Editing Banjo-Tooie

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|publisher=[[Nintendo]]
 
|publisher=[[Nintendo]]
 
|system=[[Nintendo 64]]
 
|system=[[Nintendo 64]]
|release=US November 20, 2000<br />JP November 27, 2001<br />EU April 12, 2001
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|release='''Nintendo 64'''<br />US November 20, 2000<br />JP November 27, 2001<br />EU April 12, 2001
 
|gallery=
 
|gallery=
 
|rating= ESRB: E
 
|rating= ESRB: E
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=Gameplay=
 
=Gameplay=
  
The game features a modified version of the previous game's gameplay. Banjo and Kazooie now have an entire island to explore as the hub world. The individual worlds are played through similarly to the previous game, although there are now secret passages which connect some worlds. The Jiggies once more act as the main item to collect, but now they must actually be put together in a timed minigame at Jiggywiggy's temple.
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The game features a modified version of the previous game's gameplay. Banjo and Kazooie now have an entire island to explore as the hub world. The individual worlds are played through similarly to the previous game, although one twist is secret passages which connect certain worlds. The Jiggies once more act as the main item to collect, although this time to unlock new worlds the pieces must be put together by the player in a minigame at Jiggywiggy's temple.
  
All the moves from the previous games return, with Banjo and Kazooie being capable of learning new moves by paying General Jamjars (Bottles's replacement) with musical notes. One move allows Kazooie to be played as independently of Banjo, while with another Banjo can use Kazooie as a weapon in first person shooter-inspired segments. Additionally, Mumbo Jumbo is playable in some area, after being supplied with a Glowbie, and has special tasks to fulfill. A new character, Humba Wumba, takes up his old role of transforming Banjo and Kazooie into animals.
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All the moves from the previous games return, with Banjo and Kazooie being capable of learning new moves by paying General Jamjars (Bottles's replacement) with musical notes. One move allows Kazooie to be played as independently of Banjo, while with another Banjo can use Kazooie as a weapon in first person shooter-inspired segments. Additionally, Mumbo Jumbo is playable in some areas after being supplied with a Glowbie and had special tasks to fulfill. A new character, Humba Wumba, took up his old job of transforming Banjo and Kazooie into animals.
  
 
The game also featured a multiplayer mode for up to four players, where they could compete in various minigames.
 
The game also featured a multiplayer mode for up to four players, where they could compete in various minigames.
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The next ''Banjo'' game to be released was ''Banjo-Kazooie: Grunty's Revenge'', which was set between the first two games and was the first ''Banjo'' game released after Microsoft bought Rareware. A more direct sequel was planned for the Gamecube until said buy-out, and since then a sequel with different gameplay (''Banjo-Kazooie: Nuts & Bolts'') has been released for the X-Box 360 almost a decade after ''Tooie'''s release.
 
The next ''Banjo'' game to be released was ''Banjo-Kazooie: Grunty's Revenge'', which was set between the first two games and was the first ''Banjo'' game released after Microsoft bought Rareware. A more direct sequel was planned for the Gamecube until said buy-out, and since then a sequel with different gameplay (''Banjo-Kazooie: Nuts & Bolts'') has been released for the X-Box 360 almost a decade after ''Tooie'''s release.
 
There was also a racing spin-off game for the Game Boy Advance known as ''Banjo-Pilot'', which was retooled from the canceled ''Diddy Kong Pilot''.
 
  
 
==Ports/Remakes==
 
==Ports/Remakes==

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