Difference between revisions of "Banjo-Kazooie"

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|publisher=[[Nintendo]]
 
|publisher=[[Nintendo]]
 
|system=[[Nintendo 64]]
 
|system=[[Nintendo 64]]
|release='''Nintendo 64'''<br />US May 31, 1998<br />EU July 17, 1998<br />JP December 6, 1998
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|release=<br />US May 31, 1998<br />EU July 17, 1998<br />JP December 6, 1998
 
|gallery=
 
|gallery=
 
|rating= ESRB: E
 
|rating= ESRB: E
 
|}}
 
|}}
  
'''Banjo-Kazooie''' is an action-adventure game by [[Rare]]. The game began development under the name ''Dream'' on the [[Super Nintendo]]. The game was to feature a boy named Edison who got into trouble with some pirates. The hero became a rabbit, a dog, and eventually a bear.
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'''Banjo-Kazooie''' is an action-adventure game by [[Rare]] that was released in 1998 for the [[Nintendo 64]]. It features the characters of [[Banjo and Kazooie]] and started a successful new series for Ratre.
  
''Banjo-Kazooie'' was heavily marketed, touted as being to the Nintendo 64 what ''[[Donkey Kong Country]]'' was to the Super Nintendo in terms of graphics. It was set to be the must-have game of Christmas 1997, but was pushed back due to development issues. Due to time constraints, several worlds and "Stop N Swap" technology had to be left out of the game.
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=Development=
 +
 
 +
The game began development under the name ''Dream'' on the [[Super Nintendo]]. The game was to feature a boy named Edison who got into trouble with some pirates. The hero was replaced by several different characters over the course of the development: rabbit, a dog, and finally the bear named Banjo, who was originally conceived as a minor character.
 +
 
 +
''Banjo-Kazooie'' was heavily marketed and set as the must-have game of Christmas 1997, but was it pushed back due to development issues. Due to time constraints, several worlds and "Stop N Swap" technology had to be left out of the game.
  
 
=Story=
 
=Story=
  
Gruntilda, an ugly witch, asks her cauldron who's the fairest in the land. When she hears Tooty's name, she kidnaps her and plans to steal her beauty and youth. Tooty's brother, Banjo, and his friend, Kazooie, set out to rescue her.
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An evil and hideous witch named Gruntilda asks her cauldron who's the fairest in the land. When she hears Tooty's name, she kidnaps her and plans to steal her beauty and youth. Tooty's brother, Banjo, and his friend, Kazooie, set out to rescue her.
  
 
=Gameplay=
 
=Gameplay=
  
''Banjo-Kazooie'' borrows a lot of gameplay mechanics from ''[[Super Mario 64]]''. The player is collecting several different items. Jigsaws allow players to open new worlds. Musical Notes let the player get closer to Gruntilda's lair by opening Note Doors. Mumbo's Tokens let the player buy transformations including the ability to become a termite, crocodile, walrus, pumpkin, or bee. Along with the main collectibles, there are also various power ups and extra life. All of the things to collect have inspired come critics to call the game a "collect-a-thon".
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In this game, the player controls Banjo in exploring 3-D environments with a gameplay model based on ''[[Super Mario 64]]''. There are several different items to collect in order to advance through the game. Jigsaw Pieces, known as Jiggies for short, were the prime collectible item that could be used to unlock new worlds. Musical Notes could also be collected to open special Note Doors that were used to advance through Gruntilda's Lair, which acted as the hub world of the game.
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Banjo was the prime playable character, but Kazooie lived in his backpack and was utilized for many of his moves. The player could learn various new moves from Bottles the Mole. There was also a character named Mumbo Jumbo, who could temporarily transform Banjo into different animals or other forms in exchange for Mumbo Tokens.
  
The game's world centers around Gruntilda's lair. To reach Gruntilda, the player must advance through a series of Note doors, but they require Musical Notes to open. From the lair, player's can reach the game's nine other worlds.
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=Legacy=
  
=Awards=
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''Banjo-Kazooie'' spawned another popular series for Rare. It had two sequels, one for the Nintendo 64 and the other for the Xbox 360. There were also two spin-off games on the [[Gameboy Advance]]. Years later, Banjo and Kazooie would be included as a playable fighter in ''[[Super Smash Bros. Ultimate]]'' as part of the game's DLC.
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==Awards==
  
 
*Interactive Achievement Awards - Console Action/Adventure Game, Best Art Direction
 
*Interactive Achievement Awards - Console Action/Adventure Game, Best Art Direction
 
=Legacy=
 
  
 
==Sequels==
 
==Sequels==

Revision as of 09:32, 6 September 2019

BanjoKazooieBox.jpg
Banjo-Kazooie
Developer Rare Ltd.
Publisher Nintendo
System Nintendo 64
Release Date
US May 31, 1998
EU July 17, 1998
JP December 6, 1998
Rating ESRB: E

Banjo-Kazooie is an action-adventure game by Rare that was released in 1998 for the Nintendo 64. It features the characters of Banjo and Kazooie and started a successful new series for Ratre.

Development

The game began development under the name Dream on the Super Nintendo. The game was to feature a boy named Edison who got into trouble with some pirates. The hero was replaced by several different characters over the course of the development: rabbit, a dog, and finally the bear named Banjo, who was originally conceived as a minor character.

Banjo-Kazooie was heavily marketed and set as the must-have game of Christmas 1997, but was it pushed back due to development issues. Due to time constraints, several worlds and "Stop N Swap" technology had to be left out of the game.

Story

An evil and hideous witch named Gruntilda asks her cauldron who's the fairest in the land. When she hears Tooty's name, she kidnaps her and plans to steal her beauty and youth. Tooty's brother, Banjo, and his friend, Kazooie, set out to rescue her.

Gameplay

In this game, the player controls Banjo in exploring 3-D environments with a gameplay model based on Super Mario 64. There are several different items to collect in order to advance through the game. Jigsaw Pieces, known as Jiggies for short, were the prime collectible item that could be used to unlock new worlds. Musical Notes could also be collected to open special Note Doors that were used to advance through Gruntilda's Lair, which acted as the hub world of the game.

Banjo was the prime playable character, but Kazooie lived in his backpack and was utilized for many of his moves. The player could learn various new moves from Bottles the Mole. There was also a character named Mumbo Jumbo, who could temporarily transform Banjo into different animals or other forms in exchange for Mumbo Tokens.

Legacy

Banjo-Kazooie spawned another popular series for Rare. It had two sequels, one for the Nintendo 64 and the other for the Xbox 360. There were also two spin-off games on the Gameboy Advance. Years later, Banjo and Kazooie would be included as a playable fighter in Super Smash Bros. Ultimate as part of the game's DLC.

Awards

  • Interactive Achievement Awards - Console Action/Adventure Game, Best Art Direction

Sequels

Two years later, Banjo-Tooie was released on the Nintendo 64.

Remakes

  • After Rare became part of Microsoft, Banjo-Kazooie was later released for download over the X-Box 360's XBox Arcade. This version removed various Nintendo references and featured "Stop & Swap" capability with both Banjo-Kazooie: Nuts & Bolts and the XBox Arcade version of Banjo-Tooie.