parade they are last seen snatching loot from Croco and his bandits. |
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*'''Snifster Apprentice''' | *'''Snifster Apprentice''' | ||
**'''HP:''' 120, '''Attack:''' 50, '''Defense:''' 50, '''Magic Attack:''' 20, '''Magic Defense:''' 20 | **'''HP:''' 120, '''Attack:''' 50, '''Defense:''' 50, '''Magic Attack:''' 20, '''Magic Defense:''' 20 | ||
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*'''[[Toad]]''' | *'''[[Toad]]''' | ||
− | **Toad | + | **Toad appears at several points in the game. First he greets Mario at his pad in order to pick up Peach and, after discovering she had been kidnapped again, he accompanied Mario back to the Mushroom Kingdom town. However, Toad was captured by enemies several times along the way, leaving Mario to rescue him. Despite this initial clumsiness, Toad was later able to follow Mario's group into the heart of Smithy's Factory, the most dangerous area in the game, in order to help Mario and the princess by selling them items. |
*'''Toadofsky''' | *'''Toadofsky''' | ||
**Toadofsky was a troubled composer who often visited the peaceful Tadpole Pond for inspiration. Ultimately his inspiration came from Mario, who taught him songs from across the different regions - Frog Sage's Suite #18, the Moleville Mine Blues and Star Lullaby. Toadofsky rewarded Mario's help with the Alto, Tenor and Soprano Cards, which were used to shop at the local Juice Bar. Toadofsky was seen performing at Tadpole Pond in the ending and on a float with singing Piranha Plants in the ending parade. | **Toadofsky was a troubled composer who often visited the peaceful Tadpole Pond for inspiration. Ultimately his inspiration came from Mario, who taught him songs from across the different regions - Frog Sage's Suite #18, the Moleville Mine Blues and Star Lullaby. Toadofsky rewarded Mario's help with the Alto, Tenor and Soprano Cards, which were used to shop at the local Juice Bar. Toadofsky was seen performing at Tadpole Pond in the ending and on a float with singing Piranha Plants in the ending parade. | ||
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*'''Water Crystal''' | *'''Water Crystal''' | ||
**'''HP:''' 1800, '''Attack:''' 0, '''Defense:''' 130, '''Magic Attack:''' 120, '''Magic Defense:''' 50 | **'''HP:''' 1800, '''Attack:''' 0, '''Defense:''' 130, '''Magic Attack:''' 120, '''Magic Defense:''' 50 | ||
− | **"Get me back underground!" | + | **"Get me back underground!" |
− | + | **One of the four crystals that join Culex in battle, based on the four crystals from the Final Fantasy series. As its name suggests, it specializes in water-based magic. It has a Special Defense against Ice attacks but is weak against Fire attacks. | |
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− | **One of the four crystals that | ||
*'''Whuhoh''' | *'''Whuhoh''' | ||
**'''HP:''' 600, '''Attack:''' 110, '''Defense:''' 90, '''Magic Attack:''' 60, '''Magic Defense''': 30 | **'''HP:''' 600, '''Attack:''' 110, '''Defense:''' 90, '''Magic Attack:''' 60, '''Magic Defense''': 30 | ||
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*'''Wind Crystal''' | *'''Wind Crystal''' | ||
**'''HP:''' 8000, '''Attack:''' 0, '''Defense:''' 200, '''Magic Attack:''' 60, '''Magic Defense:''' 88 | **'''HP:''' 8000, '''Attack:''' 0, '''Defense:''' 200, '''Magic Attack:''' 60, '''Magic Defense:''' 88 | ||
− | **"Whhhhhooooo | + | **"Whhhhhooooo..." |
− | + | **One of the four crystals that join Culex in battle, based on the four crystals from the Final Fantasy series. It has the highest Defense of the crystals. As its name suggests, it specializes in wind-based magic. The Wind has Special Defenses against Thunder attacks, but it is weak against Jump attacks. | |
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− | **One of the four crystals that | ||
*'''Wizakoopa''' | *'''Wizakoopa''' | ||
**'''HP:''' 1600, '''Attack:''' 100, '''Defense:''' 60, '''Magic Attack:''' 120, '''Magic Defense:''' 100 | **'''HP:''' 1600, '''Attack:''' 100, '''Defense:''' 60, '''Magic Attack:''' 120, '''Magic Defense:''' 100 |