Editing Boom Boom

Jump to navigation Jump to search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.

Latest revision Your text
Line 31: Line 31:
 
In ''[[New Super Mario Bros. U]]'', Boom Boom appeared as the boss of most of the game's towers and once again, and he was depicted with a spiked shell again. This time, [[Kamek]] appeared at the beginning of every battle after the first one to use his magic to strengthen the Boom Boom in different ways. These magical effects included a spin-jump attack at Layer-Cake Desert, a jumping ability at Sparkling Waters and Frosted Glacier, making him larger at Soda Jungle and granting him wings on his arms at the Rock-Candy Mines.
 
In ''[[New Super Mario Bros. U]]'', Boom Boom appeared as the boss of most of the game's towers and once again, and he was depicted with a spiked shell again. This time, [[Kamek]] appeared at the beginning of every battle after the first one to use his magic to strengthen the Boom Boom in different ways. These magical effects included a spin-jump attack at Layer-Cake Desert, a jumping ability at Sparkling Waters and Frosted Glacier, making him larger at Soda Jungle and granting him wings on his arms at the Rock-Candy Mines.
  
In ''[[Super Mario Run]]'', Boom Boom was featured as the boss of three different airship levels, where he attacked by running at Mario and also jumping in the last fight. Boom Booms could also appear in some of Remix 10's airships, and two Boom Booms worked together as the boss of an airship in World Star. One of those Boom Booms was a golden one that left coins behind as it moved. Boom Boom also appeared in ''[[Super Mario 3D World]]'', where he commanded tanks instead of airships. He was faced as the boss of the first world and was also faced within the sixth world, as well as within the Boss Blitz Level that acted as the last level of World Flower. In this appearance, Boom Boom used tactics similar to ''Super Mario 3D Land'', except that he also displayed the abilities to temporarily turn invisible and produce copies of his shells. In the game's ending, Boom Boom was shown to be distraught by Bowser being trapped in a bottle, but Pom Pom cheered him up.
+
In ''[[Super Mario Run]]'', Boom Boom was featured as the boss of three different airship levels, where he attacked by running at Mario and also jumping in the last fight. Boom Booms could also appear in some of Remix 10's airships, and two Boom Booms worked together a boss of an airship in World Star. One of those Boom Booms was a golden one that left coins behind as it moved. Boom Boom also appeared in ''[[Super Mario 3D World]]'', where he commanded tanks instead of airships. He was faced as the boss of the first world and was also faced within the sixth world, as well as within the Boss Blitz Level that acted as the last level of World Flower. In this appearance, Boom Boom used tactics similar to ''Super Mario 3D Land'', except that he also displayed the abilities to temporarily turn invisible and produce copies of his shells. In the game's ending, Boom Boom was shown to be distraught by Bowser being trapped in a bottle, but Pom Pom cheered him up.
  
 
Boom Boom later appeared in ''[[Super Mario Maker 2]]'' as one of the enemies that could be placed in levels, with a limit of five Boom Booms per level. He was available in every style, including those of some of his past appearances (''Super Mario Bros. 3'', ''New Super Mario Bros.'' and ''Super Mario 3D World'') as well as new sprites of him in the style of ''[[Super Mario Bros.]]'' and ''[[Super Mario World]]''. In ''[[Dr. Mario World]]'', Boom Boom appeared as an Assistant character.
 
Boom Boom later appeared in ''[[Super Mario Maker 2]]'' as one of the enemies that could be placed in levels, with a limit of five Boom Booms per level. He was available in every style, including those of some of his past appearances (''Super Mario Bros. 3'', ''New Super Mario Bros.'' and ''Super Mario 3D World'') as well as new sprites of him in the style of ''[[Super Mario Bros.]]'' and ''[[Super Mario World]]''. In ''[[Dr. Mario World]]'', Boom Boom appeared as an Assistant character.

Please note that all contributions to Gamehiker Wiki may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see Gamehiker Wiki:Copyrights for details). Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

Template used on this page: